Alright, so I've been into competitive battling for a while, and I saw Shuckle was a brilliant wall. But when I looked deeper into it; I found out one move he could use. Power Trick. And so, from this, I found a way to build a good-looking trick room team, though I have yet to test it. I would love any corrections/recommendations for replacements!
NOTE: Changes will be in red!
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Rhyperior @ Life Orb
Ability: Solid Rock
EVs: 252 Atk / 252 HP / 4 SDef
Brave Nature
IVs: 0 Spd
- Earthquake
- Rock Slide
- Ice Punch
- Protect
This guy is my first sweeper, and my Physical Sweeper. He's pretty obviously there to wreck people up, with his low speed allowing him to move first in Trick Room, and his 140 base attack allowing him to wreck a lot of things, especially with a diverse moveset.
Moon 'mon (Cresselia) (F) @ Sitrus Berry
Ability: Levitate
EVs: 252 HP / 40 Def / 212 SpD
Bold Nature
- Psychic
- Light Screen
- Trick Room
- Ice Beam
Cresselia is my main Trick Room user. The Focus Sash will keep her alive to at least deploy Trick Room, but if she survives longer than that she can set up heavy barriers to stop incoming damage. And her last move is the icing on the cake, only there to revive Rhyperior if it gets taken out or something. Levitate is also useful to stop her being taken out by Earthquake on Rhyperior. This one will most likely be switched out after creating the Trick Room, however, and be replaced with my next one.
Shroomball (Amoonguss) (M) @ Air Balloon
Ability: Regenerator
EVs: 252 HP / 4 SAtk / 252 SDef
Sassy Nature
IVs: 0 Spd
- Protect
- Rage Powder
- Spore
- Giga Drain
Amoonguss is my main "attack cushion", as I like to call it. He'll be brought in after Cresselia to force the opponent to attack him, put them to sleep, and generally stay alive as much as possible to allow Rhyperior to wreck. The Air Balloon is there for obvious reasons (to stop Earthquake wrecking him, at least for a while). So, yeah, there's really not much else to say about this one. He's just there to stay alive until Cresselia needs to Trick Room again, using his ability to regain any HP he lost.
Doctor Fetus (Reuniclus) (M) @ Focus Sash
Ability: Magic Guard
EVs: 252 HP / 252 SAtk / 4 SDef
Modest Nature
IVs: 0 Spd
- Psychic
- Energy Ball
- Shadow Ball
- Recover
And of course, it had to be here, a special sweeper. This 'mon is pretty much ideal for the job with his insanely high SAtk stat, combined with one of the lowest speeds of any fully-evolved Pokémon. Same deal as Rhyperior, except he's much less likely to be OTK'd, and therefore he can have some more diverse moves. I gave him recover, however, because it's more suited to my needs. I can have him holding a Focus Sash if he doesn't need a Chesto Berry to wake him up.
Chandelure (F) @ Mental Herb
Ability: Flash Fire
EVs: 252 HP / 252 SAtk / 4 SDef
Modest Nature
- Trick Room
- Protect
- Heat Wave
- Shadow Ball
Here we have my secondary Trick Room setup 'mon. The moveset is essentially the same as Cresselia's, though the revival move isn't /quite/ as good. Though the set-up is the same. Trick Room/Reflect/Light Screen until fully satisfied, then switch out to one of the attack cushions. Not much else to say about this one, but it's almost as tanky as Cresselia.
Clefable @ Sitrus Berry
Ability: Magic Guard
EVs: 252 HP / 4 SAtk / 252 SDef
Sassy Nature
IVs: 0 Spd
- Follow Me
- Aromatherapy
- Protect
- Dazzling Gleam
And here's my secondary attack cushion. The moveset is generally the same, though less focused on slowing the enemies' attacks down and more focused on staying alive, healing, and maybe dealing some damage out via Dazzling Gleam. Again, not much to say, mainly for when typing is too much of a problem for Amoonguss to come out.
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Possible threats to the team:
Aegislash is a huge risk against my team with it's famous high-priority move Shadow Sneak. Because Trick Room doesn't mean shit when it comes to priority, this guy could easily sweep over half my team.
Heatran is another massive risk to my team, as only one of my members can reasonably take him on. Other than that, he could easily set up a high-power move and take me down.
And Thundurus is the last notable risk to my team, with Prankster Taunt combination that will leave my Trick Room strats useless against it.
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And that's pretty much it. I'm mostly open to suggestion, and I realize that this team is pretty volatile. Though, if anyone knows how to change that, I'd love to be told what to change. ^^
NOTE: Changes will be in red!
---------------------------------------------------------------------
Rhyperior @ Life Orb
Ability: Solid Rock
EVs: 252 Atk / 252 HP / 4 SDef
Brave Nature
IVs: 0 Spd
- Earthquake
- Rock Slide
- Ice Punch
- Protect
This guy is my first sweeper, and my Physical Sweeper. He's pretty obviously there to wreck people up, with his low speed allowing him to move first in Trick Room, and his 140 base attack allowing him to wreck a lot of things, especially with a diverse moveset.
Moon 'mon (Cresselia) (F) @ Sitrus Berry
Ability: Levitate
EVs: 252 HP / 40 Def / 212 SpD
Bold Nature
- Psychic
- Light Screen
- Trick Room
- Ice Beam
Cresselia is my main Trick Room user. The Focus Sash will keep her alive to at least deploy Trick Room, but if she survives longer than that she can set up heavy barriers to stop incoming damage. And her last move is the icing on the cake, only there to revive Rhyperior if it gets taken out or something. Levitate is also useful to stop her being taken out by Earthquake on Rhyperior. This one will most likely be switched out after creating the Trick Room, however, and be replaced with my next one.
Shroomball (Amoonguss) (M) @ Air Balloon
Ability: Regenerator
EVs: 252 HP / 4 SAtk / 252 SDef
Sassy Nature
IVs: 0 Spd
- Protect
- Rage Powder
- Spore
- Giga Drain
Amoonguss is my main "attack cushion", as I like to call it. He'll be brought in after Cresselia to force the opponent to attack him, put them to sleep, and generally stay alive as much as possible to allow Rhyperior to wreck. The Air Balloon is there for obvious reasons (to stop Earthquake wrecking him, at least for a while). So, yeah, there's really not much else to say about this one. He's just there to stay alive until Cresselia needs to Trick Room again, using his ability to regain any HP he lost.
Doctor Fetus (Reuniclus) (M) @ Focus Sash
Ability: Magic Guard
EVs: 252 HP / 252 SAtk / 4 SDef
Modest Nature
IVs: 0 Spd
- Psychic
- Energy Ball
- Shadow Ball
- Recover
And of course, it had to be here, a special sweeper. This 'mon is pretty much ideal for the job with his insanely high SAtk stat, combined with one of the lowest speeds of any fully-evolved Pokémon. Same deal as Rhyperior, except he's much less likely to be OTK'd, and therefore he can have some more diverse moves. I gave him recover, however, because it's more suited to my needs. I can have him holding a Focus Sash if he doesn't need a Chesto Berry to wake him up.
Chandelure (F) @ Mental Herb
Ability: Flash Fire
EVs: 252 HP / 252 SAtk / 4 SDef
Modest Nature
- Trick Room
- Protect
- Heat Wave
- Shadow Ball
Here we have my secondary Trick Room setup 'mon. The moveset is essentially the same as Cresselia's, though the revival move isn't /quite/ as good. Though the set-up is the same. Trick Room/Reflect/Light Screen until fully satisfied, then switch out to one of the attack cushions. Not much else to say about this one, but it's almost as tanky as Cresselia.
Clefable @ Sitrus Berry
Ability: Magic Guard
EVs: 252 HP / 4 SAtk / 252 SDef
Sassy Nature
IVs: 0 Spd
- Follow Me
- Aromatherapy
- Protect
- Dazzling Gleam
And here's my secondary attack cushion. The moveset is generally the same, though less focused on slowing the enemies' attacks down and more focused on staying alive, healing, and maybe dealing some damage out via Dazzling Gleam. Again, not much to say, mainly for when typing is too much of a problem for Amoonguss to come out.
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Possible threats to the team:
Aegislash is a huge risk against my team with it's famous high-priority move Shadow Sneak. Because Trick Room doesn't mean shit when it comes to priority, this guy could easily sweep over half my team.
Heatran is another massive risk to my team, as only one of my members can reasonably take him on. Other than that, he could easily set up a high-power move and take me down.
And Thundurus is the last notable risk to my team, with Prankster Taunt combination that will leave my Trick Room strats useless against it.
---------------------------------------------------------------------
And that's pretty much it. I'm mostly open to suggestion, and I realize that this team is pretty volatile. Though, if anyone knows how to change that, I'd love to be told what to change. ^^
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