Doubles Ubers Pure Normal Team.

My friends and I are creating a doubles Elite 4. People can challenge us and then the reigning champion with the hopes of becoming the new champion. I chose normal types as my type as I have always found them lovable. I decided on creating a trick room team after looking for a team to fit my favorite Pokémon, Snorlax. This was the best I could do with my limited competitive knowledge, and despite finding success in online play, I was wondering if anyone could help me improve it. Our only rules are no legendaries/mythicals.

Naomi (Farigiraf) (F) @ Sitrus Berry
Ability: Armor Tail
Tera Type: Fairy
EVs: 244 HP / 132 Def / 72 SpA / 52 SpD / 8 Spe
Modest Nature
IVs: 0 Atk
- Psychic
- Protect
- Trick Room
- Reflect
My starting trickroom setter. Naomi and my toucannon are sent out first in the majority of my battles. This is as they both have a secondary type resisting fighting, which is my types only major weakness. I made them bulky and gave them a sitrus berry to ensure they survive the first round of combat. Their armor tail ability is also incredibly useful as it prevents turn one fakeouts hindering my setup, and priority moves from working around my trickroom. I can’t decide if dazzling gleam or light screen would be more effective than my current moves.

Benjamin (Ursaluna) @ Flame Orb
Ability: Guts
Tera Type: Ground
EVs: 248 HP / 252 Atk / 8 SpD
Brave Nature
IVs: 0 Spe
- Facade
- Headlong Rush
- Swords Dance
- Protect
Benjamin is my endgame sweeper. His ability guts makes it so he gets a massive buff from his flame orb, allowing me to one shot most Pokemon with facade and headlong rush. Benjamin has easily proven himself a valuable member of the team. My only problems are that he is often sent too late game for me to be able to set up swords dance.

Herbert (Porygon2) @ Eviolite
Ability: Download
Tera Type: Ice
EVs: 252 HP / 148 Def / 16 SpA / 92 SpD
Quiet Nature
IVs: 0 Atk / 0 Spe
- Ice Beam
- Thunderbolt
- Trick Room
- Recover
Herbert is my secondary trickroom setter. I often send him out on the last turn or two of my first trickroom. His high bulk + eviolite + recover make him easily able to set up trickroom again. Not only that, but he often remains on the field to the end of the game. My main problem with him is that he is not often able to do much damage after setting up trickroom. His ice beams are effective against the occasional dragonite, but other than that I find it hard to deal effective damage with him. I am also rarely able to get a free switch with him as like I said, he basically never dies.

Pancake (Snorlax) @ Chesto Berry
Ability: Thick Fat
Tera Type: Steel
EVs: 252 HP / 252 Atk / 4 SpD
Brave Nature
IVs: 0 Spe
- Ice Punch
- Fire Punch
- Heavy Slam
- Rest
Pancake is my best Boi. He effectively eats up damage, and restores his heath fully + status conditions with one rest thanks to his chesto berry. I am looking to improve his moveset, but I don’t see myself getting rid of this lovable gentlemen.
Theodore (Toucannon) @ Life Orb
Ability: Skill Link
Tera Type: Grass
EVs: 128 HP / 252 Atk / 128 SpA
Brave Nature
IVs: 0 Spe
- Boomburst
- Beak Blast
- Bullet Seed
- Overheat
Theodore has proven to be an increddibly useful Pokémon. At first I was skeptical of using a toucannon, but his skill link bullet seed can be incredibly damaging. At first I used brave bird, but found the combo of brave bird and life orb always resulted in him killing himself. I found beak blast to be much more effective as like I mentioned, I start with him in the front of the party. This means that the one turn my opponents outspeed they are often burned by beak blast.

Grace (Arboliva) @ Assault Vest
Ability: Seed Sower
Tera Type: Ground
EVs: 164 HP / 252 SpA / 92 SpD
Quiet Nature
IVs: 0 Atk / 0 Spe
- Energy Ball
- Earth Power
- Hyper Voice
- Dazzling Gleam
Grace is often the least useful of my teammates. She is primarily on the team for coverage, and her ability is very useful. Despite this, she is often killed in one or two hits despite my hp and SPD investments and the assault vest. She is the member of the team I am most looking for improvements on.

If any of you have suggestions for moves, Items, or better Pokémon I would love to hear it. Thank you for reading.
 
I'm not the most knowledgeable when it comes to doubles, but have you considered Grafaiai instead of Arboliva? Another normal type that isn't weak to fighting and access to some useful Prankster moves like Flatter for disruption, Helping Hand for boosting Benjamin/Pancake's damage, and most importantly Parting Shot, which can help bring in your sweepers while also weaking an opponent
 
Also just a reminder that you have to wait 7 days to make another RMT
TrueIssue pointed it out, but if Arboliva isn't doing much than support can be used, Grafafai is a great support pokemon for this.
For Snorlax....... I think running the Curse set would better.
Snorlax @ Chesto Berry
Ability: Thick Fat
EVs: 248 HP / 8 Def / 252 SpD
Careful Nature
- Curse
- Rest
- Body Slam
- Heavy Slam
Last thing is that if you want a way to find more set-up oportunities, then replacing Farigiraf with Indeedee-F would be nice because of Follow Me.
Indeedee-F @ Safety Goggles
Ability: Psychic Surge
EVs: 252 HP / 220 Def / 36 SpD
IVs: 0 Atk / 0 Spe
Tera Type: Fairy
Sassy Nature
- Psychic
- Follow Me
- Helping Hand
- Trick Room
 
My friends and I are creating a doubles Elite 4. People can challenge us and then the reigning champion with the hopes of becoming the new champion. I chose normal types as my type as I have always found them lovable. I decided on creating a trick room team after looking for a team to fit my favorite Pokémon, Snorlax. This was the best I could do with my limited competitive knowledge, and despite finding success in online play, I was wondering if anyone could help me improve it. Our only rules are no legendaries/mythicals.

Naomi (Farigiraf) (F) @ Sitrus Berry
Ability: Armor Tail
Tera Type: Fairy
EVs: 244 HP / 132 Def / 72 SpA / 52 SpD / 8 Spe
Modest Nature
IVs: 0 Atk
- Psychic
- Protect
- Trick Room
- Reflect
My starting trickroom setter. Naomi and my toucannon are sent out first in the majority of my battles. This is as they both have a secondary type resisting fighting, which is my types only major weakness. I made them bulky and gave them a sitrus berry to ensure they survive the first round of combat. Their armor tail ability is also incredibly useful as it prevents turn one fakeouts hindering my setup, and priority moves from working around my trickroom. I can’t decide if dazzling gleam or light screen would be more effective than my current moves.

Benjamin (Ursaluna) @ Flame Orb
Ability: Guts
Tera Type: Ground
EVs: 248 HP / 252 Atk / 8 SpD
Brave Nature
IVs: 0 Spe
- Facade
- Headlong Rush
- Swords Dance
- Protect
Benjamin is my endgame sweeper. His ability guts makes it so he gets a massive buff from his flame orb, allowing me to one shot most Pokemon with facade and headlong rush. Benjamin has easily proven himself a valuable member of the team. My only problems are that he is often sent too late game for me to be able to set up swords dance.

Herbert (Porygon2) @ Eviolite
Ability: Download
Tera Type: Ice
EVs: 252 HP / 148 Def / 16 SpA / 92 SpD
Quiet Nature
IVs: 0 Atk / 0 Spe
- Ice Beam
- Thunderbolt
- Trick Room
- Recover
Herbert is my secondary trickroom setter. I often send him out on the last turn or two of my first trickroom. His high bulk + eviolite + recover make him easily able to set up trickroom again. Not only that, but he often remains on the field to the end of the game. My main problem with him is that he is not often able to do much damage after setting up trickroom. His ice beams are effective against the occasional dragonite, but other than that I find it hard to deal effective damage with him. I am also rarely able to get a free switch with him as like I said, he basically never dies.

Pancake (Snorlax) @ Chesto Berry
Ability: Thick Fat
Tera Type: Steel
EVs: 252 HP / 252 Atk / 4 SpD
Brave Nature
IVs: 0 Spe
- Ice Punch
- Fire Punch
- Heavy Slam
- Rest
Pancake is my best Boi. He effectively eats up damage, and restores his heath fully + status conditions with one rest thanks to his chesto berry. I am looking to improve his moveset, but I don’t see myself getting rid of this lovable gentlemen.
Theodore (Toucannon) @ Life Orb
Ability: Skill Link
Tera Type: Grass
EVs: 128 HP / 252 Atk / 128 SpA
Brave Nature
IVs: 0 Spe
- Boomburst
- Beak Blast
- Bullet Seed
- Overheat
Theodore has proven to be an increddibly useful Pokémon. At first I was skeptical of using a toucannon, but his skill link bullet seed can be incredibly damaging. At first I used brave bird, but found the combo of brave bird and life orb always resulted in him killing himself. I found beak blast to be much more effective as like I mentioned, I start with him in the front of the party. This means that the one turn my opponents outspeed they are often burned by beak blast.

Grace (Arboliva) @ Assault Vest
Ability: Seed Sower
Tera Type: Ground
EVs: 164 HP / 252 SpA / 92 SpD
Quiet Nature
IVs: 0 Atk / 0 Spe
- Energy Ball
- Earth Power
- Hyper Voice
- Dazzling Gleam
Grace is often the least useful of my teammates. She is primarily on the team for coverage, and her ability is very useful. Despite this, she is often killed in one or two hits despite my hp and SPD investments and the assault vest. She is the member of the team I am most looking for improvements on.

If any of you have suggestions for moves, Items, or better Pokémon I would love to hear it. Thank you for reading.
Imagine a doubles Ubers team with no Ubers, real interesting lol.
 
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