DPP DOU has been updated on PS! so we no longer have to challenge with the command anymore! zee has updated the OP to reflect these changes and the tier in its current state.
Another reminder we're planning on doing a DPP DOU live tournament this upcoming Sunday evening! The exact time is to be determined tomorrow — if you're interested in signing up make sure to let me know either on Smogon or in the 
#oldgens channel in DOUcord. It will be a double elimination tournament hosted in the 
DPL PS! room.
Current list of signups:
An example team for DPP would be:
 
  
  
  
  
 
A rather generic goodstuffs team that makes use of the tier's biggest offensive and defensive threats in a balanced composition. But this tier is currently the wild west, so feel free to build your own teams and invent something possibly meta warping!
The Kings:
 Empoleon
 Empoleon
- bulky steel that trades favorably against almost the entire tier because of torrent + strong coverage
- item of choice is often a resist berry; shuca & chople cover garchomp & hitmontop/tyranitar respectively. prefers leftovers on substitute sets
- hydro pump and ice beam mandatory; third slot is between substitute (most common), grass knot (swampert matchup), hidden power electric (for the mirror), stealth rock (as a lead) and agility (niche).
 Garchomp
 Garchomp
- very hard to trade with. choice band sets threatens everything with a high base speed & powerful STABs, while sand veil and great natural bulk makes it difficult to fire back
- earthquake + outrage + dragon claw + sleep talk; might run protect if you opt into a life orb and/or swords dance set
 Tyranitar
 Tyranitar
- super versatile, but shines mostly as the best permanent weather setter
- chople berry sets can make use of counter, which OHKOs hitmontop and opposing tyranitar
- superpower threatens empoleon specifically; low kick is more favorable in the mirror
- pursuit locks in -2 latios after draco
- other options include crunch, stone edge, and stealth rock (common as lead). dragon dance is niche.
Other good Pokémon:
 Azelf
 Azelf
- lead azelf @ focus sash; sets up stealth rocks quickly, can taunt opposing lead azelf (other players prefer imprison in this slot), explode when you're done. psychic and fire blast in its last slot covers hitmontop and scizor respectively
- choice band azelf; outspeeds all other non-scarfed meta pokemon and wrecks them with an excellent assortment of coverage (ice punch, fire punch, explosion, fast u-turn pivots)
 Bronzong
 Bronzong
- very bulky steel that fully resists garchomp. occa berry covers it only weakness, especially without many prominent fire-types around. most reliable trick room setter & good stealth rocks setter
 Hitmontop
 Hitmontop
- bulky intimidate + fake out lead 
Sitrus. other moveslots are flexible; sucker punch (vs latios), rapid spin (stealth rock is in every game), protect (esp. for explosion hits), helping hand & rain dance to enable 

 & 
 
 Jirachi
 Jirachi
- scarf jirachi; annoying pivot w/ fast u-turns and excellent coverage of elemental punches. fast iron heads remain a win condition
- screens @ light clay; sets up for bulky heavyweights like garchomp & empoleon. icy wind is good speed control and it can follow up with iron heads

 Latios
- choice specs annihilates the entire tier with huge draco meteors
- can opt into choice scarf if it needs to win the mirror and/or (rare) scarf garchomp appearances
 Machamp
 Machamp
- abuses the metagame's abundance of steel-types and non-fighting resists w/ dynamicpunch. chooses between scarf on normal teams & band on trick room teams
 Metagross
 Metagross
- choice band metagross; meteor mash/hammer arm/zen headbutt/bullet punch/ice punch etc. strongest Exploder in the tier
- substitute metagross; prefers leftovers. still has really good attack stats
 Mew
 Mew
- its mew so this can run anything. likely some variant of stealth rock + fake out + speed control + coverage
 Rotom-Heat
 Rotom-Heat
- bulky spdef @ sitrus berry; shadow ball + thunderbolt + protect + usually will-o-wisp. note its lower accuracy this gen
- choice specs; shadow ball + tbolt + overheat + trick/hidden power coverage; very little hits this effectively so it trades like a monster
 Scizor
 Scizor
- bulky SD; bug bite + bullet punch + SD + roost/protect
 Suicune
 Suicune
- bulky water 
Sitrus w/ excellent speed control (tailwind & icy wind). relies on hydro pump this gen. ice beam and hidden power for coverage
- calm mind sets 
Leftovers default to hydro pump & ice beam with protect as last slot
 Zapdos
 Zapdos
- best tailwind setter with strong STAB tbolt & HP ice coverage. protect as last slot. can opt into thunder wave over tailwind as "speed control"
- bulky spdef zapdos can choose roost over protect to extend its longevity. demon
Niche sets:

 Scarf Blizzard spam

 Scarf Spore spam

 Toxic Orb + Substitute

 Substitute + Seed Bomb Sand Veil abuser

 Helping Hand/Sunny Day + Icy Wind/Trick Room + Moonlight

 Stealth Rock + Fire-move coverage

 Bulky Sand setter with Yawn support

 Fake Out + Fire & Fighting-type support

 + 

 Weather sweepers who require manual Rain Dance support

 Swords Dance Trick Room threat

 Toxic Spikes setter

 Dragon Dance sweeper

 Bulky hazards spammer

 Stealth Rocks setter (Damp (real?))

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