[SET]
name: Trick Room
move 1: Trick Room
move 2: Rain Dance
move 3: Helping Hand
move 4: Night Shade / Shadow Sneak
item: Mail / Sitrus Berry
ability: Pressure
nature: Relaxed
evs: 252 HP / 96 Def / 160 SpD
ivs: 0 Spe
[SET COMMENTS]
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Quality checked by:
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Grammar checked by:
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name: Trick Room
move 1: Trick Room
move 2: Rain Dance
move 3: Helping Hand
move 4: Night Shade / Shadow Sneak
item: Mail / Sitrus Berry
ability: Pressure
nature: Relaxed
evs: 252 HP / 96 Def / 160 SpD
ivs: 0 Spe
[SET COMMENTS]
- Dusclops is only used as a Trick Room setter for Clamperl. Dusclops is preferred over Dusknoir in this role for its lower Speed tier, allowing it to set Rain Dance under Trick Room before Clamperl attacks, thus boosting its Muddy Water, which can be further amplified with Helping Hand. Dusclops's utility is better achieved by bulkier Trick Room setters with more favorable typing, but alongside Clamperl it becomes a fearsome unevolved combination.
- Dusclops will often lead and set up Trick Room on the first turn and set up Rain Dance on the next while trying to bring in Clamperl safely. Rain Dance also undoes Tyranitar's sand, which leaves it less bulky and thus vulnerable to Clamperl's attacks.
- A Helping Hand-boosted Muddy Water in Rain leaves practically no switch-ins to Clamperl, capable of 2HKOing all but Kingdra and Ludicolo. Once the Clamperl has fainted, Dusclops can still make itself useful by using Helping Hand to boost common partner's attacks like Rhyperior's Rock Slide and Machamp's Dynamic Punch.
- Night Shade gives Dusclops a slight offensive presence, as it chips foes with consistent damage, beating passive foes such as Cresselia in isolation, while Shadow Sneak is used to break Focus Sash, allowing its teammates to guarantee KOs on frail threats.
- Mail prevents Choice item Latias and Rotom-A from using Trick, which would otherwise severely disrupt Dusclops's game plan. Those same foes may attack Dusclops expecting Mail; Sitrus Berry helps offset some of this damage and extends Dusclops's longevity in general. Lastly, Dusclops can carry a Colbur Berry to live a Crunch from Choice Band Tyranitar it otherwise can't, though this is a less consistent option than the aforementioned items.
- The given EV spread lives Choice Specs Rotom-A's Shadow Ball with the remainder of EVs put in Defense.
- Dusclops's niche synergy with Clamperl is the only reason for using it, and, as such, they should always be paired. Clamperl Trick Room is a dedicated archetype that benefits from additional Trick Room setters with Rain Dance such as Cresselia, which also has Helping Hand. Dusclops enables Trick Room attackers such as Rhyperior and Machamp, boosting their high damage output with Helping Hand. Dusclops often finds itself as a lead with Mew, which can immobilize foes with its Fake Out and Taunt while also getting to use Explosion freely because of Dusclops's Ghost typing.
Written by:
https://www.smogon.com/forums/members/ryo-yamada2001.192134/
Quality checked by:
https://www.smogon.com/forums/members/zee.501951/
https://www.smogon.com/forums/members/daawesomedude1.228280/
Grammar checked by:
https://www.smogon.com/forums/members/ken.594478/
Last edited: