I don't have much of a clue about what I'm doing, so let me know how viable this would be for low ELO ladder. The idea is general offensive pressure, with the main questionable thing I've done is using non-DD builds on TTar and Gyarados.
Skarmory @ Lum Berry
Ability: Keen Eye
EVs: 4 Atk / 252 Def / 252 Spe
Jolly Nature
- Spikes
- Stealth Rock
- Brave Bird
- Taunt
So my Skar is doing quite a lot here as a hazard lead. The build uses Taunt with speed EVs to play around certain matchups (It is outsped by a few others but idk every matchup), with the idea of setting up hazards of my own and preventing my opponent from doing so. Brave Bird is a nice surprise if Skar gets taunted itself. Lum Berry ensures at least one hazard should be getting off. I am running Donphan as a complimentary mon, so anyone attempting to threaten lightning against Skar can be countered with a swap into immune Donphan.
Tyranitar (M) @ Choice Scarf
Ability: Sand Stream
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Pursuit
- Rock Slide
- Crunch
- Earthquake
Originally I played this team with DD TTar and Gyarados, but according to BKC it's really useful to play with Pursuit Tyranitar. It's extremely useful to trap pokemon with Pursuit, not just ghost types or whatever. Scarf with speed EVs allows for plenty of damage with Rock, Ground and Dark coverage, along with sandstorm chip. Pairs with Gyarados by easily switching into lightning threats.
Gyarados (M) @ Choice Band
Ability: Intimidate
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Earthquake
- Waterfall
- Outrage
- Ice Fang
CB Gyarados puts immediate pressure on enemy mons like TTar by avoiding wasting tempo with DD. Waterfall has flinch and threatens Tyranitar. Earthquake is a great offensive move. Ice Fang pressures grass types and provides good overall coverage for my team. Pairs with Tyranitar as a classic combo, easily switching into many threats.
Rotom-Heat @ Choice Scarf
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 2 Atk / 30 SpA
- Thunderbolt
- Overheat
- Hidden Power [Grass]
- Trick
Rotom plays multiple vital roles. Grass coverage against mons like Lucario, Overheat similarly covers vital weaknesses in my team. Along with its role on offensive coverage Rotom provides early game utility with Trick and its ability to switch into rapid spin with its ghost typing.
Jirachi @ Leftovers
Ability: Serene Grace
EVs: 252 HP / 80 Atk / 176 Spe
Jolly Nature
- Iron Head
- Thunder Wave
- Thunder Punch
- Protect
A top tier mon to the point of controversy, Iron Head Jirachi allows for a very high chance at flinch. Coupled with Protect, Thunder wave and sandstorm from TTar, it provides utility as well as damage. Thunder Punch threatens mons such as Gyarados. Jirachi also synergises with my Gyarados by baiting in fire types or those that could be vulnerable to Gyra's damage. The defensive pressure of Jirachi encourages switching to deal with its presence, which is punished by hazards.
Donphan @ Leftovers
Ability: Sturdy
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Earthquake
- Rapid Spin
- Stealth Rock
- Knock Off
This is my spinner, one of the underrated picks that I understand is becoming more popular due to its utility. Rapid Spin counters hazard leads, and a second Stealth Rock user provides more opportunity for consistent hazards over the course of the game. Knock Off is a great unique utility. Its typing also allows it to switch in on lightning. Earthquake threatens Tyranitar. Also, with Skar encouraging switching to a lightning threat, a counter switch to Donphan works well at the beginning of the game.
Hopefully I've gone into enough detail here. How would you rate this teams strengths and weaknesses? What could I change about it? Should I swap out some of my mons for higher tier mons?
Skarmory @ Lum Berry
Ability: Keen Eye
EVs: 4 Atk / 252 Def / 252 Spe
Jolly Nature
- Spikes
- Stealth Rock
- Brave Bird
- Taunt
So my Skar is doing quite a lot here as a hazard lead. The build uses Taunt with speed EVs to play around certain matchups (It is outsped by a few others but idk every matchup), with the idea of setting up hazards of my own and preventing my opponent from doing so. Brave Bird is a nice surprise if Skar gets taunted itself. Lum Berry ensures at least one hazard should be getting off. I am running Donphan as a complimentary mon, so anyone attempting to threaten lightning against Skar can be countered with a swap into immune Donphan.
Tyranitar (M) @ Choice Scarf
Ability: Sand Stream
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Pursuit
- Rock Slide
- Crunch
- Earthquake
Originally I played this team with DD TTar and Gyarados, but according to BKC it's really useful to play with Pursuit Tyranitar. It's extremely useful to trap pokemon with Pursuit, not just ghost types or whatever. Scarf with speed EVs allows for plenty of damage with Rock, Ground and Dark coverage, along with sandstorm chip. Pairs with Gyarados by easily switching into lightning threats.
Gyarados (M) @ Choice Band
Ability: Intimidate
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Earthquake
- Waterfall
- Outrage
- Ice Fang
CB Gyarados puts immediate pressure on enemy mons like TTar by avoiding wasting tempo with DD. Waterfall has flinch and threatens Tyranitar. Earthquake is a great offensive move. Ice Fang pressures grass types and provides good overall coverage for my team. Pairs with Tyranitar as a classic combo, easily switching into many threats.
Rotom-Heat @ Choice Scarf
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 2 Atk / 30 SpA
- Thunderbolt
- Overheat
- Hidden Power [Grass]
- Trick
Rotom plays multiple vital roles. Grass coverage against mons like Lucario, Overheat similarly covers vital weaknesses in my team. Along with its role on offensive coverage Rotom provides early game utility with Trick and its ability to switch into rapid spin with its ghost typing.
Jirachi @ Leftovers
Ability: Serene Grace
EVs: 252 HP / 80 Atk / 176 Spe
Jolly Nature
- Iron Head
- Thunder Wave
- Thunder Punch
- Protect
A top tier mon to the point of controversy, Iron Head Jirachi allows for a very high chance at flinch. Coupled with Protect, Thunder wave and sandstorm from TTar, it provides utility as well as damage. Thunder Punch threatens mons such as Gyarados. Jirachi also synergises with my Gyarados by baiting in fire types or those that could be vulnerable to Gyra's damage. The defensive pressure of Jirachi encourages switching to deal with its presence, which is punished by hazards.
Donphan @ Leftovers
Ability: Sturdy
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Earthquake
- Rapid Spin
- Stealth Rock
- Knock Off
This is my spinner, one of the underrated picks that I understand is becoming more popular due to its utility. Rapid Spin counters hazard leads, and a second Stealth Rock user provides more opportunity for consistent hazards over the course of the game. Knock Off is a great unique utility. Its typing also allows it to switch in on lightning. Earthquake threatens Tyranitar. Also, with Skar encouraging switching to a lightning threat, a counter switch to Donphan works well at the beginning of the game.
Hopefully I've gone into enough detail here. How would you rate this teams strengths and weaknesses? What could I change about it? Should I swap out some of my mons for higher tier mons?