Doubles [DPP] Hariyama

ned04817

formerly nadando
[SET]
Bulky Support (Hariyama) @ Flame Orb
Ability: Thick Fat
EVs: 4 Atk / 252 Def / 252 SpD
Brave Nature
IVs: 0 Spe
- Fake Out
- Close Combat
- Ice Punch / Payback
- Detect / Feint

[SET COMMENTS]
  • Hariyama is a niche choice for hard Trick Room teams. It faces stiff competition from Hitmontop, which serves a similar role with Fake Out support but has a better ability in Intimidate. Hariyama's distinguishing factor is its massive bulk and power, allowing it to shrug off big hits and retaliate with powerful Guts-boosted attacks.
  • Fake Out disrupts opposing Pokemon and gives Hariyama's partner the opportunity to safely set Trick Room.
  • Close Combat is Hariyama's primary attacking move that does significant neutral damage and OHKOes common threats such as Tyranitar and Heatran.
  • Ice Punch rounds out Hariyama's coverage, hitting the Flying-types that resist Close Combat and 2HKOing the omnipresent Latias.
  • Alternatively, Payback punishes Ghost- and Psychic-types such as Rotom-A, Gengar, and Mew, and it does sizeable damage outside of Trick Room with its double-Base Power bonus.
  • Detect gives Hariyama the ability to stall for a turn while Flame Orb activates, protect itself from double targets, and scout for foes' movesets without risking a KO, especially when Trick Room has yet to be set up.
  • Feint is an alternative to bypass opposing Pokemon using Protect, a common tactic for stalling out Trick Room. It also allows allies such as Bronzong to safely use Explosion without the fear of wasting the attack.
  • The Defense and Special Defense investment minimize the chance that Hariyama is KOed by Bronzong's Explosion or Choice Specs Latias's Draco Meteor.
  • Hariyama belongs exclusively on hard Trick Room teams, which benefit from its unique stat spread but also support its low Speed.
  • Hariyama's natural teammates include Trick Room setters such as Bronzong and Cresselia. It also pairs well with powerful spread attackers such as Eruption Heatran and Rhyperior, which appreciate Feint to break Protect.
  • Hariyama can work well as both a lead and as late-game support to set a final Trick Room. Although it makes a decent switch-in due to its bulk, be cognizant of Flame Orb damage, which can rack up quickly in combination with other field conditions such as sand and hail. Guts also allows Hariyama to absorb Will-O-Wisp from the likes of Rotom-A and Gengar, a key factor that sets it apart from Hitmontop.
[CREDITS]
Written by:
https://www.smogon.com/forums/members/nadando.353628/
Quality checked by:
https://www.smogon.com/forums/members/smudge.550367/
https://www.smogon.com/forums/members/zee.501951/
Grammar checked by:
https://www.smogon.com/forums/members/a-blue-banana.649096/
 
Last edited by a moderator:
Great analysis, feels like you hit all the important points. I only really have one concern - I don't mind Payback being mentioned in this analysis as I think it's a decent move into Rotom as you mentioned (or even Gengar, honestly) but I'm concerned about the references to Latias, both in the move section and in the EV investment section. (Specs) Psychic OHKOs like 7/8 times, (always by end of turn with 1 burn tick) so I feel like the mention of Draco may not be the best when it comes to taking a hit and OHKOing with Payback. Is there another calc that you think can replace this?

Also,
wrack rack up

QC 1/2, good work!
 
I'm concerned about the references to Latias, both in the move section and in the EV investment section.
As discussed on DOUcord, I've re-worded the bullet point on Payback so as not to suggest Hariyama is a Latias check, and I've kept the reference to Choice Specs Draco Meteor in the EV spread description. QC implemented.
 
check

comments in blue
add what's in green remove what's in red

[SET]
name: Bulky Support
move 1: Fake Out
move 2: Close Combat
move 3: Ice Punch / Payback
move 4: Detect / Feint
item: Flame Orb
ability: Guts
nature: Brave
evs: 4 Atk / 252 Def / 252 SpD
ivs: 0 Spe

[SET COMMENTS]
  • Hariyama is a niche choice for Hard Trick Room teams. It faces stiff competition from Hitmontop, who serves a similar role with Fake Out support but has a better ability in Intimidate. Hariyama's distinguishing factor is its massive bulk and power, allowing it to shrug off big hits and retaliate with powerful Guts-boosted attacks. maybe a niche point for a niche mon but I think another big advantage is that it can shrug off rotom's wisp which is a big disruptor for hitmontop
  • Fake Out disrupts opposing Pokemon and gives Hariyama's partner the opportunity to safely set Trick Room.
  • Close Combat is Hariyama's primary attacking move that does significant neutral damage and OHKOs common threats such as Tyranitar and Heatran.
  • Ice Punch rounds out Hariyama's coverage, hitting the Flying-types that resist Close Combat and 2HKOing the omnipresent Latias.
  • Alternatively, Payback punishes Ghost and Psychic-types such as Rotom, Gengar, and Mew, and does sizeable damage outside of Trick Room with its double base power bonus.
  • Detect gives Hariyama the ability to stall for a turn while Flame Orb activates, protect itself from double targets, and scout for opposing movesets without risking a KO, especially when Trick Room has yet to be set up.
  • Feint is an alternative to bypass opposing Pokemon using Protect, a common tactic for stalling out Trick Room. It also allows allies such as Bronzong to safely use Explosion without the fear of wasting the attack.
  • Hariyama belongs exclusively on Hard Trick Room teams, which benefit from its unique stat spread but also support its low Speed.
  • The Defense and Special Defense investment minimize the chance that Hariyama is KOed by Bronzong's Explosion or Choice Specs Latias's Draco Meteor, respectively.
  • Hariyama's natural teammates include Trick Room setters such as Bronzong and Cresselia. It also pairs well with powerful spread attackers such as Eruption Heatran and Rhyperior, who appreciate Feint to break opposing Protect.
  • Hariyama can work well as both a lead and as lategame support to set a final Trick Room. Be cognizant of Flame Orb damage, which can rack up unexpectedly in combination with other field conditions such as Sandstorm and Hail.
[CREDITS]
Written by:
https://www.smogon.com/forums/members/nadando.353628/
Quality checked by:
https://www.smogon.com/forums/members/smudge.550367/
https://www.smogon.com/forums/members/user3.103/
Grammar checked by:
https://www.smogon.com/forums/members/user4.104/

excellent work 2/2 tag @ gp team when you're ready
 
maybe a niche point for a niche mon but I think another big advantage is that it can shrug off rotom's wisp which is a big disruptor for hitmontop
It felt a little clunky to add this to the overview bullet point, so I tweaked the usage tips and added it there at the bottom. QC implemented.

GP Team ready
 
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Reactions: zee
GP Team done

add remove highlight comment

[SET]
name: Bulky Support
move 1: Fake Out
move 2: Close Combat
move 3: Ice Punch / Payback
move 4: Detect / Feint
item: Flame Orb
ability: Guts
nature: Brave
evs: 4 Atk / 252 Def / 252 SpD
ivs: 0 Spe

[SET COMMENTS]
  • Hariyama is a niche choice for hard Trick Room teams. It faces stiff competition from Hitmontop, who which serves a similar role with Fake Out support but has a better ability in Intimidate. Hariyama's distinguishing factor is its massive bulk and power, allowing it to shrug off big hits and retaliate with powerful Guts-boosted attacks.
  • Fake Out disrupts opposing Pokemon and gives Hariyama's partner the opportunity to safely set Trick Room.
  • Close Combat is Hariyama's primary attacking move that does significant neutral damage and OHKOs OHKOes common threats such as Tyranitar and Heatran.
  • Ice Punch rounds out Hariyama's coverage, hitting the Flying-types that resist Close Combat and 2HKOing the omnipresent Latias.
  • Alternatively, Payback punishes Ghost- (AH) and Psychic-types such as Rotom, (do you mean "Rotom-A"?) Gengar, and Mew, and it does sizeable damage outside of Trick Room with its double base power double-Base Power bonus.
  • Detect gives Hariyama the ability to stall for a turn while Flame Orb activates, protect itself from double targets, and scout for opposing foes' movesets without risking a KO, especially when Trick Room has yet to be set up.
  • Feint is an alternative to bypass opposing Pokemon using Protect, a common tactic for stalling out Trick Room. It also allows allies such as Bronzong to safely use Explosion without the fear of wasting the attack.
  • Hariyama belongs exclusively on hard Trick Room teams, which benefit from its unique stat spread but also support its low Speed. (Should this bullet point be after the EV investment bullet point? It seems to be more related to the teammate section.)
  • The Defense and Special Defense investment minimize the chance that Hariyama is KOed by Bronzong's Explosion or Choice Specs Latias's Draco Meteor (RC) respectively.
  • Hariyama's natural teammates include Trick Room setters such as Bronzong and Cresselia. It also pairs well with powerful spread attackers such as Eruption Heatran and Rhyperior, who which appreciate Feint to break opposing Protect.
  • Hariyama can work well as both a lead and as lategame late-game support to set a final Trick Room. Although it makes a decent switch-in due to its bulk, be cognizant of Flame Orb damage, which can rack up quickly in combination with other field conditions such as Sandstorm sand and hail. Guts also allows Hariyama to absorb Will-O-Wisp from the likes of Rotom (do you mean "Rotom-A"?) and Gengar, a key factor which that sets it apart from Hitmontop.
[CREDITS]
Written by:
https://www.smogon.com/forums/members/nadando.353628/
Quality checked by:
https://www.smogon.com/forums/members/smudge.550367/
https://www.smogon.com/forums/members/zee.501951/
Grammar checked by:
https://www.smogon.com/forums/members/user4.104/

GP Check 1/1

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