Old Gens [DPP OU] Jirachi

:bw/jirachi:
Jirachi @ Leftovers
Ability: Serene Grace
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 3 Atk / 30 SpA / 30 SpD
- Calm Mind
- Psychic
- Thunderbolt / Grass Knot
- Hidden Power Ground / Hidden Power Fire

Offensive Calm Mind Jirachi functions as a solid lure for the common Steel-, Ground-, and Water-types that usually switch into physical Jirachi variants. Its solid defensive typing and bulk give it ample setup opportunities against Choice-locked offensive threats like Latias and Scizor. The feature that distinguishes this set from other Calm Mind sets is the assortment of colorful coverage that it can use. The most common combination is Thunderbolt and Hidden Power Ground. While Thunderbolt hits most Water-types, Hidden Power Ground is used to lure Heatran. The other common coverage choice is Hidden Power Fire and Grass Knot, which similarly targets Steel-types like Scizor and Bronzong, Ground-types like Swampert and Hippowdon, and Tyranitar, making it a solid choice to help power through stall. A common teammate is Tyranitar to trap Latias, whose defensive variants wall Jirachi's coverage and whose Choice item variants threaten Jirachi with Trick. Tyranitar also appreciates Jirachi luring and beating down Hippowdon, Scizor, Swampert, and Suicune. Breloom takes advantage of Clefable and the Ground-types that often switch into Jirachi, and Heatran can enable Jirachi by taking out special walls with Explosion.
 
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Hi zeefable airfare , attaching my feedback here.

Jirachi @ Leftovers
Ability: Serene Grace
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 3 Atk / 30 SpA / 30 SpD
- Calm Mind
- Psychic
- Thunderbolt / Grass Knot
- Hidden Power Ground / Hidden Power Fire

Jirachi uses its psychic powers to channel the energy of its popular set from ADV, Superachi, using this offensive Calm Mind set. Its solid defensive typing and bulk give it ample setup opportunities against defensive staples like Skarmory and Zapdos (I wouldn't call Skarmory and Zapdos as set up opportunities per se. Skarmory can be a set up opportunity if the opposing Jirachi is the last member of the opposing team, otherwise it can just Whirlwind Jirachi everytime Jirachi tries to set up. Similarly, Zapdos, offensive or defensive, can be a pain for Jira to set up since Zapdos can use Thunder Wave or Heat Wave (which can crit) to halt Jirachi's ability to properly set up and sweep. It would be better to say that Jirachi can set up vs pokemon that are locked on a resist-type move, like choice-locked dragon move Lati or Flygon, choice-locked steel-type move Scizor), as well as Choice-locked offensive threats like Latias. However, the feature that distinguishes this set from other Calm Mind sets is the assortment of colorful coverage that it can use. Alongside Psychic, a strong neutral STAB, the most common combination of coverage moves is Thunderbolt and Hidden Power Ground. Thunderbolt hits Skarmory, Water-types like Empoleon, Gyarados, and Suicune, while Hidden Power Ground is useful to snipe Heatran and other Steel-types like Magnezone, Metagross, and opposing Jirachi. The other common coverage combination is Hidden Power Fire and Grass Knot, which similarly targets the aforementioned Steel-types, Water- and Ground-types like Swampert, Starmie, and Hippowdon, and Tyranitar making it a solid choice to help power through stall. Common teammates include Tyranitar, which can trap Latias (so this part can be confusing because in the initial paragraph we said Latias is good set up bait but now we want to pair Jirachi with Tyranitar to trap Latias, so explain here why Tyranitar trapping Latias is beneficial for Jirachi) and appreciates Jirachi luring and beating down Hippowdon, Scizor, Swampert, and Suicune for it, as well as Breloom, which can take advantage of Clefable and Ground-types (I would recommend breaking down your sentences because it is hard to see when a concept applies to the mentioned subjects. For example, I understand Jirachi luring Hippowdown, Scizor, Swampert, and Suicune to help Tyranitar, but I don't think Jirachi lures Breloom for Tyranitar since Breloom generally doesn't switch into Jirachi. So break up the sentences to make it clear which pokemon act as lures) . Heatran can also enable Jirachi by taking out special walls with Explosion.
 
GP 1/1
Jirachi @ Leftovers
Ability: Serene Grace
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 3 Atk / 30 SpA / 30 SpD
- Calm Mind
- Psychic
- Thunderbolt / Grass Knot
- Hidden Power Ground / Hidden Power Fire

Offensive Calm Mind Jirachi functions as a solid lure against for the common Steel-, Ground-, and Water-types that usually switch into common (double 'common' reads poorly) physical Jirachi variants. Its solid defensive typing and bulk give it ample setup opportunities against Choice-locked offensive threats like Latias and Scizor. However, the The feature that distinguishes this set from other Calm Mind sets is the assortment of colorful coverage that it can use. Alongside Psychic, a strong neutral STAB, the most common combination of coverage moves The most common combination is Thunderbolt and Hidden Power Ground. While Thunderbolt hits most Water-types, Hidden Power Ground is used to lure Heatran. The other common coverage choice is Hidden Power Fire and Grass Knot, which similarly targets Steel-types like Scizor and Bronzong, Ground-types like Swampert and Hippowdon, and Tyranitar, making it a solid choice to help power through stall. Common teammates include Tyranitar, which can A common teammate is Tyrantiar to trap Latias, whose defensive variants completely wall Jirachi's coverage while Choiced and whose Choice item variants threaten it Jirachi with Trick. Tyranitar also appreciates Jirachi luring and beating down Hippowdon, Scizor, Swampert, and Suicune for it. Breloom takes advantage of Clefable and the Ground-types that often switch into Jirachi, and Heatran can also enable Jirachi by taking out special walls with Explosion.
 
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