1. Introduction
Hi, I'm Nis and this will be my first RMT. I reached top 500 for the second time using this team (first time was with this one https://www.smogon.com/forums/threads/belly-drum-kommo-o—-peaked-1800.3694912/ ) and I kinda promised myself I would do this if I reached it. I don't think it is a particularly easy team to use as you have to be aware of the opponents win conditions and know what to sack, but once you know the damage things do you'll see huge progress.
Following is the proof of peak.
2. The Team
With that out of the way, let's see the team.

Dragapult @ Choice Specs
Ability: Infiltrator
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Draco Meteor
- Shadow Ball
- Flamethrower
- U-turn
Classic dpult set that was in every team a few months back. You basically want to press SB every time for the powerfull STAB and the occasional chance of a SpD drop to make possible some 2HKO that wouldn't otherwise be possible without chance to miss. If you really need that one hit power you can use DM and pray for it not to miss. Flamethrower is to hit the common switch ins of AV Melmetal
, Ferrothorn
and Corviknight
, as well as oneshot Weavile
, who doesn't kill from full with Ice Shard. U-turn keeps the momentum when there is a clearly unkillable mon in the opposing team like Tyranitar
and Blissey
, which let's you get some damage and safely bring Crawdaunt
in if they do switch.

Crawdaunt @ Choice Band
Ability: Adaptability
EVs: 252 HP / 252 Atk / 4 Spe
Adamant Nature
- Aqua Jet
- Crabhammer
- Knock Off
- Close Combat
The other choice locked wall-breaker of the team. Few mon can survive the power of an adaptability+STAB hit from this monster. Both Ferrothorn
and Toxapex
can get 2HKOd if they switch in to a knock off, and the mons who don't usually die to Crabhammer. The enemy usually has to sack a mon once this thing gets in and hope to outspeed it, which granted isn't hard to do. The 4 EV on speed are to barely outspeed uninvested fellow 55 base speed, specially Blissey
, which could land a nasty twave and change the outcome of the game. Aqua jet is an extremelly powerfull move with this mon and can stop sweepers like Volcarona
, sand Excadrill
, Blacephalon
and offensive Landorus-T
from full, and many other with some damage. The health investment helps tank things like enemy Dpult
SB and the second DM without much of a scratch, and also tank things like low kick weavile
and boosted Bisharp's
attacks.

Melmetal @ Assault Vest
Ability: Iron Fist
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Double Iron Bash
- Earthquake
- Thunder Punch
- Ice Punch
The mandatory steel in this team, Fairy remover and secondary tank in the team with the power of assault vest. Look out for possible Rocky helmet
users before pressing DIB, which is otherwise your best bet. Both Earthquake and superpower can work to hit fellow steels but earthquake is a little better in my experience. Ice punch is the almost mandatory ice move to hit the all too common landorus
switch in and also Garchomp
. Thunder punch can also be substitued but its usefull against the oldschool slowtwins and other water types. Depending on enemy team this mon can be a common switch in to tank hits and do some damage or an extremelly important asset to care until the tapu comes out of its hiding.

Slowbro @ Rocky Helmet
Ability: Regenerator
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Future Sight
- Teleport
- Scald
- Toxic
The slow bro himself is one of the best physical walls in the meta, and has huge utility with Future Sight+Teleport, which if set up correctly can guarantee a kill against passive enemies, particularly when putting Crawdaunt
in to hit on the physical side and threaten Dark types with Close Combat. There is also the option to use Incineroar's
roar to cause some chaos and even score a lucky kill. Slack off could be used instead of toxic but I find the status quite usefull against walls in balance teams and you're usually switching this mon in and out, profiting from busted Regenerator.

Landorus-Therian (M) @ Leftovers
Ability: Intimidate
EVs: 252 HP / 4 Atk / 252 SpD
Careful Nature
IVs: 23 Spe
- Stealth Rock
- Defog
- U-turn
- Earthquake
Just when you think you couldn't possibly fit an electric inmunity, ground inmunity, rocker and a defogger on the team, lando himself comes to the rescue. Pretty common set, the team is a few months old, so Def investment may be better but probably no since you already have Slowbro
, and people may be going lower in the speed department.

Incineroar @ Heavy-Duty Boots
Ability: Intimidate
EVs: 252 HP / 4 Atk / 252 SpD
Careful Nature
- Parting Shot
- Knock Off
- Roar
- Fire Punch
The most niche pick in the team, this tanky incineroar build can withhold almost anything on the special side and still hold against physical attackers. Intimidate+Parting shot nullify a SD and let's you counter attack. Roar can also work against some set up and knock off is a safer way to remove important items than using Crawdaunt
, although you may sometimes save it for the stronger hit. Fire punch is just another stab, that while not as powerful as Flare blitz, doesn't have recoil and Inci's health is already only going down so it's better not to waste it.
3. Threats
This are some of the common threats you may find
All the tapus are quite annoying but tapu fini's bulk tied with its sweeping possibilities in CM sets is quite dangerous. You basically have to rely on melmetal
and his thunder punch, which still takes some damage if the assault vest is tricked.
Basically the same as fini but more annoying while less versatile, you know what you are gonna get and still get swept by it, quite the skill issue.
Scarf variations destroy dragapult
with knock off, while
+SD sweeps if you use the appropiate intimidate switch in.
Defiant users can also be an issue with your double intimidate, just try to not be predictable and punish greedy double switches.
The teams has some problems takin on zapdos from full, and since it has roost and toxic is on slowbro it can be hard to stop it from being full. Knock off+rocks, DM and aqua jet do help a lot in chipping it and finishing it up.
4. Importable
https://pokepast.es/e223bbfc04e64492
Have fun!
Hi, I'm Nis and this will be my first RMT. I reached top 500 for the second time using this team (first time was with this one https://www.smogon.com/forums/threads/belly-drum-kommo-o—-peaked-1800.3694912/ ) and I kinda promised myself I would do this if I reached it. I don't think it is a particularly easy team to use as you have to be aware of the opponents win conditions and know what to sack, but once you know the damage things do you'll see huge progress.
Following is the proof of peak.
2. The Team
With that out of the way, let's see the team.

Dragapult @ Choice Specs
Ability: Infiltrator
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Draco Meteor
- Shadow Ball
- Flamethrower
- U-turn
Classic dpult set that was in every team a few months back. You basically want to press SB every time for the powerfull STAB and the occasional chance of a SpD drop to make possible some 2HKO that wouldn't otherwise be possible without chance to miss. If you really need that one hit power you can use DM and pray for it not to miss. Flamethrower is to hit the common switch ins of AV Melmetal









Crawdaunt @ Choice Band
Ability: Adaptability
EVs: 252 HP / 252 Atk / 4 Spe
Adamant Nature
- Aqua Jet
- Crabhammer
- Knock Off
- Close Combat
The other choice locked wall-breaker of the team. Few mon can survive the power of an adaptability+STAB hit from this monster. Both Ferrothorn











Melmetal @ Assault Vest
Ability: Iron Fist
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Double Iron Bash
- Earthquake
- Thunder Punch
- Ice Punch
The mandatory steel in this team, Fairy remover and secondary tank in the team with the power of assault vest. Look out for possible Rocky helmet




Slowbro @ Rocky Helmet
Ability: Regenerator
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Future Sight
- Teleport
- Scald
- Toxic
The slow bro himself is one of the best physical walls in the meta, and has huge utility with Future Sight+Teleport, which if set up correctly can guarantee a kill against passive enemies, particularly when putting Crawdaunt



Landorus-Therian (M) @ Leftovers
Ability: Intimidate
EVs: 252 HP / 4 Atk / 252 SpD
Careful Nature
IVs: 23 Spe
- Stealth Rock
- Defog
- U-turn
- Earthquake
Just when you think you couldn't possibly fit an electric inmunity, ground inmunity, rocker and a defogger on the team, lando himself comes to the rescue. Pretty common set, the team is a few months old, so Def investment may be better but probably no since you already have Slowbro


Incineroar @ Heavy-Duty Boots
Ability: Intimidate
EVs: 252 HP / 4 Atk / 252 SpD
Careful Nature
- Parting Shot
- Knock Off
- Roar
- Fire Punch
The most niche pick in the team, this tanky incineroar build can withhold almost anything on the special side and still hold against physical attackers. Intimidate+Parting shot nullify a SD and let's you counter attack. Roar can also work against some set up and knock off is a safer way to remove important items than using Crawdaunt

3. Threats
This are some of the common threats you may find






Defiant users can also be an issue with your double intimidate, just try to not be predictable and punish greedy double switches.

4. Importable
https://pokepast.es/e223bbfc04e64492
Have fun!