Guidelines:
Demon Blade the Bisharp (Male)
Nature: Sassy (+1 Sp. Defense, Speed / 1.15, -10 Evasion)
Type: Dark / Steel
Abilities:
Defiant
Inner Focus
Pressure (hidden)
EC: 6/6
MC: 0
AC: 5/5
Stats:
HP: 100
Attack: 5
Defense: 4
Sp. Attack: 2
Sp. Defense: 4 (+)
Speed: 60 (-)
SC: 3
WC: 4
BRT: 20
Moves(24/76 for 110 MC):
Scratch
Leer
Fury Cutter
Torment
Feint Attack
Scary Face
Metal Claw
Iron Head
Night Slash
Swords Dance
Metal Burst
Guillotine
Psycho Cut
Pursuit
Revenge
Stealth Rock
Sucker Punch
Magnet Rise
Dig
Double Team
Protect
Rain Dance
Thunder Wave
X-Scissor
GemOftheDay
Psychic/Ghost [25]
Nature: Serious
Item: Arceus amulet [20]
Abilities: Moody/Cursed body [30]
HP: 80
Atk: 1
Def: 2
SpA: 3
SpD: 2
Spe: 60
Moves:
Amnesia
Bulk Up
Calm Mind
Dragon Dance
Growl
Headbutt
Leer
Meditate
Mega Punch
Nasty Plot
Pound
Quiver Dance
Rage
Sing
Slam
Snore
Stomp
Strength
Struggle
Swords Dance
Tackle
Tickle
Confusion
Kinesis
Psywave
Telekinesis
Zen Headbutt
Astonish
Destiny Bond
Grudge
Mean Look
Night Shade
Spite
Will-O-Wisp
Heal Pulse
Light Screen
Reflect
Safeguard
Wish
Bodyblock
Chill
Dodge
Shift
Take Cover
Total Cost: 100
Rotom [Motélé]
Nature: Modest (+1 SpA, -1 Atk)
Type:
Electric/Ghost
Abilities:
Levitate
Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 91
Base Rank Total: 16
SC: 1
WC: 1
Type: Electric/Fire
Abilities: Levitate
HP: 90
Atk: 2 (-)
Def: 4
SpA: 5 (+)
SpD: 4
Spe: 84
Base Rank Total: 20
SC: 2
WC: 3
Type: Electric/Water
Abilities: Levitate
HP: 90
Atk: 2 (-)
Def: 4
SpA: 5 (+)
SpD: 4
Spe: 84
Base Rank Total: 20
SC: 3
WC: 4
Type: Electric/Ice
Abilities: Levitate
HP: 90
Atk: 2 (-)
Def: 4
SpA: 5 (+)
SpD: 4
Spe: 84
Base Rank Total: 20
SC: 3
WC: 4
Type: Electric/Grass
Abilities: Levitate
HP: 90
Atk: 2 (-)
Def: 4
SpA: 5 (+)
SpD: 4
Spe: 84
Base Rank Total: 20
SC: 2
WC: 3
Type: Electric/Flying
Abilities: Levitate
HP: 90
Atk: 2 (-)
Def: 4
SpA: 5 (+)
SpD: 4
Spe: 84
Base Rank Total: 20
SC: 1
WC: 2
MC: 0
Unlocked forms: Wash, Heat
Attacks:
Discharge
Charge
Trick
Astonish
Thunder Wave
thundershock
Uproar
double team
shock wave
substitute
electroball
Dark Pulse
Electroweb
Pain Split
Sucker Punch
Swift
Protect
Will-o-Wisp
volt switch
Thunderbolt
Shadow Ball
rain dance
substitute
light screen
reflect
Hydro Pump (WASH ONLY)
Overheat (HEAT ONLY)
Mt Coronet: South Caves
Light streams in from the east entrance towards Oreburgh, and it is easy to see the pool of water on the northern end of the cavern. Across the pool is a slope with several footholds, leading upwards towards the legendary Spear Pillar. On the southern end of the room, however, is another slope, leading downwards, further into the earth, into darkness... but that's where Walker was seen, deeper in the earth.
From the west entrance of the cavern, from Hearthome, marches a mysterious figure along with a Bisharp. Close behind him, a second figure, in a charming white dress with a pink hair band quickly follows with her Rotom-W ...
What do they do?
- Only Mulan15262, GemoftheDay, Gale Wing Srock/Eternal Drifter should be posting in this thread.
- There is a 3 Days Player DQ time and 5 Days Ref DQ time.
- During the Battles, you get two substitutions; per creature, per round.
- Pokemon can carry all possible items, Trainers can carry Adventure items refer to the OP.
- All abilities are allowed, unless they are locked or available only when Mega Evolved.
- You can chill or recover without limitation, but not without consequence.
- All Roleplay responses will be based on the Ref's / Mod's Discretion.
To Defy the End Chapter 1 - In the Caves...
While most trainers that come from the region of Smogon control their Pokémon, there is one exception: Walker, the Eternal Drifter. Missing for over half a year, search teams dried up, especially once he was spotted with a Natu in turn at a shopping mall, a cave, and a battlefield, all very briefly. But his state when others encountered him showed him to be deteriorating, and Demon Lord Itsumo is known to be chasing the trainer for his own reasons.
Which is why, when Walker was spotted in the caverns in Mt Coronet, that two trainers and their Pokémon were sent to try to bring him to safety back in the Smogon region.
However, with the general increase of hostility of Pokémon all around, the trainers had better be on their guard...
And the two brave trainers are ...
Mulan15262While most trainers that come from the region of Smogon control their Pokémon, there is one exception: Walker, the Eternal Drifter. Missing for over half a year, search teams dried up, especially once he was spotted with a Natu in turn at a shopping mall, a cave, and a battlefield, all very briefly. But his state when others encountered him showed him to be deteriorating, and Demon Lord Itsumo is known to be chasing the trainer for his own reasons.
Which is why, when Walker was spotted in the caverns in Mt Coronet, that two trainers and their Pokémon were sent to try to bring him to safety back in the Smogon region.
However, with the general increase of hostility of Pokémon all around, the trainers had better be on their guard...
And the two brave trainers are ...
Fighting/Steel (25 points)
HP: 80 (0 points)
Stats: 3/2/1/3/55 (25 points)
SC/WC: 3/3 (3/4 without Light Metal)
Abilities: Light Metal / Defiant / Simple (40 points)
Nature: Serious
Item: Long Sword (10 points)
Points used: 100
HP: 80 (0 points)
Stats: 3/2/1/3/55 (25 points)
SC/WC: 3/3 (3/4 without Light Metal)
Abilities: Light Metal / Defiant / Simple (40 points)
Nature: Serious
Item: Long Sword (10 points)
0 points, listed for my reference
Moves are color-coded by type, with STABs bolded
Physical:
Aerial Ace
Cut
Double Kick
False Swipe
Fury Attack
Fury Cutter
Headbutt
Iron Head
Karate Chop
Low Kick
Mega Punch
Metal Burst
Pound
Rage
Rock Smash
Sacred Sword
Secret Sword
Seismic Toss
Slam
Stomp
Strength
Struggle
Tackle
Special:
Snore
Status:
Amnesia
Bulk Up
Calm Mind
Detect
Dragon Dance
Foresight
Growl
Harden
Iron Defense
Leer
Meditate
Metal Sound
Nasty Plot
Quiver Dance
Sing
Sharpen
Swords Dance
Tickle
Commands:
Bodyblock
Chill
Dodge
Shift
Take Cover
Moves are color-coded by type, with STABs bolded
Physical:
Aerial Ace
Cut
Double Kick
False Swipe
Fury Attack
Fury Cutter
Headbutt
Iron Head
Karate Chop
Low Kick
Mega Punch
Metal Burst
Pound
Rage
Rock Smash
Sacred Sword
Secret Sword
Seismic Toss
Slam
Stomp
Strength
Struggle
Tackle
Special:
Snore
Status:
Amnesia
Bulk Up
Calm Mind
Detect
Dragon Dance
Foresight
Growl
Harden
Iron Defense
Leer
Meditate
Metal Sound
Nasty Plot
Quiver Dance
Sing
Sharpen
Swords Dance
Tickle
Commands:
Bodyblock
Chill
Dodge
Shift
Take Cover

Nature: Sassy (+1 Sp. Defense, Speed / 1.15, -10 Evasion)
Type: Dark / Steel
Abilities:
Defiant
Inner Focus
Pressure (hidden)
EC: 6/6
MC: 0
AC: 5/5
Stats:
HP: 100
Attack: 5
Defense: 4
Sp. Attack: 2
Sp. Defense: 4 (+)
Speed: 60 (-)
SC: 3
WC: 4
BRT: 20
Moves(24/76 for 110 MC):
Scratch
Leer
Fury Cutter
Torment
Feint Attack
Scary Face
Metal Claw
Iron Head
Night Slash
Swords Dance
Metal Burst
Guillotine
Psycho Cut
Pursuit
Revenge
Stealth Rock
Sucker Punch
Magnet Rise
Dig
Double Team
Protect
Rain Dance
Thunder Wave
X-Scissor
GemOftheDay

Psychic/Ghost [25]
Nature: Serious
Item: Arceus amulet [20]
Abilities: Moody/Cursed body [30]
HP: 80
Atk: 1
Def: 2
SpA: 3
SpD: 2
Spe: 60
Moves:
Amnesia
Bulk Up
Calm Mind
Dragon Dance
Growl
Headbutt
Leer
Meditate
Mega Punch
Nasty Plot
Pound
Quiver Dance
Rage
Sing
Slam
Snore
Stomp
Strength
Struggle
Swords Dance
Tackle
Tickle
Confusion
Kinesis
Psywave
Telekinesis
Zen Headbutt
Astonish
Destiny Bond
Grudge
Mean Look
Night Shade
Spite
Will-O-Wisp
Heal Pulse
Light Screen
Reflect
Safeguard
Wish
Bodyblock
Chill
Dodge
Shift
Take Cover
Total Cost: 100

Rotom [Motélé]
Nature: Modest (+1 SpA, -1 Atk)
Type:
Electric/Ghost
Abilities:
Levitate
Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 91
Base Rank Total: 16
SC: 1
WC: 1

Type: Electric/Fire
Abilities: Levitate
HP: 90
Atk: 2 (-)
Def: 4
SpA: 5 (+)
SpD: 4
Spe: 84
Base Rank Total: 20
SC: 2
WC: 3

Type: Electric/Water
Abilities: Levitate
HP: 90
Atk: 2 (-)
Def: 4
SpA: 5 (+)
SpD: 4
Spe: 84
Base Rank Total: 20
SC: 3
WC: 4

Type: Electric/Ice
Abilities: Levitate
HP: 90
Atk: 2 (-)
Def: 4
SpA: 5 (+)
SpD: 4
Spe: 84
Base Rank Total: 20
SC: 3
WC: 4

Type: Electric/Grass
Abilities: Levitate
HP: 90
Atk: 2 (-)
Def: 4
SpA: 5 (+)
SpD: 4
Spe: 84
Base Rank Total: 20
SC: 2
WC: 3

Type: Electric/Flying
Abilities: Levitate
HP: 90
Atk: 2 (-)
Def: 4
SpA: 5 (+)
SpD: 4
Spe: 84
Base Rank Total: 20
SC: 1
WC: 2
MC: 0
Unlocked forms: Wash, Heat
Attacks:
Discharge
Charge
Trick
Astonish
Thunder Wave
thundershock
Uproar
double team
shock wave
substitute
electroball
Dark Pulse
Electroweb
Pain Split
Sucker Punch
Swift
Protect
Will-o-Wisp
volt switch
Thunderbolt
Shadow Ball
rain dance
substitute
light screen
reflect
Hydro Pump (WASH ONLY)
Overheat (HEAT ONLY)
Mt Coronet: South Caves
Light streams in from the east entrance towards Oreburgh, and it is easy to see the pool of water on the northern end of the cavern. Across the pool is a slope with several footholds, leading upwards towards the legendary Spear Pillar. On the southern end of the room, however, is another slope, leading downwards, further into the earth, into darkness... but that's where Walker was seen, deeper in the earth.
From the west entrance of the cavern, from Hearthome, marches a mysterious figure along with a Bisharp. Close behind him, a second figure, in a charming white dress with a pink hair band quickly follows with her Rotom-W ...
What do they do?