[SET]
name: Choice Band
move 1: Fishious Rend
move 2: Crunch / Psychic Fangs
move 3: Earthquake
move 4: Psychic Fangs / Crunch
item: Choice Band
ability: Strong Jaw
nature: Adamant
evs: 252 Atk / 4 SpD / 252 Spe
[SET COMMENTS]
Dracovish is one of the hardest-hitting Pokemon in the metagame thanks to Strong Jaw-boosted Fishious Rend OHKOing or 2HKOing most switch-ins and slower Pokemon, such as Mew, Melmetal, and defensive Buzzwole. Fishious Rend is Dracovish's primary move, but its chosen secondary STAB move comes in handy against bulky Water-resistant Pokemon like Salamence and Water-immune Pokemon like Jellicent. Crunch allows Dracovish to hit switch-ins such as Water / Ghost Rhyperior and Slowbro, and it can potentially lower foes' Defense to help break through walls. Psychic Fangs offers slightly higher Base Power and dismantles Poison-type walls like Latias and Toxapex. Earthquake comes in handy against specifically-typed Pokemon, such as Water / Steel Garchomp, and provides a strong coverage move that avoids Rocky Helmet damage. Even if not chosen as a STAB move, Psychic Fangs and Crunch make good coverage options for the last moveslot since they are boosted by Strong Jaw. An Adamant nature coupled with a Choice Band is used to hit as hard as possible with Fishious Rend.
Dracovish is a great fit on hyper offensive team structures such as dual screens and Sticky Web due to its tremendous wallbreaking prowess, and it benefits from taking additional hits or outspeeding more Pokemon, respectively. It is also important to pair Dracovish with fast teammates such as Zeraora and Dragapult, since they can deal with threats such as Latias and Tornadus-T that outspeed and force out Dracovish. Zeraora also has an Electric-type immunity to help deal with Dracovish's weakness to Electric. Dracovish also appreciates slow pivots such as Teleport Blissey and Slowbro, which can tank strong hits from faster offensive Pokemon that threaten it and safely bring it in to pressure walls. Late-game cleaners such as Lycanroc-D, Dragapult, and Naganadel greatly appreciate Dracovish punching holes in defensive cores and continually forcing in and weakening its limited number of switch-ins, which include Pokemon that check them like Buzzwole, Clefable and Latias; they can also outspeed Pokemon that threaten Dracovish in return. Dracovish is prone to all entry hazards and Rocky Helmet chip damage, so entry hazard removal from Latias or Mew, as well as Knock Off users like Clefable, can greatly increase its longetivity. Defensive Tornadus-T in particular makes an excellent partner by being able to provide entry hazards removal, Knock Off support, and pivoting via U-turn.
[STRATEGY COMMENTS]
Other Options
=============
Sand Rush Dracovish sacrifices some power but makes for a great "revenge killer" on specific teams with Pokemon such as Hippowdon, which can set Sandstorm and Stealth Rock. A Choice Scarf can be equipped with a Jolly Nature to outspeed and KO certain would-be checks such as Tornadus-T and Latios. However, this makes Dracovish lose out on raw power, leaving it walled by Buzzwole, Slowbro and more. Earthquake can be placed in the second moveslot for a better defensive typing, but it renders Dracovish useless against Grass-types. Iron Head can be used as a secondary STAB move to resist Extreme Speed and Stealth Rock and be immune to Toxic Spikes, but its damage is not boosted by Strong Jaw. Dracovish also can be used on Trick Room teams, where teammates like Slowbro and Porygon2 can safely bring it in to wallbreak with Teleport after setting Trick Room; a spread of 252 HP / 252 Atk / 4 SpD with a Brave Nature and 0 IVs in Speed should be used to be as slow as possible.
Checks and Counters
===================
**Grass-type Pokemon**: Bulky Grass-types like Mew and Latias can take a hit well and KO back, while offensive Grass-types such as Rillaboom can outspeed and OHKO Dracovish.
**Dragon-type Pokemon**: Offensive Dragon-types like Hydreigon and Latios can usually stomach a hit from Dracovish and revenge kill it, though frailer Dragon-types like Dragapult might still fall to Fishious Rend on the switch. Defensive Dragon-types such as bulky Garchomp, Salamence, and Necrozma can also take attacks well from Dracovish and chip it with Rocky Helmet.
**Faster Pokemon**: Dracovish's primary move, Fishious Rend, has its power reduced if Dracovish moves second, so faster Pokemon like Tornadus-T and Dragapult are able to threaten and possibly KO Dracovish or pivot to a defensive teammate with U-turn.
**Water Absorb**: Water Absorb Pokemon can freely switch into Fishious Rend and tailor their typing to check Dracovish's coverage moves. Jellicent and Vaporeon can run defensive typings like Dark / Poison and Water / Ghost, respectively, and threaten to inflict status on Dracovish, while Volcanion runs Fire / Ground and can pressure it offensively.
[CREDITS]
- Written by: [[lph, 476520]]
- Quality checked by: [[a loser, 410702], [In The Hills, 324242]]
- Grammar checked by: [[Finland, 517429]]
name: Choice Band
move 1: Fishious Rend
move 2: Crunch / Psychic Fangs
move 3: Earthquake
move 4: Psychic Fangs / Crunch
item: Choice Band
ability: Strong Jaw
nature: Adamant
evs: 252 Atk / 4 SpD / 252 Spe
[SET COMMENTS]
Dracovish is one of the hardest-hitting Pokemon in the metagame thanks to Strong Jaw-boosted Fishious Rend OHKOing or 2HKOing most switch-ins and slower Pokemon, such as Mew, Melmetal, and defensive Buzzwole. Fishious Rend is Dracovish's primary move, but its chosen secondary STAB move comes in handy against bulky Water-resistant Pokemon like Salamence and Water-immune Pokemon like Jellicent. Crunch allows Dracovish to hit switch-ins such as Water / Ghost Rhyperior and Slowbro, and it can potentially lower foes' Defense to help break through walls. Psychic Fangs offers slightly higher Base Power and dismantles Poison-type walls like Latias and Toxapex. Earthquake comes in handy against specifically-typed Pokemon, such as Water / Steel Garchomp, and provides a strong coverage move that avoids Rocky Helmet damage. Even if not chosen as a STAB move, Psychic Fangs and Crunch make good coverage options for the last moveslot since they are boosted by Strong Jaw. An Adamant nature coupled with a Choice Band is used to hit as hard as possible with Fishious Rend.
Dracovish is a great fit on hyper offensive team structures such as dual screens and Sticky Web due to its tremendous wallbreaking prowess, and it benefits from taking additional hits or outspeeding more Pokemon, respectively. It is also important to pair Dracovish with fast teammates such as Zeraora and Dragapult, since they can deal with threats such as Latias and Tornadus-T that outspeed and force out Dracovish. Zeraora also has an Electric-type immunity to help deal with Dracovish's weakness to Electric. Dracovish also appreciates slow pivots such as Teleport Blissey and Slowbro, which can tank strong hits from faster offensive Pokemon that threaten it and safely bring it in to pressure walls. Late-game cleaners such as Lycanroc-D, Dragapult, and Naganadel greatly appreciate Dracovish punching holes in defensive cores and continually forcing in and weakening its limited number of switch-ins, which include Pokemon that check them like Buzzwole, Clefable and Latias; they can also outspeed Pokemon that threaten Dracovish in return. Dracovish is prone to all entry hazards and Rocky Helmet chip damage, so entry hazard removal from Latias or Mew, as well as Knock Off users like Clefable, can greatly increase its longetivity. Defensive Tornadus-T in particular makes an excellent partner by being able to provide entry hazards removal, Knock Off support, and pivoting via U-turn.
[STRATEGY COMMENTS]
Other Options
=============
Sand Rush Dracovish sacrifices some power but makes for a great "revenge killer" on specific teams with Pokemon such as Hippowdon, which can set Sandstorm and Stealth Rock. A Choice Scarf can be equipped with a Jolly Nature to outspeed and KO certain would-be checks such as Tornadus-T and Latios. However, this makes Dracovish lose out on raw power, leaving it walled by Buzzwole, Slowbro and more. Earthquake can be placed in the second moveslot for a better defensive typing, but it renders Dracovish useless against Grass-types. Iron Head can be used as a secondary STAB move to resist Extreme Speed and Stealth Rock and be immune to Toxic Spikes, but its damage is not boosted by Strong Jaw. Dracovish also can be used on Trick Room teams, where teammates like Slowbro and Porygon2 can safely bring it in to wallbreak with Teleport after setting Trick Room; a spread of 252 HP / 252 Atk / 4 SpD with a Brave Nature and 0 IVs in Speed should be used to be as slow as possible.
Checks and Counters
===================
**Grass-type Pokemon**: Bulky Grass-types like Mew and Latias can take a hit well and KO back, while offensive Grass-types such as Rillaboom can outspeed and OHKO Dracovish.
**Dragon-type Pokemon**: Offensive Dragon-types like Hydreigon and Latios can usually stomach a hit from Dracovish and revenge kill it, though frailer Dragon-types like Dragapult might still fall to Fishious Rend on the switch. Defensive Dragon-types such as bulky Garchomp, Salamence, and Necrozma can also take attacks well from Dracovish and chip it with Rocky Helmet.
**Faster Pokemon**: Dracovish's primary move, Fishious Rend, has its power reduced if Dracovish moves second, so faster Pokemon like Tornadus-T and Dragapult are able to threaten and possibly KO Dracovish or pivot to a defensive teammate with U-turn.
**Water Absorb**: Water Absorb Pokemon can freely switch into Fishious Rend and tailor their typing to check Dracovish's coverage moves. Jellicent and Vaporeon can run defensive typings like Dark / Poison and Water / Ghost, respectively, and threaten to inflict status on Dracovish, while Volcanion runs Fire / Ground and can pressure it offensively.
[CREDITS]
- Written by: [[lph, 476520]]
- Quality checked by: [[a loser, 410702], [In The Hills, 324242]]
- Grammar checked by: [[Finland, 517429]]
Last edited: