Camomons Dracovish [GP 1/1]

[SET]
name: Choice Band
move 1: Fishious Rend
move 2: Crunch / Psychic Fangs
move 3: Earthquake
move 4: Psychic Fangs / Crunch
item: Choice Band
ability: Strong Jaw
nature: Adamant
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]
Dracovish is one of the hardest-hitting Pokemon in the metagame thanks to Strong Jaw-boosted Fishious Rend OHKOing or 2HKOing most switch-ins and slower Pokemon, such as Mew, Melmetal, and defensive Buzzwole. Fishious Rend is Dracovish's primary move, but its chosen secondary STAB move comes in handy against bulky Water-resistant Pokemon like Salamence and Water-immune Pokemon like Jellicent. Crunch allows Dracovish to hit switch-ins such as Water / Ghost Rhyperior and Slowbro, and it can potentially lower foes' Defense to help break through walls. Psychic Fangs offers slightly higher Base Power and dismantles Poison-type walls like Latias and Toxapex. Earthquake comes in handy against specifically-typed Pokemon, such as Water / Steel Garchomp, and provides a strong coverage move that avoids Rocky Helmet damage. Even if not chosen as a STAB move, Psychic Fangs and Crunch make good coverage options for the last moveslot since they are boosted by Strong Jaw. An Adamant nature coupled with a Choice Band is used to hit as hard as possible with Fishious Rend.

Dracovish is a great fit on hyper offensive team structures such as dual screens and Sticky Web due to its tremendous wallbreaking prowess, and it benefits from taking additional hits or outspeeding more Pokemon, respectively. It is also important to pair Dracovish with fast teammates such as Zeraora and Dragapult, since they can deal with threats such as Latias and Tornadus-T that outspeed and force out Dracovish. Zeraora also has an Electric-type immunity to help deal with Dracovish's weakness to Electric. Dracovish also appreciates slow pivots such as Teleport Blissey and Slowbro, which can tank strong hits from faster offensive Pokemon that threaten it and safely bring it in to pressure walls. Late-game cleaners such as Lycanroc-D, Dragapult, and Naganadel greatly appreciate Dracovish punching holes in defensive cores and continually forcing in and weakening its limited number of switch-ins, which include Pokemon that check them like Buzzwole, Clefable and Latias; they can also outspeed Pokemon that threaten Dracovish in return. Dracovish is prone to all entry hazards and Rocky Helmet chip damage, so entry hazard removal from Latias or Mew, as well as Knock Off users like Clefable, can greatly increase its longetivity. Defensive Tornadus-T in particular makes an excellent partner by being able to provide entry hazards removal, Knock Off support, and pivoting via U-turn.

[STRATEGY COMMENTS]
Other Options
=============

Sand Rush Dracovish sacrifices some power but makes for a great "revenge killer" on specific teams with Pokemon such as Hippowdon, which can set Sandstorm and Stealth Rock. A Choice Scarf can be equipped with a Jolly Nature to outspeed and KO certain would-be checks such as Tornadus-T and Latios. However, this makes Dracovish lose out on raw power, leaving it walled by Buzzwole, Slowbro and more. Earthquake can be placed in the second moveslot for a better defensive typing, but it renders Dracovish useless against Grass-types. Iron Head can be used as a secondary STAB move to resist Extreme Speed and Stealth Rock and be immune to Toxic Spikes, but its damage is not boosted by Strong Jaw. Dracovish also can be used on Trick Room teams, where teammates like Slowbro and Porygon2 can safely bring it in to wallbreak with Teleport after setting Trick Room; a spread of 252 HP / 252 Atk / 4 SpD with a Brave Nature and 0 IVs in Speed should be used to be as slow as possible.

Checks and Counters
===================

**Grass-type Pokemon**: Bulky Grass-types like Mew and Latias can take a hit well and KO back, while offensive Grass-types such as Rillaboom can outspeed and OHKO Dracovish.

**Dragon-type Pokemon**: Offensive Dragon-types like Hydreigon and Latios can usually stomach a hit from Dracovish and revenge kill it, though frailer Dragon-types like Dragapult might still fall to Fishious Rend on the switch. Defensive Dragon-types such as bulky Garchomp, Salamence, and Necrozma can also take attacks well from Dracovish and chip it with Rocky Helmet.

**Faster Pokemon**: Dracovish's primary move, Fishious Rend, has its power reduced if Dracovish moves second, so faster Pokemon like Tornadus-T and Dragapult are able to threaten and possibly KO Dracovish or pivot to a defensive teammate with U-turn.

**Water Absorb**: Water Absorb Pokemon can freely switch into Fishious Rend and tailor their typing to check Dracovish's coverage moves. Jellicent and Vaporeon can run defensive typings like Dark / Poison and Water / Ghost, respectively, and threaten to inflict status on Dracovish, while Volcanion runs Fire / Ground and can pressure it offensively.

[CREDITS]
- Written by: [[lph, 476520]]
- Quality checked by: [[a loser, 410702], [In The Hills, 324242]]
- Grammar checked by: [[Finland, 517429]]
 
Last edited:
add delete comments
[SET]
name: Choice Band
move 1: Fishious Rend
move 2: Crunch / Psychic Fangs
move 3: Earthquake
move 4: Psychic Fangs / Crunch
item: Choice Band
ability: Strong Jaw
nature: Adamant
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]
Dracovish is one of the hardest hitting Pokemon in the metagame thanks to its access to Strong Jaw-boosted Fishious Rend, (delete comma) being capable of OHKOing or 2HKOing most switch-ins and slower Pokemon, such as Clefable Mew, Melmetal and defensive Buzzwole. Crunch allows Dracovish to hit switchins such as Water / Ghost Water/ Ghost-type Rhyperior and Slowbro, and has an added benefit of a chance to can potentially lower opponents' defense to help break through walls.; (add period remove semicolon) Psychic Fangs offers slightly higher base power and dismantles Poison-type walls like Latias, Avalugg (the main Poison-type Avalugg is Poison / Dark) and Cresselia, but leaves Dracovish unable to hit Dark-types on the other hand. Earthquake comes in handy on specific types such as Water / Steel Water/ Steel-type Rhyperior Garchomp, and provides a strong coverage move that avoids Rocky Helmet damage though is usually not used much. (STAB on Crunch is preferred due to being able to hit common Ghost-types that would otherwise switch into Fishious Rend) You aren't stating any new information here and kinda repeating yourself. I think what you're going for is something like "Psychic Fangs or Crunch make good coverage options for the last moveslot since they are boosted by Strong Jaw". An Adamant Nature is used to hit as hard as possible with Fishious Rend. mention the choice band as well

Dracovish is a great fit on hyper offensive team structures such as Dual Screens and Sticky Webs teams due to its tremendous wallbreaking prowess, while it benefits from taking additional hits and outspeeding more Pokemon, (add comma) respectively. It is also important to pair Dracovish with speed control teammates such as Zeraora and Dragapult, since they can deal with faster threats such as Latias and Tornadus-T that force out Dracovish. Zeraora also has an Electric-type (add hyphen) immunity to help deal with Dracovish's weakness to it. Dracovish also appreciates slow pivots such as Teleport Clefable and Slowbro, which can tank strong hits from faster offensive Pokemon that threaten it and safely bring in Dracovish to pressure walls. Due to the limited amount of switch-ins to Dracovish, late-game cleaners such as Lycanroc-D, Dragapult and Naganadel greatly appreciate(s) Dracovish's ability to punch holes in defensive cores and weaken their checks like Buzzwole, Clefable and Latias; they can also provide speed control in return. Vish is prone to all hazards and rocky helmet chip, so talk about hazard removal and knock off team support. Dracovish also can be used on Trick Room teams where teammates like Slowbro and Porygon2 can safely bring it in with Teleport after setting Trick Room to wallbreak; a spread of 252 HP / 252 Atk / 4 SpD with a Brave Nature and 0 IVs in Speed should be used to be slowest as possible (move this to other options).

[STRATEGY COMMENTS]
Other Options
=============

A Choice Scarf can be equipped with a Jolly Nature outspeed and KO certain would-be checks such as Tornadus-T and Latios. However, this makes Dracovish lose out on raw power, leaving it walled by Buzzwole, Slowbro and more. Earthquake can be placed in the second moveslot for a better defensive typing, but it renders Dracovish useless against Grass-types. Dracovish also can be used on Trick Room teams where teammates like Slowbro and Porygon2 can safely bring it in with Teleport after setting Trick Room to wallbreak; a spread of 252 HP / 252 Atk / 4 SpD with a Brave Nature and 0 IVs in Speed should be used to be as slow as possible (moved from second paragraph). I think you should mention Iron Head as a secondary STAB move to resist rocks and be immune to t-spikes and resist e-speed but mention how it isn't ability boosted.

Checks and Counters
===================

**Grass-types Pokemon**: Bulky Grass-types like Rillaboom and Ferrothorn can take a hit well and KO back ferro doesn't normally run grass attacks outside of leech seed; Rillaboom can also outspeed and OHKO Dracovish using priority Grassy Glide rillaboom doesn't need priority to outspeed vish, he's 85 base speed. Also rilla isn't exactly bulky as a grass-type since it is normally offensive. Bulky grass-types are guys like mew, latias, and coalossal. I'd recommend putting one of them in place of rilla for bulky grass and then including rilla in the next sentence as offensive grass.

**Dragon-types Pokemon**: Offensive Dragon-types such as Hydreigon and Latios can usually stomach a hit from Dracovish and revenge-kill it, though frailer Dragon-types like who? pult? might still fall to Fishious Rend on the switch. Include defensive dragons like mew, bulky chomp, salamence, necrozma, etc

**Faster Pokemon**: Faster Pokemon naturally halves the power of Fishious Rend, and can often KO Dracovish before it could return a hit. Dracovish's primary move, Fishious Rend, has its power reduced if it moves second so faster Pokemon like Tornadus-T and Dragapult are able to threaten Dracovish with STAB attacks that could KO it or pivot to a defensive teammate with U-turn.

**Water Absorb**: Water Absorb Pokemon can freely switch in to Fishious Rend and alter their typing to check Dracovish's coverage moves. Jellicent and Araquanid can run defensive typings like Dark / Poison and cripple Dracovish with status moves while Volcanion runs Fire / Ground and can pressure it offensively.




[CREDITS]
- Written by: [[lph, 476520]]
- Quality checked by: [[username1, userid1], [username2, userid2]]
- Grammar checked by: [[username1, userid1]]
QC Reject 1/2
You've got some good stuff in here but are missing some key points and are off on some metagame examples. I've got a lot of changes and comments here, so look through them carefully and once you have them implemented give it another read through and see how you feel about it. Also I think you are a little semicolon happy here. It is normally safer to break sentences up with periods but GP could tell you better.

Let me know if you have any questions and ping me or something when you get this fixed up!
 
Last edited:
add delete comments
[SET]
name: Choice Band
move 1: Fishious Rend
move 2: Crunch / Psychic Fangs
move 3: Earthquake
move 4: Psychic Fangs / Crunch
item: Choice Band
ability: Strong Jaw
nature: Adamant
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]
Dracovish is one of the hardest hitting Pokemon in the metagame thanks to Strong Jaw-boosted Fishious Rend being capable of OHKOing or 2HKOing most switch-ins and slower Pokemon, such as Mew, Melmetal and defensive Buzzwole. Fishious Rend's strong 170 Base Power makes it Dracovish's primary move, but secondary STAB moves come in handy against bulky Water-type resists and Water-immune Pokemon like Salamence and Jellicent. Crunch allows Dracovish to hit switchins such as Water / Ghost Rhyperior and Slowbro, and can potentially lower opponents' defense to help break through walls. Psychic Fangs offers slightly higher base power and dismantles Poison-type walls like Latias and Cresselia. Earthquake comes in handy on specific types such as Water / Steel Garchomp, and provides a strong coverage move that avoids Rocky Helmet damage. Psychic Fangs or Crunch make good coverage options for the last moveslot since they are boosted by Strong Jaw. An Adamant Nature coupled with a Choice Band is used to hit as hard as possible with Fishious Rend.

Dracovish is a great fit on hyper offensive team structures such as Dual Screens and Sticky Webs teams (this is redundant) due to its tremendous wallbreaking prowess, while it benefits from taking additional hits and outspeeding more Pokemon, respectively. It is also important to pair Dracovish with speed control teammates such as Zeraora and Dragapult, since they can deal with faster threats such as Latias and Tornadus-T that force out Dracovish. Zeraora also has an Electric-type immunity to help deal with Dracovish's weakness to it. Dracovish also appreciates slow pivots such as Teleport Clefable and Slowbro, which can tank strong hits from faster offensive Pokemon that threaten it and safely bring in Dracovish to pressure walls. Due to the limited amount of switch-ins to Dracovish, late-game cleaners such as Lycanroc-D, Dragapult and Naganadel greatly appreciate Dracovish's ability to punch holes in defensive cores and weaken their checks like Buzzwole, Clefable and Latias; they can also provide speed control in return. Dracovish is prone to all hazards and Rocky Helmet chip damage, so hazards removal from Latias and Mew, as well as Knock Off users like Clefable, can greatly increase Dracovish's longetivity. Defensive Tornadus-T makes an excellent partner in particular by being able to provide both hazards removal and Knock Off support, while bringing in Dracovish in via U-Turn.

[STRATEGY COMMENTS]
Other Options
=============

A Choice Scarf can be equipped with a Jolly Nature outspeed and KO certain would-be checks such as Tornadus-T and Latios. However, this makes Dracovish lose out on raw power, leaving it walled by Buzzwole, Slowbro and more. Earthquake can be placed in the second moveslot for a better defensive typing, but it renders Dracovish useless against Grass-types. Iron Head can be used as a secondary STAB move to resist Extreme Speed and Stealth Rock and be immune to Toxic Spikes, but its damage is not boosted by Strong Jaw. Dracovish also can be used on Trick Room teams where teammates like Slowbro and Porygon2 can safely bring it in with Teleport after setting Trick Room to wallbreak; a spread of 252 HP / 252 Atk / 4 SpD with a Brave Nature and 0 IVs in Speed should be used to be as slow as possible.

Checks and Counters
===================

**Grass-type Pokemon**: Bulky Grass-types like Mew and Latias can take a hit well and KO back, while offensive Grass-types such as Rillaboom can outspeed and OHKO Dracovish.

**Dragon-type Pokemon**: Offensive Dragon-types like Hydreigon and Latios can usually stomach a hit from Dracovish and revenge-kill it, though frailer Dragon-types like Dragapult might still fall to Fishious Rend on the switch. Defensive Dragon-types such as bulky Garchomp, Salamence and Necrozma can also take attacks well from Dracovish and chip it with Rocky Helmet.

**Faster Pokemon**: Dracovish's primary move, Fishious Rend, has its power reduced if it moves second so faster Pokemon like Tornadus-T and Dragapult are able to threaten Dracovish with STAB attacks that could KO it or pivot to a defensive teammate with U-turn.

**Water Absorb**: Water Absorb Pokemon can freely switch in to Fishious Rend and alter their typing to check Dracovish's coverage moves. Jellicent and Araquanid can run defensive typings like Dark / Poison and cripple Dracovish with status moves while Volcanion runs Fire / Ground and can pressure it offensively.

[CREDITS]
- Written by: [[lph, 476520]]
- Quality checked by: [[a loser, 410702], [username2, userid2]]
- Grammar checked by: [[username1, userid1]]
Nicely done! A few additions and you're good. QC 1/2
a_loser-QC-small.gif
 
[SET]
name: Choice Band
move 1: Fishious Rend
move 2: Crunch / Psychic Fangs
move 3: Earthquake
move 4: Psychic Fangs / Crunch
item: Choice Band
ability: Strong Jaw
nature: Adamant
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]
Dracovish is one of the hardest hitting Pokemon in the metagame thanks to Strong Jaw-boosted Fishious Rend being capable of OHKOing or 2HKOing most switch-ins and slower Pokemon, such as Mew, Melmetal and defensive Buzzwole. Fishious Rend's strong 170 Base Power makes it is Dracovish's primary move, but secondary STAB moves come in handy against bulky Water-type resists like Salamence and Water-immune Pokemon like Jellicent. Crunch allows Dracovish to hit switchins such as Water / Ghost Rhyperior and Slowbro, and can potentially lower opponents' defense to help break through walls. Psychic Fangs offers slightly higher base power and dismantles Poison-type walls like Latias and Cresselia Toxapex. Earthquake comes in handy on specific types such as Water / Steel Garchomp, and provides a strong coverage move that avoids Rocky Helmet damage. Psychic Fangs or Crunch make good coverage options for the last moveslot since they are boosted by Strong Jaw. An Adamant Nature coupled with a Choice Band is used to hit as hard as possible with Fishious Rend.

Dracovish is a great fit on hyper offensive team structures such as Dual Screens and Sticky Webs (spelling) due to its tremendous wallbreaking prowess, while it benefits from taking additional hits and outspeeding more Pokemon, respectively. It is also important to pair Dracovish with speed control teammates such as Zeraora and Dragapult, since they can deal with faster threats such as Latias and Tornadus-T that force out Dracovish. Zeraora also has an Electric-type immunity to help deal with Dracovish's weakness to it. Dracovish also appreciates slow pivots such as Teleport Clefable Blissey and Slowbro, which can tank strong hits from faster offensive Pokemon that threaten it and safely bring in Dracovish to pressure walls. Due to the limited amount of switch-ins to Dracovish, late-game cleaners such as Lycanroc-D, Dragapult and Naganadel greatly appreciate Dracovish's ability to punch holes in defensive cores and weaken their checks like Buzzwole, Clefable and Latias; they can also provide speed control in return. Dracovish is prone to all hazards and Rocky Helmet chip damage, so hazards removal from Latias and Mew, as well as Knock Off users like Clefable, can greatly increase Dracovish's longetivity. Defensive Tornadus-T makes an excellent partner in particular by being able to provide both hazards removal and Knock Off support, while bringing in Dracovish in via U-Turn U-turn (capitalization).

[STRATEGY COMMENTS]
Other Options
=============

Add a few sentences on Sand Rush Dracovish that trades a bit of power for great speed control on specific teams and how it appreciates teammate support from Hippowdon. A Choice Scarf can be equipped with a Jolly Nature outspeed and KO certain would-be checks such as Tornadus-T and Latios. However, this makes Dracovish lose out on raw power, leaving it walled by Buzzwole, Slowbro and more. Earthquake can be placed in the second moveslot for a better defensive typing, but it renders Dracovish useless against Grass-types. Iron Head can be used as a secondary STAB move to resist Extreme Speed and Stealth Rock and be immune to Toxic Spikes, but its damage is not boosted by Strong Jaw. Dracovish also can be used on Trick Room teams where teammates like Slowbro and Porygon2 can safely bring it in with Teleport after setting Trick Room to wallbreak; a spread of 252 HP / 252 Atk / 4 SpD with a Brave Nature and 0 IVs in Speed should be used to be as slow as possible.

Checks and Counters
===================

**Grass-type Pokemon**: Bulky Grass-types like Mew and Latias can take a hit well and KO back, while offensive Grass-types such as Rillaboom can outspeed and OHKO Dracovish.

**Dragon-type Pokemon**: Offensive Dragon-types like Hydreigon and Latios can usually stomach a hit from Dracovish and revenge-kill it, though frailer Dragon-types like Dragapult might still fall to Fishious Rend on the switch. Defensive Dragon-types such as bulky Garchomp, Salamence and Necrozma can also take attacks well from Dracovish and chip it with Rocky Helmet.

**Faster Pokemon**: Dracovish's primary move, Fishious Rend, has its power reduced if it moves second so faster Pokemon like Tornadus-T and Dragapult are able to threaten Dracovish with STAB attacks that could KO it or pivot to a defensive teammate with U-turn.

**Water Absorb**: Water Absorb Pokemon can freely switch in to Fishious Rend and alter their typing to check Dracovish's coverage moves. Jellicent and Araquanid Vaporeon can run defensive typings like Dark / Poison and Water / Ghost respectively and cripple Dracovish with status moves threaten to inflict status on Dracovish, while Volcanion runs Fire / Ground and can pressure it offensively.

[CREDITS]
- Written by: [[lph, 476520]]
- Quality checked by: [[a loser, 410702], [In The Hills, 324242]]
- Grammar checked by: [[username1, userid1]]
Add Remove
Really nice work, QC 2/2
 
Add/Fix Remove (Comment)
(AC)
: Add Comma
[SET]
name: Choice Band
move 1: Fishious Rend
move 2: Crunch / Psychic Fangs
move 3: Earthquake
move 4: Psychic Fangs / Crunch
item: Choice Band
ability: Strong Jaw
nature: Adamant
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]
Dracovish is one of the hardest-hitting (added hyphen) Pokemon in the metagame thanks to Strong Jaw-boosted Fishious Rend being capable of OHKOing or 2HKOing most switch-ins and slower Pokemon, such as Mew, Melmetal (AC) and defensive Buzzwole. Fishious Rend is Dracovish's primary move, but its chosen secondary STAB moves comes in handy against bulky Water-type resists Water-resistant Pokemon like Salamence and Water-immune Pokemon like Jellicent. Crunch allows Dracovish to hit switch-ins (added hyphen) such as Water / Ghost Rhyperior and Slowbro, and it can potentially lower opponents' foes' Defense to help break through walls. Psychic Fangs offers slightly higher Base Power and dismantles Poison-type walls like Latias and Toxapex. Earthquake comes in handy on specific types against specifically-typed Pokemon (AC) such as Water / Steel Garchomp, and provides a strong coverage move that avoids Rocky Helmet damage. Even if not chosen as a STAB move, (clarity) Psychic Fangs or and Crunch make good coverage options for the last moveslot since they are boosted by Strong Jaw. An Adamant nature coupled with a Choice Band is used to hit as hard as possible with Fishious Rend.

Dracovish is a great fit on hyper offensive team structures such as dual screens and Sticky Webs due to its tremendous wallbreaking prowess, while and it benefits from taking additional hits and or outspeeding more Pokemon, respectively. It is also important to pair Dracovish with speed control fast teammates such as Zeraora and Dragapult, since they can deal with faster threats such as Latias and Tornadus-T that outspeed and force out Dracovish. Zeraora also has an Electric-type immunity to help deal with Dracovish's weakness to it Electric. Dracovish also appreciates slow pivots such as Teleport Blissey and Slowbro, which can tank strong hits from faster offensive Pokemon that threaten it and safely bring it in Dracovish to pressure walls. Due to the limited amount of switch-ins to Dracovish, Late-game cleaners such as Lycanroc-D, Dragapult (AC) and Naganadel greatly appreciate Dracovish's ability to punch holes in defensive cores and weaken their checks by continually forcing in and weakening its limited number of switch-ins, which include Pokemon that check them (clarity; make sure it makes sense content-wise. If "by" doesn't fit, try: "...appreciate Dracovish punching holes in defensive cores and continually forcing...") like Buzzwole, Clefable and Latias; they can also provide speed control outspeed Pokemon that threaten Dracovish in return. Dracovish is prone to all entry hazards and Rocky Helmet chip damage, so entry hazards removal from Latias and or Mew, as well as Knock Off users like Clefable, can greatly increase Dracovish's its longetivity. Defensive Tornadus-T in particular makes an excellent partner in particular by being able to provide both entry hazards removal and (AC) Knock Off support, while bringing in Dracovish in and pivoting via U-turn.

[STRATEGY COMMENTS]
Other Options
=============

Sand Rush Dracovish sacrifices some power but makes for a great speed control option fast Pokemon (feel free to replace with "revenge killers", etc.) on specific teams with Pokemon such as Hippowdon, which can set Sandstorm and Stealth Rock. A Choice Scarf can be equipped with a Jolly Nature to outspeed and KO certain would-be checks such as Tornadus-T and Latios. However, this makes Dracovish lose out on raw power, leaving it walled by Buzzwole, Slowbro and more. Earthquake can be placed in the second moveslot for a better defensive typing, but it renders Dracovish useless against Grass-types. Iron Head can be used as a secondary STAB move to resist Extreme Speed and Stealth Rock and be immune to Toxic Spikes, but its damage is not boosted by Strong Jaw. Dracovish also can be used on Trick Room teams (AC) where teammates like Slowbro and Porygon2 can safely bring it in to wallbreak with Teleport after setting Trick Room to wallbreak; a spread of 252 HP / 252 Atk / 4 SpD with a Brave Nature and 0 IVs in Speed should be used to be as slow as possible.

Checks and Counters
===================

**Grass-type Pokemon**: Bulky Grass-types like Mew and Latias can take a hit well and KO back, while offensive Grass-types such as Rillaboom can outspeed and OHKO Dracovish.

**Dragon-type Pokemon**: Offensive Dragon-types like Hydreigon and Latios can usually stomach a hit from Dracovish and revenge kill (removed hyphen) it, though frailer Dragon-types like Dragapult might still fall to Fishious Rend on the switch. Defensive Dragon-types such as bulky Garchomp, Salamence (AC) and Necrozma can also take attacks well from Dracovish well and chip it with Rocky Helmet.

**Faster Pokemon**: Dracovish's primary move, Fishious Rend, has its power reduced if it Dracovish moves second (AC) so faster Pokemon like Tornadus-T and Dragapult are able to threaten and possibly KO Dracovish with STAB attacks that could KO it or pivot to a defensive teammate with U-turn.

**Water Absorb**: Water Absorb Pokemon can freely switch into (removed space in "in to") Fishious Rend and alter tailor their typing to check Dracovish's coverage moves. Jellicent and Vaporeon can run defensive typings like Dark / Poison and Water / Ghost (AC) respectively (AC) and threaten to inflict status on Dracovish, while Volcanion runs Fire / Ground and can pressure it offensively.

[CREDITS]
- Written by: [[lph, 476520]]
- Quality checked by: [[a loser, 410702], [In The Hills, 324242]]
- Grammar checked by: [[Finland, 517429]]

GP 1/1
 
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