Introduction :
I decided to resume the underused, having built a bulky offense around Dracozolt, who wants to be able to play both on the offensive or defensive level. Especially because dracozolt forces 50/50 in the third.
Team :

Inteleon @ Choice Scarf
Ability: Torrent
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Hydro Pump
- Ice Beam
- Scald
- U-turn
Ability: Torrent
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Hydro Pump
- Ice Beam
- Scald
- U-turn
Inteleon is the pokemon that brings the speed control that this rather slow team so badly needs. Its moovepool being quite limited, I opted for Scald as the last move to burn a pokemon on the switch, or already on the ground. Its access to U-turn allows to keep the momentum and to bring safe Dracozolt on the terrain.

Mamoswine @ Life Orb
Ability: Thick Fat
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Stealth Rock
- Icicle Crash
- Earthquake
- Ice Shard
Ability: Thick Fat
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Stealth Rock
- Icicle Crash
- Earthquake
- Ice Shard
Mamoswine is here the offensive lead of the team and checks it to Dracozolt so that he does not abuse his move. I play it LO to maximize its damage and put the Stealth Rock on an opposing switch or a defensive pokemon, it is quite sensitive to Corsola Galar which totally counter it, but it generally remains very effective as a lead, even if Weezing Galar can with levitate switch on it to immediately Defog.

Doublade @ Eviolite
Ability: No Guard
EVs: 240 HP / 252 Atk / 16 SpD
Adamant Nature
- Swords Dance
- Shadow Sneak
- Iron Head
- Close Combat
Ability: No Guard
EVs: 240 HP / 252 Atk / 16 SpD
Adamant Nature
- Swords Dance
- Shadow Sneak
- Iron Head
- Close Combat
Swords Dance boosts Doublade's solid Attack stat, letting it act as a late-game sweeper when its checks are weakened. Despite its low speed, in the current meta, it is better with Iron Head to effectively hit Weezing Galar or any other direct threat, combined with Close Combat, to destroy Steel types such as Duraludon. Shadow Sneak helps alleviate Doublade's awful Speed stat, letting it take out weakened faster threats like Polteageist and Chandelure.

Noivern @ Heavy-Duty Boots
Ability: Frisk
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Hurricane
- Flamethrower
- Defog
- Roost
Ability: Frisk
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Hurricane
- Flamethrower
- Defog
- Roost
Noivern assists team by acting as its primary form of entry hazard control and a breaker. Defog are used to remove hazards on the field and prevent foes from setting them up. Flamethrower is used to counter a doublade, and Hurricane to threaten with a stab move. Roost is used to maintain Noivern's health and creates opportunities to disrupt the foe later in the match. Heavy-Duty Boots is used to prevent damage taken upon entry from Stealth Rock so that Noivern can remove it for the team. It's also incredibly fast and naturally outspeeds most of the metagame, so foes will rarely disrupt Noivern from performing its roles.

Dracozolt @ Choice Band
Ability: Hustle
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Bolt Beak
- Dragon Claw
- Fire Fang
- Earthquake
Ability: Hustle
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Bolt Beak
- Dragon Claw
- Fire Fang
- Earthquake
I tested many sets, but the one that seemed to me the most effective is the Choice Band, which allows OHKO many threats and to maintain the pressure in front of the opponent. Alas, the meta quickly adapted, and is filled with Ground. Dracozolt, however, remains an excellent stallbreaker.

Weezing-Galar @ Black Sludge
Ability: Levitate
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Pain Split
- Strange Steam
- Flamethrower
- Will-O-Wisp
Ability: Levitate
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Pain Split
- Strange Steam
- Flamethrower
- Will-O-Wisp
I opted here for a more defensive-focused set, with Pain Split which offers him care and WoW. With as stab, Strange Steam which allows in addition to have access to a Fairy attack, offers a chance of confusing the opponent. And last move, Flamethrower to hit Doublade.
Inteleon @ Choice Scarf
Ability: Torrent
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Hydro Pump
- Ice Beam
- Scald
- U-turn
Doublade @ Eviolite
Ability: No Guard
EVs: 240 HP / 252 Atk / 16 SpD
Adamant Nature
- Swords Dance
- Shadow Sneak
- Iron Head
- Close Combat
Mamoswine @ Life Orb
Ability: Thick Fat
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Stealth Rock
- Icicle Crash
- Earthquake
- Ice Shard
Noivern @ Heavy-Duty Boots
Ability: Frisk
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Hurricane
- Flamethrower
- Defog
- Roost
Dracozolt @ Choice Band
Ability: Hustle
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Bolt Beak
- Dragon Claw
- Fire Fang
- Earthquake
Weezing-Galar @ Black Sludge
Ability: Levitate
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Pain Split
- Strange Steam
- Flamethrower
- Will-O-Wisp
Ability: Torrent
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Hydro Pump
- Ice Beam
- Scald
- U-turn
Doublade @ Eviolite
Ability: No Guard
EVs: 240 HP / 252 Atk / 16 SpD
Adamant Nature
- Swords Dance
- Shadow Sneak
- Iron Head
- Close Combat
Mamoswine @ Life Orb
Ability: Thick Fat
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Stealth Rock
- Icicle Crash
- Earthquake
- Ice Shard
Noivern @ Heavy-Duty Boots
Ability: Frisk
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Hurricane
- Flamethrower
- Defog
- Roost
Dracozolt @ Choice Band
Ability: Hustle
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Bolt Beak
- Dragon Claw
- Fire Fang
- Earthquake
Weezing-Galar @ Black Sludge
Ability: Levitate
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Pain Split
- Strange Steam
- Flamethrower
- Will-O-Wisp
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