[SET]
Dracozolt @ Life Orb / Choice Band
Ability: Sand Rush
EVs: 252 Atk / 4 SpA / 252 Spe
Naughty / Adamant / Naive / Jolly Nature
- Bolt Beak
- Draco Meteor / Dragon Claw
- Fire Blast / Earthquake
- Substitute / Outrage / Low Kick
[SET COMMENTS]
Dracozolt resides on sand teams as a synergistic partner to Sand Rush Excadrill thanks to Bolt Beak's raw power taking out foes such as Rotom-W, Celesteela, Skarmory, and Slowbro. Teams that run this Dracozolt set should note its overreliance on sand to function as well as its mediocre longevity. Draco Meteor is great in order to hit sturdy Ground-types that would otherwise wall Dracozolt such as Hippowdon and Gastrodon. The coverage it provides is also valuable to heavily damage Dragon-types such as Hydrapple and Mega Latias. Dragon Claw is another option to hit the same targets but carries a higher risk of losing to physically defensive foes such as Tangrowth and Buzzwole. Fire Blast shores up this issue by directly threatening Buzzwole and Tangrowth while also hitting other options that can handle Bolt Beak, like Amoonguss and Excadrill. Earthquake is a sturdy midground against faster threats Iron Boulder and Victini that OHKOes Excadrill but doesn't hit much else. Substitute allows Dracozolt to take advantage of foes such as Rotom-W and Amoonguss by blocking their status moves, and it also lets Dracozolt capitalize on the Ground-types that are forced in by allowing it safety hit its targets without needing to predict as much. Outrage is great to clean up a weakened team but runs the risk of getting exploited by Fairy-types such as Clefable and Steel-types such as Skarmory. Low Kick is another option to target Ting-Lu. If running Draco Meteor or Fire Blast, Dracozolt uses a Naughty nature in order to maximize its damage output. Otherwise, an Adamant nature is best. A Naive or Jolly nature can be used to allow Dracozolt to revenge kill Speed Booster Energy Iron Moth in sand. Life Orb lets Dracozolt maximize its power while remaining flexible, but Choice Band is another option for additional power at the cost of being more prediction-reliantand easier to revenge kill. Traditional sand partners such as Hippowdon, Tyranitar, and Excadrill appreciate Dracozolt's ability to remove shared checks in Skarmory and Rotom-W. Additionally, Clefable and Reuniclus enjoy Dracozolt's ability to dispatch Celesteela and Iron Moth. In return, Hippowdon and Tyranitar can provide Dracozolt with both entry hazard support and sand, Excadrill can help overwhelm Dracozolt's checks such as Tangrowth, and Clefable and Reuniclus can assist in removing threats such as Ting-Lu and Buzzwole. Dracozolt can struggle against Sand Rush Excadrill, so partners such as Slowbro and Skarmory can help pressure it while also providing Future Sight and Spikes support.
[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/runo.568189/
Quality checked by:
https://www.smogon.com/forums/members/danbear02.589016/
Grammar checked by:
https://www.smogon.com/forums/members/adorluigi.528364/
Dracozolt @ Life Orb / Choice Band
Ability: Sand Rush
EVs: 252 Atk / 4 SpA / 252 Spe
Naughty / Adamant / Naive / Jolly Nature
- Bolt Beak
- Draco Meteor / Dragon Claw
- Fire Blast / Earthquake
- Substitute / Outrage / Low Kick
[SET COMMENTS]
Dracozolt resides on sand teams as a synergistic partner to Sand Rush Excadrill thanks to Bolt Beak's raw power taking out foes such as Rotom-W, Celesteela, Skarmory, and Slowbro. Teams that run this Dracozolt set should note its overreliance on sand to function as well as its mediocre longevity. Draco Meteor is great in order to hit sturdy Ground-types that would otherwise wall Dracozolt such as Hippowdon and Gastrodon. The coverage it provides is also valuable to heavily damage Dragon-types such as Hydrapple and Mega Latias. Dragon Claw is another option to hit the same targets but carries a higher risk of losing to physically defensive foes such as Tangrowth and Buzzwole. Fire Blast shores up this issue by directly threatening Buzzwole and Tangrowth while also hitting other options that can handle Bolt Beak, like Amoonguss and Excadrill. Earthquake is a sturdy midground against faster threats Iron Boulder and Victini that OHKOes Excadrill but doesn't hit much else. Substitute allows Dracozolt to take advantage of foes such as Rotom-W and Amoonguss by blocking their status moves, and it also lets Dracozolt capitalize on the Ground-types that are forced in by allowing it safety hit its targets without needing to predict as much. Outrage is great to clean up a weakened team but runs the risk of getting exploited by Fairy-types such as Clefable and Steel-types such as Skarmory. Low Kick is another option to target Ting-Lu. If running Draco Meteor or Fire Blast, Dracozolt uses a Naughty nature in order to maximize its damage output. Otherwise, an Adamant nature is best. A Naive or Jolly nature can be used to allow Dracozolt to revenge kill Speed Booster Energy Iron Moth in sand. Life Orb lets Dracozolt maximize its power while remaining flexible, but Choice Band is another option for additional power at the cost of being more prediction-reliantand easier to revenge kill. Traditional sand partners such as Hippowdon, Tyranitar, and Excadrill appreciate Dracozolt's ability to remove shared checks in Skarmory and Rotom-W. Additionally, Clefable and Reuniclus enjoy Dracozolt's ability to dispatch Celesteela and Iron Moth. In return, Hippowdon and Tyranitar can provide Dracozolt with both entry hazard support and sand, Excadrill can help overwhelm Dracozolt's checks such as Tangrowth, and Clefable and Reuniclus can assist in removing threats such as Ting-Lu and Buzzwole. Dracozolt can struggle against Sand Rush Excadrill, so partners such as Slowbro and Skarmory can help pressure it while also providing Future Sight and Spikes support.
[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/runo.568189/
Quality checked by:
https://www.smogon.com/forums/members/danbear02.589016/
Grammar checked by:
https://www.smogon.com/forums/members/adorluigi.528364/
Last edited: