National Dex UU Dracozolt [qc 1/1] [gp 1/1]

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Runo

Haha, I love these little Darkner guys ♡
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National Dex Leader
[SET]
Dracozolt @ Life Orb / Choice Band
Ability: Sand Rush
EVs: 252 Atk / 4 SpA / 252 Spe
Naughty / Adamant / Naive / Jolly Nature
- Bolt Beak
- Draco Meteor / Dragon Claw
- Fire Blast / Earthquake
- Substitute / Outrage / Low Kick

[SET COMMENTS]
Dracozolt resides on sand teams as a synergistic partner to Sand Rush Excadrill thanks to Bolt Beak's raw power taking out foes such as Rotom-W, Celesteela, Skarmory, and Slowbro. Teams that run this Dracozolt set should note its overreliance on sand to function as well as its mediocre longevity. Draco Meteor is great in order to hit sturdy Ground-types that would otherwise wall Dracozolt such as Hippowdon and Gastrodon. The coverage it provides is also valuable to heavily damage Dragon-types such as Hydrapple and Mega Latias. Dragon Claw is another option to hit the same targets but carries a higher risk of losing to physically defensive foes such as Tangrowth and Buzzwole. Fire Blast shores up this issue by directly threatening Buzzwole and Tangrowth while also hitting other options that can handle Bolt Beak, like Amoonguss and Excadrill. Earthquake is a sturdy midground against faster threats Iron Boulder and Victini that OHKOes Excadrill but doesn't hit much else. Substitute allows Dracozolt to take advantage of foes such as Rotom-W and Amoonguss by blocking their status moves, and it also lets Dracozolt capitalize on the Ground-types that are forced in by allowing it safety hit its targets without needing to predict as much. Outrage is great to clean up a weakened team but runs the risk of getting exploited by Fairy-types such as Clefable and Steel-types such as Skarmory. Low Kick is another option to target Ting-Lu. If running Draco Meteor or Fire Blast, Dracozolt uses a Naughty nature in order to maximize its damage output. Otherwise, an Adamant nature is best. A Naive or Jolly nature can be used to allow Dracozolt to revenge kill Speed Booster Energy Iron Moth in sand. Life Orb lets Dracozolt maximize its power while remaining flexible, but Choice Band is another option for additional power at the cost of being more prediction-reliantand easier to revenge kill. Traditional sand partners such as Hippowdon, Tyranitar, and Excadrill appreciate Dracozolt's ability to remove shared checks in Skarmory and Rotom-W. Additionally, Clefable and Reuniclus enjoy Dracozolt's ability to dispatch Celesteela and Iron Moth. In return, Hippowdon and Tyranitar can provide Dracozolt with both entry hazard support and sand, Excadrill can help overwhelm Dracozolt's checks such as Tangrowth, and Clefable and Reuniclus can assist in removing threats such as Ting-Lu and Buzzwole. Dracozolt can struggle against Sand Rush Excadrill, so partners such as Slowbro and Skarmory can help pressure it while also providing Future Sight and Spikes support.


[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/runo.568189/
Quality checked by:
https://www.smogon.com/forums/members/danbear02.589016/
Grammar checked by:
https://www.smogon.com/forums/members/adorluigi.528364/
 
Last edited:
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[SET]
Dracozolt @ Life Orb / Choice Band
Ability: Sand Rush
EVs: 252 Atk / 4 SpA / 252 Spe
Naughty / Adamant / Naive / Jolly Nature
- Bolt Beak
- Draco Meteor / Dragon Claw
- Fire Blast / Earthquake
- Substitute / Outrage / Low Kick

[SET COMMENTS]
Dracozolt resides on Sand teams as a synergistic partner to Excadrill thanks to Bolt Beak's raw power taking out foes such as Rotom-W, Celesteela, Skarmory, and Slowbro. Although tTeams that run this set should note its overreliance on sand to function as well as its mediocre longevity Not a complete sentence. Either reword or combine with first sentence. Draco Meteor is great in order to hit sturdy Ground-types that would otherwise hard check wall Dracozolt such as Hippowdon, Gastrodon, and Mega Latias Hmm one of these things is not like the others. Either remove Ground-type mention or Tias. The neutral coverage it provides is also valuable to heavily damage Mega Venusaur among other things Bolt Beak does almost the exact same amount of damage (1% less). Maybe you could change this sentence to discuss Dragon types like Hydrapple and Latias?. Dragon Claw is another option to hit the same targets but carries a higher risk of losing to more physically defensive foes such as Tangrowth and Buzzwole. Fire Blast shores up that issue by directly targeting Grass-types such as Amoonguss and Tangrowth, while also hitting Buzzwole and Excadrill who would otherwise be able switch into it. Earthquake provides more consistent damage against Iron Boulder and Victini but doesn't hit much else Earthquake notably OHKOs Excadrill where Fire Blast does not. Substitute allows Dracozolt to abuse foes such as Rotom-W and Amoonguss so that it can't be punished by their Will-o-Wisp and Spore respectively You NEED to also mention how Sub lets you scout a switch to a Ground-type of Bolt Beak resist. Outrage is great to clean up a weakened team with as a hard hitting move that uses its better attack stat, but runs the risk of getting abused by Fairy-types such as Clefable, or Steel-types such as Skarmory. Low Kick is another option to target Ting-Lu. If running Draco Meteor or Fire Blast, Dracozolt uses a Naughty nature in order to maximize its damage output. Otherwise it will stick to a Adamant Nature. A Naive or Jolly nature can be used to revenge kill Booster Energy: Speed Iron Moth. Life Orb is typically the item of choice for Dracozolt to maximize its power while remaining flexible, but Choice Band is another option for additional power at the cost of being more prediction reliant and easier to revenge kill. Traditional sand partners such as Hippowdon, Tyranitar, and Excadrill appreciate Dracozolt's ability to remove shared checks in Skarmory and Rotom-W. Clefable and Reuniclus also enjoy its ability to dispatch Celesteela and Iron Moth. In return Hippowdon and Tyranitar can provide Dracozolt and with both entry-hazard support and auto-setting don't think you need this here Sand, Excadrill can help overwhelm Dracozolt's checks such as Tangrowth, while Clefable and Reuniclus can assist in removing threats such as Ting-Lu and Buzzwole. Dracozolt also can struggle against opposing Sand Rush normal Exca is removed from higher health with EQ/Fire BlastExcadrill so partners such as Slowbro or Skarmory can help pressure it while also providing Future Sight and Spikes support respectively.

Its a fine analysis, but the writing is a bit sloppy and explanations shorter than I expected from you. Typically your writing is fantastic, this is good but not great. 1/1 after implementing.
 
recheck at Runo's request

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Dracozolt resides on Sand teams as a synergistic partner to Sand Rush Excadrill thanks to Bolt Beak's raw power taking out foes such as Rotom-W, Celesteela, Skarmory, and Slowbro. Teams that run this set "this Pokemon" or just Dracozolt over "this set" should note its over-reliance on sand to function as well as its mediocre longevity however. Draco Meteor is great in order to hit sturdy Ground-types that would otherwise wall Dracozolt such as Hippowdon, and Gastrodon. The neutral coverage it provides is also valuable to heavily damage Dragon-types such as Hydrapple and Mega Latias. Dragon Claw is another option to hit the same targets but carries a higher risk of losing to more physically defensive foes such as Tangrowth and Buzzwole. Fire Blast shores up that issue by directly targeting Grass-types such as Amoonguss and Tangrowth, while also hitting Buzzwole and Excadrill who would otherwise be able switch into it This sentence repeats a lot. I would change it to "Fire Blast shores up this issue by directly threatening Buzzwole and Tangrowth while also hitting other options that can handle Bolt Beak, like Amoonguss and Excadrill". Doesn't have to be verbatim, but something similar to avoid repeating the same 2 mons with too many words. Earthquake provides more consistent damage against Iron Boulder and Victini Unsure what consistent damage means when Beak just OHKOs. Does this mean a better midground? Or hit them on switch when Sand isn't up? Even then BB will kill. Please elaborate, while also guaranteeing the OHKO Guaranteeing the OHKO makes it seem like Fire Blast has a chance to OHKO. Would change to just "Iron Boulder and Victini while also OHKOing Excadrill, but doesn't hit much else" against Excadrill but doesn't hit much else. Substitute allows Dracozolt to abuse foes such as Rotom-W and Amoonguss so that it can't be punished by their Will-o-Wisp and Spore respectively and also lets Dracozolt capitalize off of the Ground-types forces in How? Draco doesn't rly threaten 2HKOs right? Maybe "lets Dracozolt hit its targets more reliably without needing to predict" or just add that part after discussing Ground types. Outrage is great to clean up a weakened team with as a hard hitting move that uses its better attack stat, don't think all this is necessarybut runs the risk of getting abused by Fairy-types such as Clefable, or Steel-types such as Skarmory. Low Kick is another option to target Ting-Lu. If running Draco Meteor or Fire Blast, Dracozolt uses a Naughty nature in order to maximize its damage output. Otherwise it will stick to a an Adamant Nature is best. A Naive or Jolly nature can be used to allow Dracozolt to revenge kill Booster Energy: Speed Iron Moth in sand. Life Orb is typically the item of choice for Dracozolt to maximize its power while remaining flexible, but Choice Band is another option for additional power at the cost of being more prediction reliant and easier to revenge kill. Traditional sand partners such as Hippowdon, Tyranitar, and Excadrill appreciate Dracozolt's ability to remove shared checks in Skarmory and Rotom-W. Clefable and Reuniclus also enjoy its ability to dispatch Celesteela and Iron Moth. In return Hippowdon and Tyranitar can provide Dracozolt with both entry-hazard support and Sand sand, Excadrill can help overwhelm Dracozolt's checks such as Tangrowth, while Clefable and Reuniclus can assist in removing threats such as Ting-Lu and Buzzwole. Dracozolt also can struggle against opposing Sand Rush Excadrill so partners such as Slowbro or Skarmory can help pressure it while also providing Future Sight and Spikes support respectively.


Looks good, 1/1 after implementing
 
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[SET]
Dracozolt @ Life Orb / Choice Band
Ability: Sand Rush
EVs: 252 Atk / 4 SpA / 252 Spe
Naughty / Adamant / Naive / Jolly Nature
- Bolt Beak
- Draco Meteor / Dragon Claw
- Fire Blast / Earthquake
- Substitute / Outrage / Low Kick

[SET COMMENTS]
Dracozolt resides on Sand sand teams as a synergistic partner to Sand Rush Excadrill thanks to Bolt Beak's raw power taking out foes such as Rotom-W, Celesteela, Skarmory, and Slowbro. Teams that run this Dracozolt set should note its overreliance (remove hyphen) on sand to function as well as its mediocre longevity however. Draco Meteor is great in order to hit sturdy Ground-types that would otherwise wall Dracozolt such as Hippowdon and Gastrodon. The neutral coverage it provides is also valuable to heavily damage Dragon-types such as Hydrapple and Mega Latias. Dragon Claw is another option to hit the same targets but carries a higher risk of losing to physically defensive foes such as Tangrowth and Buzzwole. Fire Blast shores up this issue by directly threatening Buzzwole and Tangrowth while also hitting other options that can handle Bolt Beak, like Amoonguss and Excadrill. Earthquake as is a sturdy midground against faster threats Iron Boulder and Victini while also OHKOing that OHKOes Excadrill but doesn't hit much else. Substitute allows Dracozolt to abuse take advantage of foes such as Rotom-W and Amoonguss by blocking their status moves so that it can't be punished by their Will-o-Wisp and Spore respectively, (comma) and it also lets Dracozolt capitalize off of on the Ground-types that are forced in by allowing it safety hit its targets without needing to predict as much. Outrage is great to clean up a weakened team but runs the risk of getting abused exploited by Fairy-types such as Clefable (remove comma) or and Steel-types such as Skarmory. Low Kick is another option to target Ting-Lu. If running Draco Meteor or Fire Blast, Dracozolt uses a Naughty nature in order to maximize its damage output. Otherwise, (comma) an Adamant nature Nature is best. A Naive or Jolly nature can be used to allow Dracozolt to revenge kill Booster Energy: Speed Speed Booster Energy Iron Moth in sand. Life Orb is typically the item of choice for Dracozolt to lets Dracozolt maximize its power while remaining flexible, but Choice Band is another option for additional power at the cost of being more prediction-reliant(hyphen) and easier to revenge kill. Traditional sand partners such as Hippowdon, Tyranitar, and Excadrill appreciate Dracozolt's ability to remove shared checks in Skarmory and Rotom-W. Additionally, Clefable and Reuniclus also enjoy Dracozolt's its ability to dispatch Celesteela and Iron Moth. In return, (comma) Hippowdon and Tyranitar can provide Dracozolt with both entry-hazard entry hazard support and sand, Excadrill can help overwhelm Dracozolt's checks such as Tangrowth, while and Clefable and Reuniclus can assist in removing threats such as Ting-Lu and Buzzwole. Dracozolt also can struggle against opposing Sand Rush Excadrill, (comma) so partners such as Slowbro and or Skarmory can help pressure it while also providing Future Sight and Spikes support respectively (not necessary since skarm can't future sight and bro can't set spikes).


[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/runo.568189/
Quality checked by:
https://www.smogon.com/forums/members/danbear02.589016/
Grammar checked by:
GP Team done
 
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