I'm unsure if this suggestion is appropriate for the subforum that I'm in so I apologise in advance should this be the wrong place.
So as a new user who's spent the better part of the past few weeks lurking and attempting to understand enough that I don't make a fool of myself. I've been wondering if draft style pokemon has ever been suggested. (A cursory look using the search function indicates to the contrary)
What do I mean?
Of the 150 viable pokemon (As per the OU analysis list, the number is approximate) let's say 30 are chosen randomly pre match.
Players then have the option to ban x number of pokemon each. In a 1/1/1/1 style. (Who bans first is determined by coin toss)
Players then pick the pokemon they wish to play with in a 1/2/2/2/2/2/1 style draft. (The player who banned first picks first) This is similar to the counterpick tourney.
An amount of time (20 minutes?) is given before the game for the two players to prep the team they've put together.
Match happens, best x of y.
Why is this good?
Well a few reasons. It's an alternate battling style that requires people to be familiar with all the pokemon in the metagame to a more significant extent. Right now it's viable enough if a player picks a decent team for them to just stick with their original pokemon and not vary that much. So players need to have better knowledge of the game itself. That's probably good because we (I assume) want a metagame where intelligent play is rewarded.
It's good because due to the limited pool from which pokemon are picked, you aren't going to have a large prevalence of weather teams for example (Not that there's anything wrong with that). Basically you have familiar pokemon in a completely different metagame. I'd argue there that variety in a metagame is a good thing simply so players don't get bored that easily.
Every match is different. You can play the same guy 5 times in a row in this and no game will be the same, unlike if you were to battle the same guy in OU where it's possible that you'd both run the same teams multiple times, resulting in games which aren't the same, sure, but aren't exactly different.
There are more reasons relating to balance of the overall metagame but I don't want to talk about that considering my relative lack of experience in that area.
Thanks
20
So as a new user who's spent the better part of the past few weeks lurking and attempting to understand enough that I don't make a fool of myself. I've been wondering if draft style pokemon has ever been suggested. (A cursory look using the search function indicates to the contrary)
What do I mean?
Of the 150 viable pokemon (As per the OU analysis list, the number is approximate) let's say 30 are chosen randomly pre match.
Players then have the option to ban x number of pokemon each. In a 1/1/1/1 style. (Who bans first is determined by coin toss)
Players then pick the pokemon they wish to play with in a 1/2/2/2/2/2/1 style draft. (The player who banned first picks first) This is similar to the counterpick tourney.
An amount of time (20 minutes?) is given before the game for the two players to prep the team they've put together.
Match happens, best x of y.
Why is this good?
Well a few reasons. It's an alternate battling style that requires people to be familiar with all the pokemon in the metagame to a more significant extent. Right now it's viable enough if a player picks a decent team for them to just stick with their original pokemon and not vary that much. So players need to have better knowledge of the game itself. That's probably good because we (I assume) want a metagame where intelligent play is rewarded.
It's good because due to the limited pool from which pokemon are picked, you aren't going to have a large prevalence of weather teams for example (Not that there's anything wrong with that). Basically you have familiar pokemon in a completely different metagame. I'd argue there that variety in a metagame is a good thing simply so players don't get bored that easily.
Every match is different. You can play the same guy 5 times in a row in this and no game will be the same, unlike if you were to battle the same guy in OU where it's possible that you'd both run the same teams multiple times, resulting in games which aren't the same, sure, but aren't exactly different.
There are more reasons relating to balance of the overall metagame but I don't want to talk about that considering my relative lack of experience in that area.
Thanks
20