Introduction: I threw this team together and I got quite good results with it so far. However, I think it can still be improved a lot and Im looking for good suggestions.
Hopefully, you guys can give me some good advice - I would really appreciate that
I really liked Drag Mag back in BW2 and it got me back in XY. I simply love dragons.
Let's get to the team.
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Garchomp (M) @ Life Orb
Ability: Rough Skin
EVs: 252 Atk / 4 SAtk / 252 Spd
Naive Nature
- Outrage
- Earthquake
- Stealth Rock
- Fire Blast
Garchomp is no one-dimensional hard-hitter; he can also securely set up Stealth Rock for the team, handling most spinners between his dual STABs and Fire Blast. The latter OHKOes Forretress with Life Orb, 2HKOes specially defensive Skarmory, and decimates Ferrothorn and Scizor. Swords Dance also works in the last slot to give Garchomp a secondary role as a setup sweeper. Focus Sash can be used to make Garchomp a fantastic lead, as he is one of the fastest Stealth Rock users in the tier. If Terrakion hits Garchomp, Rough Skin will break its Focus Sash, resulting in an easy OHKO with Earthquake. Rapid Spin users, such as bulky Starmie, Forretress, and Tentacruel, are almost no problem for this set, as most of them are KOed easily, allowing Stealth Rock to be kept up on the field.Hopefully, you guys can give me some good advice - I would really appreciate that

I really liked Drag Mag back in BW2 and it got me back in XY. I simply love dragons.
Let's get to the team.
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Garchomp (M) @ Life Orb
Ability: Rough Skin
EVs: 252 Atk / 4 SAtk / 252 Spd
Naive Nature
- Outrage
- Earthquake
- Stealth Rock
- Fire Blast

Charizard-Mega-X (M) @ Charizardite X
Ability: Tough Claws
EVs: 252 Spd / 252 Atk / 4 HP
Adamant Nature
- Dragon Dance
- Outrage
- Flare Blitz
- Roost
Mega Charizard X is easily one of the most threatening Dragon Dancer users at the moment. With his typing he can easily setup on Scald and Will-O-Wisp users without fearing a crippling burn. Having this puts him on par with Salamence and Dragonite as Dragon Dance sweepers. However, Charizard is not unlike Dragonite and Salamence in that having control of the entry hazards is needed; thus having a teammate that is able to either Rapid Spin or Defog to remove Stealth Rock.

Magnezone @ Choice Specs
Ability: Magnet Pull
EVs: 4 HP / 252 SAtk / 252 Spd
Modest Nature
- Thunderbolt
- Hidden Power [Fire]
- Flash Cannon
- Volt Switch
Magnezone and Dragon-types go together like peanut butter and jelly. If you want a Steel-type eliminated Magnezone is your machine. (Unless said steel type is running Shed Shell like a little bitch) Oftentimes the game is decided if I can trap Skarm because of the rest of the team has an easy time overwhelming teams that rely on Skarm to check physical sweepers. Did I mention that Skarm is a huge bitch to this team? Players do everything in their power prevent Skarm from ever getting trapped. Double switches are key for Magnezone, just don't be too obvious with them. What else do I need to say about Magnezone? T-bolt hits electric weaks / steel types that aren't quad weak to fire, HP fire wrecks Scizor and Ferrothorn, and I can use Substitute to screw over certain Steel-types AND get a cheap shot at the opponents team. Its a simple and easy to use Pokemon thats extremely effective in this metagame. Magnezone actually hits surprisingly hard without a boosting item and oftentimes teams struggle to check him once their ground resists are gone. Otherwise he's complete fodder after the opponents steel types are removed and he's the first Pokemon i'll sac (unless the opponent has a Skarmory.)Ability: Magnet Pull
EVs: 4 HP / 252 SAtk / 252 Spd
Modest Nature
- Thunderbolt
- Hidden Power [Fire]
- Flash Cannon
- Volt Switch

Clefable (M) @ Leftovers
Ability: Magic Guard
EVs: 252 SAtk / 252 HP / 4 SDef
Modest Nature
- Moonblast
- Moonlight
- Stored Power
- Cosmic Power

Latios (M) @ Life Orb
Ability: Levitate
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature
- Draco Meteor
- Thunderbolt
- Psyshock
- Defog

Hydreigon (M) @ Choice Scarf
Ability: Levitate
EVs: 252 Spd / 252 SAtk / 4 Atk
Hasty Nature
- Draco Meteor
- Dark Pulse
- Fire Blast
- U-turn
This set takes advantage of Hydreigon's superb offensive stats and incredible coverage to break through common walls and deal heavy damage to the opponent's team. The beauty of this set is that even if your opponent switches into a resisted attacking move, Hydreigon typically has a coverage move that is powerful enough to 2HKO said switch in. Draco Meteor is Hydreigon's strongest move, and is an incredible move when used effectively. Its effects are immediate; either the opposing Pokemon is flat out OHKOed by the sheer power of Draco Meteor, or weakened enough to break through at later points in the match. One important thing to consider is that the mere threat of Draco Meteor is an advantage, as it also allows for much more liberty in prediction. For example, your opponent isn't likely to leave a Pokemon that takes neutral damage from Draco Meteor in on Hydreigon (unless they're specially defensive), and are far more likely to switch into a Steel-type.
Any Suggestions or advices?
Importable:
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Garchomp (M) @ Leftovers
Ability: Rough Skin
EVs: 252 Atk / 4 SAtk / 252 Spd
Naive Nature
- Outrage
- Earthquake
- Stealth Rock
- Fire Blast
Charizard-Mega-X (M) @ Charizardite X
Ability: Tough Claws
EVs: 252 Spd / 252 Atk / 4 HP
Adamant Nature
- Dragon Dance
- Outrage
- Flare Blitz
- Roost
Magnezone @ Choice Specs
Ability: Magnet Pull
EVs: 4 HP / 252 SAtk / 252 Spd
Modest Nature
- Thunderbolt
- Hidden Power [Fire]
- Flash Cannon
- Volt Switch
Clefable (M) @ Leftovers
Ability: Magic Guard
EVs: 252 SAtk / 252 HP / 4 SDef
Modest Nature
- Moonblast
- Moonlight
- Stored Power
- Cosmic Power
Latios (M) @ Life Orb
Ability: Levitate
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature
- Draco Meteor
- Thunderbolt
- Psyshock
- Defog
Hydreigon (M) @ Choice Scarf
Ability: Levitate
EVs: 252 Spd / 252 SAtk / 4 Atk
Hasty Nature
- Draco Meteor
- Dark Pulse
- Fire Blast
- U-turn
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