This is a team I made, it is not the first team I made but it doesn't mean that I'm a pro, I'm still very bad at this, and it is the first team I ever creat to be somewhat viable at wher I stand on the ladder (+1200 elo), All criticism is welcome, you can offer to change some mons (exept Breloom, Breloom stays)
Breloom is the GOAT of the team, I gave him Rock Tomb to snipe the
and other rock weak mons, and Spore + Focus Sash to be able to Spore without being scared of his speed, if you add this to tera grass stab1.5 Bullet Seed and mach punch, it can clear out most teams, and let
to finish them off.
___________________________________________________________________________________________________________________________________________________________________

Great Tusk @ Leftovers
Ability: Protosynthesis
Tera Type: Steel
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Headlong Rush
- Close Combat
- Knock Off
- Rapid Spin
Great Tusk is one of my two hazard remover, he has EV invested in attack rather than defence 'caus of his great coverage, he's here ton put in some great(lol) damage to the enemy team and Knock-Off Leftovers from the likes on
and
.
___________________________________________________________________________________________________________________________________________________________________

Dragapult @ Choice Specs
Ability: Infiltrator
Tera Type: Dragon
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Flamethrower
- Draco Meteor
- Shadow Ball
- Hex
Dragapult is my Late game sweeper, with flamethrower for the coverage against steel and Ice types and hex for a great synergie with
's Toxic Spikes an
's Spore, aswell as being able to pack a punch with Draco Meteor.
___________________________________________________________________________________________________________________________________________________________________
Gholdengo @ Air Balloon
Ability: Good as Gold
Tera Type: Fighting
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Make It Rain
- Thunderbolt
- Nasty Plot
- Recover
He is mainly here to stop Rapid Spins and Defogs alike, he can also 2HKO
with Thunderbolt, wich is used also for coverage but mainly to surprise the opponent and get rid quickly of their
.
___________________________________________________________________________________________________________________________________________________________________

Corviknight @ Rocky Helmet
Ability: Pressure
Tera Type: Flying
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Brave Bird
- Defog
- Roost
- U-turn
He is my 2nd hazard remover, with
, he is also a defensive wall and/or pivot depending on the situation, I gave him Rocky Helmet to scrap some damage will I still can.
___________________________________________________________________________________________________________________________________________________________________

Clodsire @ Black Sludge
Ability: Unaware
Tera Type: Poison
EVs: 252 HP / 28 SpA / 228 SpD
IVs: 0 Atk
- Stealth Rock
- Toxic Spikes
- Sludge Bomb
- Recover
Clodsire is the hazard setter and special wall of the team, Toxic Spicks and Sludge Bomb armonize well with
's Hex, he has recover to stall out if I need him to, and Black Sludge to punish Trick.
The Team:

Breloom @ Focus Sash
Ability: Technician
Tera Type: Grass
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Mach Punch
- Bullet Seed
- Spore
- Rock Tomb

Breloom @ Focus Sash
Ability: Technician
Tera Type: Grass
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Mach Punch
- Bullet Seed
- Spore
- Rock Tomb
Breloom is the GOAT of the team, I gave him Rock Tomb to snipe the


___________________________________________________________________________________________________________________________________________________________________

Great Tusk @ Leftovers
Ability: Protosynthesis
Tera Type: Steel
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Headlong Rush
- Close Combat
- Knock Off
- Rapid Spin
Great Tusk is one of my two hazard remover, he has EV invested in attack rather than defence 'caus of his great coverage, he's here ton put in some great(lol) damage to the enemy team and Knock-Off Leftovers from the likes on


___________________________________________________________________________________________________________________________________________________________________

Dragapult @ Choice Specs
Ability: Infiltrator
Tera Type: Dragon
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Flamethrower
- Draco Meteor
- Shadow Ball
- Hex
Dragapult is my Late game sweeper, with flamethrower for the coverage against steel and Ice types and hex for a great synergie with


___________________________________________________________________________________________________________________________________________________________________

Ability: Good as Gold
Tera Type: Fighting
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Make It Rain
- Thunderbolt
- Nasty Plot
- Recover
He is mainly here to stop Rapid Spins and Defogs alike, he can also 2HKO


___________________________________________________________________________________________________________________________________________________________________

Corviknight @ Rocky Helmet
Ability: Pressure
Tera Type: Flying
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Brave Bird
- Defog
- Roost
- U-turn
He is my 2nd hazard remover, with

___________________________________________________________________________________________________________________________________________________________________

Clodsire @ Black Sludge
Ability: Unaware
Tera Type: Poison
EVs: 252 HP / 28 SpA / 228 SpD
IVs: 0 Atk
- Stealth Rock
- Toxic Spikes
- Sludge Bomb
- Recover
Clodsire is the hazard setter and special wall of the team, Toxic Spicks and Sludge Bomb armonize well with
