I am a loyal fan of Screen HO teams and I've been using them since gen6. In the new OU environment, I hope to continue the old idea of team building: suicide lead + screen setter + 4 * sweeper. For example, in gen7, :Linoone: can Belly Drum under the screen of :tapu koko: and then Extreme Speed. However, in gen9, I met some problem. Here's my team: https://pokepast.es/4048fa0c2c9f1662
Other Used but finally abandoned PMs:
I hope you can make suggestions. Thanks in advance.
:sv/Glimmora:
Glimmora @ Focus Sash
Ability: Toxic Debris
Tera Type: Dark
EVs: 252 HP / 4 SpD / 252 Spe
Jolly Nature
- Stealth Rock
- Spikes
- Mortal Spin
- Memento
Suicide Lead of the team. Although can cast more kinds of hazards, its counter ability is quite limited, and also very afraid of Taunt and magic bounce PM like :Hatterene:. Compared with :Excadrill:, it can't guarantee that there are no harzards onmy field, nor can it deal any damage. Specifically, it is very afraid of :Great Tusk:. Tera Dark is to prevent Prankster.Glimmora @ Focus Sash
Ability: Toxic Debris
Tera Type: Dark
EVs: 252 HP / 4 SpD / 252 Spe
Jolly Nature
- Stealth Rock
- Spikes
- Mortal Spin
- Memento
:sv/Dragapult:
Dragapult @ Light Clay
Ability: Cursed Body
EVs: 252 HP / 4 SpD / 252 Spe
Jolly Nature
- Reflect
- Light Screen
- U-turn
- Dragon Darts
A regular screen setter. I have to use this since :tapu koko: haven't come to sv. Although as a Ghost type, it can prevent the opponent from using Rapid Spin, but it cannot prevent from using Defog without Taunt.Dragapult @ Light Clay
Ability: Cursed Body
EVs: 252 HP / 4 SpD / 252 Spe
Jolly Nature
- Reflect
- Light Screen
- U-turn
- Dragon Darts
:sv/Volcarona:
Volcarona @ Heavy-Duty Boots
Ability: Flame Body
Tera Type: Grass
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Quiver Dance
- Fiery Dance
- Bug Buzz
- Giga Drain
A regular sweeper. I can't decide whether it should be Tera Grass or Physics. The former can defeat :Dondozo: and have high recovery, while the latter can defeat :Clodsire:. In any case, it can't beat :Skeledirge:.Volcarona @ Heavy-Duty Boots
Ability: Flame Body
Tera Type: Grass
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Quiver Dance
- Fiery Dance
- Bug Buzz
- Giga Drain
:sv/Espathra:
Espathra @ Leftovers
Ability: Speed Boost
Tera Type: Fairy
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Calm Mind
- Protect
- Stored Power
- Dazzling Gleam
This is a new member of my team, but I don't know how to use it. I think it is very destructive under the screen with several times of Calm Mind and Speed Boost, but I don't know how to allocate the EVs.Espathra @ Leftovers
Ability: Speed Boost
Tera Type: Fairy
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Calm Mind
- Protect
- Stored Power
- Dazzling Gleam
:sv/Roaring Moon:
Roaring Moon @ Booster Energy
Ability: Protosynthesis
Tera Type: Flying
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Dragon Dance
- Acrobatics
- Earthquake
- Crunch
A fairly common set. I have no doubt about that.Roaring Moon @ Booster Energy
Ability: Protosynthesis
Tera Type: Flying
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Dragon Dance
- Acrobatics
- Earthquake
- Crunch
:sv/Kingambit:
Kingambit @ Black Glasses
Ability: Supreme Overlord
EVs: 48 HP / 252 Atk / 208 Spe
Adamant Nature
- Swords Dance
- Sucker Punch
- Kowtow Cleave
- Iron Head
A very important member of my team, because it provides valuable Priority move. At the same time, its ability is also very matched with the team's pace of quickly exchange. Its basic durability is very high, so I don't want it to reduce any offensive ability because of Life Orb, so I give Black Glasses to it. It saved me in the end-game for several times.Kingambit @ Black Glasses
Ability: Supreme Overlord
EVs: 48 HP / 252 Atk / 208 Spe
Adamant Nature
- Swords Dance
- Sucker Punch
- Kowtow Cleave
- Iron Head
Other Used but finally abandoned PMs:
:sv/Lycanroc:
Lycanroc @ Focus Sash
Ability: Steadfast
Tera Type: Dark
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Stealth Rock
- Taunt
- Endeavor
- Accelerock
Not fast enough, and alo very difficult to exit.Lycanroc @ Focus Sash
Ability: Steadfast
Tera Type: Dark
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Stealth Rock
- Taunt
- Endeavor
- Accelerock
:sv/Great Tusk: and :sv/Iron Treads:
The former is not fast enough, and sometimes it will die directly because it does not carry a Focus sash. The latter cannot learn Taunt. Both of them are hard to exit.:sv/Maushold-Four:
Maushold-Four @ Wide Lens
Ability: Technician
Tera Type: Normal
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Tidy Up
- Population Bomb
- Bite
- Low Kick
It has enough strength, but often dies of Rocky Helmet. Its skill can always help my opponents to remove hazards, thus not suitable for my team.Maushold-Four @ Wide Lens
Ability: Technician
Tera Type: Normal
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Tidy Up
- Population Bomb
- Bite
- Low Kick
:sv/Chien-Pao:
Chien-Pao @ Heavy-Duty Boots
Ability: Sword of Ruin
Tera Type: Fighting
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Ice Shard
- Crunch
- Sacred Sword
It's always a little short of knocking down the opposite side. If not Tera, it is difficult to find opportunities to use Swords Dance. Although has Priority move, it is not as good as :Roaring Moon: in general.Chien-Pao @ Heavy-Duty Boots
Ability: Sword of Ruin
Tera Type: Fighting
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Ice Shard
- Crunch
- Sacred Sword
I hope you can make suggestions. Thanks in advance.
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