DragMag is here to stay. (6th Gen Offense)

Alright. Here's my first 6th Gen RMT. Since gen 4, I've been an avid user of the DragMag combos because of its solid defensive synergy and because magnezone and almost every dragon have always been some of my favorite pokemon. With the introduction of Fairy types and a slew of other pokemon in X and y, the potency of dragons on their own has faltered a tad and I think that magnezone has become an even more valuable asset to any team running a dragon type sweeper in this generation.

I like the way the team flows a lot but feel like there's some room for improvement to optimize it offensively. I would appreciate any suggestions to help improve the team.


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Dragonite (M) @ Weakness Policy​

Trait: Multiscale

EVs: 4 HP / 252 Atk / 252 Spd

Adamant Nature (+Atk, -SAtk)

- Dragon Dance

- Fire Punch

- Extreme Speed

- Dragon Claw

Dragonite is my Dragon-type and physical sweeper of choice (as well as favorite pokemon). One of this generation's more promising new items, Weakness Policy, is probably more dangerous on dragonite than it is on any other Pokemon I can think of off the top of my head. Provided I keep Rocks off the field, I can be practically guaranteed a turn of setup that will net me +1-3 attack and +1 speed. After a dragon dance with weakness policy activated, not much at all can stop Dragonite late-game. Dragon claw is used over outrage to avoid getting checked by fairies after a kill. Dragon claw will OHKO anything it needs to after a dragon dance+ weakness policy activation anyway.


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Magnezone @ Choice Specs

Trait: Magnet Pull

EVs: 172 HP / 252 SAtk / 84 Spd

Modest Nature (+SAtk, -Atk)

- Volt Switch

- Thunderbolt

- Flash Cannon

- Hidden Power [Fire]

Naturally follows the second half of the DragMag core. This is the standard BW magnezone set. I've been considering running a timid scarf over specs on it to be able to outspeed and kill talonflame before it can flare blitz me to pieces. Specs, however, lets me OHKO scizor and ferrothorn which helps but the low speed on this set can be a pain sometimes. Flash cannon is amazing this gen with clefable and togekiss running rampant (at least on showdown).


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Excadrill (M) @ Air Balloon

Trait: Mold Breaker

EVs: 252 Atk / 4 Def / 252 Spd

Adamant Nature (+Atk, -SAtk)

- Stealth Rock

- Earthquake

- Shadow Claw

- Rapid Spin

With Dragonite being the primary win condition, keeping stealth rock off the field is vital to my gameplay to keep multiscale in tact to allow Dragonite a free turn of setup. Excadrill wrecks non-scarfed Rotom-W which can be a thorn in my team's side, especially when it's part of a volt-turn core. Shadow Claw kills ghosts trying to spinblock me, namely Trevenant and Gourgeist who would otherwise wall me. I've considered running a scarf on Excadrill with an all-out attacking set to beat talonflame, Volcarona and the 'zards as they are major threats to my team that are difficult to get around.


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Garchomp (M) @ Garchompite

Trait: Rough Skin

EVs: 224 Atk / 32 SAtk / 252 Spd

Naughty Nature (+Atk, -SDef)

- Earthquake

- Draco Meteor

- Fire Blast

- Stone Edge

Mega Garchomp's wallbreaking is incredible and this moveset makes the most of its capabilities. I check and counter numerous things with Garchomp, including Heatran which would otherwise be difficult for my team to deal with. Draco and fire blast are usually unexpected, letting me take down ferrothorns and trevenants that think they can set up on or wall me. (Mega) Garchomp's superb bulk lets it usually live most attacks, barring boosted Super-Effective hits or 4x Effective hits, and respond with one of its four moves to net a KO or take off the majority of the opposing 'mons health.


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Azumarill (F) @ Choice Band

Trait: Huge Power

EVs: 212 HP / 252 Atk / 44 Spd

Adamant Nature (+Atk, -SAtk)

- Aqua Jet

- Waterfall

- Play Rough

- Superpower

With its added fairy typing, Azumarill becomes a nearly invaluable member to have on many teams, being able to switch in on Outrage-locked dragons and have amazing coverage that it lacked in gen 4 and 5. As mentioned above, talonflame is a problem for me and Azumarill checks it effectively. My choice band lets me seriously dent anything that switches into me, but I've considered running a Belly Drum set with a sitrus berry for added sweeping potential since Azumarill forces so many switches.


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Gengar (M) @ Life Orb

Trait: Levitate

EVs: 4 HP / 252 SAtk / 252 Spd

Timid Nature (+Spd, -Atk)

- Substitute

- Shadow Ball

- Focus Blast

- Destiny Bond

Gengar covers my weaknesses to fighting and ground, pairing extremely well with excadrill and magnezone. Ghost typing also lets him be a spinblocker for me, and dragonite really appreciates stealth rock damage racking up so he can ohko nearly everything after a dragon dance/ weakness policy activation. As I usually end up forcing switches with gengar, I set up a sub and can usually take down a pokemon with it still up and destiny bond for another knock-out later in the game. Almost always generates a huge advantage for me.
Well that's the team after a few modifications. It's been performing well on showdown and has favorable matchups against most of the teams I play against. I've considered running latios over hydreigon, but fire blast and U-turn have been great assets and I'd hate to lose them. With a few changes, I feel like swapping the scarf and specs on Magnezone and Hydreigon could give me a better general offense, but I'm still undecided after testing both ways.

Notable Threats:
Mega Kangaskhan - Mega Kang is generally a huge threat to any team, but this is especially true for this team as I don't run a ghost-type and have a good amount of fighting-type weaknesses. I'm not too concerned with changing my team for it as I expect it to be banished to Ubers soon.

Gliscor - Having magnezone out and my opponent switching into a ground type on the volt switch is a huge pain for my team and Sub-Toxic gliscor is one of the most annoying things this team has to deal with. With my recent addition of venusaur, however, this problem is lessened.

Breloom - With no grass types on the team to absorb a spore, I'll almost always be put at a disadvantage against breloom. My only way to beat it is to weaken it with something else, and revenge kill it with gengar. Smeargle also gives me trouble in this respect.

Mega Abomasnow - Grass and Ice has amazing coverage against the majority of my team and this thing is usually bulky enough to live at least one hit. Many run earthquake, which seriously threatens my ability to use magnezone's HP fire to kill it. Although uncommon, this is one of the hardest thing I have to play against.

Importable:
Dragonite (M) @ Weakness Policy

Trait: Multiscale

EVs: 4 HP / 252 Atk / 252 Spd

Adamant Nature (+Atk, -SAtk)

- Dragon Dance

- Fire Punch

- Extreme Speed

- Dragon Claw



Azumarill (F) @ Choice Band

Trait: Huge Power

EVs: 212 HP / 252 Atk / 44 Spd

Adamant Nature (+Atk, -SAtk)

- Aqua Jet

- Waterfall

- Play Rough

- Superpower



Garchomp (M) @ Garchompite

Trait: Rough Skin

EVs: 224 Atk / 32 SAtk / 252 Spd

Naughty Nature (+Atk, -SDef)

- Earthquake

- Draco Meteor

- Fire Blast

- Stone Edge



Excadrill (M) @ Air Balloon

Trait: Mold Breaker

EVs: 252 Atk / 4 Def / 252 Spd

Adamant Nature (+Atk, -SAtk)

- Stealth Rock

- Earthquake

- Shadow Claw

- Rapid Spin



Magnezone @ Choice Specs

Trait: Magnet Pull

EVs: 172 HP / 252 SAtk / 84 Spd

Modest Nature (+SAtk, -Atk)

- Volt Switch

- Thunderbolt

- Flash Cannon

- Hidden Power [Fire]



Gengar (M) @ Life Orb

Trait: Levitate

EVs: 4 HP / 252 SAtk / 252 Spd

Timid Nature (+Spd, -Atk)

- Substitute

- Shadow Ball

- Focus Blast

- Destiny Bond






 
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You could try replacing Hydreigon/Venusaur with Mega Garchomp / Gengar. This lets you deal with stuff like Gliscor much better (though admittedly you can stalemate with SubToxic Gliscor if you kept Air Balloon intact for your Exca), and also does well against Heatran as Mega Garchomp deals with Tran quite nicely. Gengar fits nicely into your offense because it has relevant immunities in Ground, Fighting, and Normal. If you ran Sub Gengar, you would be able to bypass the usual Mega Kangaskhan entirely unless it runs something like Fire Punch. It's a much better way to add some speed and fighting immune into your team in one, and absolutely destroys the usual Gliscor. Gengar is also great because it can run Destiny Bond in tandem with Substitute, and can net you a two for one situation when used correctly.

As for Mega Garchomp, it might be odd to use it without Sandstorm, but I think you can pull it off just fine as Mega Garchomp still hits like a truck without Sandstorm up, and if you were to run something like Tyranitar on your team, the Sandstorm might be a little detrimental to your WP Multiscale Dragonite. Still, running the Mix Garchomp set helps you beat Gliscor and Hippowdon to an extent, which are two common responses to Garchomp. You can also opt to keep it in regular form if you absolutely need the 102 Speed to beat something in the 95-100 base Speed range. This Garchomp is particular is great for breaking down defensive teams, which is great for things like Dragonite to finish lategame. Additionally, it has bulk that lets it survive rather heavy physical hits, as even an uninvested 108 hp / 115 def is very good in OU. Lastly, just because you're not running Sandstorm doesn't make Sand Force completely useless, as your opponent could very well be running some common sandstall cores -- many of which include Heatran and Gliscor.

Gengar@Life Orb
Timid 252 spa / 252 spe / 4 hp
Shadow Ball / Focus Blast / Destiny Bond / Substitute

Garchomp @ Garchompite
Naughty 224 atk / 32 spa / 252 spe
Earthquake / Draco Meteor / Fire Blast / Stone Edge

Hopefully with these changes your team maintains a bit more offensive pressure without letting your opponent set up too often. Scarf Hydreigon in general is a bit risky as depending on what you're locked in on, a multitude of threats can come in and set up. Venusaur, while generally a good glue Pokemon in many instances, might not find as much success on a dragmag core than, say, something more balance-oriented.

Anyways, good luck with this team, hope I helped.
 
Those sound like great changes. I'll definitely try them out. The only issue I have I losing my volt-turn combination but gengar gets perfect coverage anyway so that shouldn't be a huge deal. Thanks!

EDIT: Updated the OP with team modifications. Team is much more consistent now. Thanks, Plus!
 
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