Arceus-Ground @ Earth Plate
Tera type: Ground / Fairy / Fire
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Earthquake
- Dragon Dance
- Recover / Ice Beam / Taunt
- Stone Edge / Ice Beam / Flare Blitz
Dragon Dance Arceus-Ground is one of the most dangerous sweepers of the tier and one way of measuring the integrity of a team is to see how effective the team contains it. It is found in a wide range of team structures, but most commonly seen in Hyper offense. With minimal help from hazards it can break through the majority of the tier without resist/immunity to Ground at +1, bursting through those who are bulky enough to barely tank one with Tera Ground, and humiliates status checks with Taunt, passive checks with Recover. Arceus-Ground is well known for its diverse movesets. For example, an Ice Beam can OHKO Landorus-Therian and physically defensive Gliscor after rocks even with a negative nature, while also providing consistent chip against physically defensive Groudon and Giratina-O to facilitate a later sweep; Taunt stops the opponent's phazing and status moves, in addition stops the opponent's attempt to boost against it with natural bulk or surprising immunity, such as Extreme Killer Arceus, Trick Room Necrozma-DM, Calyrex-I, Tera Flying Zacian-C and Air Balloon Kingambit. Flare Blitz not only provides coverage against Skarmory/Corviknight and Tera Steel Giratina-O, but also is boosted by the omnipresent Sun in the tier, giving it a critical damage calc of OHKOing Calyrex-Ice at +1. Other options such as Gravity, Substitute, Supercell Slam and Outrage are occasionally seen in many tours and battles that make up the unpredictability of Arceus-Ground.
Tera Ground provides a benchmark for damage after one Dragon Dance , such as being able to OHKO Koraidon from full, bursting through physically defensive Kyogre with one layer of hazards or minimal chip, 2HKOing the bulkiest sets of Arceus even if they have Iron Defense. Tera Fire provides burn immunity that voids opposing Terastallized Ho-Oh attempt to Sacred Fire burning Arceus-Ground; and Tera Fairy provides important immunity to Scale Shot and Dragon Tail which can gain you a critical Dragon Dance turn to completely turn the tables.
Dragon Dance Arceus-Ground appreciates teammates taking care of Giratina-O and Kyogre for its late game sweeping. Teammates such as Koraidon, Eternatus and Kyogre help dealing with and chipping opposing Kyogre. Ting-Lu and physically defensive Ho-Oh can reliably take hits from Giratina-O and make progress against it. Terapagos provides hazard removal, status spreading and emergency phazing that are valuable to help Arceus-Ground reaches its sweeping position easier.
Tera type: Ground / Fairy / Fire
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Earthquake
- Dragon Dance
- Recover / Ice Beam / Taunt
- Stone Edge / Ice Beam / Flare Blitz
Dragon Dance Arceus-Ground is one of the most dangerous sweepers of the tier and one way of measuring the integrity of a team is to see how effective the team contains it. It is found in a wide range of team structures, but most commonly seen in Hyper offense. With minimal help from hazards it can break through the majority of the tier without resist/immunity to Ground at +1, bursting through those who are bulky enough to barely tank one with Tera Ground, and humiliates status checks with Taunt, passive checks with Recover. Arceus-Ground is well known for its diverse movesets. For example, an Ice Beam can OHKO Landorus-Therian and physically defensive Gliscor after rocks even with a negative nature, while also providing consistent chip against physically defensive Groudon and Giratina-O to facilitate a later sweep; Taunt stops the opponent's phazing and status moves, in addition stops the opponent's attempt to boost against it with natural bulk or surprising immunity, such as Extreme Killer Arceus, Trick Room Necrozma-DM, Calyrex-I, Tera Flying Zacian-C and Air Balloon Kingambit. Flare Blitz not only provides coverage against Skarmory/Corviknight and Tera Steel Giratina-O, but also is boosted by the omnipresent Sun in the tier, giving it a critical damage calc of OHKOing Calyrex-Ice at +1. Other options such as Gravity, Substitute, Supercell Slam and Outrage are occasionally seen in many tours and battles that make up the unpredictability of Arceus-Ground.
Tera Ground provides a benchmark for damage after one Dragon Dance , such as being able to OHKO Koraidon from full, bursting through physically defensive Kyogre with one layer of hazards or minimal chip, 2HKOing the bulkiest sets of Arceus even if they have Iron Defense. Tera Fire provides burn immunity that voids opposing Terastallized Ho-Oh attempt to Sacred Fire burning Arceus-Ground; and Tera Fairy provides important immunity to Scale Shot and Dragon Tail which can gain you a critical Dragon Dance turn to completely turn the tables.
Dragon Dance Arceus-Ground appreciates teammates taking care of Giratina-O and Kyogre for its late game sweeping. Teammates such as Koraidon, Eternatus and Kyogre help dealing with and chipping opposing Kyogre. Ting-Lu and physically defensive Ho-Oh can reliably take hits from Giratina-O and make progress against it. Terapagos provides hazard removal, status spreading and emergency phazing that are valuable to help Arceus-Ground reaches its sweeping position easier.
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