OU Dragon Dance Dragonite (Done)

DIYUSI

Blue is darkness made visible
is a Contributor to Smogonis a Team Rater Alumnus
[OVERVIEW]

Dragonite fills a niche in OU as a dangerous sweeper thanks to its Multiscale ability allowing for easy opportunities to set up with Dragon Dance and sweep through opposing teams. Its typing and good bulk allow it to find setup opportunities against common threats for offense such as Mega Charizard Y, Volcarona, and Ash-Greninja, as well as balance's staples like Gliscor and Heatran. Extreme Speed provides it with a solid priority move and revenge killing tool, letting it stand out compared to other Dragon Dance users such as Gyarados, Mega Charizard X, and Kommo-o. It can also select between Flyinium Z and Dragonium Z, providing it with strong Z-Moves to blow past targets such as Clefable and Rotom-W, respectively. Unfortunately, Dragonite is held back by its subpar Speed tier, with Pokemon like Kyurem-B outspeeding it before a boost and Pokemon like Mega Alakazam and most Choice Scarf users outspeeding it after a boost. Its typing also leaves it vulnerable to Stealth Rock, which both removes Multiscale's effect and takes away a chunk of Dragonite's HP. As a result, Dragonite needs a lot of support, especially entry hazard removal, to utilize its full potential, and it faces competition from other Dragon Dance users such as Mega Charizard X and Gyarados.

[SET]
name: Dragon Dance
move 1: Dragon Dance
move 2: Fly / Outrage
move 3: Earthquake
move 4: Extreme Speed / Substitute / Superpower
item: Flyinium Z / Dragonium Z
ability: Multiscale
nature: Adamant / Jolly
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]
Moves
=========

Dragon Dance lets Dragonite take advantage of the setup opportunities provided thanks to Multiscale. Supersonic Skystrike blows through neutral targets like Ferrothorn, Clefable, and Tapu Fini. Devastating Drake lures in and tears through Flying-resistant neutral targets like Zapdos and Rotom-W at the cost of having to tread carefully against Fairy-types like Tapu Fini and Tapu Lele. Earthquake OHKOes Heatran and Tapu Koko and 2HKOes Toxapex, Mega Mawile, and Magearna. Extreme Speed picks off weakened revenge killers like Weavile and Mega Alakazam. Substitute protects Dragonite against status users like Thunder Wave Ferrothorn and Toxic Slowbro and lets it freely setup against Pokemon that cannot easily break its Substitute such as Heatran and defensive Landorus-T. Superpower gives Dragonite an option to better pressure Rotom-W and Celesteela while hitting Mega Tyranitar harder.

Set Details
========

An Adamant nature is useful for maximizing Dragonite's damage output, guaranteeing an OHKO on Clefable with +1 Supersonic Skystrike and on Slowbro with +1 Devastating Drake after Stealth Rock. A Jolly nature is also possible to outspeed Tapu Koko, Ash-Greninja, and Mega Lopunny at +1, Choice Scarf Kartana at +2, and Timid Heatran before a boost. Alternatively, Adamant variants can run 152 Speed EVs to outspeed Kartana and Mega Latias at +1, allowing them to invest more EVs into bulk.

Usage Tips
========

A fundamental part of using Dragonite is deciding right at the beginning what its optimal role for the match is. Dragonite can be a wallbreaker able to punch holes in the opposing team to help its teammates to clean, or it can be a threatening sweeper that benefits from previous offensive effort to clean up late-game, but it will likely be unable to perform both jobs. Once its role is decided, you should be aware of some major aspects that heavily influence its impact. Since Dragonite particularly wants to be at full health for Multiscale, managing entry hazards is important and, ideally, the field must be free of them to allow Dragonite to do its job. The best way to achieve this is to make good use of removal options like Defog and Rapid Spin and disruption like Taunt and Magic Bounce, pressure entry hazard setters, and play aggressively enough to force a fast-paced game where the opposing hazard setter doesn't get a safe opportunity. Another aspect to understand is that Dragonite is also quite dependent on its single usage of Supersonic Strike or Devastating Drake to beat its initial checks. Thus, the opponent will try to waste the Z-Move, allowing one of their defensive Pokemon to now beat Dragonite. However, this dynamic also creates opportunities to further the aggression with correct reads; setting up an additional Dragon Dance while predicting a sacrifice can put the opponent in an even more dire position, opening up Dragonite to spiral out of control. Finally, before setting up a Dragon Dance, Dragonite lacks immediate impact, and its turn of setup could be enough for the opponent to deal with it. Therefore, weakening foes beforehand, with entry hazards and offensive partners, is required to provide those essential turns.

Team Options
========

Dragonite is best suited for hyper offense and offense teams thanks to the fast-paced games they set the tone for and their capability to break through opposing checks to allow Dragonite to clean up late-game. Entry hazard removal is a top priority, so it enjoys being paired with a Defogger such as Serperior or Tapu Fini. Serperior has the benefit of providing paralysis support with Glare, crippling faster threats such as Tornadus-T and Mega Latias, while Tapu Fini provides a solid answer to Dragonite's offensive checks such as Weavile and Mega Charizard X. A dedicated lead such as Excadrill, Taunt Mew, or Imprison Landorus-T is appreciated on hyper offense teams, as they can prevent opposing entry hazards and can follow up by setting their own. Finally, Dragonite loves the support of Mega Diancie's Magic Bounce. When it comes to offensive partners, Fire-type threats such as Victini and Volcarona offer additional offensive pressure on Steel- and Fairy-types, greatly helping Dragonite to wallbreak and clean. Mega Pinsir can form a Flying-type spam core alongside Dragonite that's able to overwhelm shared checks like Zapdos and Celesteela. Magearna has great synergy with Dragonite, since it provides a good check to the likes of Weavile and Mega Alakazam, and Magearna and Dragonite are able to pressure shared Steel-types checks. Certain defensive Pokemon also fit with Dragonite. Cresselia, thanks to Lunar Dance, can bring Dragonite's HP back to full, allowing it to reactivate Multiscale and have a second chance to sweep. Ferrothorn likes Dragonite's ability to check Fire-types. In return, Ferrothorn cover Dragonite's weakness to Fairy-types and support it with Stealth Rock and Spikes.

[STRATEGY COMMENTS]
Other Options
=============

Dragonite can run Lum Berry to shrug off status from the likes of Toxapex, Gliscor, and Chansey as it sets up, as well as burns from Scald and Will-O-Wisp. However, the lack of immediate power severely reduce Dragonite's ability to wallbreak. These sets typically make use of Ice Punch, Earthquake, and Superpower to hit a wide spread of Pokemon. Fire Punch can be used to threaten Mega Scizor, Ferrothorn, Kartana, and Celesteela without using Supersonic Skystrike. A defensive Dragon Dance + Roost set with Ice Punch and Earthquake can be used on stall teams to act as a backup check to Heatran, Serperior, and Kartana and an alternative win condition. In return, Dragonite appreciates the support from stall's staples, such as Mega Sableye keeping entry hazards off the field with Magic Bounce, Chansey healing status with Aromatherapy, and Skarmory setting up Spikes to wear down Dragonite's checks. Thanks to its great synergy with Multiscale, Weakness Policy is also an option to potentially raise Dragonite's Attack even further. However, Dragonite misses out on OHKOing Tapu Fini, Ferrothorn, and Clefable if it lacks Supersonic Skystrike. Stone Edge on Flyinium Z variants allows them to hit Zapdos while threatening an OHKO on Tornadus-T after Stealth Rock without the need of using Supersonic Skystrike.

Checks and Counters
===================

**Steel-types**: Skarmory walls Dragonite and threatens it back with Counter and Whirlwind, with Whirlwind being even more irritating if Stealth Rock is on the field. Celesteela also checks Dragonite and can slowly beat it with Leech Seed, Protect, and Heavy Slam. If Dragonite lacks or has already used Supersonic Skystrike, Mega Scizor can eat two Earthquakes from +1 Dragonite and force it out with Swords Dance and Bullet Punch. If lacking Earthquake, Magearna and Jirachi obstruct Dragonite, with Magearna able to knock it out with Fleur Cannon and Ice Beam and Jirachi able to seal it with its infamous paraflinching coming from the combination of Body Slam and Iron Head.

**Rock-types and Rock-type Coverage**: Mega Tyranitar is not only able to take both Devastating Drake and Earthquake from +1 Dragonite but will also break Dragonite's Multiscale thanks to its ability Sand Stream, meaning it OHKOes Dragonite with Stone Edge. Mega Diancie outspeeds Dragonite and threatens it with both Diamond Storm and Moonblast. Dragonite should also watch out for Pokemon running Stone Edge as coverage, such as Garchomp, Landorus-T, and Tapu Bulu.

**Fairy-types**: Without Supersonic Skystrike, Clefable can confidently stay in on Dragonite and force it out with Moonblast and Thunder Wave. Similarly, Tapu Fini has enough bulk to take Dragonite's attacks and pressure it with Moonblast and a potential burn from Scald. Finally, Tapu Koko outspeeds Dragonite and threatens it with Dazzling Gleam and Hidden Power Ice.

**Ice-types and Ice-type Coverage**: Weavile outspeeds Dragonite and OHKOes it even through Multiscale with Icicle Crash. Kyurem-B also outspeeds it and, thanks to Teravolt, ignores Multiscale, threatening an OHKO with both Subzero Slammer and Ice Beam. Moves such as Ice Beam and Hidden Power Ice are common coverage moves used by many Pokemon such as Protean Greninja, Mega Latias, and Landorus-T.

**Electric-types**: Without Devastating Drake, Zapdos and Rotom-W wall Dragonite, with Zapdos threatening it back with a potential paralysis from Discharge and Hidden Power Ice and Rotom-W being able to cripple Dragonite with Will-O-Wisp. Pivot variants of Thundurus-T are noteworthy with their faster Speed and access to Taunt to deny Dragonite's Dragon Dance.

**Dragon-types**: While none of them are able to switch in on Dragonite, especially after a Dragon Dance, Dragonite should keep an eye on faster offensive threats such as Kommo-o, which forces it out with Clangorous Soulblaze. Garchomp is even more threatening, since it can cleanly OHKO Dragonite even through Multiscale with Devastating Drake.

**Faster Threats and Priority**: Even after a Dragon Dance, Mega Alakazam is still faster, copies Multiscale thanks to Trace, and pressures Dragonite with Psychic and Hidden Power Ice. Choice Scarf users such as Protean Greninja and Landorus-T also outspeed and force it out with Ice Beam and Stone Edge, respectively. Moreover, Landorus-T is even more troublesome due to having Intimidate to reduce Dragon Dance's Attack boosts. Weather attackers such as Mega Swampert and Excadrill outspeed Dragonite and threaten it with Ice Punch and Corkscrew Crash, respectively. Priority moves such as Fake Out, Quick Attack, and Bullet Punch—ran by the likes of Mega Lopunny, Mega Pinsir, and Mega Medicham—are able to slowly knock Dragonite out. Ice Shard, being a staple on Choice Band Weavile, is by far the most dangerous priority move Dragonite can face.

**Stealth Rock**: The presence of Stealth Rock is a major issue for Dragonite, as the chip damage taken will deactivate Multiscale and reduce its setup opportunities later in the game.

[CREDITS]
Written by:
https://www.smogon.com/forums/members/favmon-garchomp.653095/
https://www.smogon.com/forums/members/diyusi.519886/
Quality checked by:
https://www.smogon.com/forums/members/zinnias.569291/
https://www.smogon.com/forums/members/skypenguin.462413/
Grammar checked by:
https://www.smogon.com/forums/members/rose.511181/
 
Last edited by a moderator:
long check, so by default ive already forgotten half of what i read and wrote so please message me if i wrote something confusing/you disagree with. Also reminding of the yt video I sent on a check before for the most efficient way to implement grammar type changes. Nice work on this bros

[OVERVIEW]



Dragonite fills a niche in OU as a dangerous sweeper thanks to its Multiscale ability, allowing for easy opportunities to set up with Dragon Dance and sweep through opposing teams idk just felt it needed some sprucing up. Its defensive typing and good bulk allow it to find setup opportunities against common Pokemon such as Heatran, Volcarona, Gliscor, and defensive Landorus-T. Its access to Extreme Speed provides it with a solid priority move and revenge killing tool, letting it stand out compared to other Dragon Dance users such as Gyarados, Mega Charizard X, and Kommo-o. It can also select between Flyinium Z or Dragonium Z, providing it with strong Z-Moves in Supersonic Skystrike or Devastating Drake to blow past targets such as Clefable or and Rotom-W, respectively. Unfortunately, Dragonite is held back by its subpar Speed tier, with Pokemon like Kyurem-B outspeeding it before a boost and Pokemon like Mega Alakazam and most Choice Scarf users outspeeding it after a boost. Its typing also leaves it vulnerable to Stealth Rock, which can both remove removes Multiscale's effect and take takes away a chunk of Dragonite's HP. As a result, Dragonite needs a lot of support, especially entry hazard removal, (AC) to utilize its full potential, (AC) and it faces competition from other Dragon Dance users such as Mega Charizard X and Gyarados.



[SET]

name: Dragon Dance

move 1: Dragon Dance

move 2: Fly / Outrage

move 3: Earthquake

move 4: Extreme Speed / Substitute / Superpower we can discuss if u want but this is how i feel

item: Flyinium Z / Dragonium Z

ability: Multiscale

nature: Adamant / Jolly

evs: 252 Atk / 4 SpD / 252 Spe



[SET COMMENTS]

Moves

=========



Dragon Dance lets Dragonite boost its attacking offensive i suppose its a little more accurate but GP team gonna be haters anyway stats and take advantage of the setup opportunities provided thanks to Multiscale. Supersonic Skystrike blows through Tapu Bulu and Kommo-o, as well as hit neutral targets like Ferrothorn and Kartana. i dont think that SE targets and neutral targets need to be separated, neutral targets are much more relevant anyway, so mentions should be like ferro, clef, fini Devastating Drake lures in and tears through Flying-resistant neutral targets like Zapdos and Rotom-W at the cost of having to tread carefully against Fairy-types like Tapu Fini and Tapu Lele. Earthquake maims Toxapex, Mega Mawile, Magearna, Heatran, and Tapu Koko. i'll have to think about how to word it but mage lives +1 eq and hits back hard and mega mawile usually intim first and wins one-on-one, which i think is worth mentioning Substitute protects Dragonite against status users like Thunder Wave Ferrothorn and Toxic Slowbro, letting it freely setup against Pokemon that cannot easily break its Substitute such as Heatran and defensive Landorus-T. Superpower gives to Dragonite an option to better pressure Skarmory Rotom-W and Celesteela (RC) while hitting harder Mega Tyranitar harder. Finally (RC) Extreme Speed picks off weakened revenge killers like Weavile and Mega Alakazam. above sub sentence



Set Details

========



An Adamant nature is useful for maximizing Dragonite's damage output. A Jolly nature is also possible to outspeed Tapu Koko, Ash-Greninja, and Mega Lopunny at +1, Choice Scarf Kartana at +2, and Timid Heatran before a boost. Alternatively, Adamant variants can run 152 Speed EVs to outspeed Kartana and Mega Latias at +1, (AC) allowing them to invest more EVs into bulk.



Usage Tips

========



A fundamental part with of using Dragonite is to decide deciding right at the beginning what should be its optimal role for the match is. Dragonite can be a wallbreaker, (AC) able to punch holes to help its other teammates to clean, or it can also be a threatening sweeper that need benefits from previous offensive effort to achieve that purpose clean up late-game, but it will likely be unable to fill both job and, therefore, the Dragonite's user should figure out how it intend to use it jobs. Once this point its role is settle decided, if one seek to fully use Dragonite's potential (RC) it should be aware of some major aspects that heavily influence the its impact of Dragonite. Since Dragonite particulary particularly wants to be at full health to find more easily setup opportunities for Multiscale, managing entry hazards is important and, ideally, the field must be free of them to allow Dragonite doing to do its job. The best ways of reaching way to achieve this situation is to make good uses use of removal options like Defog (RC) and Rapid Spin (RC) and disruption like Taunt and Magic Bounce, pressure entry Hazards setter hazard setters, put your own Entry Hazards and (RC) overall, being aggressive play aggressively enough to force a pace quick enough that your opponent will not have the time to peacefully put them fast paced game where the opposing hazard setter doesn't get a safe opportunity. Another aspect is to understand that Dragonite is also quite dependant of on its single usage of Supersonic Strike or Devastating Drake to win a lot of its 1v1 beat its initial checks. Thus, the opponent will try to waste it the Z-Move, allowing one of its their defensive Pokemon to (RC) now (RC) beat Dragonite. However, this dynamic should not induced fear, in contrary, it must be seen has more also creates opportunities to push even further the aggression with correct reads. Indeed, clicking setting up an additionnal additional Dragon Dance on those kind of weak turns predicting a sacrifice can put the opponent on in an even more dire position, offering more openings opening up Dragonite to snowball even harder spiral out of control snowball is a specific term used for stuff like moxie, beast boost, soul-heart. Finally, before setting up one a Dragon Dance, Dragonite lacks of immediate impact, (AC) and that single its turn to click Dragon Dance of setup could be enough for the opponent to deal with it. Therefore, weakening foes beforehand, with entry hazards and offensive partners, is require to provide those essential turns. sorry for all the cuts but this is very wordy and i need to do this for readability



Team Options

========



Dragonite is best suited for hyper offense and offense teams thanks to the setup opportunities provided by Multiscale fast-paced games they set the tone for and their capability to break through opposing checks to allow Dragonite to clean up late-game. Entry hazard removal is a top priority, so it enjoys being paired with a Defogger such as Serperior and Tapu Fini. Serperior has the benefit of providing paralysis support with Glare, crippling faster threats such as Tornadus-T and Mega Latias, while Tapu Fini provide provides a solid answer to Dragonite's offensive Dragonite's checks such as Weavile and Mega Charizard X. A dedicated lead such as Excadrill, Taunt Mew, and Imprison Landorus-T is appreciated on hyper offense teams, as they can prevent opposing entry hazards from being set up and and can follow up by setting their own entry hazards. Finally, Dragonite loves the support of Mega Diancie's Magic Bounce. When it comes to offensive partners, Fire-type threats such as Victini and Volcarona offer additionnal additional offensive pressure on Steel-types Steel- and Fairy-types, greatly helping Dragonite to wallbreak and clean. Mega Pinsir can form (RC) alongside Dragonite (RC) a Flying-type spam core alongside Dragonite able to overwhelm shared checks like Zapdos and Celesteela. Magearna has great synergy with Dragonite since it will provide a good check to the likes of Weavile and Mega Alakazam, while both of them are able to pressure shared Steel-types checks. is "both of them" referring to Dragonite and Magearna or Weavile and Mega Alakazam? Certain defensive Pokemon also fit with Dragonite. Cresselia, thanks to Lunar Dance, can bring Dragonite's HP back to full, allowing it to reactivate Multiscale and have a second chance to sweep. Ferrothorn likes Dragonite's ability to check Fire-types. In return, Ferrothorn helps to wear down the likes of Magearna, Weavile and Toxapex thanks to Spikes. i don't think i have ever seen spikes + dnite outside of bossnite, that seems counter-intuitive af, maybe theres a better way to explain ferro synergy if you rly want to include it here?





[STRATEGY COMMENTS]

Other Options

=============



Dragonite can run a Lum Berry to shrug off status from the likes of Toxapex, Gliscor, and Chansey as it sets up, as well as burns from Scald and Will-O-Wisp. However, the lack of immediate power severely reduce Dragonite's ability to wallbreak. These sets typically make use of Ice Punch, Earthquake, and Superpower to hit a wide spread of Pokemon. (AP) Fire Punch can be used to threaten Mega Scizor, Ferrothorn, (AC) and still hit Ferrothorn super effectively Kartana without using Supersonic Skystrike. However, giving up Earthquake is not desirable, as this will considerably worsen Dragonite's matchup against Heatran, Tapu Koko and Mega Diancie. i dont think that eq and fire punch are mutually exclusive A defensive Dragon Dance + Roost set with Ice Punch and Earthquake can be used on stall teams to act as a backup check against Heatran, Serperior, and Kartana and alternative win condition. In return, Dragonite appreciate the support from stall's stables staples such as Mega Sableye keeping entry hazards off the field with Magic Bounce, Chansey healing status thanks to with Aromatherapy, (AC) and Skarmory setting up Spikes to wear down Dragonite's checks. Thanks to its great synergy with Multiscale, Weakness Policy is also an option to potentially raise Dragonite's Attack to +3 after a Dragon Dance and surviving a super effective hit even further the stage it is boosted to is insignificant unless it is linked to an example of its relevance. However, it misses out on OHKOing Tapu Fini, Ferrothorn, and Clefable without if it lacks Supersonic Skystrike. i dont think that one is quite real

-Stone Edge on FlyZ sets Finally, Choice Band can be runned on Dragonite
to offer immediate pressure with its powerful Outrage and pick off more easily weakened targets with Extreme Speed. However, this set is less flexible than variant using Dragon Dance (RP) hit Zap, also good for hitting torna-t for an ohko after rocks without needing Z



Checks and Counters

===================



**Steel-types**: Skarmory walls Dragonite and threaten threatens it back with Counter and Whirlwind, (AC) with Whirlwind being even more irritating if Stealth Rock are on the field. Celesteela also blocks checks Dragonite and can slowly knock beat it out with Leech Seed, Protect and Heavy Slam. If Dragonite lacks or has already uses used Supersonic Skystrike, Mega Scizor can eat two Earthquake even after one Dragon Dance Earthquakes from +1 Dragonite and force Dragonite it out with Swords Dance and Bullet Punch. If lacking Earthquake, Magearna and Jirachi obstruct Dragonite, with Magearna able to knock it out with Fleur Cannon and Ice Beam, and Jirachi able to seal it with the infamous paraflinching coming from the combination of Body Slam and Iron Head.



**Rock-types and Rock-type coverage**: Mega Tyranitar (RC) is not only it is able to take both Devastating Drake and Earthquake after one Dragon Dance from +1 Dragonite, but it will also break Dragonite's Multiscale thanks to its ability Sand Stream, meaning it OHKOes Dragonite with Stone Edge. Mega Diancie outspeeds Dragonite and threaten threatens it back with both Diamond Storm and Moonblast. Dragonite should also watch out for Pokemon running Stone Edge as a coverage, (AC) such as Garchomp, Landorus-T, (AC) and Tapu Bulu.



**Fairy-types**: Without Supersonic Skystrike, Clefable can confidently stay in on Dragonite and force it out with Moonblast and Thunder Wave. Similarly to Clefable, Tapu Fini also has also enough bulk to take Dragonite's attacks and pressure it with Moonblast and a potential burn from Scald. Finally, Tapu Koko outspeeds Dragonite and threaten threatens it back with Dazzling Gleam and Hidden Power Ice.



**Ice-types and Ice-type coverage**: Weavile outspeeds Dragonite and OHKOes it even at full through Multiscale with Icicle Crash. Kyurem-B also outspeeds it and, thanks to its ability Teravolt, ignores Dragonite's Multiscale, threatening an OHKO with both Subzero Slammer and Ice Beam. Moves such as Ice Beam and Hidden Power Ice are common coverages coverage moves used by many Pokemon such as Landorus-T (RC) Protean Greninja, (AC) and Mega Latias, (AC) and Landorus-T.



**Electric-Types**: Without Devastating Drake, Zapdos and Rotom-W wall Dragonite, with Zapdos threaten threatening it back with a potential paralysis from Discharge and Hidden Power Ice, and Rotom-W able to cripple Dragonite with Will-O-Wisp. Pivot variant variants of Thundurus-T is are noteworthy with its their faster Speed and access to Taunt to deny Dragonite's Dragon Dance.



**Dragon-types**: While none of them is are able to switch on Dragonite, especially after one a Dragon Dance, Dragonite should keep an eye from on faster offensive threats such as Kommo-o, forcing which forces it out with Clangorous Soulblaze. Garchomp is even more threatening since it can cleanly OHKOes OHKO Dragonite even at full through Multiscale with Devastating Drake.



**Faster Threats and Priority**: Even after a Dragon Dance, Mega Alakazam is still faster and pressures Dragonite with Psychic and Hidden Power Ice. Choice Scarf users such as Protean Greninja and Victini also outspeeds and force it out with Ice Beam and Final Gambit, respectively. Weather abusers attackers (they banned the word abusers, wokeness smh) such as Mega Swampert and Excadrill outspeeds Dragonite and threaten it with Ice Punch and Corkscrew Crash, respectively. Priority moves such as Fake Out, Quick Attack and Bullet Punch, runned ran by the likes of Mega Lopunny, Mega Pinsir and Mega Medicham, are able to slowly knock Dragonite out. Ice Shard, being a staple on Choice Band Weavile, is by far the most dangerous priority move Dragonite could face.



**Stealth Rock**: The presence of Stealth Rock is a major issue for Dragonite, as the chip damage taken will deactivate Multiscale and reduce its setup opportunities later in the game.



[CREDITS]

Written by:

https://www.smogon.com/forums/members/favmon-garchomp.653095/

https://www.smogon.com/forums/members/diyusi.519886/

Quality checked by:

https://www.smogon.com/forums/members/user3.102/

Grammar checked by:

https://www.smogon.com/forums/members/user5.104/
 
[OVERVIEW]

Dragonite fills a niche in OU as a dangerous sweeper thanks to its Multiscale ability, allowing for easy opportunities to set up with Dragon Dance and sweep through opposing teams. Its typing and good bulk allow it to find setup opportunities against common Pokemon such as Heatran, Volcarona, Gliscor, and defensive Landorus-T. can expand on this point since there are limited options for actual switchins to gren/volc/zardy on offense Its access to Extreme Speed provides it with a solid priority move and revenge killing tool, letting it stand out compared to other Dragon Dance users such as Gyarados, Mega Charizard X, and Kommo-o. It can also select between Flyinium Z or Dragonium Z, providing it with strong Z-Moves in Supersonic Skystrike or Devastating Drake to blow past targets such as Clefableand Rotom-W, respectively. Unfortunately, Dragonite is held back by its subpar Speed tier, with Pokemon like Kyurem-B outspeeding it before a boost and Pokemon like Mega Alakazam and most Choice Scarf users outspeeding it after a boost. Its typing also leaves it vulnerable to Stealth Rock, which both removes Multiscale's effect and takes away a chunk of Dragonite's HP. As a result, Dragonite needs a lot of support, especially entry hazard removal, to utilize its full potential, and it faces competition from other Dragon Dance users such as Mega Charizard X and Gyarados.

[SET]
name: Dragon Dance
move 1: Dragon Dance
move 2: Fly / Outrage
move 3: Earthquake
move 4: Extreme Speed / Substitute / Superpower
item: Flyinium Z / Dragonium Z
ability: Multiscale
nature: Adamant / Jolly
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]
Moves
=========

Dragon Dance lets Dragonite boost its offensive stats and take advantage of the setup opportunities provided thanks to Multiscale. Supersonic Skystrike blows through neutral targets like Ferrothorn, Clefable and Tapu Fini. Devastating Drake lures in and tears through Flying-resistant neutral targets like Zapdos and Rotom-W at the cost of having to tread carefully against Fairy-types like Tapu Fini and Tapu Lele. Earthquake allows to OHKO Heatran and Tapu Koko, and 2HKO Toxapex, Mega Mawile and Magearna. Extreme Speed picks off weakened revenge killers like Weavile and Mega Alakazam. Substitute protects Dragonite against status users like Thunder Wave Ferrothorn and Toxic Slowbro, letting it freely setup against Pokemon that cannot easily break its Substitute such as Heatran and defensive Landorus-T. Superpower gives Dragonite an option to better pressure Rotom-W and Celesteela while hitting Mega Tyranitar harder.

Set Details
========

An Adamant nature is useful for maximizing Dragonite's damage output. A Jolly nature is also possible to outspeed Tapu Koko, Ash-Greninja, and Mega Lopunny at +1, Choice Scarf Kartana at +2, and Timid Heatran before a boost. Alternatively, Adamant variants can run 152 Speed EVs to outspeed Kartana and Mega Latias at +1, allowing them to invest more EVs into bulk.

Usage Tips
========

A fundamental part of using Dragonite is deciding right at the beginning what its optimal role for the match is. Dragonite can be a wallbreaker,able to punch holes to help its other teammates to clean, or it can be a threatening sweeper that benefits from previous offensive effort to clean up late-game, but it will likely be unable to fill both jobs. Once its role is decided, it should be aware of some major aspects that heavily influence its impact. Since Dragonite particularly wants to be at full health for Multiscale, managing entry hazards is important and, ideally, the field must be free of them to allow Dragonite to do its job. The best way to achieve this is to make good use of removal options like Defog and Rapid Spin and disruption like Taunt and Magic Bounce, pressure entry hazard setters, and play aggressively enough to force a fast paced game where the opposing hazard setter doesn't get a safe opportunity. Another aspect is to understand that Dragonite is also quite dependant on its single usage of Supersonic Strike or Devastating Drake to beat its initial checks. Thus, the opponent will try to waste the Z-Move, allowing one of their defensive Pokemon to now beat Dragonite. However, this dynamic also creates opportunities to further the aggression with correct reads. Indeed, setting up an additional Dragon Dance predicting a sacrifice can put the opponent in an even more dire position, opening up Dragonite to spiral out of control. Finally, before setting up a Dragon Dance, Dragonite lacks immediate impact, and its turn of setup could be enough for the opponent to deal with it. Therefore, weakening foes beforehand, with entry hazards and offensive partners, is require to provide those essential turns.

Team Options
========

Dragonite is best suited for hyper offense and offense teams thanks to the fast-paced games they set the tone for and their capability to break through opposing checks to allow Dragonite to clean up late-game. Entry hazard removal is a top priority, so it enjoys being paired with a Defogger such as Serperior and Tapu Fini. Serperior has the benefit of providing paralysis support with Glare, crippling faster threats such as Tornadus-T and Mega Latias, while Tapu Fini provides a solid answer to Dragonite's offensive checks such as Weavile and Mega Charizard X. A dedicated lead such as Excadrill, Taunt Mew, and Imprison Landorus-T is appreciated on hyper offense teams, as they can prevent opposing entry hazards and can follow up by setting their own. Finally, Dragonite loves the support of Mega Diancie's Magic Bounce. When it comes to offensive partners, Fire-type threats such as Victini and Volcarona offer additional offensive pressure on Steel- and Fairy-types, greatly helping Dragonite to wallbreak and clean. Mega Pinsir can form a Flying-type spam core alongside Dragonite able to overwhelm shared checks like Zapdos and Celesteela. Magearna has great synergy with Dragonite since it will provide a good check to the likes of Weavile and Mega Alakazam, while Magearna and Dragonite are able to pressure shared Steel-types checks. Certain defensive Pokemon also fit with Dragonite. Cresselia, thanks to Lunar Dance, can bring Dragonite's HP back to full, allowing it to reactivate Multiscale and have a second chance to sweep. Ferrothorn likes Dragonite's ability to check Fire-types. In return, Ferrothorn cover Dragonite's weakness to Fairy-types and support it with Stealth Rock. you can add back the part about spikes :p since the most spammed dnite teams do use spikes ferro

[STRATEGY COMMENTS]
Other Options
=============

Dragonite can run a Lum Berry to shrug off status from the likes of Toxapex, Gliscor, and Chansey as it sets up, as well as burns from Scald and Will-O-Wisp. However, the lack of immediate power severely reduce Dragonite's ability to wallbreak. These sets typically make use of Ice Punch, Earthquake, and Superpower to hit a wide spread of Pokemon. Fire Punch can be used to threaten Mega Scizor, Ferrothorn, andKartana and Celesteela without using Supersonic Skystrike. A defensive Dragon Dance + Roost set with Ice Punch and Earthquake can be used on stall teams to act as a backup check against Heatran, Serperior, and Kartana and alternative win condition. In return, Dragonite appreciate the support from stall's staples such as Mega Sableye keeping entry hazards off the field with Magic Bounce, Chansey healing status with Aromatherapy, and Skarmory setting up Spikes to wear down Dragonite's checks. Thanks to its great synergy with Multiscale, Weakness Policy is also an option to potentially raise Dragonite's Attack even further. However, it misses out on OHKOing Tapu Fini, Ferrothorn, and Clefable if it lacks Supersonic Skystrike. Stone Edge on Flyinium Z variant allows to hit Zapdos while threatening an OHKO on Tornadus-T after Stealth Rock without the need of using Supersonic Skystrike.

Checks and Counters
===================

**Steel-types**: Skarmory walls Dragonite and threatens it back with Counter and Whirlwind, with Whirlwind being even more irritating if Stealth Rock are on the field. Celesteela also checks Dragonite and can slowly beat it with Leech Seed, Protect and Heavy Slam. If Dragonite lacks or has already used Supersonic Skystrike, Mega Scizor can eat two Earthquakes from +1 Dragonite and force it out with Swords Dance and Bullet Punch. If lacking Earthquake, Magearna and Jirachi obstruct Dragonite, with Magearna able to knock it out with Fleur Cannon and Ice Beam, and Jirachi able to seal it with the infamous paraflinching coming from the combination of Body Slam and Iron Head.

**Rock-types and Rock-type coverage**: Mega Tyranitar is not only able to take both Devastating Drake and Earthquake from +1 Dragonite, but it will also break Dragonite's Multiscale thanks to its ability Sand Stream, meaning it OHKOes Dragonite with Stone Edge. Mega Diancie outspeeds Dragonite and threatens it back with both Diamond Storm and Moonblast. Dragonite should also watch out for Pokemon running Stone Edge as coverage, such as Garchomp, Landorus-T, and Tapu Bulu.

**Fairy-types**: Without Supersonic Skystrike, Clefable can confidently stay in on Dragonite and force it out with Moonblast and Thunder Wave. Similarly to Clefable, Tapu Fini also has enough bulk to take Dragonite's attacks and pressure it with Moonblast and a potential burn from Scald. Finally, Tapu Koko outspeeds Dragonite and threatens it back with Dazzling Gleam and Hidden Power Ice.

**Ice-types and Ice-type coverage**: Weavile outspeeds Dragonite and OHKOes it even through Multiscale with Icicle Crash. Kyurem-B also outspeeds it and, thanks to its ability Teravolt, ignores Dragonite's Multiscale, threatening an OHKO with both Subzero Slammer and Ice Beam. Moves such as Ice Beam and Hidden Power Ice are common coverage moves used by many Pokemon such as Protean Greninja, Mega Latias, and Landorus-T.

**Electric-Types**: Without Devastating Drake, Zapdos and Rotom-W wall Dragonite, with Zapdos threatening it back with a potential paralysis from Discharge and Hidden Power Ice, and Rotom-W able to cripple Dragonite with Will-O-Wisp. Pivot variants of Thundurus-T are noteworthy with their faster Speed and access to Taunt to deny Dragonite's Dragon Dance.

**Dragon-types**: While none of them are able to switch on Dragonite, especially after a Dragon Dance, Dragonite should keep an eye on faster offensive threats such as Kommo-o, which forces it out with Clangorous Soulblaze. Garchomp is even more threatening since it can cleanly OHKO Dragonite even through Multiscale with Devastating Drake.

**Faster Threats and Priority**: Even after a Dragon Dance, Mega Alakazam is still faster and pressures Dragonite with Psychic and Hidden Power Ice could mention multiscale trace too. Choice Scarf users such as Protean Greninja and Victini also outspeed and force it out with Ice Beam and Final Gambit, respectively lando asw, perhaps more relevant than victini. Weather attackers such as Mega Swampert and Excadrill outspeed Dragonite and threaten it with Ice Punch and Corkscrew Crash, respectively. Priority moves such as Fake Out, Quick Attack and Bullet Punch, ran by the likes of Mega Lopunny, Mega Pinsir and Mega Medicham, are able to slowly knock Dragonite out. Ice Shard, being a staple on Choice Band Weavile, is by far the most dangerous priority move Dragonite could face.

**Stealth Rock**: The presence of Stealth Rock is a major issue for Dragonite, as the chip damage taken will deactivate Multiscale and reduce its setup opportunities later in the game.

[CREDITS]
Written by:
https://www.smogon.com/forums/members/favmon-garchomp.653095/
https://www.smogon.com/forums/members/diyusi.519886/
Quality checked by:
https://www.smogon.com/forums/members/user3.102/
Grammar checked by:
https://www.smogon.com/forums/members/user5.104/

qc 2/2
 
add remove comment

[OVERVIEW]

Dragonite fills a niche in OU as a dangerous sweeper thanks to its Multiscale ability, (comma) allowing for easy opportunities to set up with Dragon Dance and sweep through opposing teams. Its typing and good bulk allow it to find setup opportunities against common threats for offense such as Mega Charizard Y, Volcarona, (comma) and Greninja-Ash, and Ash-Greninja, as well as balance's staples as well such as like Gliscor and Heatran. Its access to Extreme Speed provides it with a solid priority move and revenge killing tool, letting it stand out compared to other Dragon Dance users such as Gyarados, Mega Charizard X, and Kommo-o. It can also select between Flyinium Z or and Dragonium Z, providing it with strong Z-Moves in Supersonic Skystrike or Devastating Drake to blow past targets such as Clefable (add space) and Rotom-W, respectively. Unfortunately, Dragonite is held back by its subpar Speed tier, with Pokemon like Kyurem-B outspeeding it before a boost and Pokemon like Mega Alakazam and most Choice Scarf users outspeeding it after a boost. Its typing also leaves it vulnerable to Stealth Rock, which both removes Multiscale's effect and takes away a chunk of Dragonite's HP. As a result, Dragonite needs a lot of support, especially entry hazard removal, to utilize its full potential, and it faces competition from other Dragon Dance users such as Mega Charizard X and Gyarados.

[SET]
name: Dragon Dance
move 1: Dragon Dance
move 2: Fly / Outrage
move 3: Earthquake
move 4: Extreme Speed / Substitute / Superpower
item: Flyinium Z / Dragonium Z
ability: Multiscale
nature: Adamant / Jolly
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]
Moves
=========

Dragon Dance lets Dragonite boost its offensive stats and (dex info) take advantage of the setup opportunities provided thanks to Multiscale. Supersonic Skystrike blows through neutral targets like Ferrothorn, Clefable, (comma) and Tapu Fini. Devastating Drake lures in and tears through Flying-resistant neutral targets like Zapdos and Rotom-W at the cost of having to tread carefully against Fairy-types like Tapu Fini and Tapu Lele. Earthquake allows to OHKO OHKOes Heatran and Tapu Koko, (comma) and 2HKO 2HKOes Toxapex, Mega Mawile, (comma) and Magearna. Extreme Speed picks off weakened revenge killers like Weavile and Mega Alakazam. Substitute protects Dragonite against status users like Thunder Wave Ferrothorn and Toxic Slowbro, letting it freely setup against Pokemon that cannot easily break its Substitute such as Heatran and defensive Landorus-T. (is everything after "letting" a separate point or a result of the status blocking? change to "Slowbro and lets it" if it's a separate point) Superpower gives Dragonite an option to better pressure Rotom-W and Celesteela while hitting Mega Tyranitar harder.

Set Details
========

An Adamant nature is useful for maximizing Dragonite's damage output. (you could give specific examples this helps with if there are any notable ones) A Jolly nature is also possible to outspeed Tapu Koko, Ash-Greninja, and Mega Lopunny at +1, Choice Scarf Kartana at +2, and Timid Heatran before a boost. Alternatively, Adamant variants can run 152 Speed EVs to outspeed Kartana and Mega Latias at +1, allowing them to invest more EVs into bulk.

Usage Tips
========

A fundamental part of using Dragonite is deciding right at the beginning what its optimal role for the match is. Dragonite can be a wallbreaker,able wallbreaker able to punch holes in the opposing team to help its other teammates to clean, or it can be a threatening sweeper that benefits from previous offensive effort to clean up late-game, but it will likely be unable to fill perform both jobs. Once its role is decided, it you should be aware of some major aspects that heavily influence its impact. (maybe you could explain how you decide on its role) Since Dragonite particularly wants to be at full health for Multiscale, managing entry hazards is important and, ideally, the field must be free of them to allow Dragonite to do its job. The best way to achieve this is to make good use of removal options like Defog and Rapid Spin and disruption like Taunt and Magic Bounce, pressure entry hazard setters, and play aggressively enough to force a fast paced fast-paced game where the opposing hazard setter doesn't get a safe opportunity. Another aspect is to to understand is that Dragonite is also quite dependant dependent on its single usage of Supersonic Strike or Devastating Drake to beat its initial checks. Thus, the opponent will try to waste the Z-Move, allowing one of their defensive Pokemon to now beat Dragonite. However, this dynamic also creates opportunities to further the aggression with correct reads. Indeed, reads; setting up an additional Dragon Dance while predicting a sacrifice can put the opponent in an even more dire position, opening up Dragonite to spiral out of control. Finally, before setting up a Dragon Dance, Dragonite lacks immediate impact, and its turn of setup could be enough for the opponent to deal with it. Therefore, weakening foes beforehand, with entry hazards and offensive partners, is require required to provide those essential turns.

Team Options
========

Dragonite is best suited for hyper offense and offense teams thanks to the fast-paced games they set the tone for and their capability to break through opposing checks to allow Dragonite to clean up late-game. Entry hazard removal is a top priority, so it enjoys being paired with a Defogger such as Serperior and or Tapu Fini. Serperior has the benefit of providing paralysis support with Glare, crippling faster threats such as Tornadus-T and Mega Latias, while Tapu Fini provides a solid answer to Dragonite's offensive checks such as Weavile and Mega Charizard X. A dedicated lead such as Excadrill, Taunt Mew, and or Imprison Landorus-T is appreciated on hyper offense teams, as they can prevent opposing entry hazards and can follow up by setting their own. Finally, Dragonite loves the support of Mega Diancie's Magic Bounce. When it comes to offensive partners, Fire-type threats such as Victini and Volcarona offer additional offensive pressure on Steel- and Fairy-types, greatly helping Dragonite to wallbreak and clean. Mega Pinsir can form a Flying-type spam core alongside Dragonite that's able to overwhelm shared checks like Zapdos and Celesteela. Magearna has great synergy with Dragonite, (comma) since it will provide provides a good check to the likes of Weavile and Mega Alakazam, while and Magearna and Dragonite are able to pressure shared Steel-types checks. Certain defensive Pokemon also fit with Dragonite. Cresselia, thanks to Lunar Dance, can bring Dragonite's HP back to full, allowing it to reactivate Multiscale and have a second chance to sweep. Ferrothorn likes Dragonite's ability to check Fire-types. In return, Ferrothorn cover Dragonite's weakness to Fairy-types and support it with Stealth Rock and Spikes.

[STRATEGY COMMENTS]
Other Options
=============

Dragonite can run a Lum Berry to shrug off status from the likes of Toxapex, Gliscor, and Chansey as it sets up, as well as burns from Scald and Will-O-Wisp. However, the lack of immediate power severely reduce Dragonite's ability to wallbreak. These sets typically make use of Ice Punch, Earthquake, and Superpower to hit a wide spread of Pokemon. Fire Punch can be used to threaten Mega Scizor, Ferrothorn, Kartana, (comma) and Celesteela without using Supersonic Skystrike. A defensive Dragon Dance + Roost set with Ice Punch and Earthquake can be used on stall teams to act as a backup check against to Heatran, Serperior, and Kartana and an alternative win condition. In return, Dragonite appreciate appreciates the support from stall's staples, (comma) such as Mega Sableye keeping entry hazards off the field with Magic Bounce, Chansey healing status with Aromatherapy, and Skarmory setting up Spikes to wear down Dragonite's checks. Thanks to its great synergy with Multiscale, Weakness Policy is also an option to potentially raise Dragonite's Attack even further. However, it Dragonite misses out on OHKOing Tapu Fini, Ferrothorn, and Clefable if it lacks Supersonic Skystrike. Stone Edge on Flyinium Z variant allows variants allows them to hit Zapdos while threatening an OHKO on Tornadus-T after Stealth Rock without the need of using Supersonic Skystrike.

Checks and Counters
===================

**Steel-types**: Skarmory walls Dragonite and threatens it back with Counter and Whirlwind, with Whirlwind being even more irritating if Stealth Rock are is on the field. Celesteela also checks Dragonite and can slowly beat it with Leech Seed, Protect, (comma) and Heavy Slam. If Dragonite lacks or has already used Supersonic Skystrike, Mega Scizor can eat two Earthquakes from +1 Dragonite and force it out with Swords Dance and Bullet Punch. If lacking Earthquake, Magearna and Jirachi obstruct Dragonite, with Magearna able to knock it out with Fleur Cannon and Ice Beam, (comma) and Jirachi able to seal it with the its infamous paraflinching coming from the combination of Body Slam and Iron Head.

**Rock-types and Rock-type coverage Coverage**: Mega Tyranitar is not only able to take both Devastating Drake and Earthquake from +1 Dragonite, (comma) but it will also break Dragonite's Multiscale thanks to its ability Sand Stream, meaning it OHKOes Dragonite with Stone Edge. Mega Diancie outspeeds Dragonite and threatens it back with both Diamond Storm and Moonblast. Dragonite should also watch out for Pokemon running Stone Edge as coverage, such as Garchomp, Landorus-T, and Tapu Bulu.

**Fairy-types**: Without Supersonic Skystrike, Clefable can confidently stay in on Dragonite and force it out with Moonblast and Thunder Wave. Similarly to Clefable, Tapu Fini also has enough bulk to take Dragonite's attacks and pressure it with Moonblast and a potential burn from Scald. Finally, Tapu Koko outspeeds Dragonite and threatens it back with Dazzling Gleam and Hidden Power Ice.

**Ice-types and Ice-type coverage Coverage**: Weavile outspeeds Dragonite and OHKOes it even through Multiscale with Icicle Crash. Kyurem-B also outspeeds it and, thanks to its ability Teravolt, ignores Dragonite's Multiscale, threatening an OHKO with both Subzero Slammer and Ice Beam. Moves such as Ice Beam and Hidden Power Ice are common coverage moves used by many Pokemon such as Protean Greninja, Mega Latias, and Landorus-T.

**Electric-Types Electric-types**: Without Devastating Drake, Zapdos and Rotom-W wall Dragonite, with Zapdos threatening it back with a potential paralysis from Discharge and Hidden Power Ice, (comma) and Rotom-W being able to cripple Dragonite with Will-O-Wisp. Pivot variants of Thundurus-T are noteworthy with their faster Speed and access to Taunt to deny Dragonite's Dragon Dance.

**Dragon-types**: While none of them are able to switch in on Dragonite, especially after a Dragon Dance, Dragonite should keep an eye on faster offensive threats such as Kommo-o, which forces it out with Clangorous Soulblaze. Garchomp is even more threatening, (comma) since it can cleanly OHKO Dragonite even through Multiscale with Devastating Drake.

**Faster Threats and Priority**: Even after a Dragon Dance, Mega Alakazam is still faster, copies Multiscale thanks to Trace, and pressures Dragonite with Psychic and Hidden Power Ice. Choice Scarf users such as Protean Greninja and Landorus-T also outspeed and force it out with Ice Beam and Stone Edge, respectively. Moreover, Landorus-T is even more troublesome due to having Intimidate to reduce Dragon Dance's attack Attack boosts. Weather attackers such as Mega Swampert and Excadrill outspeed Dragonite and threaten it with Ice Punch and Corkscrew Crash, respectively. Priority moves such as Fake Out, Quick Attack, (comma) and Bullet Punch, ran Punch—ran by the likes of Mega Lopunny, Mega Pinsir, (comma) and Mega Medicham, are Medicham—are able to slowly knock Dragonite out. Ice Shard, being a staple on Choice Band Weavile, is by far the most dangerous priority move Dragonite could can face.

**Stealth Rock**: The presence of Stealth Rock is a major issue for Dragonite, as the chip damage taken will deactivate Multiscale and reduce its setup opportunities later in the game.

[CREDITS]
Written by:
https://www.smogon.com/forums/members/favmon-garchomp.653095/
https://www.smogon.com/forums/members/diyusi.519886/
Quality checked by:
https://www.smogon.com/forums/members/zinnias.569291/
https://www.smogon.com/forums/members/skypenguin.462413/
Grammar checked by:
https://www.smogon.com/forums/members/user5.104/

1/1 GP Team done
 
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