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National Dex Ubers Dragon Dance Zygarde [QC 2/2] [GP 1/1]

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Sami

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[SET]
name: Dragon Dance
move 1: Dragon Dance
move 2: Thousand Arrows
move 3: Substitute
move 4: Dragon Tail
item: Leftovers
ability: Power Construct
nature: Adamant
evs: 12 HP / 216 Atk / 48 SpD / 232 Spe
tera type: Ground

[SET COMMENTS]

* With its good typing, Dragon Dance Zygarde is one of the tier's best cleaners, since access to Thousand Arrows allows it more freedom to run other moves that help it set up and sweep. This makes Zygarde more difficult to stop compared to other setup sweepers such as Mega Salamence, especially combined with the great bulk from Power Construct. Despite the opportunity cost of running the Coil variant, Dragon Dance Zygarde is a fantastic late-game sweeper for balance and bulky offense teams alike.

* Substitute allows Zygarde to set up on passive Pokemon, blocking moves such as Toxic, Leech Seed, and Salt Cure from Alomomola, Ferrothorn, and Stealth Rock Garganacl, respectively. It additionally allows Zygarde to activate Power Construct more easily, which is essential for handling revenge killers such as Choice Scarf Yveltal that would otherwise pick off Zygarde with ease. Substitute helps against specially offensive Giratina-O, since it cannot break Zygarde's Substitute after Power Construct via unboosted Hex and is thus forced to waste power using Draco Meteor instead, eventually giving Zygarde a free setup opportunity once Giratina-O is forced to switch.

* Dragon Tail punishes phazing attempts from defensive Ho-Oh's Whirlwind and opposing Zygarde's Dragon Tail; it prevents opposing Zygarde and Garganacl from setting up alongside Zygarde unless they use Tera Fairy. Dragon Tail also forces entry hazard damage against physical walls such as Dondozo and defensive Arceus-Dark, maintaining Zygarde's offensive pressure by wearing them down repeatedly. Glare is a niche alternative that punishes offensive checks such as Mega Salamence, with paralysis potentially giving Zygarde more setup chances.

* The given EV spread allows Zygarde to survive an Ice Beam from uninvested Arceus formes, outspeed Eternatus and Mewtwo at +1 after Power Construct, and maximize Leftovers recovery. Groundium Z is a niche alternative, with Tectonic Rage notably OHKOing offensive Primal Kyogre and defensive Primal Groudon after a boost, although access to Terastallization is generally preferred.

* Tera Ground powers up Thousand Arrows, further improving Zygarde's otherwise mediocre damage. It notably allows boosted Zygarde to OHKO Marshadow and wallbreaker Primal Kyogre after Stealth Rock, as well as 2HKO Giratina-O and Calm Mind Arceus formes after Stealth Rock. Tera Ground also provides defensive benefits for Zygarde, letting it get easier setup opportunities by dropping its weaknesses to Dragon and Fairy, notably enabling Zygarde to set up against Mega Diancie and unboosted offensive Eternatus. However, Zygarde losing its Fire-type resistance may be an issue when dealing with Tera Grass Ho-Oh.

* Despite Zygarde typically handling physical threats such as Arceus, Mega Salamence, and Marshadow, the Dragon Dance variant is unable to check most of these threats barring defensive Primal Groudon, meaning it is ideal to keep Zygarde out of harm's way. Keeping this set as a surprise to the opponent is a major factor in what makes Dragon Dance Zygarde powerful because many would expect Coil Zygarde on balance and bulky offense teams; setting up on foes that would ordinarily switch out, such as defensive Primal Groudon and unboosted Necrozma-DM, after switching in safely, is ideal.

* Although Zygarde is relatively bulky after triggering Power Construct, the lack of recovery means Zygarde typically only gets one chance to set up and break through an opposing team. It is ideal to wear down teams before going in with Zygarde, even with the intent of using Tera Ground. Additionally, scouting against opposing Zygarde may be ideal before committing to Tera Ground, since opposing Tera Fairy Zygarde counters Dragon Dance Zygarde, an issue that is quite common on opposing balance and bulky offense teams. This could be done by initially phazing opposing Tera Fairy Zygarde or by using other offensive threats such as Chien-Pao.

* Dragon Dance Zygarde requires the opposing team to be worn down before attempting to sweep, which can be done in multiple ways. Entry hazard support from defensive Primal Groudon and Ferrothorn can help wear down Arceus formes and opposing Zygarde late-game, where Zygarde performs best. Additionally, defensive Primal Groudon can threaten opposing Tera Fairy Zygarde with Overheat, punishing it for trying to check Zygarde. On the other hand, Ferrothorn can check defensive Primal Kyogre and Arceus-Water for Zygarde, two threats that may attempt to trade with Zygarde. In return, Zygarde threatens opposing Primal Groudon and offensive Ho-Oh, which threaten Ferrothorn and defensive Primal Groudon.

* There are a lot of Pokemon that synergize with Dragon Dance Zygarde offensively. Swords Dance Primal Groudon, Marshadow, and Dragon Dance Arceus-Ground can all overwhelm opposing Coil Zygarde in conjunction with Zygarde. The latter two have a great matchup against opposing offense teams with threats such as Extreme Killer Arceus, something Zygarde struggles against. Zacian-C and Necrozma-DM can punish opposing Tera Fairy Zygarde and Dondozo, while Zygarde can use their checks like opposing Tera Water Zygarde and defensive Primal Groudon as setup fodder.

* Special attackers such as Primal Kyogre, Eternatus, and Calm Mind Arceus formes appreciate Dragon Dance Zygarde breaking past specially defensive walls such as Ferrothorn, Chansey, and defensive Ho-Oh, while they handle checks to Zygarde such as opposing Tera Fairy Zygarde, Tera Fairy IronPress Garganacl, and Dondozo. Eternatus is notable because not only does it threaten these physical walls after Tera Fairy, but it also absorbs Toxic Spikes, maintaining Zygarde's longevity for it to have a better chance at sweeping; defensive Eternatus variants can additionally wear down soft checks to Zygarde such as defensive Primal Kyogre via Toxic poison over longer games.

* Although Dragon Dance Zygarde is best on balance and bulky offense teams due to its Terastallization reliance and its overall lack of immediate power without it, Zygarde can still be used on hyper offense teams that want to utilize Extreme Killer Arceus over Arceus-Ground. Dedicated leads such as Deoxys-S and Glimmora can help wear down checks such as opposing Zygarde and Arceus formes, similarly to Ferrothorn and defensive Primal Groudon. Grimmsnarl provides dual screens support, allowing Zygarde to set up on more threats such as offensive Primal Groudon, unboosted Mega Salamence, and Rayquaza.

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/sami.604820/
Quality checked by:
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Last edited:
1/2 when applied

General note:

- It should be specified throughout this analysis that DD Zygarde isn't able to setup safely on a lot of the mons it beats and often relies on a free turn and / or aggressive play (i.e. Arceus formes / primal groudon)

[SET]
name: Dragon Dance
move 1: Dragon Dance
move 2: Thousand Arrows
move 3: Substitute
move 4: Dragon Tail
item: Leftovers
ability: Power Construct
nature: Adamant
evs: 12 HP / 216 Atk / 48 SpD / 232 Spe
tera type: Ground

[SET COMMENTS]

* With its colossala different word should be used, it is deceptively frail bulk, Dragon Dance Zygarde is one of the tier's most powerful setup sweepers, due to being difficult to stop compared to other setup sweepers such as Swords Dance Primal Groudon and Mega Salamence. It is notoriously potent against defensive structures that use Pokemon such as Ferrothorn, defensive Ho-Oh, and Alomomola, since they lack the ability to punish Zygarde meaningfullyPassivity is the common thread between these mons and the angle I'd take (I think you're talking about setup opportunities). However, Dragon Dance Zygarde faces opportunity cost with its Coil variant, since it gives up the ability to blanket check most physical attackers in the tier, which may be a liability against hyper offense teams. Despite this, Dragon Dance Zygarde is a fantastic win condition for balance and bulky offense teams alike. Talk about it being a wallbreaker as well

* Substitute allows Zygarde to setup on passive Pokemon, blocking moves such as Toxic, Leech Seed, and Salt Cure from Alomomola, Ferrothorn, and Stealth Rock Garganacl respectively. It additionally allows Zygarde to activate Power Construct more easily, which is essential for handling revenge killers such as Choice Scarf Yveltal, that would otherwise pick off Zygarde with ease. Substitute helps against specially offensive variants of Giratina-O too, since it cannot break Zygarde's Substitute after Power Construct via unboosted Hex, and is thus forced to waste power using Draco Meteor instead, eventually giving Zygarde a free setup opportunity once it is forced to switch.

* Dragon Tail punishes phazing attempts against Whirlwind Ho-Ohit is worth specifying defensive since offensive can just Brave Bird and opposing Dragon Tail Zygarde; it prevents Zygarde and Garganacl from setting up alongside it, unless they use Tera Fairy. It also forces unnecessary damage against defensive walls such as Dondozo and defensive Arceus-Dark, maintaining its offensive pressure by wearing them down repeatedly.

* The given EV spread allows Zygarde to survive an Ice Beam from uninvested Arceus formes, to outspeed Eternatus and Mewtwo at +1 after Power Construct, and maximise Leftovers recovery.

* Tera Ground powers up Thousand Arrows, further improving Zygarde's otherwise mediocre damage. It notably allows boosted Zygarde to OHKO Marshadow, offensive wallbreaker Primal Kyogre, and Dragon Dance Necrozma-DM, all after Stealth Rock. Additionally, Dragon Dance Zygarde can now 2HKO Giratina-O after Stealth Rock, as well as defensive Ho-Oh and Lunala. Tera Ground also provides defensive benefits to Zygarde too, allowing it to get easier setup opportunities by dropping its Dragon- and Fairy-type weaknesses, notably allowing Zygarde to setup against Mega Diancie and unboosted offensive Eternatus. 2HKOing max HP Arceus formes is a big one that should be mentioned

* Despite Zygarde typically being able to handle physical threats such as Arceus, Mega Salamence, and Marshadow, this variant is unable to check most of these threats barring defensive Primal Groudon, meaning it is ideal to keep Zygarde out of harms way. Keeping this set as a surprise to the opponent is a major factor in what makes Dragon Dance Zygarde powerful, because most people would expect Coil Zygarde on balance and bulky offense teams; setting up on predicted switches against Pokemon such as the aforementioned defensive Primal Groudon is key. Yeah this is ideal, but it is worth getting into well...when Zygarde isn't switching into the stuff it is supposed to defensively check that is a giveaway and it doesn't even check defensive Primal Groudon properly as it needs a decent bit of chip.

* Although it is ridiculously it really isn't. At full hp sort of, but it rarely isbulky after completion, the lack of recovery means Dragon Dance Zygarde typically only gets one chance to setup and break through an opposing team. It is ideal to wear down teams before going in with Zygarde, even with the intent of using Tera Ground. Additionally, scouting against opposing Zygarde may be ideal before committing to Tera Ground, since Tera Fairy Coil Zygarde counters Dragon Dance Zygarde. It is worth mentioning that it is quite common, especially on teams lacking checks such as IDBP Garganacl, defensive Primal Kyogre, or Calyrex-I.

* As said before, Zygarde requires the opposing team to be worn down before attempting to sweep, which can be done in multiple ways. Hazard support from defensive Primal Groudon and Ferrothorn can help wear down Arceus formes and opposing Zygarde in the late-game, where Dragon Dance Zygarde performs best. Additionally, defensive Primal Groudon can threaten opposing Tera Fairy Zygarde with Overheat, punishing it for trying to check Zygarde. On the other hand, Ferrothorn can check defensive Primal Kyogre and Arceus-Water for Dragon Dance Zygarde, two threats that may attempt to trade with it. In return, Dragon Dance Zygarde threatens the Ground- and Fire-types that threaten Primal Groudon and Ferrothorn respectively, such as opposing Primal Groudon and Ho-Oh.

* There are a lot of Pokemon that synergise with Zygarde offensively. Swords Dance Primal Groudon, Marshadow, and Dragon Dance Arceus-Ground are all able to overwhelm opposing Coil Zygarde in conjunction with Dragon Dance Zygarde. Zacian-C and Necrozma-DM are able to punish opposing Tera Fairy Zygarde after phazing from Ho-Oh, while Dragon Dance Zygarde can use their checks in opposing Tera Water Zygarde and defensive Primal Groudon as setup fodder. Marshadow and Dragon Dance Arceus-Ground's anti-offence capabilities should be mentioned given DD Zygarde's struggles against HO. DD Necrozma-DM has enough interesting synergies to be worth expanding on and their ability to break for each other.

* Special attackers such as Primal Kyogre, Eternatus, and Calm Mind Arceus formes appreciate Dragon Dance Zygarde breaking past specially defensive walls such as Ferrothorn, Chansey, and defensive Ho-Oh, while they handle checks to Zygarde such as opposing Tera Fairy Zygarde, Tera Fairy IronPress Garganacl, and Dondozo. Eternatus is notable because it absorbs Toxic Spikes, maintaining Zygarde's longevity for it to have a better chance at sweeping. which eternatus set(s)? All of them?

* Although it is best on balance and bulky offense teams due to its Tera reliance, Dragon Dance Zygarde can be used on hyper offense teams that want to utilise Extreme Killer Arceus over Arceus-Ground. Dedicated leads such as Deoxys-S and Glimmora can help wear down checks such as opposing Zygarde and Arceus formes, similarly to Ferrothorn and defensive Primal Groudon. Grimmsnarl can provide dual screens support, allowing Zygarde to setup on more threats such as offensive Primal Groudon, unboosted Mega Salamence, and Rayquaza.

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/sami.604820/
Quality checked by:
https://www.smogon.com/forums/members/user2.102/
https://www.smogon.com/forums/members/user3.103/
Grammar checked by:
https://www.smogon.com/forums/members/user4.104/
 
AMQC
add remove comment highlight
[SET]
name: Dragon Dance
move 1: Dragon Dance
move 2: Thousand Arrows
move 3: Substitute
move 4: Dragon Tail
item: Leftovers
ability: Power Construct
nature: Adamant
evs: 12 HP / 216 Atk / 48 SpD / 232 Spe
tera type: Ground

[SET COMMENTS]

* With its good bulk, Dragon Dance Zygarde is one of the tier's most powerful setup sweepers and wallbreakers, While I realize Bumboclaat is the one who recommended discussing its role as a wallbreaker, I do feel the way it is handled in the analysis as a whole is both misleading and somewhat contradictory. While you highlight the Pokemon's ability to setup on passive Pokemon, you also constantly emphasize an inability to break through common walls without outside chip and later state Zygarde is best used late game against weakened teams, which better fits the description of a cleaner if anything. due to being difficult to stop compared to other threats such as Swords Dance Primal Groudon and Mega Salamence. You mention that its difficult to stop, but the actual how behind this is just completely left hanging. Good bulk, yes, but a multitude of setup sweepers have respectable bulk for an offensive Pokemon. What makes DDance Zygarde specifically hard to stop? A brief explanation would be beneficial. It is notoriously potent against defensive structures that use Pokemon such as Ferrothorn, defensive Ho-Oh, and Alomomola, due to their passivity allowing Zygarde easy setup oppurtunities. However, Dragon Dance Zygarde faces opportunity cost with its Coil variant, since it gives up the ability to blanket check most physical attackers in the tier, which may be a liability against hyper offense teams. Consider trimming or deleting this. The first bullet is meant to establish the Pokemon's niche. Additionally, you have discussed weaknesses later down the line. The first sentence notably is just a complete restatement of the very next bullet point but with less detail of the "why" behind it. Despite this, Dragon Dance Zygarde is a fantastic win condition and wallbreaker for balance and bulky offense teams alike.

* Substitute allows Zygarde to setup on passive Pokemon, blocking moves such as Toxic, Leech Seed, and Salt Cure from Alomomola, Ferrothorn, and Stealth Rock Garganacl respectively. It additionally allows Zygarde to activate Power Construct more easily, which is essential for handling revenge killers such as Choice Scarf Yveltal, that would otherwise pick off Zygarde with ease. Substitute helps against specially offensive Giratina-O too, since it cannot break Zygarde's Substitute after Power Construct via unboosted Hex, and is thus forced to waste power using Draco Meteor instead, eventually giving Zygarde a free setup opportunity once it is forced to switch. While generally Leftovers is preferred for its recovery and thus increased bulk, as well as retaining access to Tera Ground, offensive items such as Z-crystals may be worth a brief mention for their ability one-time boost and allowing Substitute to more reliably activate Power Construct.

* Dragon Tail punishes phazing attempts against defensive Ho-Oh's Whirlwind and opposing Zygarde's Dragon Tail; it prevents Zygarde and Garganacl from setting up alongside it, unless they use Tera Fairy. It also forces unnecessary damage Hazard damage would be more specific. against defensive walls such as Dondozo and defensive Arceus-Dark, maintaining its offensive pressure by wearing them down repeatedly. While generally Dragon Tail is much more threatening due to its ability to phase slower phasers and setup threats, Glare may be worth at least a mention as an alternative.

* The given EV spread allows Zygarde to survive an Ice Beam from uninvested Arceus formes, to outspeed Eternatus and Mewtwo at +1 after Power Construct, and maximise Leftovers recovery.

* Tera Ground powers up Thousand Arrows, further improving Zygarde's otherwise mediocre damage. It notably allows boosted Zygarde to OHKO Marshadow and wallbreaker Primal Kyogre after Stealth Rock. Dragon Dance Zygarde can now 2HKO Giratina-O and Calm Mind Arceus formes after Stealth Rock too. Tera Ground also provides defensive benefits to Zygarde, allowing it to get easier setup opportunities by dropping its Dragon- and Fairy-type weaknesses, notably allowing Zygarde to setup against Mega Diancie and unboosted offensive Eternatus. Tera Ground allowing Offensive Ho-oh to always break Sub and thus forcing predictions between clicking Substitute and DTail against Tera Grass Ho-oh may be a worthwhile mention

* Despite Zygarde typically being able to handle physical threats such as Arceus, Mega Salamence, and Marshadow, this variant is unable to check most of these threats barring defensive Primal Groudon, meaning it is ideal to keep Zygarde out of harms way. I highly recommend mentions of teammate suggestions to make up for the fact that lacking Coil Zygarde make checking physical threats in the builder much harder. Keeping this set as a surprise to the opponent is a major factor in what makes Dragon Dance Zygarde powerful, because many would expect Coil Zygarde on balance and bulky offense teams; setting up on predicted switches against Pokemon such as the aforementioned defensive Primal Groudon is key. This sentence is very vague in what interaction you're talking about. I myself am confused about what sequence you're referring to, so I would doubt a new player would at all grasp it.

* Although it is relatively bulky after completion This terminology may be a bit too colloquial, consider simply stating after triggering Power Construct, though this is arguably more a GP thing, the lack of recovery means Dragon Dance Zygarde typically only gets one chance to setup and break through an opposing team. It is ideal to wear down teams before going in with Zygarde, even with the intent of using Tera Ground. Additionally, scouting against opposing Zygarde may be ideal before committing to Tera Ground, since Tera Fairy Zygarde counters Dragon Dance Zygarde, an issue that is quite common on opposing balance and bulky offense teams. This could be done by initially phasing opposing Zygarde with Tera Fairy, or by using other offensive threats such as Chien Pao.

* As said before, Zygarde requires the opposing team to be worn down before attempting to sweep, which can be done in multiple ways. Hazard support from defensive Primal Groudon and Ferrothorn can help wear down Arceus formes and opposing Zygarde in the late-game, where Dragon Dance Zygarde performs best. Additionally, defensive Primal Groudon can threaten opposing Tera Fairy Zygarde with Overheat, punishing it for trying to check Zygarde. On the other hand, Ferrothorn can check defensive Primal Kyogre and Arceus-Water for Dragon Dance Zygarde, two threats that may attempt to trade with it. In return, Dragon Dance Zygarde threatens the Ground- and Fire-types Both examples you listed are Fire types and are threatened because they are Fire types. Saying it threatens Ground types is a bit misleading. that threaten Primal Groudon and Ferrothorn respectively, such as opposing Primal Groudon and Ho-Oh.

* There are a lot of Pokemon that synergise with Zygarde offensively. Swords Dance Primal Groudon, Marshadow, and Dragon Dance Arceus-Ground are all able to overwhelm opposing Coil Zygarde in conjunction with Dragon Dance Zygarde. The latter two have a great matchup against opposing offense teams with threats such as Extreme Killer Arceus, something Dragon Dance Zygarde struggles against. Zacian-C and Necrozma-DM are able to punish opposing Tera Fairy Zygarde and Dondozo, while Dragon Dance Zygarde can use their checks in opposing Tera Water Zygarde and defensive Primal Groudon as setup fodder.

* Special attackers such as Primal Kyogre, Eternatus, and Calm Mind Arceus formes appreciate Dragon Dance Zygarde breaking past specially defensive walls such as Ferrothorn, Chansey, and defensive Ho-Oh, while they handle checks to Zygarde such as opposing Tera Fairy Zygarde, Tera Fairy IronPress Garganacl, and Dondozo. Eternatus is notable because it absorbs Toxic Spikes, maintaining Zygarde's longevity for it to have a better chance at sweeping; defensive variants can additionally wear down soft checks to Zygarde such as defensive Primal Kyogre via Toxic poisoning over longer games. Its probably worth mentioning Eternatus can take advantage of any Tera Fairy terastalizations it forces very effectively. It might honestly also just be worth mentioning DDance Zygarde kinda just thuds into stall a lot of the time, as you're pretty heavily implying it at this point anyways.

* Although it is best on balance and bulky offense teams due to its Tera reliance, Dragon Dance Zygarde can be used on hyper offense teams that want to utilise Extreme Killer Arceus over Arceus-Ground. Dedicated leads such as Deoxys-S and Glimmora can help wear down checks such as opposing Zygarde and Arceus formes, similarly to Ferrothorn and defensive Primal Groudon. Grimmsnarl can provide dual screens support, allowing Zygarde to setup on more threats such as offensive Primal Groudon, unboosted Mega Salamence, and Rayquaza. You don't really explain why Dragon Dance Zygarde doesn't work great on Hyper Offense short of saying its Tera reliant. Even a brief mention of a lack of immediate power would be highly beneficial to contextualizing your earlier statement.

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/sami.604820/
Quality checked by:
https://www.smogon.com/forums/members/bumboclaat.523420/
https://www.smogon.com/forums/members/user3.103/
Grammar checked by:
https://www.smogon.com/forums/members/user4.104/
 
GP Team done <- taking off queue
lmk if any questions
would like a second look after implement
add remove comment

[SET]
name: Dragon Dance
move 1: Dragon Dance
move 2: Thousand Arrows
move 3: Substitute
move 4: Dragon Tail
item: Leftovers
ability: Power Construct
nature: Adamant
evs: 12 HP / 216 Atk / 48 SpD / 232 Spe
tera type: Ground

[SET COMMENTS]

* With its good typing, Dragon Dance Zygarde is one of the tier's best cleaners, since access to Thousand Arrows allows it more freedom to run other moves that help it setup set up and sweep. This makes Zygarde more difficult to stop compared to other setup sweepers such as Mega Salamence, especially combined with the great bulk from Power Construct. Despite the opportunity cost with of running the Coil variant, Dragon Dance Zygarde is a fantastic win condition late-game sweeper for balance and bulky offense teams alike. Pokemon cannot be win conditions

* Substitute allows Zygarde to setup set up on passive Pokemon, blocking moves such as Toxic, Leech Seed, and Salt Cure from Alomomola, Ferrothorn, and Stealth Rock Garganacl, (AC) respectively. It additionally allows Zygarde to activate Power Construct more easily, which is essential for handling revenge killers such as Choice Scarf Yveltal (RC) that would otherwise pick off Zygarde with ease. Substitute helps against specially offensive Giratina-O too, since it cannot break Zygarde's Substitute after Power Construct via unboosted Hex (RC) and is thus forced to waste power using Draco Meteor instead, eventually giving Zygarde a free setup opportunity once it Giratina-O is forced to switch.

* Dragon Tail punishes phazing attempts against from defensive Ho-Oh's Whirlwind and opposing Zygarde's Dragon Tail; it prevents opposing Zygarde and Garganacl from setting up alongside it (RC) Zygarde unless they use Tera Fairy. It also forces entry hazard damage against defensive physical? special? if not, that's fine too walls such as Dondozo and defensive Arceus-Dark, maintaining its Zygarde's offensive pressure by wearing them down repeatedly. Glare is a niche alternative that punishes offensive checks such as Mega Salamence, with paralysis potentially giving Zygarde more setup chances.

* The given EV spread allows Zygarde to survive an Ice Beam from uninvested Arceus formes, to outspeed Eternatus and Mewtwo at +1 after Power Construct, and maximise maximize Leftovers recovery. Groundium Z is a niche alternative that notably OHKOes offensive Primal Kyogre and defensive Primal Groudon after a boost, although access to Terastalization Terastallization is generally preferred.

* Tera Ground powers up Thousand Arrows, further improving Zygarde's otherwise mediocre damage. It notably allows boosted Zygarde to OHKO Marshadow and wallbreaker Primal Kyogre after Stealth Rock (RP) Dragon Dance Zygarde can now , (AC) as well as 2HKO Giratina-O and Calm Mind Arceus formes after Stealth Rock too. Tera Ground also provides defensive benefits to for Zygarde, allowing it to get easier setup opportunities by dropping its weaknesses to Dragon- and Fairy-type weaknesses Fairy, notably allowing enabling Zygarde to setup set up against Mega Diancie and unboosted offensive Eternatus. However, losing its Fire-type resist resistance may be an issue when dealing with Tera Grass Ho-Oh.

* Despite Zygarde typically being able to handle handling physical threats such as Arceus, Mega Salamence, and Marshadow, this the Dragon Dance variant is unable to check most of these threats barring defensive Primal Groudon, meaning it is ideal to keep Zygarde out of harms harm's way. Keeping this set as a surprise to the opponent is a major factor in what makes Dragon Dance Zygarde powerful (RC) because many would expect Coil Zygarde on balance and bulky offense teams; setting up on foes that would ordinarily switch out, such as defensive Primal Groudon and unboosted Necrozma-DM, after switching in safely, is ideal.

* Although it Zygarde is relatively bulky after triggering Power Construct, the lack of recovery means Dragon Dance Zygarde typically only gets one chance to setup set up and break through an opposing team. It is ideal to wear down teams before going in with Zygarde, even with the intent of using Tera Ground. Additionally, scouting against opposing Zygarde may be ideal before committing to Tera Ground, since Tera Fairy Zygarde counters Dragon Dance Zygarde, an issue that is quite common on opposing balance and bulky offense teams. This could be done by initially phasing phazing opposing Zygarde with Tera Fairy (RC) or by using other offensive threats such as Chien Pao Chien-Pao.

* As said before (RC) Dragon Dance Zygarde requires the opposing team to be worn down before attempting to sweep, which can be done in multiple ways. Hazard Entry hazard support from defensive Primal Groudon and Ferrothorn can help wear down Arceus formes and opposing Zygarde in the late-game, where Dragon Dance Zygarde performs best. Additionally, defensive Primal Groudon can threaten opposing Tera Fairy Zygarde with Overheat, punishing it for trying to check Zygarde. On the other hand, Ferrothorn can check defensive Primal Kyogre and Arceus-Water for Dragon Dance Zygarde, two threats that may attempt to trade with it. In return, Dragon Dance Zygarde threatens opposing Primal Groudon and offensive Ho-Oh, that which threaten these two Ferrothorn and defensive Primal Groudon.

* There are a lot of Pokemon that synergise synergize with Dragon Dance Zygarde offensively. Swords Dance Primal Groudon, Marshadow, and Dragon Dance Arceus-Ground are can all able to overwhelm opposing Coil Zygarde in conjunction with Dragon Dance Zygarde. The latter two have a great matchup against opposing offense teams with threats such as Extreme Killer Arceus, something Dragon Dance Zygarde struggles against. Zacian-C and Necrozma-DM are able to can punish opposing Tera Fairy Zygarde and Dondozo, while Dragon Dance Zygarde can use their checks in like opposing Tera Water Zygarde and defensive Primal Groudon as setup fodder.

* Special attackers such as Primal Kyogre, Eternatus, and Calm Mind Arceus formes appreciate Dragon Dance Zygarde breaking past specially defensive walls such as Ferrothorn, Chansey, and defensive Ho-Oh, while they handle checks to Zygarde such as opposing Tera Fairy Zygarde, Tera Fairy IronPress Garganacl, and Dondozo. Eternatus is notable because not only does it threaten these defensive physical? special? walls after Tera Fairy, but it also absorbs Toxic Spikes, maintaining Zygarde's longevity for it to have a better chance at sweeping; defensive Eternatus variants can additionally wear down soft checks to Zygarde such as defensive Primal Kyogre via Toxic poisoning poison over longer games.

* Although it Dragon Dance Zygarde is best on balance and bulky offense teams due to its Tera Terastallization reliance (RC) and its overall lack of immediate power without it, Dragon Dance Zygarde can still be used on hyper offense teams that want to utilise utilize Extreme Killer Arceus over Arceus-Ground. Dedicated leads such as Deoxys-S and Glimmora can help wear down checks such as opposing Zygarde and Arceus formes, similarly to Ferrothorn and defensive Primal Groudon. Grimmsnarl can provide provides dual screens support, allowing Zygarde to setup set up on more threats such as offensive Primal Groudon, unboosted Mega Salamence, and Rayquaza.

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/sami.604820/
Quality checked by:
https://www.smogon.com/forums/members/bumboclaat.523420/
https://www.smogon.com/forums/members/player350.676016/
Grammar checked by:
https://www.smogon.com/forums/members/user4.104/
 
1/1 done after this
add remove comment

[SET]
name: Dragon Dance
move 1: Dragon Dance
move 2: Thousand Arrows
move 3: Substitute
move 4: Dragon Tail
item: Leftovers
ability: Power Construct
nature: Adamant
evs: 12 HP / 216 Atk / 48 SpD / 232 Spe
tera type: Ground

[SET COMMENTS]

* With its good typing, Dragon Dance Zygarde is one of the tier's best cleaners, since access to Thousand Arrows allows it more freedom to run other moves that help it set up and sweep. This makes Zygarde more difficult to stop compared to other setup sweepers such as Mega Salamence, especially combined with the great bulk from Power Construct. Despite the opportunity cost of running the Coil variant, Dragon Dance Zygarde is a fantastic late-game sweeper for balance and bulky offense teams alike.

* Substitute allows Zygarde to set up on passive Pokemon, blocking moves such as Toxic, Leech Seed, and Salt Cure from Alomomola, Ferrothorn, and Stealth Rock Garganacl, respectively. It additionally allows Zygarde to activate Power Construct more easily, which is essential for handling revenge killers such as Choice Scarf Yveltal that would otherwise pick off Zygarde with ease. Substitute helps against specially offensive Giratina-O too, since it cannot break Zygarde's Substitute after Power Construct via unboosted Hex and is thus forced to waste power using Draco Meteor instead, eventually giving Zygarde a free setup opportunity once Giratina-O is forced to switch.

* Dragon Tail punishes phazing attempts from defensive Ho-Oh's Whirlwind and opposing Zygarde's Dragon Tail; it prevents opposing Zygarde and Garganacl from setting up alongside Zygarde unless they use Tera Fairy. It Dragon Tail also forces entry hazard damage against physical walls such as Dondozo and defensive Arceus-Dark, maintaining Zygarde's offensive pressure by wearing them down repeatedly. Glare is a niche alternative that punishes offensive checks such as Mega Salamence, with paralysis potentially giving Zygarde more setup chances.

* The given EV spread allows Zygarde to survive an Ice Beam from uninvested Arceus formes, outspeed Eternatus and Mewtwo at +1 after Power Construct, and maximize Leftovers recovery. Groundium Z is a niche alternative, (AC) with Tectonic Rage that notably OHKOes OHKOing offensive Primal Kyogre and defensive Primal Groudon after a boost, although access to Terastallization is generally preferred.

* Tera Ground powers up Thousand Arrows, further improving Zygarde's otherwise mediocre damage. It notably allows boosted Zygarde to OHKO Marshadow and wallbreaker Primal Kyogre after Stealth Rock, as well as 2HKO Giratina-O and Calm Mind Arceus formes after Stealth Rock. Tera Ground also provides defensive benefits for Zygarde, allowing letting it to get easier setup opportunities by dropping its weaknesses to Dragon and Fairy, notably enabling Zygarde to set up against Mega Diancie and unboosted offensive Eternatus. However, Zygarde losing its Fire-type resistance may be an issue when dealing with Tera Grass Ho-Oh.

* Despite Zygarde typically handling physical threats such as Arceus, Mega Salamence, and Marshadow, the Dragon Dance variant is unable to check most of these threats barring defensive Primal Groudon, meaning it is ideal to keep Zygarde out of harm's way. Keeping this set as a surprise to the opponent is a major factor in what makes Dragon Dance Zygarde powerful because many would expect Coil Zygarde on balance and bulky offense teams; setting up on foes that would ordinarily switch out, such as defensive Primal Groudon and unboosted Necrozma-DM, after switching in safely, is ideal.

* Although Zygarde is relatively bulky after triggering Power Construct, the lack of recovery means Zygarde typically only gets one chance to set up and break through an opposing team. It is ideal to wear down teams before going in with Zygarde, even with the intent of using Tera Ground. Additionally, scouting against opposing Zygarde may be ideal before committing to Tera Ground, since opposing Tera Fairy Zygarde counters Dragon Dance Zygarde, an issue that is quite common on opposing balance and bulky offense teams. This could be done by initially phazing opposing Zygarde with Tera Fairy Zygarde or by using other offensive threats such as Chien-Pao.

* Dragon Dance Zygarde requires the opposing team to be worn down before attempting to sweep, which can be done in multiple ways. Entry hazard support from defensive Primal Groudon and Ferrothorn can help wear down Arceus formes and opposing Zygarde late-game, where Zygarde performs best. Additionally, defensive Primal Groudon can threaten opposing Tera Fairy Zygarde with Overheat, punishing it for trying to check Zygarde. On the other hand, Ferrothorn can check defensive Primal Kyogre and Arceus-Water for Zygarde, two threats that may attempt to trade with it Zygarde. In return, Zygarde threatens opposing Primal Groudon and offensive Ho-Oh, which threaten Ferrothorn and defensive Primal Groudon.

* There are a lot of Pokemon that synergize with Dragon Dance Zygarde offensively. Swords Dance Primal Groudon, Marshadow, and Dragon Dance Arceus-Ground can all overwhelm opposing Coil Zygarde in conjunction with Zygarde. The latter two have a great matchup against opposing offense teams with threats such as Extreme Killer Arceus, something Zygarde struggles against. Zacian-C and Necrozma-DM can punish opposing Tera Fairy Zygarde and Dondozo, while Zygarde can use their checks like opposing Tera Water Zygarde and defensive Primal Groudon as setup fodder.

* Special attackers such as Primal Kyogre, Eternatus, and Calm Mind Arceus formes appreciate Dragon Dance Zygarde breaking past specially defensive walls such as Ferrothorn, Chansey, and defensive Ho-Oh, while they handle checks to Zygarde such as opposing Tera Fairy Zygarde, Tera Fairy IronPress Garganacl, and Dondozo. Eternatus is notable because not only does it threaten these physical walls after Tera Fairy, but it also absorbs Toxic Spikes, maintaining Zygarde's longevity for it to have a better chance at sweeping; defensive Eternatus variants can additionally wear down soft checks to Zygarde such as defensive Primal Kyogre via Toxic poison over longer games.

* Although Dragon Dance Zygarde is best on balance and bulky offense teams due to its Terastallization reliance and its overall lack of immediate power without it, Zygarde can still be used on hyper offense teams that want to utilize Extreme Killer Arceus over Arceus-Ground. Dedicated leads such as Deoxys-S and Glimmora can help wear down checks such as opposing Zygarde and Arceus formes, similarly to Ferrothorn and defensive Primal Groudon. Grimmsnarl provides dual screens support, allowing Zygarde to set up on more threats such as offensive Primal Groudon, unboosted Mega Salamence, and Rayquaza.

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/sami.604820/
Quality checked by:
https://www.smogon.com/forums/members/bumboclaat.523420/
https://www.smogon.com/forums/members/player350.676016/
Grammar checked by:
https://www.smogon.com/forums/members/earthfromthefuture.697682/
 
Substitute helps against specially offensive Giratina-O too, since it cannot break Zygarde's Substitute after Power Construct via unboosted Hex and is thus forced to waste power using Draco Meteor instead, eventually giving Zygarde a free setup opportunity once Giratina-O is forced to switch.
left the strikethrough'd "too"
 
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