Dragon Madness (OU RMT)

This team is themed with Dragon. It isn't mono-type, just a team based around the Dragon-ish pokemon out there. Bulky Waters definitely screw me up as well as Kingdra. I've been contemplating MixMence > MixNite, but that won't really help me against Suicune and Kingdra. Maybe I could Latias somewhere?

If you can make a case for the pokemon being Dragon-ish, then I am cool to use it.

Buddy (Aerodactyl) (M) @ Focus Sash
Ability: Pressure
EVs: 4 HP/252 Atk/252 Spd
Jolly nature (+Spd, -SAtk)
- Ice Fang
- Taunt
- Stone Edge
- Stealth Rock

My basic lead. My team has enough EQ support so I decided on Ice Fang for Gliscor. Taunt prevents set up and Stone Edge gets STAB. This is a typical Sash-Lead. Not much to say.

Oh Gee (Dragonite) (M) @ Life Orb
Ability: Inner Focus
EVs: 112 Atk/200 Spd/196 SAtk
Rash nature (+SAtk, -SDef)
- Draco Meteor
- Thunderbolt / Flamethrower
- Roost
- Superpower

MixNite. I considered MixMence but I wanted to give this classic a try. Superpower and Draco Meteor have great damage potential and Thunderbolt smacks around those cheeky Water-Types who think they can just Ice Beam. Flamethrower helps with the Bronzong but my team gets ball-touched by Bulky Water types.

Skids (Arcanine) (M) @ Leftovers
Ability: Intimidate
EVs: 240 HP/168 Def/72 Spd/28 SAtk
Bold nature (+Def, -Atk)
- Fire Blast
- Protect
- Will-o-wisp
- Hidden Power [Ground]

Read your lore if you don't get this reference. I chose to go Bulky to take Ice Shard/Bullet Punch. This guy is built to get the jump and keep those Ice-Types at bay. After Flygon scouts around, this beast can HP: Ground on the switch...the damage is delicious.

Wyrmz (Steelix) (M) @ Leftovers
Ability: Sturdy
EVs: 252 HP/120 Atk/136 SDef
Relaxed nature (+Def, -Spd)
- Roar
- Toxic
- Gyro Ball
- Earthquake

While not a great check on ice, Steelix serves as a means to counter Dragon and Rock for sure. Toxic is great to get in on a switch. Relaxed makes Gyro Ball just a little more sexual. Normally, you'd have Stealth Rock on this Pokemon but I figure Aero would have done that job. Roar keeps Pokemon like Swampert from thinking they can jump in and SleepCurse.

Stanly (Flygon) (M) @ Choice Scarf
Ability: Levitate
EVs: 252 Atk/176 Spd/80 SAtk
Naughty nature (+Atk, -SDef)
- Earthquake
- Fire Blast
- Outrage
- U-turn

Flygon has a lot a potential as a Choice Scarfing pokemon. U-turn provides me a great scout as well as dealing some damage. Fire Blast gives me some insurance against Bronzong. Eh, I've been bouncing between this and the Choice Band variant.

Erotic (Milotic) (M) @ Leftovers
Ability: Marvel Scale
EVs: 252 HP/240 Def/16 SAtk
Modest nature (+SAtk, -Atk)
- Rest
- Sleep Talk
- Toxic
- Surf

Changed to Milotic to remove a further Dragon weakness. That brings the Ice and Water resist up one. RestTalk helps activate that Marvel Scale and Toxic eats other bulky waters. Especially non-Rest Suicune. Surf is STAB and hits those Steels that resist, bar Empoleon, for some sensual damage.
 
i would change ice fang for crunch,azelf leads are by far way more common then gliscor leads,and your aero job is to put SR and stop SR,also lucario is the only pokemon that 4X resist dark from all the 493 pokes,and he is almost never a lead,i would also change stelix for registeel,i know that this is a dragon based team,and stelix learn some dragon moves,but he not even is from the draco family,so they wont miss him a lot,if you do change for registeel then i sugest you try placing both defenses on 370,and max HP evs of course,dump the rest in atack and also add explosion for the last laugh.
 
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