I've been wanting to make a hyper offense dragon team that ends matches quickly and efficiently. I also wanted to utilize Kyurem-B so this was my chance. The team is my most successful so far. It's record is good, but not great, something like 18 wins and 6 losses (have to estimate here, didn't keep perfect track). Most of the losses were due to miss-playing or game-changing hax though, but still, I want to know what I can do to make the team as good as it can be.
At a glance:






Team Building Process:
I started with Choice Scarf Moxie-Mence, since he makes an excellent late game sweeper once all the steels are KO'd or severely weakened. Plus he makes a great revenge killer, so that's two necessary rolls he fills.
Next I put in Choice Band Kyurem-B to force out my opponent's steels early game and either 2HKO or severely weaken them. And his great bulk and lack of an ice weakness were pluses.
Next I put in DD Dragonite to make sure I had enough physical dragon offense to pressure, lure, and break through my opponent's counters for the Mence sweep, or to have an alternate sweeper in case I was forced to use my Mence early game and it got KO'd/status'd.
With my core of dragons done, I needed to make sure I was prepared to take on the threats that would give them a hard time. So I added Gothitelle as my trapper. Magnazone doesn't cut it since he can't trap and eliminate stuff like Mamoswine or Choice Scarf Latios. Goth can also trap and revenge kill Choice Scarf Terrakion, which is a huge threat to my dragon core.
With that done, I still need something that can cover opposing Choice Scarf Salamence/Garchomp, since otherwise they can 6-0 me. I also wanted something that could switch into rock moves since I have a huge rock weakness. Expert Belt Cobalion seemed like the perfect choice.
Lastly, I slapped on Deoxys-D as my hazard setter. Since it's great at not only laying hazards but also stopping the opponent from laying their own as well.

Next I put in Choice Band Kyurem-B to force out my opponent's steels early game and either 2HKO or severely weaken them. And his great bulk and lack of an ice weakness were pluses.


Next I put in DD Dragonite to make sure I had enough physical dragon offense to pressure, lure, and break through my opponent's counters for the Mence sweep, or to have an alternate sweeper in case I was forced to use my Mence early game and it got KO'd/status'd.



With my core of dragons done, I needed to make sure I was prepared to take on the threats that would give them a hard time. So I added Gothitelle as my trapper. Magnazone doesn't cut it since he can't trap and eliminate stuff like Mamoswine or Choice Scarf Latios. Goth can also trap and revenge kill Choice Scarf Terrakion, which is a huge threat to my dragon core.




With that done, I still need something that can cover opposing Choice Scarf Salamence/Garchomp, since otherwise they can 6-0 me. I also wanted something that could switch into rock moves since I have a huge rock weakness. Expert Belt Cobalion seemed like the perfect choice.





Lastly, I slapped on Deoxys-D as my hazard setter. Since it's great at not only laying hazards but also stopping the opponent from laying their own as well.






Closer look:
The Lead -
Deoxys-D @ Fire Gem
EVs: 76 HP / 252 SAtk / 180 Spd
Modest Nature
- Stealth Rock
- Spikes
- Taunt
- Hidden Power [Fire]
I went with an offensive Deoxys since KOing a first turn Scizor makes too much sense (happens a lot and it nearly guarantees the win for me). HP fire is also great to take out Fortresses who think sitting there and rapid spinning over and over will make me switch out. It's not the standard offensive set though since I still want taunt to make sure slower leads don't get rocks out. And using up Psycho-boost would make him pure set-up bait, so that's not good. I also don't max out the speed EV's since there's no point to it, HP fire lowers his speed so opposing Deoxys will outspeed him (and I wouldn't bother leading my Deoxys against another anyways). So I put 180 speed EVs to outrun adamant DD Dragonite so I can taunt it before it sets up, and put the rest in HP.
The Steel Cracker -
Kyurem-B @ Choice Band
EVs: 252 HP / 40 Atk / 216 Spd
Adamant Nature
- Outrage
- Dragon Claw
- Fusion Bolt
- Sleep Talk
CB Kyurem-B is here as the team's steel destroyer. Most steels that aren't heavily invested in physical bulk are 2HKO'd by Outrage after rocks and a layer of spikes from this beast (spikes aren't even necessary half the time). The things that aren't 2HKO'd (Ferrothorn, Forretress, Skarm) are taken care of by Goth. I don't fully invest in attack because it's unnecessary, even with no attack EVs he has more attack than adamant Salamence. So I put 252 EVs in HP to take advantage of his huge bulk, and it really makes a difference. I've had situations were he even survived a CS Terrakion's Close Combat! The speed EVs are to outspeed Lucario, since the only other relavent threats in the 90's outspeed him anyways (Haxorus and Hydreigon). His resistances and lack of an ice weakness are helpful too, making him a great switch in to strong special attackers like Starmie and Jolteon. I almost always go to him after Deoxys dies, he's fast enough and has the offensive pressure to immediately put my opponent on the defensive, and they usually don't have the means to take him out without sacrificing something and/or letting confusion hax him. It's hilarious when an opponent tries to preserve their Scizor for my other dragons so they end up letting Kyurem mutilate half their team in an effort to beat it without resorting to Scizor.
The Second Wave / Reinforcements -
Dragonite @ Lum Berry
Trait: Multiscale
EVs: 252 Atk / 4 Def / 252 Spd
Adamant Nature
- Outrage
- ExtremeSpeed
- Earthquake
- Dragon Dance
DD Dragonite is here as my second wave of offense and as a backup sweeper in case Salamence was needed early game and went down. He's the best dragon dancer thanks to Multiscale, allowing him to set up in front of almost anything at full health. Not much else to say, he does a good job. I've wondered about putting Dragon Claw over ExtremeSpeed so I don't always have to lock myself but ES has been useful before so I'm not sure.
The Late Game Sweeper / Revenge Killer -
Salamence @ Choice Scarf
Trait: Moxie
EVs: 252 Atk / 4 Def / 252 Spd
Jolly Nature
- Outrage
- Dragon Claw
- Earthquake
- Stone Edge
CS Moxie-Mence is perfect for a revenge killer and late game bulldozer. Outspeeding and KOing stuff that can give this team some trouble, like a Dragonite or Haxorus that setted up on Goth. When all steels are gone or severely weaken, I know it's just a matter of getting Salamence in safely and clicking Outrage / Dragon Claw to win. I've thought about going Adamant over Jolly since I've had situations were I tried to get the Moxie sweep going, but Outrage left the opponent with like 4% health, and I'm like -__- And I don't think Jolly outspeeds anything relevant anyways besides speed-tieing CS Jirachi, but I wouldn't risk going head to head with one anyways.
The Trapper -
Gothitelle @ Expert Belt
Trait: Shadow Tag
EVs: 192 HP / 252 SAtk / 64 Spd
Modest Nature
- Psyshock
- Shadow Ball
- Grass Knot
- Hidden Power [Fire]
Goth is here to not only trap and kill steels but to also trap and kill Mamoswine and Choice Scarfers like Latios and Terrakions, which Magnezone can not do. Expert Belt so she's not pure set-up bait and still have some extra power. When it comes to stuff like Mamoswine and strong CSers, I usually have to let them kill whatever I have out, then switch in Goth, since she needs to be at full health to take a Stone Edge or EQ. Psyshock is for STAB and scarf Terrakions / Keldeos, Shadow Ball is for Latios, Grass Knot for Mamo, and HP Fire for Steels not named Heatran.
The Emergency Kit -
Cobalion @ Expert Belt
Trait: Justified
EVs: 28 Atk / 228 SAtk / 252 Spd
Naive Nature
- Close Combat
- Volt Switch
- Hidden Power [Ice]
- X-Scissor
Cobalion is here almost purely to make sure I'm not 6-0'd by Choice Scarf Salamence and Garchomp. It helps that he has Volt-turn, allowing me to use him as a bulky pivot. And with STAB Close Combat, he can actually threaten Ferrathorn in rain. His 4x resistance to rock is also great, giving me a switch-in to Stone Edges. X-Scissor is there for Celebi and hitting Latios/Latias on the switch-in (although no ones ever bothered doing that yet). With all the coverage he has, the opponent can't really use him as set-up bait, so that's another plus for him. I just wish he was a tad stronger.

Deoxys-D @ Fire Gem
EVs: 76 HP / 252 SAtk / 180 Spd
Modest Nature
- Stealth Rock
- Spikes
- Taunt
- Hidden Power [Fire]
I went with an offensive Deoxys since KOing a first turn Scizor makes too much sense (happens a lot and it nearly guarantees the win for me). HP fire is also great to take out Fortresses who think sitting there and rapid spinning over and over will make me switch out. It's not the standard offensive set though since I still want taunt to make sure slower leads don't get rocks out. And using up Psycho-boost would make him pure set-up bait, so that's not good. I also don't max out the speed EV's since there's no point to it, HP fire lowers his speed so opposing Deoxys will outspeed him (and I wouldn't bother leading my Deoxys against another anyways). So I put 180 speed EVs to outrun adamant DD Dragonite so I can taunt it before it sets up, and put the rest in HP.
The Steel Cracker -

Kyurem-B @ Choice Band
EVs: 252 HP / 40 Atk / 216 Spd
Adamant Nature
- Outrage
- Dragon Claw
- Fusion Bolt
- Sleep Talk
CB Kyurem-B is here as the team's steel destroyer. Most steels that aren't heavily invested in physical bulk are 2HKO'd by Outrage after rocks and a layer of spikes from this beast (spikes aren't even necessary half the time). The things that aren't 2HKO'd (Ferrothorn, Forretress, Skarm) are taken care of by Goth. I don't fully invest in attack because it's unnecessary, even with no attack EVs he has more attack than adamant Salamence. So I put 252 EVs in HP to take advantage of his huge bulk, and it really makes a difference. I've had situations were he even survived a CS Terrakion's Close Combat! The speed EVs are to outspeed Lucario, since the only other relavent threats in the 90's outspeed him anyways (Haxorus and Hydreigon). His resistances and lack of an ice weakness are helpful too, making him a great switch in to strong special attackers like Starmie and Jolteon. I almost always go to him after Deoxys dies, he's fast enough and has the offensive pressure to immediately put my opponent on the defensive, and they usually don't have the means to take him out without sacrificing something and/or letting confusion hax him. It's hilarious when an opponent tries to preserve their Scizor for my other dragons so they end up letting Kyurem mutilate half their team in an effort to beat it without resorting to Scizor.
The Second Wave / Reinforcements -

Dragonite @ Lum Berry
Trait: Multiscale
EVs: 252 Atk / 4 Def / 252 Spd
Adamant Nature
- Outrage
- ExtremeSpeed
- Earthquake
- Dragon Dance
DD Dragonite is here as my second wave of offense and as a backup sweeper in case Salamence was needed early game and went down. He's the best dragon dancer thanks to Multiscale, allowing him to set up in front of almost anything at full health. Not much else to say, he does a good job. I've wondered about putting Dragon Claw over ExtremeSpeed so I don't always have to lock myself but ES has been useful before so I'm not sure.
The Late Game Sweeper / Revenge Killer -

Salamence @ Choice Scarf
Trait: Moxie
EVs: 252 Atk / 4 Def / 252 Spd
Jolly Nature
- Outrage
- Dragon Claw
- Earthquake
- Stone Edge
CS Moxie-Mence is perfect for a revenge killer and late game bulldozer. Outspeeding and KOing stuff that can give this team some trouble, like a Dragonite or Haxorus that setted up on Goth. When all steels are gone or severely weaken, I know it's just a matter of getting Salamence in safely and clicking Outrage / Dragon Claw to win. I've thought about going Adamant over Jolly since I've had situations were I tried to get the Moxie sweep going, but Outrage left the opponent with like 4% health, and I'm like -__- And I don't think Jolly outspeeds anything relevant anyways besides speed-tieing CS Jirachi, but I wouldn't risk going head to head with one anyways.
The Trapper -

Gothitelle @ Expert Belt
Trait: Shadow Tag
EVs: 192 HP / 252 SAtk / 64 Spd
Modest Nature
- Psyshock
- Shadow Ball
- Grass Knot
- Hidden Power [Fire]
Goth is here to not only trap and kill steels but to also trap and kill Mamoswine and Choice Scarfers like Latios and Terrakions, which Magnezone can not do. Expert Belt so she's not pure set-up bait and still have some extra power. When it comes to stuff like Mamoswine and strong CSers, I usually have to let them kill whatever I have out, then switch in Goth, since she needs to be at full health to take a Stone Edge or EQ. Psyshock is for STAB and scarf Terrakions / Keldeos, Shadow Ball is for Latios, Grass Knot for Mamo, and HP Fire for Steels not named Heatran.
The Emergency Kit -

Cobalion @ Expert Belt
Trait: Justified
EVs: 28 Atk / 228 SAtk / 252 Spd
Naive Nature
- Close Combat
- Volt Switch
- Hidden Power [Ice]
- X-Scissor
Cobalion is here almost purely to make sure I'm not 6-0'd by Choice Scarf Salamence and Garchomp. It helps that he has Volt-turn, allowing me to use him as a bulky pivot. And with STAB Close Combat, he can actually threaten Ferrathorn in rain. His 4x resistance to rock is also great, giving me a switch-in to Stone Edges. X-Scissor is there for Celebi and hitting Latios/Latias on the switch-in (although no ones ever bothered doing that yet). With all the coverage he has, the opponent can't really use him as set-up bait, so that's another plus for him. I just wish he was a tad stronger.
Problems:
Leech Seeding Ferrothorn in the rain can be an absolute PAIN IN THE ASS for this team. Neither Kyerum nor Goth can 2HKO it, so it comes down to mind games, trying to switch around on his Protects and beating it down till I can KO it. Cobalion is the only thing that can threaten to 2HKO it but I have to hope they over-predict and keep it in thinking I'll Volt Switch to nab it.
In my tests so far, I've battled one "DragMag" team, and I lost that battle. And it was thanks to a Haxorus that had Sub/DD/Dragon Claw/EQ. It set up on my Deoxys first turn and forced me to sacrifice half my team to kill it.
On paper, Sub/Salic and RP Terrakion can absolutely destroy me. I've yet to face one that has set up on me though. But I fear the day one does, cause I have no idea how I would handle it lol.

Leech Seeding Ferrothorn in the rain can be an absolute PAIN IN THE ASS for this team. Neither Kyerum nor Goth can 2HKO it, so it comes down to mind games, trying to switch around on his Protects and beating it down till I can KO it. Cobalion is the only thing that can threaten to 2HKO it but I have to hope they over-predict and keep it in thinking I'll Volt Switch to nab it.

In my tests so far, I've battled one "DragMag" team, and I lost that battle. And it was thanks to a Haxorus that had Sub/DD/Dragon Claw/EQ. It set up on my Deoxys first turn and forced me to sacrifice half my team to kill it.

On paper, Sub/Salic and RP Terrakion can absolutely destroy me. I've yet to face one that has set up on me though. But I fear the day one does, cause I have no idea how I would handle it lol.
Importable:
Deoxys-D @ Fire Gem Trait: Pressure
EVs: 76 HP / 252 SAtk / 180 Spd
Modest Nature (+SAtk, -Atk)
- Stealth Rock
- Spikes
- Taunt
- Hidden Power [Fire]
Gothitelle (F) @ Expert Belt
Trait: Shadow Tag
EVs: 192 HP / 252 SAtk / 64 Spd
Modest Nature (+SAtk, -Atk)
- Psyshock
- Shadow Ball
- Grass Knot
- Hidden Power [Fire]
Cobalion @ Expert Belt
Trait: Justified
EVs: 28 Atk / 228 SAtk / 252 Spd
Naive Nature (+Spd, -SDef)
- Close Combat
- Volt Switch
- Hidden Power [Ice]
- X-Scissor
Kyurem-B @ Choice Band
Trait: Teravolt
EVs: 252 HP / 40 Atk / 216 Spd
Adamant Nature (+Atk, -SAtk)
- Outrage
- Dragon Claw
- Fusion Bolt
- Sleep Talk
Dragonite (M) @ Lum Berry
Trait: Multiscale
EVs: 252 Atk / 4 Def / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Outrage
- ExtremeSpeed
- Earthquake
- Dragon Dance
Salamence (F) @ Choice Scarf
Trait: Moxie
EVs: 252 Atk / 4 Def / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Outrage
- Dragon Claw
- Earthquake
- Stone Edge
EVs: 76 HP / 252 SAtk / 180 Spd
Modest Nature (+SAtk, -Atk)
- Stealth Rock
- Spikes
- Taunt
- Hidden Power [Fire]
Gothitelle (F) @ Expert Belt
Trait: Shadow Tag
EVs: 192 HP / 252 SAtk / 64 Spd
Modest Nature (+SAtk, -Atk)
- Psyshock
- Shadow Ball
- Grass Knot
- Hidden Power [Fire]
Cobalion @ Expert Belt
Trait: Justified
EVs: 28 Atk / 228 SAtk / 252 Spd
Naive Nature (+Spd, -SDef)
- Close Combat
- Volt Switch
- Hidden Power [Ice]
- X-Scissor
Kyurem-B @ Choice Band
Trait: Teravolt
EVs: 252 HP / 40 Atk / 216 Spd
Adamant Nature (+Atk, -SAtk)
- Outrage
- Dragon Claw
- Fusion Bolt
- Sleep Talk
Dragonite (M) @ Lum Berry
Trait: Multiscale
EVs: 252 Atk / 4 Def / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Outrage
- ExtremeSpeed
- Earthquake
- Dragon Dance
Salamence (F) @ Choice Scarf
Trait: Moxie
EVs: 252 Atk / 4 Def / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Outrage
- Dragon Claw
- Earthquake
- Stone Edge