Hello! Regulation H is here and with the legendary's kicked out, I feel like my chances of winning kinda went up! Of course my teams aren't perfect, so I would really like any help on patching up the team's holes.
Peppie (Pelipper) @ Damp Rock
Ability: Drizzle
Level: 50
Shiny: Yes
Tera Type: Water
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
IVs: 0 Atk
- Rain Dance
- Hurricane
- Protect
- Roost
Peppie here is where the whole team started. While hunting for a shiny Finizen (who didn't make it to this team sadly) I came across an unexpected shiny Pelipper! His main role here is too set up rain and stay alive with protect and roost. I originally had wide guard on him, but with Calyrex being out of the game I wasn't sure how often I would be coming across really dangerous spread moves.
Krayo (Dragonite) @ Assault Vest
Ability: Inner Focus
Level: 50
Shiny: Yes
Tera Type: Normal
EVs: 4 Atk / 252 SpA / 252 Spe
Hasty Nature
- Air Slash
- Draco Meteor
- Hurricane
- Extreme Speed
Krayo is made to work in and out of rain, with the powerful STAB hurricane giving him great in rain damage, and extreme speed with tera normal STAB does great with damage inside of trick room. Draco Meteor is for fellow dragon types while Air Slash flinch chance, while shaky, is pretty good, and I wanted 4 attacking moves to make use of assault vest.
Beans (Grimmsnarl) @ Leftovers
Ability: Prankster
Level: 50
Shiny: Yes
Tera Type: Fairy
EVs: 252 HP / 4 Atk / 252 SpD
Careful Nature
- Thunder Wave
- Protect
- Fake Out
- Reflect
Beans (Named after a rather convoluted train of thought about his hair and fairy tales leading me to think of into the woods and its infamous magic beans debacle of blame) is here to be as annoying as possible with prankster priority + fake out. He sets up reflect to make up for the somewhat shoddy physical defense of this team, and thunder wave is great for stopping what would outspeed Krayo.
Steely (Archaludon) @ Rocky Helmet
Ability: Stamina
Level: 50
Shiny: Yes
Tera Type: Steel
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Body Press
- Electro Shot
- Protect
- Draco Meteor
Steely (originally named rocky before I thought about its typing) Is a special attacker with some really nice bulk, that lets it use body press to hit specially bulky pokemon with a physical move, especially after getting hit a few times to activate stamina and really last long. Electro shot becomes amazing in the rain and Draco Meteor is a great special move that used in conjunction with electro shot, can offset the stat penalty.
Rath (Annihilape) @ Life Orb
Ability: Defiant
Level: 50
Shiny: Yes
Tera Type: Steel
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Brick Break
- Close Combat
- Rage Fist
- Protect
For all the special attacking going on, a strong physical attacker was up next. Rath is just that, with some really strong physical moves and good speed, combined with a paralyzed opponent especially, Rath can output a lot of damage on the physical side. Plus with defiant, that pesky incineroar won't be putting Rath of the fight so easily!
Whgah (Sableye) @ Covert Cloak
Ability: Prankster
Level: 50
Shiny: Yes
Tera Type: Ghost
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
IVs: 0 Atk
- Will-O-Wisp
- Substitute
- Thunder Wave
- Encore
Another prankster user! Similar to Beans, Whgah (pronounced wag, or "we have Gholdengo at home" after seeing his shiny color) is an annoying prankster user. I decided to forgo fake out since Whgah is a lot frailer, going for substitute instead. Prankster Will-O-Wisp helps shut down the aforementioned physical attackers, and prankster encore is as annoying as it is useful!
I would appreciate any help in making this team better, thank you for reading!
Here is the pokepaste: https://pokepast.es/cf79a1647a710777

Peppie (Pelipper) @ Damp Rock
Ability: Drizzle
Level: 50
Shiny: Yes
Tera Type: Water
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
IVs: 0 Atk
- Rain Dance
- Hurricane
- Protect
- Roost
Peppie here is where the whole team started. While hunting for a shiny Finizen (who didn't make it to this team sadly) I came across an unexpected shiny Pelipper! His main role here is too set up rain and stay alive with protect and roost. I originally had wide guard on him, but with Calyrex being out of the game I wasn't sure how often I would be coming across really dangerous spread moves.

Krayo (Dragonite) @ Assault Vest
Ability: Inner Focus
Level: 50
Shiny: Yes
Tera Type: Normal
EVs: 4 Atk / 252 SpA / 252 Spe
Hasty Nature
- Air Slash
- Draco Meteor
- Hurricane
- Extreme Speed
Krayo is made to work in and out of rain, with the powerful STAB hurricane giving him great in rain damage, and extreme speed with tera normal STAB does great with damage inside of trick room. Draco Meteor is for fellow dragon types while Air Slash flinch chance, while shaky, is pretty good, and I wanted 4 attacking moves to make use of assault vest.

Beans (Grimmsnarl) @ Leftovers
Ability: Prankster
Level: 50
Shiny: Yes
Tera Type: Fairy
EVs: 252 HP / 4 Atk / 252 SpD
Careful Nature
- Thunder Wave
- Protect
- Fake Out
- Reflect
Beans (Named after a rather convoluted train of thought about his hair and fairy tales leading me to think of into the woods and its infamous magic beans debacle of blame) is here to be as annoying as possible with prankster priority + fake out. He sets up reflect to make up for the somewhat shoddy physical defense of this team, and thunder wave is great for stopping what would outspeed Krayo.

Steely (Archaludon) @ Rocky Helmet
Ability: Stamina
Level: 50
Shiny: Yes
Tera Type: Steel
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Body Press
- Electro Shot
- Protect
- Draco Meteor
Steely (originally named rocky before I thought about its typing) Is a special attacker with some really nice bulk, that lets it use body press to hit specially bulky pokemon with a physical move, especially after getting hit a few times to activate stamina and really last long. Electro shot becomes amazing in the rain and Draco Meteor is a great special move that used in conjunction with electro shot, can offset the stat penalty.

Rath (Annihilape) @ Life Orb
Ability: Defiant
Level: 50
Shiny: Yes
Tera Type: Steel
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Brick Break
- Close Combat
- Rage Fist
- Protect
For all the special attacking going on, a strong physical attacker was up next. Rath is just that, with some really strong physical moves and good speed, combined with a paralyzed opponent especially, Rath can output a lot of damage on the physical side. Plus with defiant, that pesky incineroar won't be putting Rath of the fight so easily!

Whgah (Sableye) @ Covert Cloak
Ability: Prankster
Level: 50
Shiny: Yes
Tera Type: Ghost
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
IVs: 0 Atk
- Will-O-Wisp
- Substitute
- Thunder Wave
- Encore
Another prankster user! Similar to Beans, Whgah (pronounced wag, or "we have Gholdengo at home" after seeing his shiny color) is an annoying prankster user. I decided to forgo fake out since Whgah is a lot frailer, going for substitute instead. Prankster Will-O-Wisp helps shut down the aforementioned physical attackers, and prankster encore is as annoying as it is useful!
I would appreciate any help in making this team better, thank you for reading!
Here is the pokepaste: https://pokepast.es/cf79a1647a710777