ORAS OU Dragon / Steel / Fairy Balance Core

How good do you think this team is? (From 1-10)

  • gr8 m8 (8-10)

    Votes: 2 10.0%
  • Pretty good (5-7)

    Votes: 13 65.0%
  • suks D; (1-4)

    Votes: 5 25.0%

  • Total voters
    20
Hey peeps. I bring you a team I made a few days ago. I wanted to make a team based of a Dragon / Fairy / Steel core since I just really liked the idea. Balanced because that's the only play style I like (I'm learning HO but I still struggle a bit). Anyways, I feel like this team handles 95% of the metagame really well, but the last 5% absolutely dominate this team. This is why I wanted to make this thread so y'all could help more with this team. Anyways lets go.

THE TEAM
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latias.gif
skarmory.gif
tyranitar.gif
tornadus-therian.gif
keldeo-resolute.gif

Building Process:

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I started with Clefable because of how good this mon is. Probably the best Fairy in the tier. It just checks so much of the meta that I found it hard not to put it in as my Fairy type

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latias.png
Next I went with Latias because it is a strong Dragon type that provides me with Defog for hazards and Healing Wish which can play a crucial part in some games . HW was the reason I chose it over Latios.

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latias.png
I changed Clef for Diancie because I wanted outright raw power instead of a boosting power. Diancie still lets me check/counter Mega Sableye and is a much more strong Pokemon that provides a lot of offensive pressure.

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latias.png
skarmory.png
I decided to put Skarmory as my steel type because it allowed me to check Weavile, Azumarill, Bisharp, Mega Lopunny, Landorus, Mega/Gyarados, etc. I think it was a really solid pick over Heatran or Ferro.

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latias.png
skarmory.png
tyranitar.png
I was looking really weak to Zard X and stuff so I wanted something to deal with it along with some Stealth Rocks (so I could put Spikes on Skarm). I went with bulky Ttar because it did just that, as well as check birds without having to weaken Diancie. The Chople Berry in it makes it so that I can even take on Gengar and Alakazam (and Tornadus) and cripple then with TWave. One of the biggest reason I put him in was to check Electric types too. Overall I have never used this Ttar before and now that I am I'm really happy with it.

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latias.png
skarmory.png
tyranitar.png
tornadus-therian.png
Venusaur, Keldeo, Lati, and Gengar were looking annoying. Even though Lati does check the former too, it doesn't have a move to hit them SE, and my former check to Gengar was basically Tyranitar loosing 90% of its HP lol, and I had basically no solid check to Lati's, so to fix that I added Torn-T. It did all of that, as well as giving me a quick Pokemon and just a Pokemon that can usually sponge a hit anyways. Really solid pick I feel.

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latias.png
skarmory.png
tyranitar.png
tornadus-therian.png
keldeo-resolute.png
My last pick was Keldeo. Prior to this, I lacked a wallbreaker and my team was really walled by Hippowdon and Chansey. Keldeo does all of those and it's raw power really pressures the opposing teams.
diancie-mega.gif

Ribbons (Diancie-Mega) @ Diancite
Ability: Magic Bounce
EVs: 4 Atk / 252 SpA / 252 Spe
Hasty Nature
- Protect
- Moonblast
- Diamond Storm
- Earth Power

So we've got the star of the team, Mega Diancie X3. The EV spread is self explanatory. Max Sp. Atk and speed to hit as hard and fast as possible, and the remaining 4 goes to Atk to power up Diamond Storm. Didn't feel I needed 32 Atk since Zapdos has become a little bit irrelevant. Protect lets me Mega Evolve safely and get my speed boost while I'm at it. Moonblast and Diamon Storm are for very powerful STABs that can blow back teams late game. Earth Power to blow back Heatran and Magnezone. I'm thinking about replacing it for HP Fire since Ferro is a bit of an issue but idk. Hasty to boost my speed and not decrease any of my offensive stats. I think Naive might be a bit better doe to help me take priority attacks better. Diancite is obviously to Mega Evolve.

latias.gif

Quasar (Latias) @ Life Orb
Ability: Levitate
Shiny: Yes
EVs: 76 HP / 180 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Dragon Pulse
- Healing Wish
- Roost
- Defog

Now the moveset might look a bit weird but hear me out first. This is kind of like my support Pokemon beside Skarm and I guess Ttar, and I find that it's here to aid it's team more than its here to work by itself. Defog I find is absolutely nessesary on many teams, since hazards can really pressure your teams, specially Rocks + Spikes. Healing Wish is REALLY crucial, because with the roles Keldeo and Diancie are going to be playing, having them low is not an option. Roost is to be able to have reliable recovery, considering Latias is my second Electric check and as such I need it to be healthy, since Electric types are a problem. Dragon Pulse is to always have a reliable and consistent STAB attack, which will be good against basically anything. However, this leaves me walled by Fairy types, but I think that's fine. well, maybe not. 76 HP EVs allow me
to tank 2 HP Ices from Thundurus, considering this is supposed to be able to take those one. 252 Spe EVs Timid let me be as fast as possible, and the rest is dumped into Sp. Atk to be able to hit harder. Life Orb is there to not make Latias weak and not allow free setups and such. Because of the defensive role it has on the team, perhaps this team asks for a bulkier spread??
skarmory.gif

Starscream (Skarmory) (M) @ Rocky Helmet
Ability: Sturdy
Shiny: Yes
EVs: 248 HP / 236 Def / 24 Spe
Impish Nature
- Spikes
- Roost
- Iron Head
- Whirlwind

This should be straightforward, but I'll go ahead and explain anyways. 24 EVs are to possibly speed creep other Skarmories and use moves or stuff, or anything that I'd like to outspeed. The rest was put into HP and Def to make Skarmory take as little from physically attacking Pokemon as possible, and possibly even wall them, and Impish Nature helps me with that even more. Rocky Helmet allows me to punish such attacks. Spikes let me pressure the opponent and weaken their grounded walls, like Heatran and Hippowdon. Roost is there to give me reliable recovery and constantly switch into Pokemon's attacks. Whirlwind is to get a possible threat that sets up outs of there, like a Bisharp or a Mega Scizor, and get rid of their stat boosts. Iron Head is to not be just a sitting duck against physical attackers or Taunters, and it actually lets me beat Lopunny and Weavile if my helmet was knocked off. It also deals with Fairies.
tyranitar.gif

Tyranitar (M) @ Chople Berry
Ability: Sand Stream
EVs: 248 HP / 80 Def / 180 SpD
Relaxed Nature
- Stealth Rock
- Stone Edge
- Thunder Wave
- Ice Beam

next we have my Tyranitar. I feel he is a very important member in this team. The EV spread allows me to take 2 +1 Dragon Claws from MegaZard X after Rocks, which is really good since MegaZard X is a threat. The rest went into SpDef to take Special Attackers on better. Stealth Rock is to punish switches and really hurt anything 2x or 4x weak to it, like Talonflame. Stone Edge is a very strong attack that allows me to destroy anything weak to it and overall be able to hit strong. TWave is to nullify threats not even, they might as well be considered dead lol and let me have a much easier time against them. For example once I eat a Focus Blast from Alakazam I can TWave it as its guaranteed to hit and then I can Ice Beam for guaranteed damage or SE to hit hard. Speaking of Ice Beam, it allows me to heavily punish Garchomp and Landorus-T switch ins and weakens them for the rest of my team. This guy lets me be able to take on Electric types, but I think I want Pursuit to be able to damage and weaken them on the Volt Switch for the rest of my team, but I don't know what to switch it for. Probably Ice Beam. Chople Berry lets me take Alakazam's and Gengar's Focus Blast and punish them, and it lets me be a back up check in case Torn gets weakened.

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Toneroseu (Tornadus-Therian) @ Assault Vest
Ability: Regenerator
EVs: 96 HP / 160 SpA / 252 Spe
Timid Nature
- Hurricane
- U-turn
- Knock Off
- Heat Wave

I feel like Tornadus is a pretty big addition to the team. Special attackers like Latios, Starmie, Gengar, and Alakazam are no longer that big of a threat thanks to this guy. Max Speed Timid lets me outspeed Alakazam and speed tie with opposing Torn-Ts, and 160 Sp. Atk EVs guarantee Hurricane will always OHKO Keldeo. The rest goes into HP to help me be a bit bulkier. Hurricane is for Strong STAB, and U-Turn and Knock Off are for utility, opportunity, and (U-Turn) momentum. Heat Wave lets me blow Ferro, Scizor, Skarmory, Bisharp, and more all the way back. It's natural bulk lets me usually sponge a hit in case of an emergency too.
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Airhorn (Keldeo-Resolute) @ Choice Specs
Ability: Justified
Shiny: Yes
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Scald
- Hydro Pump
- Secret Sword
- Hidden Power [Flying]

Yet another very important addition, we have Keldeo. Keldeo makes me not straight up lose to Hippo or Chansey, destroying both. It's also a pretty good check/counter to Heatran. It is a very powerful wallbreaker. The EVs are self explanatory: Max Sp. Atk Max Spe Timid to hit as hard and fast as possible. Scald is for a reliable water STAB, and very spammable thanks to its burn chance too. Secret Sword is a powerful Fighing STAB. Hydro Pump is for when I just need to hit really hard, and it really weakens many things that switch in. HP Flying is for Venusaur, since it pressures Torn-T with hazards and poison if they happen and Lati can't really touch him. Might chance to HP Ghost for Starmie, still Latis, Celebi, and most importantly Slowbro which I struggle againts.

REPLAYS:
None for now. I haven't saved any yet. Later on when I play again I'll add it here.

THREATLIST:
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Magnezone: This thing can LITERALLY beat every single one of my members. Specs can OHKO everything bar Latias (which is still a 2HKO) while Scarf is even more threatening because it outspeeds Keldeo and Diancie. My best play is to play around it with Keldeo when he Flash Cannons and Latias / Diancie (lol) when he Tbolts. I played a Specs variant and it blew me back.

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Mega Slowbro: Once this thing sets up you might as well click x. CroBro destroys this and even regular CM can handle my entire team. 3 Atks + Slack Off is a little bit easier to handle doe.

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Suicune: Apply what I said about CroBro to Crocune. Thought easier to deal with Keldeo Secret Sword.

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Kyurem-B: Dismantles my team with the right moves because I have no switch in. Scarf variants are a little bit easier to handle while LO are harder to switch in but Diancie and Keldeo can outspeed and KO. To be fair doe Balance in general struggles againts this thing.

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Hoopa-U: Same thing with Kyurem-B; no switch in but yes revenge kills. Only variant I can handle is pure physical attacking with Skarm but that's not as common as it used to be, now usually being mixed.

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Strong Fairy types: Sylveon and Gardevoir run through this team, as Torn-T only switches in once and Skarm isn't SpDef. I can't even afford SpDef Skarm because then Weavile and stuff become more annoying. Opposing Mega Diancie can be a bit annoying too but Skarmory checks it decently well.

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Some Electric types: Raikou and MegaMane run through this team. However if I play my Diancie, Latias, Tyranitar, and Healing Wish right I can beat them, as that's how I've been able to beat the ones I've seen, but they're still annoying.

IMPORT TEAM:
Here:
Ribbons (Diancie-Mega) @ Diancite
Ability: Magic Bounce
EVs: 4 Atk / 252 SpA / 252 Spe
Hasty Nature
- Protect
- Moonblast
- Diamond Storm
- Earth Power

Quasar (Latias) @ Life Orb
Ability: Levitate
Shiny: Yes
EVs: 76 HP / 180 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Dragon Pulse
- Healing Wish
- Roost
- Defog

Starscream (Skarmory) (M) @ Rocky Helmet
Ability: Sturdy
Shiny: Yes
EVs: 248 HP / 236 Def / 24 Spe
Impish Nature
- Spikes
- Roost
- Iron Head
- Whirlwind

Tyranitar (M) @ Chople Berry
Ability: Sand Stream
EVs: 248 HP / 80 Def / 180 SpD
Relaxed Nature
- Stealth Rock
- Stone Edge
- Thunder Wave
- Ice Beam

Toneroseu (Tornadus-Therian) @ Assault Vest
Ability: Regenerator
EVs: 96 HP / 160 SpA / 252 Spe
Timid Nature
- Hurricane
- U-turn
- Knock Off
- Heat Wave

Airhorn (Keldeo-Resolute) @ Choice Specs
Ability: Justified
Shiny: Yes
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Scald
- Hydro Pump
- Secret Sword
- Hidden Power [Flying]
Anyways so that's my team. Any improvement would be extremely appreciated. Only restriction to that rule would be that I want to maintain a Dragon / Steel / Fairy core and that I want Mega Diancie in the team, but the rest is up for change.

In terms of where I'm in the ladder, I was almost ~1600 but decay bumped me down all the way to ~1350s (haven't played in like a week or more lol.) Yesterday though I started back with this team and played a couple of matches and now I sit at around ~1450 if I'm not mistaken. Hope that information helps u in any way.

Thank u and have a good day ^^
 
Yo. As you mentioned eletric types really threathen this team and one thing that might help with this is running hippowdown over tyranitar. This allows you to have an immunity to eletric types while still being able to get up rocks. However you do lose the chople berry to check focous blast users like alazkazam and gengar but you already have tornadus-therian with an assault vest to check them.

Now for the fairy types on your threat list, you can fix that by running spd skarmory over physical defensive skarmory. Spd skarmory lets you take hits from almost most fairys espeically if they lack a fire move and u can threathen them with an iron head. However you do lose the physical defensive side on skarm which u said u wanted for weavile and i assume other hard hitting dark types like bisharp. But you have a keldeo who can deal with most dark types already and i rather run something that can deal with the strong fairys then run nothing at all.

Ok so since i did change your skarm from physical def to spd i now recommend you run rest talk keldeo over calm mind sub keldeo. Rest talk keldeo allows you to always stay alive and is in my opioion the best check to hard hitting dark types like weavile and bisharp and heatran as heatran/weavile/bisharp all can widdle you since ur only recovry is from leftover. But with rest you can get back to full in 1 turn and sleep talk so you have a 2 out of 3 chance to hit either scald or secret sword which can both hurt dark types and fire types pretty hard. Only bad thing about this is you cant set up anymore but now you have a better and more cosistent dark resist /fire resist.

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Hippowdon @ Leftovers
Ability: Sand Stream
EVs: 252 HP / 144 Def / 112 SpD
Impish Nature
- Stealth Rock
- Earthquake
- Stone Edge
- Slack Off

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Skarmory (F) @ Leftovers/Shed Shell
Ability: Sturdy
EVs: 248 HP / 252 SpD / 8 Spe
Careful Nature
- Spikes
- Roost
- Iron Head
- Whirlwind

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Keldeo @ Life Orb
Ability: Justified
EVs: 24 HP / 232 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Rest
- Sleep Talk
- Scald
- Secret Sword
Changes In Short:
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>
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allows team to have a better check vs eletric types(raikou/manetric-mega/magnezone)
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Spd skarm > physical def skarm allows team to deal with fairy types better like gardevoir-mega
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Rest talk keldeo > cm set up keldeo allows team to have a cosistent dark/fire resist since cm set up keldeo gets widdled

Hello thx for the r8 m8 ^^. I'm definitely going to try the Hippo and SpDef Skarm, and I think they're a really good change to the team. The Keldeo I'll be a bit more hesitant to change but I'll also try it out too. I'll come back with my results. Anyways, considering all of this, do you think it'd be wise to change Latias? Since all of my walls + Keldeo would have some way to recover (unlike last time with Ttar and Specs Kel), maybe I won't as much need Healing Wish on it. This can allow me to run Draco and Psyshock + Defog and Roost. EV spread also may be worth changing but I think I'd rather it stay the same to have a back-up check to Thundy. What do you think?
 
Ok Sick team mang. First of all I've noticed your teams weakness to Slow set up mons like Suicune and Slowbro as You've said, but also to things like Clefable. Because of this I'd recommend you change Whirlwind > Taunt on Skarmory. In general it will help check set-up better, and Whirlwind isnt the most useful to Balance anyways. I'd also recommend you switch spikes for SR on Skarmory in order to free up a slot on T-tar. You are using defog to clear hazards so its not the best to use dual hazards as they remove them on both sides. I'd also recommend you change it spdef Skarm as you already have the combination of T-tar and Diancie to beat the Weavile set the other is weak to poison jab and low kick respectively, which can usually be seen at team preview. Here's the new set.
Skarmory @ Leftovers
Ability: Sturdy
EVs: 252 HP / 4 Def / 252 SpD
Careful Nature
- Iron Head
- Spikes
- Roost
- Whirlwind

The second thing I'd recommend is you that you change Stealth Rocks to pursuit on T-tar to remove some psychic / ghost types which treaten your team such as Zam, Gengar, and Latios. Here's the new set for easy copy and pasting
Tyranitar (M) @ Chople Berry
Ability: Sand Stream
EVs: 248 HP / 80 Def / 180 SpD
Relaxed Nature
- Stealth Rock
- Stone Edge
- Thunder Wave
- Ice Beam

These two set changes patch up every weakness mentioned in your post except Kyurem Black the balance destroyer, and the Magnezone. TBH I don't think your team is that weak to Fast Electric types, as T-tar serves as a fairly good check against them. My final suggestions are not as simple as the previous and are just suggestions if you seek to change it a little more. You could change T-tar to a scarf variant which still provides checks to psychic and ghost types in the same manner as before, except now It doesn't have to eat a focus blast first. It also fixes your Magnezone weakness, as well as helping vs. Kyurem Black.
Tyranitar @ Choice Scarf
Ability: Sand Stream
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Stone Edge
- Pursuit
- Superpower
- Crunch
Finally I honestly have never used Latias before, always preferred Latios, but I do definitely agree with a bulkier spread if you are going to be using it in this manner. Perhaps something closer to this
EVs: 248 HP / 84 Def / 176 Spe Bold Nature for a mixed wall perhaps. There is a reason for the speed, but I don't think the mono d-pulse warrants a offensive spread. You could also consider Draco Meteor over D-pulse but I'm not sure Latias is well suited for that roll. I'd also recommend leftovers over life orb, just for longevity.
Latias (F) @ Leftovers
Ability: Levitate
EVs: 248 HP / 84 Def / 176 Spe
Bold Nature
- Dragon Pulse / Draco Meteor
- Healing Wish
- Roost
- Defog
Hope these suggested changes help you out in your battles! (P.S. never use that rest talk Keldeo Set its terrible).
Feel free to reply saying any flaws with my rates, still looking to improve my rates. :)
 
Ok Sick team mang. First of all I've noticed your teams weakness to Slow set up mons like Suicune and Slowbro as You've said, but also to things like Clefable. Because of this I'd recommend you change Whirlwind > Taunt on Skarmory. In general it will help check set-up better, and Whirlwind isnt the most useful to Balance anyways. I'd also recommend you switch spikes for SR on Skarmory in order to free up a slot on T-tar. You are using defog to clear hazards so its not the best to use dual hazards as they remove them on both sides. I'd also recommend you change it spdef Skarm as you already have the combination of T-tar and Diancie to beat the Weavile set the other is weak to poison jab and low kick respectively, which can usually be seen at team preview. Here's the new set.
Skarmory @ Leftovers
Ability: Sturdy
EVs: 252 HP / 4 Def / 252 SpD
Careful Nature
- Iron Head
- Spikes
- Roost
- Whirlwind

The second thing I'd recommend is you that you change Stealth Rocks to pursuit on T-tar to remove some psychic / ghost types which treaten your team such as Zam, Gengar, and Latios. Here's the new set for easy copy and pasting
Tyranitar (M) @ Chople Berry
Ability: Sand Stream
EVs: 248 HP / 80 Def / 180 SpD
Relaxed Nature
- Stealth Rock
- Stone Edge
- Thunder Wave
- Ice Beam

These two set changes patch up every weakness mentioned in your post except Kyurem Black the balance destroyer, and the Magnezone. TBH I don't think your team is that weak to Fast Electric types, as T-tar serves as a fairly good check against them. My final suggestions are not as simple as the previous and are just suggestions if you seek to change it a little more. You could change T-tar to a scarf variant which still provides checks to psychic and ghost types in the same manner as before, except now It doesn't have to eat a focus blast first. It also fixes your Magnezone weakness, as well as helping vs. Kyurem Black.
Tyranitar @ Choice Scarf
Ability: Sand Stream
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Stone Edge
- Pursuit
- Superpower
- Crunch
Finally I honestly have never used Latias before, always preferred Latios, but I do definitely agree with a bulkier spread if you are going to be using it in this manner. Perhaps something closer to this
EVs: 248 HP / 84 Def / 176 Spe Bold Nature for a mixed wall perhaps. There is a reason for the speed, but I don't think the mono d-pulse warrants a offensive spread. You could also consider Draco Meteor over D-pulse but I'm not sure Latias is well suited for that roll. I'd also recommend leftovers over life orb, just for longevity.
Latias (F) @ Leftovers
Ability: Levitate
EVs: 248 HP / 84 Def / 176 Spe
Bold Nature
- Dragon Pulse / Draco Meteor
- Healing Wish
- Roost
- Defog
Hope these suggested changes help you out in your battles! (P.S. never use that rest talk Keldeo Set its terrible).
Feel free to reply saying any flaws with my rates, still looking to improve my rates. :)


Thanks for the rate man :]. Ttar is still just a soft check to Electric types since they can just VS as I switch in, but I guess it'll be fairly sufficient. I wanted a bit more offensive spread on Lati so that wouldn't be set up fodder, but this is better since Lati has a defensive role anyways. First I'll try it out because I don't know what to think about nonMax Speed doe. Skarmory I'll make sure to make SpDef but then I'd need something Phy Def. Anyways thanks for rating once again
 
Naive > Hasty on Diancie, you want to be able to take priority moves as well as you can and most of them tend to be physical. You also won't die immediately to Lopunny.

While this Latias set isn't bad per say, it may not be right for this team. What are you using Healing Wish for? You're not exactly setting up with anything and your team doesn't get worn by hazards that much, so I can't imagine many scenarios in which sacking your Lati will be worth much.
I think a 3 Attacks Latios with HP Fire will service this team much more than Latias, as it lures and KOes the best Diancie checks in the game, Ferrothorn and Scizor, and just has more offensive presence overall. Defog support just isn't all that crucial for this team to the point where you need Roost Lati. In fact, Defog probably hurts you more than it helps since you're running Spikes so feel free to just drop Defog entirely and put Roost back on.

You really don't handle Fairies or bulky Waters all that well, and Diancie really needs partners that can both on or at least weaken them to succeed. A more offensive Lati is a step in the right direction here, but another change you can implement without changing the team too much is CM Keldeo > Specs Keldeo.
You already handle Venusaur well with Lati and Torn so HP Flying isn't missed, and now you can handle stuff like Manaphy and Suicune better and you do a better job of drawing in and breaking down mons like Clef for Diancie to clean up later. You also become much stronger against Bisharp with this set (SD does a number on you since Skarm can't really touch it).

In the same vein as the last change, the only other thing I can recommend is Ferrothorn and Hippowdon > Skarm and TTar. Ferro really patches up a ton of glaring holes for this team and can basically replace both Skarm and TTar, who are both definitely weak links on the team, particularly Tyranitar. I get the appeal of using Sand with Diancie but the two really don't compliment each other all that well. If you still want to go for the balanced Sand look though then give Hippowdon a try, it's a much better Lop and Bish check than Skarmory imo and still functions as a phazer, Electric check, and Stealth Rocker to preserve the Rocks + Spikes core you have going here.

Hope I helped.
 
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Yo.

So I think you should run Klefki > Skarmory and Garchomp > Tyranitar. Klefki is an altogether better Spiker than Skarmory through the use of priority Thunder Wave to check threats such as Mega Charizard X and Mega Altaria. Fairy Lock is a pretty sweet option to create turns for Diancie and Keldeo. Garchomp offers phasing through Dragon Tail as well as forming a solid Hazard Stack core with Klefki.

You should also run SubCM Keldeo over Specs Keldeo. You lack a real visible WinCon and the power behind Specs can easily be regained by a Calm Mind. Hidden Power Flying wouldn't be missed either since you handle Mega Venusaur pretty well. It also plays minds with Bisharp, avoiding Sucker Punches through the use of Substitute.
Klefki @ Leftovers
Ability: Prankster
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
- Thunder Wave
- Fairy Lock
- Magnet Rise
- Flash Cannon

Garchomp @ Rocky Helmet
Ability: Rough Skin
EVs: 252 HP / 164 Def / 92 Spe
Impish Nature
- Fire Blast / Toxic / Stone Edge
- Dragon Tail
- Earthquake
- Stealth Rock

Keldeo @ Leftovers
Ability: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Scald
- Secret Sword
- Substitute
- Calm Mind
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-->
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Fairy Lock Klefki
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-->
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Defensive Garchomp
647.png
(Set)


best of luck
 
Naive > Hasty on Diancie, you want to be able to take priority moves as well as you can and most of them tend to be physical. You also won't die immediately to Lopunny.

While this Latias set isn't bad per say, it may not be right for this team. What are you using Healing Wish for? You're not exactly setting up with anything and your team doesn't get worn by hazards that much, so I can't imagine many scenarios in which sacking your Lati will be worth much.
I think a 3 Attacks Latios with HP Fire will service this team much more than Latias, as it lures and KOes the best Diancie checks in the game, Ferrothorn and Scizor, and just has more offensive presence overall. Defog support just isn't all that crucial for this team to the point where you need Roost Lati. In fact, Defog probably hurts you more than it helps since you're running Spikes so feel free to just drop Defog entirely and put Roost back on.

You really don't handle Fairies or bulky Waters all that well, and Diancie really needs partners that can both on or at least weaken them to succeed. A more offensive Lati is a step in the right direction here, but another change you can implement without changing the team too much is CM Keldeo > Specs Keldeo.
You already handle Venusaur well with Lati and Torn so HP Flying isn't missed, and now you can handle stuff like Manaphy and Suicune better and you do a better job of drawing in and breaking down mons like Clef for Diancie to clean up later. You also become much stronger against Bisharp with this set (SD does a number on you since Skarm can't really touch it).

In the same vein as the last change, the only other thing I can recommend is Ferrothorn and Hippowdon > Skarm and TTar. Ferro really patches up a ton of glaring holes for this team and can basically replace both Skarm and TTar, who are both definitely weak links on the team, particularly Tyranitar. I get the appeal of using Sand with Diancie but the two really don't compliment each other all that well. If you still want to go for the balanced Sand look though then give Hippowdon a try, it's a much better Lop and Bish check than Skarmory imo and still functions as a phazer, Electric check, and Stealth Rocker to preserve the Rocks + Spikes core you have going here.

Hope I helped.
yes thx for the r8 m8. Healing Wish was put in Lati because if you could see the team Keldeo was the only thing I had for Hippo and Chansey, and that'd mea constantly switching back in into them, which would potentially wear me down. Though now that I look at it with Diancie and no really weak Pokemon to rocks then Defog isn't necessary, so I'll think about replacing it for another move. I'll definitely try out the Lati and Ferro + Hippo, and Keldeo too but then I lose some of my wall breaking power. I have lots of things to try lol. Also I'd be a bit weaker to offensive Torn-T but again Balance has a hard time with it.
 
Yo.

So I think you should run Klefki > Skarmory and Garchomp > Tyranitar. Klefki is an altogether better Spiker than Skarmory through the use of priority Thunder Wave to check threats such as Mega Charizard X and Mega Altaria. Fairy Lock is a pretty sweet option to create turns for Diancie and Keldeo. Garchomp offers phasing through Dragon Tail as well as forming a solid Hazard Stack core with Klefki.

You should also run SubCM Keldeo over Specs Keldeo. You lack a real visible WinCon and the power behind Specs can easily be regained by a Calm Mind. Hidden Power Flying wouldn't be missed either since you handle Mega Venusaur pretty well. It also plays minds with Bisharp, avoiding Sucker Punches through the use of Substitute.
Klefki @ Leftovers
Ability: Prankster
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
- Thunder Wave
- Fairy Lock
- Magnet Rise
- Flash Cannon

Garchomp @ Rocky Helmet
Ability: Rough Skin
EVs: 252 HP / 164 Def / 92 Spe
Impish Nature
- Fire Blast / Toxic / Stone Edge
- Dragon Tail
- Earthquake
- Stealth Rock

Keldeo @ Leftovers
Ability: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Scald
- Secret Sword
- Substitute
- Calm Mind
227.png
-->
707.png
Fairy Lock Klefki
248.png
-->
445.png
Defensive Garchomp
647.png
(Set)


best of luck

sorry, I had not seen this until now. Anyways, considering you're like the 3rd or 4th person suggesting CM Keldeo, I'll go change it soon. Star's main role was to check Zard X, which Chomp loses to (if I had a Tflame that'd be fine so i could put Zard in range of a BB, but since I don't have this or any priority I become very weak to it.) It also would make me straight up lose to Electric types. For Klefki, I will consider it, but for now I'll have to test it out.Thanks anyways :)
 
yeah back from thanksgiving and playing pokemon super mystery dungeon and uncharted collection. Anyways here are the official changes so far:

I changed Ttar for Hippo:
Hippowdon @ Leftovers
Ability: Sand Stream
EVs: 252 HP / 144 Def / 112 SpD
Impish Nature
- Earthquake
- Stealth Rock
- Slack Off
- Stone Edge

This allows me to have a really solid Electric check, which was before a huge problem, as well as retaining the Stealth Rocks from Ttar and also checking Zard X and bird spam, although not as well. This does make me a tad weaker to Tornados-T doe, but I think Diancie + Healing Wish already handle that. It's also a new Bishop check.

Also changed Latias's set to:
Quasar (Latias) @ Leftovers
Ability: Levitate
Shiny: Yes
EVs: 252 HP / 4 Def / 252 Spe
Timid Nature
IVs: 0 Atk
- Dragon Pulse
- Healing Wish
- Roost
- Defog
This gives me more overall bulk, since I don't need to be offensive due to my bulky set. The offensive power is sometimes missed, but I think this is better overall.

Since Hippo is now my new tank, I've changed Skarm's spread to a more SpDef variant to handle Fairies like MegaGard:
Starscream (Skarmory) (M) @ Leftovers
Ability: Sturdy
Shiny: Yes
EVs: 252 HP / 4 Def / 252 SpD
Careful Nature
- Spikes
- Roost
- Iron Head
- Whirlwind
It does leave me more vulnerable to things like Weevil and MegaLop, however.

Changed Diancie's nature to Naive to take Phy attacks better.

Still testing out the rest (CM Kel, Klef, etc,)

Will update the thread + credit later today.
 
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