Hey peeps. I bring you a team I made a few days ago. I wanted to make a team based of a Dragon / Fairy / Steel core since I just really liked the idea. Balanced because that's the only play style I like (I'm learning HO but I still struggle a bit). Anyways, I feel like this team handles 95% of the metagame really well, but the last 5% absolutely dominate this team. This is why I wanted to make this thread so y'all could help more with this team. Anyways lets go.
Ribbons (Diancie-Mega) @ Diancite
Ability: Magic Bounce
EVs: 4 Atk / 252 SpA / 252 Spe
Hasty Nature
- Protect
- Moonblast
- Diamond Storm
- Earth Power
So we've got the star of the team, Mega Diancie X3. The EV spread is self explanatory. Max Sp. Atk and speed to hit as hard and fast as possible, and the remaining 4 goes to Atk to power up Diamond Storm. Didn't feel I needed 32 Atk since Zapdos has become a little bit irrelevant. Protect lets me Mega Evolve safely and get my speed boost while I'm at it. Moonblast and Diamon Storm are for very powerful STABs that can blow back teams late game. Earth Power to blow back Heatran and Magnezone. I'm thinking about replacing it for HP Fire since Ferro is a bit of an issue but idk. Hasty to boost my speed and not decrease any of my offensive stats. I think Naive might be a bit better doe to help me take priority attacks better. Diancite is obviously to Mega Evolve.
Quasar (Latias) @ Life Orb
Ability: Levitate
Shiny: Yes
EVs: 76 HP / 180 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Dragon Pulse
- Healing Wish
- Roost
- Defog
Now the moveset might look a bit weird but hear me out first. This is kind of like my support Pokemon beside Skarm and I guess Ttar, and I find that it's here to aid it's team more than its here to work by itself. Defog I find is absolutely nessesary on many teams, since hazards can really pressure your teams, specially Rocks + Spikes. Healing Wish is REALLY crucial, because with the roles Keldeo and Diancie are going to be playing, having them low is not an option. Roost is to be able to have reliable recovery, considering Latias is my second Electric check and as such I need it to be healthy, since Electric types are a problem. Dragon Pulse is to always have a reliable and consistent STAB attack, which will be good against basically anything. However, this leaves me walled by Fairy types, but I think that's fine. well, maybe not. 76 HP EVs allow me
to tank 2 HP Ices from Thundurus, considering this is supposed to be able to take those one. 252 Spe EVs Timid let me be as fast as possible, and the rest is dumped into Sp. Atk to be able to hit harder. Life Orb is there to not make Latias weak and not allow free setups and such. Because of the defensive role it has on the team, perhaps this team asks for a bulkier spread??
Starscream (Skarmory) (M) @ Rocky Helmet
Ability: Sturdy
Shiny: Yes
EVs: 248 HP / 236 Def / 24 Spe
Impish Nature
- Spikes
- Roost
- Iron Head
- Whirlwind
This should be straightforward, but I'll go ahead and explain anyways. 24 EVs are to possibly speed creep other Skarmories and use moves or stuff, or anything that I'd like to outspeed. The rest was put into HP and Def to make Skarmory take as little from physically attacking Pokemon as possible, and possibly even wall them, and Impish Nature helps me with that even more. Rocky Helmet allows me to punish such attacks. Spikes let me pressure the opponent and weaken their grounded walls, like Heatran and Hippowdon. Roost is there to give me reliable recovery and constantly switch into Pokemon's attacks. Whirlwind is to get a possible threat that sets up outs of there, like a Bisharp or a Mega Scizor, and get rid of their stat boosts. Iron Head is to not be just a sitting duck against physical attackers or Taunters, and it actually lets me beat Lopunny and Weavile if my helmet was knocked off. It also deals with Fairies.
Tyranitar (M) @ Chople Berry
Ability: Sand Stream
EVs: 248 HP / 80 Def / 180 SpD
Relaxed Nature
- Stealth Rock
- Stone Edge
- Thunder Wave
- Ice Beam
next we have my Tyranitar. I feel he is a very important member in this team. The EV spread allows me to take 2 +1 Dragon Claws from MegaZard X after Rocks, which is really good since MegaZard X is a threat. The rest went into SpDef to take Special Attackers on better. Stealth Rock is to punish switches and really hurt anything 2x or 4x weak to it, like Talonflame. Stone Edge is a very strong attack that allows me to destroy anything weak to it and overall be able to hit strong. TWave is to nullify threatsnot even, they might as well be considered dead lol and let me have a much easier time against them. For example once I eat a Focus Blast from Alakazam I can TWave it as its guaranteed to hit and then I can Ice Beam for guaranteed damage or SE to hit hard. Speaking of Ice Beam, it allows me to heavily punish Garchomp and Landorus-T switch ins and weakens them for the rest of my team. This guy lets me be able to take on Electric types, but I think I want Pursuit to be able to damage and weaken them on the Volt Switch for the rest of my team, but I don't know what to switch it for. Probably Ice Beam. Chople Berry lets me take Alakazam's and Gengar's Focus Blast and punish them, and it lets me be a back up check in case Torn gets weakened.
Toneroseu (Tornadus-Therian) @ Assault Vest
Ability: Regenerator
EVs: 96 HP / 160 SpA / 252 Spe
Timid Nature
- Hurricane
- U-turn
- Knock Off
- Heat Wave
I feel like Tornadus is a pretty big addition to the team. Special attackers like Latios, Starmie, Gengar, and Alakazam are no longer that big of a threat thanks to this guy. Max Speed Timid lets me outspeed Alakazam and speed tie with opposing Torn-Ts, and 160 Sp. Atk EVs guarantee Hurricane will always OHKO Keldeo. The rest goes into HP to help me be a bit bulkier. Hurricane is for Strong STAB, and U-Turn and Knock Off are for utility, opportunity, and (U-Turn) momentum. Heat Wave lets me blow Ferro, Scizor, Skarmory, Bisharp, and more all the way back. It's natural bulk lets me usually sponge a hit in case of an emergency too.
Airhorn (Keldeo-Resolute) @ Choice Specs
Ability: Justified
Shiny: Yes
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Scald
- Hydro Pump
- Secret Sword
- Hidden Power [Flying]
Yet another very important addition, we have Keldeo. Keldeo makes me not straight up lose to Hippo or Chansey, destroying both. It's also a pretty good check/counter to Heatran. It is a very powerful wallbreaker. The EVs are self explanatory: Max Sp. Atk Max Spe Timid to hit as hard and fast as possible. Scald is for a reliable water STAB, and very spammable thanks to its burn chance too. Secret Sword is a powerful Fighing STAB. Hydro Pump is for when I just need to hit really hard, and it really weakens many things that switch in. HP Flying is for Venusaur, since it pressures Torn-T with hazards and poison if they happen and Lati can't really touch him. Might chance to HP Ghost for Starmie, still Latis, Celebi, and most importantly Slowbro which I struggle againts.
Magnezone: This thing can LITERALLY beat every single one of my members. Specs can OHKO everything bar Latias (which is still a 2HKO) while Scarf is even more threatening because it outspeeds Keldeo and Diancie. My best play is to play around it with Keldeo when he Flash Cannons and Latias / Diancie (lol) when he Tbolts. I played a Specs variant and it blew me back.
Mega Slowbro: Once this thing sets up you might as well click x. CroBro destroys this and even regular CM can handle my entire team. 3 Atks + Slack Off is a little bit easier to handle doe.
Suicune: Apply what I said about CroBro to Crocune. Thought easier to deal with Keldeo Secret Sword.
Kyurem-B: Dismantles my team with the right moves because I have no switch in. Scarf variants are a little bit easier to handle while LO are harder to switch in but Diancie and Keldeo can outspeed and KO. To be fair doe Balance in general struggles againts this thing.
Hoopa-U: Same thing with Kyurem-B; no switch in but yes revenge kills. Only variant I can handle is pure physical attacking with Skarm but that's not as common as it used to be, now usually being mixed.
Strong Fairy types: Sylveon and Gardevoir run through this team, as Torn-T only switches in once and Skarm isn't SpDef. I can't even afford SpDef Skarm because then Weavile and stuff become more annoying. Opposing Mega Diancie can be a bit annoying too but Skarmory checks it decently well.
Some Electric types: Raikou and MegaMane run through this team. However if I play my Diancie, Latias, Tyranitar, and Healing Wish right I can beat them, as that's how I've been able to beat the ones I've seen, but they're still annoying.
In terms of where I'm in the ladder, I was almost ~1600 but decay bumped me down all the way to ~1350s (haven't played in like a week or more lol.) Yesterday though I started back with this team and played a couple of matches and now I sit at around ~1450 if I'm not mistaken. Hope that information helps u in any way.
Thank u and have a good day ^^
THE TEAM






Building Process:
I started with Clefable because of how good this mon is. Probably the best Fairy in the tier. It just checks so much of the meta that I found it hard not to put it in as my Fairy type![]()
Next I went with Latias because it is a strong Dragon type that provides me with Defog for hazards and Healing Wish which can play a crucial part in some games . HW was the reason I chose it over Latios.![]()
I changed Clef for Diancie because I wanted outright raw power instead of a boosting power. Diancie still lets me check/counter Mega Sableye and is a much more strong Pokemon that provides a lot of offensive pressure.![]()
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I decided to put Skarmory as my steel type because it allowed me to check Weavile, Azumarill, Bisharp, Mega Lopunny, Landorus, Mega/Gyarados, etc. I think it was a really solid pick over Heatran or Ferro.![]()
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I was looking really weak to Zard X and stuff so I wanted something to deal with it along with some Stealth Rocks (so I could put Spikes on Skarm). I went with bulky Ttar because it did just that, as well as check birds without having to weaken Diancie. The Chople Berry in it makes it so that I can even take on Gengar and Alakazam (and Tornadus) and cripple then with TWave. One of the biggest reason I put him in was to check Electric types too. Overall I have never used this Ttar before and now that I am I'm really happy with it.![]()
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Venusaur, Keldeo, Lati, and Gengar were looking annoying. Even though Lati does check the former too, it doesn't have a move to hit them SE, and my former check to Gengar was basically Tyranitar loosing 90% of its HP lol, and I had basically no solid check to Lati's, so to fix that I added Torn-T. It did all of that, as well as giving me a quick Pokemon and just a Pokemon that can usually sponge a hit anyways. Really solid pick I feel.![]()
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My last pick was Keldeo. Prior to this, I lacked a wallbreaker and my team was really walled by Hippowdon and Chansey. Keldeo does all of those and it's raw power really pressures the opposing teams.![]()

Ribbons (Diancie-Mega) @ Diancite
Ability: Magic Bounce
EVs: 4 Atk / 252 SpA / 252 Spe
Hasty Nature
- Protect
- Moonblast
- Diamond Storm
- Earth Power
So we've got the star of the team, Mega Diancie X3. The EV spread is self explanatory. Max Sp. Atk and speed to hit as hard and fast as possible, and the remaining 4 goes to Atk to power up Diamond Storm. Didn't feel I needed 32 Atk since Zapdos has become a little bit irrelevant. Protect lets me Mega Evolve safely and get my speed boost while I'm at it. Moonblast and Diamon Storm are for very powerful STABs that can blow back teams late game. Earth Power to blow back Heatran and Magnezone. I'm thinking about replacing it for HP Fire since Ferro is a bit of an issue but idk. Hasty to boost my speed and not decrease any of my offensive stats. I think Naive might be a bit better doe to help me take priority attacks better. Diancite is obviously to Mega Evolve.

Quasar (Latias) @ Life Orb
Ability: Levitate
Shiny: Yes
EVs: 76 HP / 180 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Dragon Pulse
- Healing Wish
- Roost
- Defog
Now the moveset might look a bit weird but hear me out first. This is kind of like my support Pokemon beside Skarm and I guess Ttar, and I find that it's here to aid it's team more than its here to work by itself. Defog I find is absolutely nessesary on many teams, since hazards can really pressure your teams, specially Rocks + Spikes. Healing Wish is REALLY crucial, because with the roles Keldeo and Diancie are going to be playing, having them low is not an option. Roost is to be able to have reliable recovery, considering Latias is my second Electric check and as such I need it to be healthy, since Electric types are a problem. Dragon Pulse is to always have a reliable and consistent STAB attack, which will be good against basically anything. However, this leaves me walled by Fairy types, but I think that's fine. well, maybe not. 76 HP EVs allow me
to tank 2 HP Ices from Thundurus, considering this is supposed to be able to take those one. 252 Spe EVs Timid let me be as fast as possible, and the rest is dumped into Sp. Atk to be able to hit harder. Life Orb is there to not make Latias weak and not allow free setups and such. Because of the defensive role it has on the team, perhaps this team asks for a bulkier spread??

Starscream (Skarmory) (M) @ Rocky Helmet
Ability: Sturdy
Shiny: Yes
EVs: 248 HP / 236 Def / 24 Spe
Impish Nature
- Spikes
- Roost
- Iron Head
- Whirlwind
This should be straightforward, but I'll go ahead and explain anyways. 24 EVs are to possibly speed creep other Skarmories and use moves or stuff, or anything that I'd like to outspeed. The rest was put into HP and Def to make Skarmory take as little from physically attacking Pokemon as possible, and possibly even wall them, and Impish Nature helps me with that even more. Rocky Helmet allows me to punish such attacks. Spikes let me pressure the opponent and weaken their grounded walls, like Heatran and Hippowdon. Roost is there to give me reliable recovery and constantly switch into Pokemon's attacks. Whirlwind is to get a possible threat that sets up outs of there, like a Bisharp or a Mega Scizor, and get rid of their stat boosts. Iron Head is to not be just a sitting duck against physical attackers or Taunters, and it actually lets me beat Lopunny and Weavile if my helmet was knocked off. It also deals with Fairies.

Tyranitar (M) @ Chople Berry
Ability: Sand Stream
EVs: 248 HP / 80 Def / 180 SpD
Relaxed Nature
- Stealth Rock
- Stone Edge
- Thunder Wave
- Ice Beam
next we have my Tyranitar. I feel he is a very important member in this team. The EV spread allows me to take 2 +1 Dragon Claws from MegaZard X after Rocks, which is really good since MegaZard X is a threat. The rest went into SpDef to take Special Attackers on better. Stealth Rock is to punish switches and really hurt anything 2x or 4x weak to it, like Talonflame. Stone Edge is a very strong attack that allows me to destroy anything weak to it and overall be able to hit strong. TWave is to nullify threats

Toneroseu (Tornadus-Therian) @ Assault Vest
Ability: Regenerator
EVs: 96 HP / 160 SpA / 252 Spe
Timid Nature
- Hurricane
- U-turn
- Knock Off
- Heat Wave
I feel like Tornadus is a pretty big addition to the team. Special attackers like Latios, Starmie, Gengar, and Alakazam are no longer that big of a threat thanks to this guy. Max Speed Timid lets me outspeed Alakazam and speed tie with opposing Torn-Ts, and 160 Sp. Atk EVs guarantee Hurricane will always OHKO Keldeo. The rest goes into HP to help me be a bit bulkier. Hurricane is for Strong STAB, and U-Turn and Knock Off are for utility, opportunity, and (U-Turn) momentum. Heat Wave lets me blow Ferro, Scizor, Skarmory, Bisharp, and more all the way back. It's natural bulk lets me usually sponge a hit in case of an emergency too.

Airhorn (Keldeo-Resolute) @ Choice Specs
Ability: Justified
Shiny: Yes
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Scald
- Hydro Pump
- Secret Sword
- Hidden Power [Flying]
Yet another very important addition, we have Keldeo. Keldeo makes me not straight up lose to Hippo or Chansey, destroying both. It's also a pretty good check/counter to Heatran. It is a very powerful wallbreaker. The EVs are self explanatory: Max Sp. Atk Max Spe Timid to hit as hard and fast as possible. Scald is for a reliable water STAB, and very spammable thanks to its burn chance too. Secret Sword is a powerful Fighing STAB. Hydro Pump is for when I just need to hit really hard, and it really weakens many things that switch in. HP Flying is for Venusaur, since it pressures Torn-T with hazards and poison if they happen and Lati can't really touch him. Might chance to HP Ghost for Starmie, still Latis, Celebi, and most importantly Slowbro which I struggle againts.
REPLAYS:
None for now. I haven't saved any yet. Later on when I play again I'll add it here.
THREATLIST:
None for now. I haven't saved any yet. Later on when I play again I'll add it here.
THREATLIST:









IMPORT TEAM:
Here: Anyways so that's my team. Any improvement would be extremely appreciated. Only restriction to that rule would be that I want to maintain a Dragon / Steel / Fairy core and that I want Mega Diancie in the team, but the rest is up for change.Ribbons (Diancie-Mega) @ Diancite
Ability: Magic Bounce
EVs: 4 Atk / 252 SpA / 252 Spe
Hasty Nature
- Protect
- Moonblast
- Diamond Storm
- Earth Power
Quasar (Latias) @ Life Orb
Ability: Levitate
Shiny: Yes
EVs: 76 HP / 180 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Dragon Pulse
- Healing Wish
- Roost
- Defog
Starscream (Skarmory) (M) @ Rocky Helmet
Ability: Sturdy
Shiny: Yes
EVs: 248 HP / 236 Def / 24 Spe
Impish Nature
- Spikes
- Roost
- Iron Head
- Whirlwind
Tyranitar (M) @ Chople Berry
Ability: Sand Stream
EVs: 248 HP / 80 Def / 180 SpD
Relaxed Nature
- Stealth Rock
- Stone Edge
- Thunder Wave
- Ice Beam
Toneroseu (Tornadus-Therian) @ Assault Vest
Ability: Regenerator
EVs: 96 HP / 160 SpA / 252 Spe
Timid Nature
- Hurricane
- U-turn
- Knock Off
- Heat Wave
Airhorn (Keldeo-Resolute) @ Choice Specs
Ability: Justified
Shiny: Yes
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Scald
- Hydro Pump
- Secret Sword
- Hidden Power [Flying]
In terms of where I'm in the ladder, I was almost ~1600 but decay bumped me down all the way to ~1350s (haven't played in like a week or more lol.) Yesterday though I started back with this team and played a couple of matches and now I sit at around ~1450 if I'm not mistaken. Hope that information helps u in any way.
Thank u and have a good day ^^