First RMT. Have been playing OU and am trying to build around a core of Dragonite/Azumarill
Puff (Dragonite) @ Weakness Policy
Ability: Multiscale
EVS: 252 ATK, 96 SPE, 160 HP
Nature: Adamant
~Dragon Dance
~Roost
~Extreme Speed
~Dragon Claw
This is the king sweeper on this team, if I can set him up properly, he sweeps the rest of the roster no problem. I Make sure to get him in at 100% HP. I Dragon Dance and take the WP hit in the same turn (hopefully, I try to switch him into a pokemon who can super effective hit him with out a STAB bonus on the hit) get the 2.5x ATK and just extreme speed down fairys and dragon claw the rest. Occasionally I can suspect a detect or something to give me a chance to roost and restor the WP. Or if I don't get the WP activated then I roost until I get it. I don't tend to use all the Speed if I invest max. 92 EV in speed gets me to 219, DD boosts that to 328 and I out speed the 90-100 base stat tier even when they max invest.
S.S. Goku (Azumarill) @ Sitrus Berry
Ability: Huge Power
EVS: 252 ATK, 92 HP, 177 SPE
Nature: Adamant
~Aqua Jet
~Play Rough
~Belly Drum
~Knock Off
Switched over from AV to BellyJet. Still learning how to play, need to get better at identifying it's checks and taking them out first. Got a ways to go with this. The Speed let's him out speed Skarmory, Breloom and other base 70's that aren't boosted. Once BellyJet get's going he has 218 ATK *2 *4 = 1744. Which pretty much rips through anything in the meta not named Mega Venusaur. (Doesn't OHKO Chansey necessarily but Play Rough is still fast enough to hit first, then Aqua Jet finishes it off if it survives.)
Keyblade (Klefki) @ Light Clay
Ability: Prankster
EVS: 252 HP, 252 DEF, 4 SPD
Nature: Impish
~Spikes
~Reflect
~Light Screen
~Thunder Wave
Klefki is key for setting up. I bring him in regularly to set screens and tank damage. Very important for setting up dragonite or azu. Thunderwave also helps Dragonite set up and Azumarill to not be as crippled by the lack of speed. I rarely get a chance to use spikes, cause I try to preserve Klefki long enough to get 2 (the rare occasion 3) sets of dual screens out of him, but nothing better really for that slot right now.
Hans Moleman (Excadrill) @ Air Balloon
Ability: Mold Breaker
EVS: 252 ATK, 252 SPE, 4 HP
Nature: Adamant
~Rapid Spin
~Earthquake
~Rock Slide
~Iron Head
Brought him in to clear stealth rocks for dragonite and azu to be able to set up. Besides that Excadrill is just another physical sweeper, but haven't been able to really use him as such yet. Need to get better at knowing when to play him. The balloon allows me to get a free switch in if I expect the earthquake to come.
Snoopy (Mega-Manectric) @ Manectite
Ability: Intimidate
EVS: 252 SPD, 252 SPA, 4 HP
Nature: Timid
~Volt Switch
~Thunderbolt
~Overheat
~Hidden Power (Ice)
Manectric has been great for intimidating physical attacks to make it easier to switch into Goku or Puff. His speed is unmatchable, and his special attack is surprisingly good. Volt switch also makes him good for scouting, but the ground switch in's can be a problem. I have hidden power to deal with those switch in and overheat to deal with steel's when I need to. Also adds some much needed coverage for ground and steel pokemon.
Robin (Talonflame) @ Sharp Beak
Ability: Gale Wings
EVS: 252 ATK, 252 SPE, 4 HP
Nature: Adamant
~Brave Bird
~Flare Blitz
~Roost
~Will-O-Wisp
Another sweeper on the team, I liked him better than Heatran as a fire option. Still trying him out, not exactly sure how he fits yet. But it's nice to have a 3rd priority attacked along with Puff and Goku.

Puff (Dragonite) @ Weakness Policy
Ability: Multiscale
EVS: 252 ATK, 96 SPE, 160 HP
Nature: Adamant
~Dragon Dance
~Roost
~Extreme Speed
~Dragon Claw
This is the king sweeper on this team, if I can set him up properly, he sweeps the rest of the roster no problem. I Make sure to get him in at 100% HP. I Dragon Dance and take the WP hit in the same turn (hopefully, I try to switch him into a pokemon who can super effective hit him with out a STAB bonus on the hit) get the 2.5x ATK and just extreme speed down fairys and dragon claw the rest. Occasionally I can suspect a detect or something to give me a chance to roost and restor the WP. Or if I don't get the WP activated then I roost until I get it. I don't tend to use all the Speed if I invest max. 92 EV in speed gets me to 219, DD boosts that to 328 and I out speed the 90-100 base stat tier even when they max invest.

S.S. Goku (Azumarill) @ Sitrus Berry
Ability: Huge Power
EVS: 252 ATK, 92 HP, 177 SPE
Nature: Adamant
~Aqua Jet
~Play Rough
~Belly Drum
~Knock Off
Switched over from AV to BellyJet. Still learning how to play, need to get better at identifying it's checks and taking them out first. Got a ways to go with this. The Speed let's him out speed Skarmory, Breloom and other base 70's that aren't boosted. Once BellyJet get's going he has 218 ATK *2 *4 = 1744. Which pretty much rips through anything in the meta not named Mega Venusaur. (Doesn't OHKO Chansey necessarily but Play Rough is still fast enough to hit first, then Aqua Jet finishes it off if it survives.)

Keyblade (Klefki) @ Light Clay
Ability: Prankster
EVS: 252 HP, 252 DEF, 4 SPD
Nature: Impish
~Spikes
~Reflect
~Light Screen
~Thunder Wave
Klefki is key for setting up. I bring him in regularly to set screens and tank damage. Very important for setting up dragonite or azu. Thunderwave also helps Dragonite set up and Azumarill to not be as crippled by the lack of speed. I rarely get a chance to use spikes, cause I try to preserve Klefki long enough to get 2 (the rare occasion 3) sets of dual screens out of him, but nothing better really for that slot right now.

Hans Moleman (Excadrill) @ Air Balloon
Ability: Mold Breaker
EVS: 252 ATK, 252 SPE, 4 HP
Nature: Adamant
~Rapid Spin
~Earthquake
~Rock Slide
~Iron Head
Brought him in to clear stealth rocks for dragonite and azu to be able to set up. Besides that Excadrill is just another physical sweeper, but haven't been able to really use him as such yet. Need to get better at knowing when to play him. The balloon allows me to get a free switch in if I expect the earthquake to come.

Snoopy (Mega-Manectric) @ Manectite
Ability: Intimidate
EVS: 252 SPD, 252 SPA, 4 HP
Nature: Timid
~Volt Switch
~Thunderbolt
~Overheat
~Hidden Power (Ice)
Manectric has been great for intimidating physical attacks to make it easier to switch into Goku or Puff. His speed is unmatchable, and his special attack is surprisingly good. Volt switch also makes him good for scouting, but the ground switch in's can be a problem. I have hidden power to deal with those switch in and overheat to deal with steel's when I need to. Also adds some much needed coverage for ground and steel pokemon.

Robin (Talonflame) @ Sharp Beak
Ability: Gale Wings
EVS: 252 ATK, 252 SPE, 4 HP
Nature: Adamant
~Brave Bird
~Flare Blitz
~Roost
~Will-O-Wisp
Another sweeper on the team, I liked him better than Heatran as a fire option. Still trying him out, not exactly sure how he fits yet. But it's nice to have a 3rd priority attacked along with Puff and Goku.
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