XY OU Dragonite/Azumarill core. Need ideas.

First RMT. Have been playing OU and am trying to build around a core of Dragonite/Azumarill

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Puff (Dragonite) @ Weakness Policy
Ability: Multiscale
EVS: 252 ATK, 96 SPE, 160 HP
Nature: Adamant
~Dragon Dance
~Roost
~Extreme Speed
~Dragon Claw


This is the king sweeper on this team, if I can set him up properly, he sweeps the rest of the roster no problem. I Make sure to get him in at 100% HP. I Dragon Dance and take the WP hit in the same turn (hopefully, I try to switch him into a pokemon who can super effective hit him with out a STAB bonus on the hit) get the 2.5x ATK and just extreme speed down fairys and dragon claw the rest. Occasionally I can suspect a detect or something to give me a chance to roost and restor the WP. Or if I don't get the WP activated then I roost until I get it. I don't tend to use all the Speed if I invest max. 92 EV in speed gets me to 219, DD boosts that to 328 and I out speed the 90-100 base stat tier even when they max invest.

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S.S. Goku (Azumarill) @ Sitrus Berry
Ability: Huge Power
EVS: 252 ATK, 92 HP, 177 SPE
Nature: Adamant
~Aqua Jet
~Play Rough
~Belly Drum
~Knock Off

Switched over from AV to BellyJet. Still learning how to play, need to get better at identifying it's checks and taking them out first. Got a ways to go with this. The Speed let's him out speed Skarmory, Breloom and other base 70's that aren't boosted. Once BellyJet get's going he has 218 ATK *2 *4 = 1744. Which pretty much rips through anything in the meta not named Mega Venusaur. (Doesn't OHKO Chansey necessarily but Play Rough is still fast enough to hit first, then Aqua Jet finishes it off if it survives.)

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Keyblade (Klefki) @ Light Clay
Ability: Prankster
EVS: 252 HP, 252 DEF, 4 SPD
Nature: Impish
~Spikes
~Reflect
~Light Screen
~Thunder Wave

Klefki is key for setting up. I bring him in regularly to set screens and tank damage. Very important for setting up dragonite or azu. Thunderwave also helps Dragonite set up and Azumarill to not be as crippled by the lack of speed. I rarely get a chance to use spikes, cause I try to preserve Klefki long enough to get 2 (the rare occasion 3) sets of dual screens out of him, but nothing better really for that slot right now.

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Hans Moleman (Excadrill) @ Air Balloon
Ability: Mold Breaker
EVS: 252 ATK, 252 SPE, 4 HP
Nature: Adamant
~Rapid Spin
~Earthquake
~Rock Slide
~Iron Head

Brought him in to clear stealth rocks for dragonite and azu to be able to set up. Besides that Excadrill is just another physical sweeper, but haven't been able to really use him as such yet. Need to get better at knowing when to play him. The balloon allows me to get a free switch in if I expect the earthquake to come.

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Snoopy (Mega-Manectric) @ Manectite
Ability: Intimidate
EVS: 252 SPD, 252 SPA, 4 HP
Nature: Timid
~Volt Switch
~Thunderbolt
~Overheat
~Hidden Power (Ice)

Manectric has been great for intimidating physical attacks to make it easier to switch into Goku or Puff. His speed is unmatchable, and his special attack is surprisingly good. Volt switch also makes him good for scouting, but the ground switch in's can be a problem. I have hidden power to deal with those switch in and overheat to deal with steel's when I need to. Also adds some much needed coverage for ground and steel pokemon.

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Robin (Talonflame) @ Sharp Beak
Ability: Gale Wings
EVS: 252 ATK, 252 SPE, 4 HP
Nature: Adamant
~Brave Bird
~Flare Blitz
~Roost
~Will-O-Wisp

Another sweeper on the team, I liked him better than Heatran as a fire option. Still trying him out, not exactly sure how he fits yet. But it's nice to have a 3rd priority attacked along with Puff and Goku.
 
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That's a pretty nice team but CB Dnite is a bit more reliable because with WP you have to boost and once you used your WP and run Into something that walls dnite you have to switch or risk losing dnite also when you switch back in you have to boost DD so this is why in my opinion CB dnite is better because you don't need to boost everytime and CB dnite also works as a excellent revenge killer This is the set:



Dragonite @ Choice Band
Ability: Multiscale
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Outrage
- Extreme Speed
- Earthquake
- Fire Punch
 
That's a pretty nice team but CB Dnite is a bit more reliable because with WP you have to boost and once you used your WP and run Into something that walls dnite you have to switch or risk losing dnite also when you switch back in you have to boost DD so this is why in my opinion CB dnite is better because you don't need to boost everytime and CB dnite also works as a excellent revenge killer This is the set:



Dragonite @ Choice Band
Ability: Multiscale
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Outrage
- Extreme Speed
- Earthquake
- Fire Punch

The thing with WP Dragonite I've found, is if I have DD and WP I can do enough damage before Dragonite burns out to make it worth it. Like with WP and DD his attack > 1000 (yes 1000) Meaning extreme speed can OHKO much of the meta game.

And if I run into a wall I can also DD and Roost untill I can overpower it.

Only problem is if I run into Will-o-wisp.
 
I don't mean to sound annoying but you're supposed to have 3 or more lines of text. Anyway, onto the team!

I suggest replacing Mew with Latias. Not only can it use Defog, but it can have some actual offensive presence. On top of that, it has Healing Wish, which can be a life saver whenever a mon of yours gets burned (just don't get more than one burned) or has some other unwanted status effect. Here's the set:

Latias @ Life Orb
Ability: Levitate
EVs: 4 Def, 252 SpAtk, 252 Spe
Nature: Timid
~Defog
~Draco Meteor
~Psyshock/Thunderbolt/HP Fire
~Healing Wish

Right now, your team doesn't have an easy way of dealing with Steel-types (besides Mega Manectric). I would suggest either replacing Roost on Dragonite w/ Earthquake/Fire Punch or replace Klefki with Air Balloon Heatran. Earthquake allows you to hit a multitude of Steel-types, not including Skarmory or Air Balloon Excadrill, while Fire Punch allows you to hit Scizor hard along with Skarmory. It has less power than Earthquake, however. If you choose to run Air Balloon Heatran, here's the set:

Heatran @ Air Balloon
Ability: Flash Fire
EVs: 12 HP, 252 SpAtk, 244 Spe
Nature: Timid
~Stealth Rock
~Fire Blast
~Earth Power
~Flash Cannon

Some suggestions for this set would be to set up Stealth Rock early on in the match and blast things apart after you do so. If you see a Pokemon that could potentially have Defog (a few examples being Zapdos, Mandibuzz, the Lati twins, etc.), keep Heatran alive til they are weakened, although he can beat them 1v1.
Finally, I suggest you run Lum Berry as it can allow Dragonite to set up on Pokemon that use Will-O-Wisp, Toxic, etc. Weakness Policy tends to be shaky at times, so it'd be best to not use it. Hopefully I helped!

*Quick edit here, but also put your sets into the fashion shown above. Again, sry to sound naggy (for a lack of a better word). Also welcome to the forums! :)
 
I don't mean to sound annoying but you're supposed to have 3 or more lines of text. Anyway, onto the team!

I suggest replacing Mew with Latias. Not only can it use Defog, but it can have some actual offensive presence. On top of that, it has Healing Wish, which can be a life saver whenever a mon of yours gets burned (just don't get more than one burned) or has some other unwanted status effect. Here's the set:

Latias @ Life Orb
Ability: Levitate
EVs: 4 Def, 252 SpAtk, 252 Spe
Nature: Timid
~Defog
~Draco Meteor
~Psyshock/Thunderbolt/HP Fire
~Healing Wish

Right now, your team doesn't have an easy way of dealing with Steel-types (besides Mega Manectric). I would suggest either replacing Roost on Dragonite w/ Earthquake/Fire Punch or replace Klefki with Air Balloon Heatran. Earthquake allows you to hit a multitude of Steel-types, not including Skarmory or Air Balloon Excadrill, while Fire Punch allows you to hit Scizor hard along with Skarmory. It has less power than Earthquake, however. If you choose to run Air Balloon Heatran, here's the set:

Heatran @ Air Balloon
Ability: Flash Fire
EVs: 12 HP, 252 SpAtk, 244 Spe
Nature: Timid
~Stealth Rock
~Fire Blast
~Earth Power
~Flash Cannon

Some suggestions for this set would be to set up Stealth Rock early on in the match and blast things apart after you do so. If you see a Pokemon that could potentially have Defog (a few examples being Zapdos, Mandibuzz, the Lati twins, etc.), keep Heatran alive til they are weakened, although he can beat them 1v1.
Finally, I suggest you run Lum Berry as it can allow Dragonite to set up on Pokemon that use Will-O-Wisp, Toxic, etc. Weakness Policy tends to be shaky at times, so it'd be best to not use it. Hopefully I helped!

*Quick edit here, but also put your sets into the fashion shown above. Again, sry to sound naggy (for a lack of a better word). Also welcome to the forums! :)

Also I was thinking instead of Defog, go with Rapid Spin on Excadrill, what do you think?
 
Add something to counter or at least check Thundurus. Right now your team is heavily Thundurus weak, as taunt shuts down the Klefki and Mew (might wanna change some moves on them, like Roar for Psyshock on Mew). Maybe Landorus-Therian with a choice scarf to help momentum and as another option for a lead.
 
Also I was thinking instead of Defog, go with Rapid Spin on Excadrill, what do you think?
I think that sounds nice! It can also learn Stealth Rock, so ditch the Heatran too. Adding Excadrill will also slightly mitigate your weakness to Thundurus, although they tend to carry Focus Blast too, so you'll still need a check to Thundurus (there is no surefire counter for it).

You'll need to make a couple of changes. First, replace Mega Manectric w/ AV Raikou. By adding Raikou, you gain the ability to check Thundurus, which can paralyze Dragonite (if you switch in on T-wave) and eat up Azumarill. Mega Manectric is 3HKO'd by Thunderbolt and 2HKO'd by Focus Blast (if it's carrying it), so it's not too reliable of a Thundy check.

Raikou @ Assault Vest
Ability: Pressure
EVs: 252 SpAtk, 32 SpDef, 224 Spe
Nature: Timid
~Thunderbolt
~Volt Switch
~HP Ice
~Extrasensory

As a side note, Thunderbolt does more damage to Thundurus than HP Ice. The latter is there for anything 4x weak to Ice, while Extrasensory is to hit Mega Venusaur with. Moving on from that, I just now realize you only have 5 Pokemon, lol.

Since Excadrill is covering anything having to do with hazards, let's get onto some other things. Your team seems pretty weak to the Lati twins (Azumarill doesn't want to switch in on Psyshock or T-bolt), so I suggest adding Mega Scizor. The set that I'm about to give you looks weird, but I'm currently using it and it's worked out well for me.

EDIT: Stupid computer, made me enter this thing unfinished...

Scizor @ Scizorite
Ability: Light Metal (Technician)
EVs: 248 HP, 96 Atk, 164 SpDef
Nature: Adamant
~Roost
~Pursuit
~U-turn
~Bullet Punch

Pursuit allows you to trap and KO Lati@s. U-turn allows you to get momentum and Bullet Punch is priority. Despite having AV Azumarill and Dragonite on your team, you have quite the Fire weakness, along with a slight Ground weakness. So I suggest adding Scarf Latios. It allows you to revenge kill stuff and clean up late game after either Dragonite wrecks everything or when anything else gets rid of Scarf Latios checks.

Latios @ Choice Scarf
Ability: Levitate
EVs: 4 Def, 252 SpAtk, 252 Spe
Nature: Timid
~Draco Metoer
~Psyshock
~Hidden Power Fire
~Trick

As I mentioned earlier, this set allows you to clean up late game if Latios' checks and counters are gone/weakened and revenge kill things. Trick can be used on Pokemon that you know Latios cannot defeat such as Chansey. Hidden Power Fire allows you to KO Mega Scizor and Ferrothorn.
EDIT 2: Latios can pick off things that set up (after said thing is weakened a bit), so there's no need for a Roar user.

That's all for now!
 
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I think that sounds nice! It can also learn Stealth Rock, so ditch the Heatran too. Adding Excadrill will also slightly mitigate your weakness to Thundurus, although they tend to carry Focus Blast too, so you'll still need a check to Thundurus (there is no surefire counter for it).

You'll need to make a couple of changes. First, replace Mega Manectric w/ AV Raikou. By adding Raikou, you gain the ability to check Thundurus, which can paralyze Dragonite (if you switch in on T-wave) and eat up Azumarill. Mega Manectric is 3HKO'd by Thunderbolt and 2HKO'd by Focus Blast (if it's carrying it), so it's not too reliable of a Thundy check.

Raikou @ Assault Vest
Ability: Pressure
EVs: 252 SpAtk, 32 SpDef, 224 Spe
Nature: Timid
~Thunderbolt
~Volt Switch
~HP Ice
~Extrasensory

As a side note, Thunderbolt does more damage to Thundurus than HP Ice. The latter is there for anything 4x weak to Ice, while Extrasensory is to hit Mega Venusaur with. Moving on from that, I just now realize you only have 5 Pokemon, lol.

Since Excadrill is covering anything having to do with hazards, let's get onto some other things. Your team seems pretty weak to the Lati twins (Azumarill doesn't want to switch in on Psyshock or T-bolt), so I suggest adding Mega Scizor. The set that I'm about to give you looks weird, but I'm currently using it and it's worked out well for me.

EDIT: Stupid computer, made me enter this thing unfinished...

Scizor @ Scizorite
Ability: Light Metal (Technician)
EVs: 248 HP, 96 Atk, 164 SpDef
Nature: Adamant
~Roost
~Pursuit
~U-turn
~Bullet Punch

Pursuit allows you to trap and KO Lati@s. U-turn allows you to get momentum and Bullet Punch is priority. Despite having AV Azumarill and Dragonite on your team, you have quite the Fire weakness, along with a slight Ground weakness. So I suggest adding Scarf Latios. It allows you to revenge kill stuff and clean up late game after either Dragonite wrecks everything or when anything else gets rid of Scarf Latios checks.

Latios @ Choice Scarf
Ability: Levitate
EVs: 4 Def, 252 SpAtk, 252 Spe
Nature: Timid
~Draco Metoer
~Psyshock
~Hidden Power Fire
~Trick

As I mentioned earlier, this set allows you to clean up late game if Latios' checks and counters are gone/weakened and revenge kill things. Trick can be used on Pokemon that you know Latios cannot defeat such as Chansey. Hidden Power Fire allows you to KO Mega Scizor and Ferrothorn.
EDIT 2: Latios can pick off things that set up (after said thing is weakened a bit), so there's no need for a Roar user.

That's all for now!

Thanks again!

Mega-Manectric has been really good for me 135/135 vs 115/115 for SPA and SPE compared to Raikou is a decent drop in damage. Raikou has the extra bulk. I lose my surprise fire-check in Manectric. I tend to open with Manectric and either intimidate a physical attacker, or get a free shot in on and set-up guy like Ferrothorn (owned by Overheat), Klefki (same)...

I'll compare the two and let you know how it goes.

I guess Latios also allows for some fire damage, but your suggestions put my team at 7 pokemon. - Heatran - Manectric + Raikou + Latios + Scizor
 
Thanks again!

Mega-Manectric has been really good for me 135/135 vs 115/115 for SPA and SPE compared to Raikou is a decent drop in damage. Raikou has the extra bulk. I lose my surprise fire-check in Manectric. I tend to open with Manectric and either intimidate a physical attacker, or get a free shot in on and set-up guy like Ferrothorn (owned by Overheat), Klefki (same)...

I'll compare the two and let you know how it goes.

I guess Latios also allows for some fire damage, but your suggestions put my team at 7 pokemon. - Heatran - Manectric + Raikou + Latios + Scizor

It can also learn Stealth Rock, so ditch the Heatran too.
"It" means Excadrill; thus you'd have 6 Pokemon on your team. Most people are aware of a Fire attack on Manectric, so yeah. Also, I mentioned that Raikou could replace Manectric, meaning dropping the Manectric from your team. Of course, whether you do that or not is entirely up to you; in fact, you might find something better to check Thundurus. Glad I could help! :)
 
"It" means Excadrill; thus you'd have 6 Pokemon on your team. Most people are aware of a Fire attack on Manectric, so yeah. Also, I mentioned that Raikou could replace Manectric, meaning dropping the Manectric from your team. Of course, whether you do that or not is entirely up to you; in fact, you might find something better to check Thundurus. Glad I could help! :)


I respectfully disagree I think that mega manectric has a better time fitting in with this team than raikou does because manectric has much better offensive presence then raikou does plus I mean it's the RMT owners choice but you should also factor that raikous viability in ou is not that high.
 
Updates of game testing for future trainers who will rate my team. [Was playing in the 1300-1400 ladder range]


Game 1: M-Charizard Y somehow outspeed mega-manectric, still no idea how, OHKO him. Toxic + Recoil + rocky helmet switch in = Talon flame dieing. I had no answer to the forretress wall so forfeited. Loss

Game 2: 3x Flamethrower on Klefki got me a kill with Manectric. Somehow beefed up a gliscor and batton passed into something weak to fire (forget) and got owned by Flamethrower again. Manectric got OHKO by a scarf Terrakion. Klefki set the wall, and Goku set up behind it an Aqua Jet OHKO'd the returning glisgor. The guy forfeited. Win

Game 3: Other person timed out, I didn't have the patience to wait for the 60 seconds so just quit. Loss

Game 4: Stealth rock + whirlwind + stall. After 20 moves nobody made progress. so I forfeited. Loss

Game 5: Manectric got KO'd by a WP/DD Dragonite. Goku came in and used playrought for the OHKO. Other person disconnected, this time waited for the win. Win

Game 6. Goku got set up behind a light screen. Ko'd Darmation and M-Alakazam. Other person forfeited. Win.

Game 7. M-Manectric OHKO Glisgor with HP Ice. Goku set up behind reflect KO'd M-Charizard-X. Got 99% on Alakazam then due to focus sash, and got killed. M-Manectric came in a revenge killed Alakazam. (Alakazam was faster). Opposing Talonflame set up 3x Atk, and KO'd Dragonite. Robin revenge killed the Talon flame, but took 98% in the process. Moleman took out opposing shuckle with steel attack. Klefki set the screen and paralyse on terrakion and Manectric finished him. Win

Game 8. Goku got put to sleep early in the game. Manectric revenge killed the Espeon who did it. Then he ice'd glisgor. Tyranitar came out, so I ohko'd it with Moleman earthquake. Then person left. Win

Game 9. Moleman got a free earthquake on a Latios, then got a second one in for the kill. Somehow got a free hit on a sable eye. Then got a second for the kill again. Both times the other guy was trying to protect his heatran from earthquake, giving me free hits. Goku came in behind a reflect and 2x AquaJet to kill opposing Azu. Play rough on breelom, focus sash survived. Burn and flinch stall killed Mole man. Snoop finished Breelom. Dragonite came in and sweeped the rest. Win

Game 10. Moleman got OHKO'd off the bat. Robin returned the ohko on a metagross. almost got another but gengar held on with focus sash, then 2hko'd it. Then suicided with recoil to kill the fire/bug. Porygon-z then rampaged my team killing goku, manectric and klefki. Then WP/DD Dragonite came in and sweeped the rest of them. Win.

After first 10 games.

5 Wins
2 Disconnected
3 Losses
 
Hello again! You've made a lot of improvements to your team. You really don't have too many flaws left, however, there are a few little things though.

This is just a nitpick but move the 4 HP EVs on Talonflame to Def or SpD; that way, you switch into SR 2 times w/o dying. Although you have Mold Breaker Excadrill on your team, it looks like it'd be troubled by Rotom-W. It's able to burn your 2 main sweepers, counters Talonflame, and prevents Excadrill from switching in safely. To slightly reduce the problem, I suggest changing Dragonite's item to Lum Berry. That way, you'll be able to setup on it (though it'll need some prior damage to actually KO).

That's all I've got for now. Good luck!
 
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