Just a little bit about myself before i go in depth with my team. I have been battling competitively for around 3 years now. I posted one team here way in the past but that was shot down to my lack of knowledge. But now i am back and better than ever and i hope to impress this time around. My play style has always been Bulky Offense and this team reflects it. Now with the introduction out of the way i proudly present my team.
Dragonite has always been overshadowed for various reasons thus he faces stiff competition among the top Tier dragons. But with his new ability Multi-Scale he is a viable option to use and thus became the main vocal point of my team.
Next up is Jirachi. Looking at Dragonites main threats are faster dragon types, bulky waters, and certain steel types, (depending on my moveset.) A Scarf Jirachi helps beat the first of the 3 threat lists as well as giving me a Stealth Rocks user.
After trying out a few Pokemon that could help me beat bulky waters i stumbled upon Rotom-W. He helps beat the majority of bulky waters out there as well as adding nice synergy to the team.
Heatran has always been a favorite of mine as always ends up being on any team of mine. With his many resistances and great offensive power it is hard to over look him. Heatran goal is to eliminate any steel types that may get in the way of Dragonites sweep.
After giving an overview of what i had so far i noticed that no one on my team really enjoyed being statused, i was Exadrill weak, and lacked a priority mover. Conkeldurr accomplishes all these and more.
After giving the team an over view i looked at what last minute holes i wanted to file. It looked as if fighting types with a combo of a fighting move/Rock move could give my team some trouble. Also a leech seeder could be very annoying so adding something to set up on them would be beneficial.
Jirachi @ Choice Scarf
Ability: Serene Grace
EVs: 252 Atk / 252 Spe / 4 Sp. Defense
Nature:Jolly
Ms:
~ Stealth Rocks
~ U-Turn
~ Iron Head
~ Ice Punch
As said before Dragonite is the emphasis of the team. What makes him special is his new ability, which you take 50% less damage from moves when at maximum health. This is the sole reason why i chose him over other dragons such as the Lati's, Garchomp, Salamence, Etc. I chose Fire Punch over Earthquake as it gives me more coverage. The only one that resists this combo is Heatran and i have plenty checks to it. With the given EVs, he will be bulky enough to set up multiple Dragon Dances while outspeeding base 120s after a Dragon Dance. Leftover is also chosen over Life orb to get me to near full health and giving me the best chance to take advantage of his ability.
Rotom-W @ Life Orb
Ability: Levitate
EVs: 80 HP/ 232 Sp. Atk / 192 Spe
Nature: Timid
Ms:
~ Shadow Ball
~ Hydro Pump
~ Thunderbolt
~ Pain Split
Heatran @ Balloon
Ability: Flash Fire
EVs: 4 HP / 252 Sp. Atk / 252 Spe
Nature: Timid
Ms:
~ Fire Blast
~ Dragon Pulse/ HP Electric
~ Earth Power
~ Flame Charge
Conkeldurr @ Leftovers
Ability: Guts
EVs: 68 HP / 192 Atk / 248 Sp. Def
Nature: Adamant
Ms:
~ Bulk Up
~ Drain Punch
~ Stone Edge
~ Mach Punch
Celebi @ Leftovers (Change)
Ability: Natural Cure
EVs: 252 HP / 120 Def / 126 Spe
Nature: Timid
Ms:
~ Energy Ball
~ Calm Mind
~ Recover
~ Psychic
TEAM BUILDING PROCESS~

Dragonite has always been overshadowed for various reasons thus he faces stiff competition among the top Tier dragons. But with his new ability Multi-Scale he is a viable option to use and thus became the main vocal point of my team.


Next up is Jirachi. Looking at Dragonites main threats are faster dragon types, bulky waters, and certain steel types, (depending on my moveset.) A Scarf Jirachi helps beat the first of the 3 threat lists as well as giving me a Stealth Rocks user.



After trying out a few Pokemon that could help me beat bulky waters i stumbled upon Rotom-W. He helps beat the majority of bulky waters out there as well as adding nice synergy to the team.




Heatran has always been a favorite of mine as always ends up being on any team of mine. With his many resistances and great offensive power it is hard to over look him. Heatran goal is to eliminate any steel types that may get in the way of Dragonites sweep.





After giving an overview of what i had so far i noticed that no one on my team really enjoyed being statused, i was Exadrill weak, and lacked a priority mover. Conkeldurr accomplishes all these and more.






After giving the team an over view i looked at what last minute holes i wanted to file. It looked as if fighting types with a combo of a fighting move/Rock move could give my team some trouble. Also a leech seeder could be very annoying so adding something to set up on them would be beneficial.






Move Sets, Ev's, and further analysis.

Jirachi @ Choice Scarf
Ability: Serene Grace
EVs: 252 Atk / 252 Spe / 4 Sp. Defense
Nature:Jolly
Ms:
~ Stealth Rocks
~ U-Turn
~ Iron Head
~ Ice Punch
Jirachi has always been a fantastic lead and in this Gen it is no different. I chose U-Turn over Trick just for the simple fact that Mischievous Heart leads are more common than ever and it allows me to get the match up i want. Ice Punch is to Revenge kill dragon types that can give Dragonite a hard time sweeping. The Goal is to get the opposing dragon type locked into move that Jirachi resists and either beat it with a Iron Head or Ice punch. Stealth Rocks is always welcome on a team and i really had no one else that wanted to have it so i gave the duty to Jirachi. The Ev's are straight forward needing all the speed and power i can get in order to function as the revenge killer/scouter i want Jirachi to do.

Dragonite @ Leftovers
Ability: Multiscale
EVs: 252 HP / 44 Atk/ 212 Spe
Nature: Adamant
Ms:
~ Dragon Dance
~ Roost
~ Fire Punch
~ Dragon Claw
Ability: Multiscale
EVs: 252 HP / 44 Atk/ 212 Spe
Nature: Adamant
Ms:
~ Dragon Dance
~ Roost
~ Fire Punch
~ Dragon Claw
As said before Dragonite is the emphasis of the team. What makes him special is his new ability, which you take 50% less damage from moves when at maximum health. This is the sole reason why i chose him over other dragons such as the Lati's, Garchomp, Salamence, Etc. I chose Fire Punch over Earthquake as it gives me more coverage. The only one that resists this combo is Heatran and i have plenty checks to it. With the given EVs, he will be bulky enough to set up multiple Dragon Dances while outspeeding base 120s after a Dragon Dance. Leftover is also chosen over Life orb to get me to near full health and giving me the best chance to take advantage of his ability.

Rotom-W @ Life Orb
Ability: Levitate
EVs: 80 HP/ 232 Sp. Atk / 192 Spe
Nature: Timid
Ms:
~ Shadow Ball
~ Hydro Pump
~ Thunderbolt
~ Pain Split
This is not a commonly used Rotom-W set but it has been performing very well for me. This set is very straight foward as it's main goal is to beat those bulky waters. Pain Split allows me to keep pace with said water Pokemon and works well with getting back the Life Orb damage. 192 speed Ev's allow me to outspeed base 80 Pokemon. I did not feel like i needed to run max speed on Rotom. He already has nice natural bulk, however his HP is rather low so i decided to give it a little more extra bulk and put 80 into HP.

Heatran @ Balloon
Ability: Flash Fire
EVs: 4 HP / 252 Sp. Atk / 252 Spe
Nature: Timid
Ms:
~ Fire Blast
~ Dragon Pulse/ HP Electric
~ Earth Power
~ Flame Charge
What can i say Heatran is a great Pokemon. He adds nice resistances that my team appreciates and has nice bulk to go along with it. In the past i used Heatran solely as a revenge scarf killer but he now gets a new move in Flame Charge. After a Flame Charge you get a boost in speed so you have about as much speed as a choice scarfed Heatran. With Flame Charge i now have more freedom with Heatran as i am no longer locked into one move. Fire Blast is chosen over Flamethrower to get the OHKO on certain Pokemon and 85% accuracy isn't all that bad. For the Second slot i am unsure what i want to run. Dragons are fairly common so packing Dragon Pulse is nice. However i am completely walled by water pokemon so HP Electric is a viable option as well. Let me know what you guys would suggest here.

Conkeldurr @ Leftovers
Ability: Guts
EVs: 68 HP / 192 Atk / 248 Sp. Def
Nature: Adamant
Ms:
~ Bulk Up
~ Drain Punch
~ Stone Edge
~ Mach Punch
Conkeldurr is Overused and for good reason. He is my only answer to Exadrill so Conkeldurr is very important. Guts is always nice to have on him since he does not like to be burned and acts as my status absorber. Leftovers is chosen over Flame/Toxic orb simply for the fact it is not that hard to predict when a status move is coming, so it would be a waste of an item. Stone Edge hits a lot of ghosts hard anyway so payback is not needed. 248 Ev's in Special D. is so i am not a sitting duck to special attackers. The rest of the Ev's are put into HP and Attack to allow for some more bulk and to hit hard.

Celebi @ Leftovers (Change)
Ability: Natural Cure
EVs: 252 HP / 120 Def / 126 Spe
Nature: Timid
Ms:
~ Energy Ball
~ Calm Mind
~ Recover
~ Psychic
After some playing around with Celebi i finally decided on this moveset. During the testing i found that she was just dying way to fast and really didn't perform like i wanted her to. I have always been a fan of Calm Mind Celebi in the 4th Gen and it still proves useful this gen. Calm Mind gives me an easier time to handle fighting types as i can set up on them now. I felt like i could drop HP Fire and put in Psychic as i have no real trouble with steel types, although if people suggest it i would be open to adding HP fire if they see any trouble with this set. 126 Speed with a Timid nature allows me to outspeed max Speed Suicune. I felt this was necessary as a Suicune was a thorn in my side if Rotom-W went down.