Hey all! Well, after the fiasco of not reading the instructions for the forums , I have waited to discuss this next build I have been working on. All comments welcome!
Well, if you've read my last 2 RMT's, then you know I LOVE Dragonite. It's my favorite Pokemon ever. So naturally, I decided to build a team centered around him. For his own build, a mixed set seemed like the best way to maximize a sweep, as well as crush some potential walls or counters.
Next, I needed to find Pokemon that can complement Drag, as well as counter his biggest threats. The first thing I noticed when doing my research was his weakness to Ice Beam. For that, I needed a fattie that could spam moves to counter such. Lanturn stuck out, especially when I saw his own potential in Standard. Volt Absorb only added to the want for him.
But Lanturn was also weak to Ground, and only covered Ice Beam, not Stone Edge, or non-Rock Steel types. But then I discovered the long-lost physical wall that is Weezing. Excellent type coverage, coupled with Levitate, allowed him to work well with both Lanturn and Drag. So that was my Mixed core, allowing to set up and crush Drag’s counters, so he could sweep.
Now for the support. A lead was a good place to start, especially as it needed to use Stealth Rock, a necessity for Drag. I had used Infernape before, so I was well aware of its abilities. Since many of the most popular leads are designed for durability, a suicide lead Infernape can guarantee both Stealth Rock and some serious damage before Drag’s big appearance.
A Rapid Spinner was also needed. Without it, Drag would face having 1/4 HP sliced off each switch, and since switching was a necessity, there would be hurtin’ that even Roost couldn’t handle. I’ve used Starmie before, and it seemed like a natural fit for this job, with both Speed and power behind it.
But in addition to Rapid Spinning, a preventative measure was also necessary. My final member, Rotom-C, fulfills two purposes: spinblocking, and countering Swampert, a hugh threat to my team.
So there’s the breakdown of my team’s synergy! Now for the specs:
1. Infernape (Bruce Lee)- Naive- Blaze- Focus Sash
64 Atk/ 252 SpA/ 192 Spe
Fake Out, Stealth Rock, Fire Blast, Close Combat
This guy's a different take on suicide leads. Faster than any lead short of Aerodactyl or a Scarfer. Fake Out breaks Focus Sashes, Stealth Rock is the main point of the set, and Fire Blast can crush Skarmory, Azelfs, and Steel-types in general. Close Combat alows for dual STAB, as well a way to counter Tyranitar.
2. Dragonite (Glaedr)- Mild- Inner Focus- Life Orb
116 Atk/ 192 SpA/ 200 Spe
Superpower, Roost, Draco Meteor, Flamethrower
The star of the show, ladies and gentlemen! Draco Meteor blows almost anything away for a 2HKO. FLamethrower battle Steels, and Superpower breaks walls, especially Blissey. Roost heals Life Orb damage.
3. Lanturn (Atlantis)- Calm- Volt Absorb- Leftovers
40 HP/ 216 Def/ 252 SpD
Thunderbolt, Ice Beam, Thunder Wave, Confuse Ray
When confronting Ice Beam, Dragonite just can't cut it. But with the power of parafusion, lanturn can switch in and start statusing. Thunderbolt gives STAB and kills bulky Waters w/ Ice Beam, while Ice Beam counters Ground and Dragon-types.
4. Weezing (SmogMonster)- Bold- Levitate- Black Sludge
252 HP/ 252 Def/ 4 SpA
Fire Blast, Thunderbolt, Pain Split, Will’o’Wisp
The opposite of Lanturn, Weezing blocks for both Drag and the thunder fish. Levitate takes care of EQ's, and his physical bulk blocks Heracross, Lucario, Tyranitar, and basically anyone using Rock moves against Dragonite. Fire against Steels, T-bolt for bulky Waters, Pain Split for recovery, and Will'o'Wisp for anyone not paralyzed by Lanturn, as well as cutting physical sweepers down a peg.
5. Starmie (Wet Star)- Timid- Natural Cure- Leftovers
136 HP/ 156 Def/ 216 Spe
Surf, Thunderbolt, Rapid Spin, Recover
Every good team needs a Rapid Spinner. Packing bulk and Speed, Lanturn can switch in w/ Volt Absorb, and Weezing can switch in against Leaf Storm or Grass Knot. Stab + T-bolt covers a lot of ground, and Recover allows for durability.
6. Rotom-C (Plasma)- Bold- Leftovers
252 HP/ 168 Def/ 88 Spe
Thunderbolt, Shadow Ball, Will’o’Wisp, Leaf Storm
Two things this guy does. Spinblocking is where it shines, and it does a great job with dual STAB and W'oW for burns. But Leaf Storm lets it kill Swampert, who walks through Drag and Lanturn.
Please keep in mind that this is a Wi-Fi team. I do apologize for not having sprites or pictures, but the whole "insert URL" thing is very irritating. If someone can tell me a simple way to do it, I eagerly welcome your suggestion. Thanks for your time!
Well, if you've read my last 2 RMT's, then you know I LOVE Dragonite. It's my favorite Pokemon ever. So naturally, I decided to build a team centered around him. For his own build, a mixed set seemed like the best way to maximize a sweep, as well as crush some potential walls or counters.
Next, I needed to find Pokemon that can complement Drag, as well as counter his biggest threats. The first thing I noticed when doing my research was his weakness to Ice Beam. For that, I needed a fattie that could spam moves to counter such. Lanturn stuck out, especially when I saw his own potential in Standard. Volt Absorb only added to the want for him.
But Lanturn was also weak to Ground, and only covered Ice Beam, not Stone Edge, or non-Rock Steel types. But then I discovered the long-lost physical wall that is Weezing. Excellent type coverage, coupled with Levitate, allowed him to work well with both Lanturn and Drag. So that was my Mixed core, allowing to set up and crush Drag’s counters, so he could sweep.
Now for the support. A lead was a good place to start, especially as it needed to use Stealth Rock, a necessity for Drag. I had used Infernape before, so I was well aware of its abilities. Since many of the most popular leads are designed for durability, a suicide lead Infernape can guarantee both Stealth Rock and some serious damage before Drag’s big appearance.
A Rapid Spinner was also needed. Without it, Drag would face having 1/4 HP sliced off each switch, and since switching was a necessity, there would be hurtin’ that even Roost couldn’t handle. I’ve used Starmie before, and it seemed like a natural fit for this job, with both Speed and power behind it.
But in addition to Rapid Spinning, a preventative measure was also necessary. My final member, Rotom-C, fulfills two purposes: spinblocking, and countering Swampert, a hugh threat to my team.
So there’s the breakdown of my team’s synergy! Now for the specs:
1. Infernape (Bruce Lee)- Naive- Blaze- Focus Sash
64 Atk/ 252 SpA/ 192 Spe
Fake Out, Stealth Rock, Fire Blast, Close Combat
This guy's a different take on suicide leads. Faster than any lead short of Aerodactyl or a Scarfer. Fake Out breaks Focus Sashes, Stealth Rock is the main point of the set, and Fire Blast can crush Skarmory, Azelfs, and Steel-types in general. Close Combat alows for dual STAB, as well a way to counter Tyranitar.
2. Dragonite (Glaedr)- Mild- Inner Focus- Life Orb
116 Atk/ 192 SpA/ 200 Spe
Superpower, Roost, Draco Meteor, Flamethrower
The star of the show, ladies and gentlemen! Draco Meteor blows almost anything away for a 2HKO. FLamethrower battle Steels, and Superpower breaks walls, especially Blissey. Roost heals Life Orb damage.
3. Lanturn (Atlantis)- Calm- Volt Absorb- Leftovers
40 HP/ 216 Def/ 252 SpD
Thunderbolt, Ice Beam, Thunder Wave, Confuse Ray
When confronting Ice Beam, Dragonite just can't cut it. But with the power of parafusion, lanturn can switch in and start statusing. Thunderbolt gives STAB and kills bulky Waters w/ Ice Beam, while Ice Beam counters Ground and Dragon-types.
4. Weezing (SmogMonster)- Bold- Levitate- Black Sludge
252 HP/ 252 Def/ 4 SpA
Fire Blast, Thunderbolt, Pain Split, Will’o’Wisp
The opposite of Lanturn, Weezing blocks for both Drag and the thunder fish. Levitate takes care of EQ's, and his physical bulk blocks Heracross, Lucario, Tyranitar, and basically anyone using Rock moves against Dragonite. Fire against Steels, T-bolt for bulky Waters, Pain Split for recovery, and Will'o'Wisp for anyone not paralyzed by Lanturn, as well as cutting physical sweepers down a peg.
5. Starmie (Wet Star)- Timid- Natural Cure- Leftovers
136 HP/ 156 Def/ 216 Spe
Surf, Thunderbolt, Rapid Spin, Recover
Every good team needs a Rapid Spinner. Packing bulk and Speed, Lanturn can switch in w/ Volt Absorb, and Weezing can switch in against Leaf Storm or Grass Knot. Stab + T-bolt covers a lot of ground, and Recover allows for durability.
6. Rotom-C (Plasma)- Bold- Leftovers
252 HP/ 168 Def/ 88 Spe
Thunderbolt, Shadow Ball, Will’o’Wisp, Leaf Storm
Two things this guy does. Spinblocking is where it shines, and it does a great job with dual STAB and W'oW for burns. But Leaf Storm lets it kill Swampert, who walks through Drag and Lanturn.
Please keep in mind that this is a Wi-Fi team. I do apologize for not having sprites or pictures, but the whole "insert URL" thing is very irritating. If someone can tell me a simple way to do it, I eagerly welcome your suggestion. Thanks for your time!