So I'm working on this team for my friend, who wants a team using a Jolteon to baton pass over magnet rise to a Drapion. Its really more of a novelty combination if anything. Also, he detests any sort of legendary, even if the legend is in the UU tier, so I can't use any of those even if it would make his team perfect... The rest of the team is based on keeping the team alive pretty much, and possibly slipping in the chance to make a floating Drapion
Here it is, anyways:
Smeargle @ Choice Scarf
Ability: Own Tempo
6 HP / 252 Atk / 252 Spe
Jolly
~Trick
~Spore
~Sacred Fire
~U-Turn
I personally like this lead, being able to incapacitate an opponent's slow starter with trick, ex. bronzong. If its a faster lead, say a suicide azelf or something of the sort, I can easily outrun it and put it down with spore. Sacred fire is there partly for novelty and partly because I have a high chance of burning something on the switch. U-Turn is standard.
Drapion @ Black Sludge
Ability: Sniper
6 HP / 252 Atk / 252 Spe
Jolly
~Night Slash
~Ice Fang
~Earthquake
~Swords Dance
Standard physical sweeping Drapion. I'm not sure if I should take out Ice Fang for something else. Drapion appeals to my friend since its speed stat catches some people off guard. Magnet rise removes it of its weakness once it is baton passed over, and in the desired situation can swords dance to set up.
Jolteon @ Leftovers
Ability: Volt Absorb
6 HP / 252 Sp. Atk / 252 Spe
Timid
~Hidden Power Ice
~Thunderbolt
~Magnet Rise
~Baton Pass
I used to use substitute over hidden power so that I could baton pass a sub in case I didn't need magnet rise. Hidden power gave me a better option in taking an opponent's pokemon out in revenge killing, but I'm not fond of its power. I'd rather it be able to OHKO a 'Mence or Dragonite.
Crobat @ Life Orb
Ability: Inner Focus
6 HP / 252 Sp. Atk / 252 Spe
Timid
~Hidden Power Ground
~Heat Wave
~Nasty Plot
~Air Slash
NP Crobat. This thing makes for a nice special sweeper, and can catch opponents suspecting a more physically inclined set by surprise. Can take on Heatran, which the rest of the team usually has trouble with via hidden power ground.
Gyarados @ Leftovers
Ability: Intimidate
156 HP / 108 Atk / 100 Def / 144 Spe
Adamant
~Taunt
~Dragon Dance
~Stone Edge
~Waterfall
Standard BulkyDos. I find this pokemon extremely reliable. It can take a hit, taunt the set ups, and can take on teams by itself if the conditions provide. This switch in usually covers Heatran as well, either killing it, forcing a switch meaning I can DD if prediction serves well, or forcing an explosion.
Meganium @ Leftovers
Ability: Overgrow
216 HP / 148 Sp.Def / 140 Def / 4 Spe
Calm
~Substitute
~Aromatherapy
~Leech Seed
~Energy Ball
I was experimenting with this one here. I'm fond of the subseed strategy. Aromatherapy isn't doing it for me here, and would like to switch it out. Other than being a cleric and setting up leech seed, this slot is basically open. I put evs to special defense because I want to have a nice special wall. It can take hits, but nothing much in return other than seeds.
Pokemon this team has issues with (as far as i have tested):
Heatran (As I have said above).
Salamence: A somewhat large weakness. A single DD on a physical sweeping mence wrecked this team. Had to sacrifice gyarados to bring its attack down. Hoping Jolteon might have been able to get the OHKO with hp ice (probably something I shouldn't have hoped for), but didn't. Continued to sweep my team until i was down to two pokemon, finishing it off with Drapion.
Ambipom: Mostly because I get faked out at the very beginning, ruining my possible chances of smeargle taking a hit and then being able to status or attack. A life orbed double hit is very painful to the majority of my team, even if under intimidate.
So the rest of the team is flexible apart from Drapion and Jolteon. All suggestions would help. Thanks!
Here it is, anyways:

Ability: Own Tempo
6 HP / 252 Atk / 252 Spe
Jolly
~Trick
~Spore
~Sacred Fire
~U-Turn
I personally like this lead, being able to incapacitate an opponent's slow starter with trick, ex. bronzong. If its a faster lead, say a suicide azelf or something of the sort, I can easily outrun it and put it down with spore. Sacred fire is there partly for novelty and partly because I have a high chance of burning something on the switch. U-Turn is standard.

Ability: Sniper
6 HP / 252 Atk / 252 Spe
Jolly
~Night Slash
~Ice Fang
~Earthquake
~Swords Dance
Standard physical sweeping Drapion. I'm not sure if I should take out Ice Fang for something else. Drapion appeals to my friend since its speed stat catches some people off guard. Magnet rise removes it of its weakness once it is baton passed over, and in the desired situation can swords dance to set up.

Ability: Volt Absorb
6 HP / 252 Sp. Atk / 252 Spe
Timid
~Hidden Power Ice
~Thunderbolt
~Magnet Rise
~Baton Pass
I used to use substitute over hidden power so that I could baton pass a sub in case I didn't need magnet rise. Hidden power gave me a better option in taking an opponent's pokemon out in revenge killing, but I'm not fond of its power. I'd rather it be able to OHKO a 'Mence or Dragonite.

Ability: Inner Focus
6 HP / 252 Sp. Atk / 252 Spe
Timid
~Hidden Power Ground
~Heat Wave
~Nasty Plot
~Air Slash
NP Crobat. This thing makes for a nice special sweeper, and can catch opponents suspecting a more physically inclined set by surprise. Can take on Heatran, which the rest of the team usually has trouble with via hidden power ground.

Ability: Intimidate
156 HP / 108 Atk / 100 Def / 144 Spe
Adamant
~Taunt
~Dragon Dance
~Stone Edge
~Waterfall
Standard BulkyDos. I find this pokemon extremely reliable. It can take a hit, taunt the set ups, and can take on teams by itself if the conditions provide. This switch in usually covers Heatran as well, either killing it, forcing a switch meaning I can DD if prediction serves well, or forcing an explosion.

Ability: Overgrow
216 HP / 148 Sp.Def / 140 Def / 4 Spe
Calm
~Substitute
~Aromatherapy
~Leech Seed
~Energy Ball
I was experimenting with this one here. I'm fond of the subseed strategy. Aromatherapy isn't doing it for me here, and would like to switch it out. Other than being a cleric and setting up leech seed, this slot is basically open. I put evs to special defense because I want to have a nice special wall. It can take hits, but nothing much in return other than seeds.
Pokemon this team has issues with (as far as i have tested):
Heatran (As I have said above).
Salamence: A somewhat large weakness. A single DD on a physical sweeping mence wrecked this team. Had to sacrifice gyarados to bring its attack down. Hoping Jolteon might have been able to get the OHKO with hp ice (probably something I shouldn't have hoped for), but didn't. Continued to sweep my team until i was down to two pokemon, finishing it off with Drapion.
Ambipom: Mostly because I get faked out at the very beginning, ruining my possible chances of smeargle taking a hit and then being able to status or attack. A life orbed double hit is very painful to the majority of my team, even if under intimidate.
So the rest of the team is flexible apart from Drapion and Jolteon. All suggestions would help. Thanks!