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ORAS OU Dreadnought [ORAS OU Hyper Offensive Team]

I, who is about to awaken,
Am the Heavenly Dragon who has stolen the principles of domination from God
I laugh at the "infinite", and I grieve at the "dream"
I shall become the Black Dragon of Domination
And I shall sink you to the depths of the crimson purgatory!

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Introduction
Hey guys, so... this is my Hyper Offensive team. I wanted to build something around Mega Charizard X, since he looks amazing and he is the best Dragon Dancer around imo. I'd love to get some suggestions/advices on this team! Let's go in-depth.


In-Depth Look:

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Legendarios (Latios) @ Life Orb
Ability: Levitate
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Psyshock
- Roost
- Defog
- Draco Meteor

Pretty much the Defogger of the team, a way to deal with Mega Venusaur and to hit huge holes into the opponent team to take them down asap. Mandatory and very nice. Also Latios synergizes excellently with the team. Not much explanation needed.

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Raikou @ Assault Vest
Ability: Pressure
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Thunderbolt
- Volt Switch
- Hidden Power [Ice]
- Shadow Ball

Counter to Talonflame and Mamoswine, Lucario can deal with those too but Rotom-Wash seems to slowly become a standard pokemon of my teams... It has a safe switch into Azumarill and is a good tanker to take on Aqua Jets. Choice Scarf to outspeed many threats and Trick is to ruin stall teams, who would usually ruin me. Hidden Power Fire for Ferrothorn and other OHKO Grass-types. Also, who doesn't like this washing machine :P
Switched Scarf Rotom-Wash for Assault Vest Raikou
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Jirachi @ Choice Scarf
Ability: Serene Grace
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Iron Head
- U-turn
- Ice Punch
- Healing Wish

Choice Scarf Jirachi for momentum and to take out threats of mega charizard. It has great synergy with Mega Charizard X due to the lacking earthquake. Ice Punch takes care of Garchomp, Landorus-Therian and Gliscor. Iron Head takes care of Fairy-Types and Rock-Types and it's a STAB. Also, it blocks poison-types.

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Charizard-Mega-X @ Charizardite X
Ability: Tough Claws
EVs: 74 HP / 252 Atk / 184 Spe
Jolly Nature
- Flare Blitz
- Dragon Claw
- Roost
- Dragon Dance

THE MVP OF THIS TEAM! Mega Charizard X is by far the most outstanding Dragon Dancer. It's immune to burn status, it has tough claws ability and takes neutral damage from fairy-type moves. It's bulky, and has a good ATK and Defense Stat. Jirachi lures all/most of the counters of Mega Charizard X and takes care of them. What else do you want?

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Manaphy @ Wacan Berry
Ability: Hydration
EVs: 96 HP / 252 SpA / 160 Spe
Modest Nature
- Tail Glow
- Scald
- Ice Beam
- Energy Ball

This cute little f*cker is insanely annoying and breaks walling teams like no other. I don't think there is much explanation needed since Tail Glow gives +3 Sp. Atk Boost and the other Moves are just to wreck down opposing pokemon.

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Landorus-Therian @ Earth Plate
Ability: Intimidate
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Earthquake
- Stone Edge
- U-turn
- Stealth Rock

Everyone should know this guy. Ground/Flying typing to avoid Earthquake on Mega Charizard X.
Stealth Rocks, because it's a hyper offensive team and it should damage the opposing team.
He is well known and is a very dangerous threat to many pokemon. Intimidate and the Defensive Stats are making him a very bulky but also offensive pokemon. He synergizes very well with the team.

Code:
Latios @ Life Orb 
Ability: Levitate 
EVs: 4 HP / 252 SpA / 252 Spe 
Timid Nature 
IVs: 0 Atk 
- Psyshock 
- Roost 
- Defog 
- Draco Meteor 

Raikou @ Assault Vest 
Ability: Pressure 
Shiny: Yes 
EVs: 252 SpA / 4 SpD / 252 Spe 
Timid Nature 
- Thunderbolt 
- Volt Switch 
- Hidden Power [Ice] 
- Shadow Ball 

Jirachi @ Choice Scarf 
Ability: Serene Grace 
EVs: 252 Atk / 4 Def / 252 Spe 
Jolly Nature 
- Iron Head 
- U-turn 
- Ice Punch 
- Healing Wish 

Charizard-Mega-X @ Charizardite X 
Ability: Tough Claws 
EVs: 74 HP / 252 Atk / 184 Spe 
Jolly Nature 
- Flare Blitz 
- Dragon Claw 
- Roost 
- Dragon Dance 

Manaphy @ Wacan Berry 
Ability: Hydration 
EVs: 96 HP / 252 SpA / 160 Spe 
Modest Nature 
- Tail Glow 
- Scald
- Ice Beam 
- Energy Ball 

Landorus-Therian @ Earth Plate 
Ability: Intimidate 
EVs: 4 HP / 252 Atk / 252 Spe 
Jolly Nature 
- Earthquake 
- Stone Edge 
- U-turn 
- Stealth Rock
 
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Nice team.

Have you considered choice rotom with trick? I think that would help immensely against stall, which could be problematic for you.

Or even assault vest with pain split/thunder wave to help tank special attacks from rain teams and such
 
Nice team.

Have you considered choice rotom with trick? I think that would help immensely against stall, which could be problematic for you.

Or even assault vest with pain split/thunder wave to help tank special attacks from rain teams and such
Actually Rotom with Trick is a pretty good idea. If I don't get rid of Ferrothorn using Lucario's Close Combat or Mega Charizard's Flare Blitz, it pretty much stalls my entire team down to zero. I don't get how you use assault vest with pain split/thunder wave, you can't use non damaging moves :O
 
Actually Rotom with Trick is a pretty good idea. If I don't get rid of Ferrothorn using Lucario's Close Combat or Mega Charizard's Flare Blitz, it pretty much stalls my entire team down to zero. I don't get how you use assault vest with pain split/thunder wave, you can't use non damaging moves :O

That's right lol

I haven't used AV in months so i completely forgot lol

BTW one other thing I thought of. Timid mamaphy is extremely dangerous to this team I think.

Have u ever had any problems with it?
 
That's right lol

I haven't used AV in months so i completely forgot lol

BTW one other thing I thought of. Timid mamaphy is extremely dangerous to this team I think.

Have u ever had any problems with it?
I don't know that yet because I didn't encounter a team with that manaphy yet, but I think my team would do quite well against it.
 
I don't know that yet because I didn't encounter a team with that manaphy yet, but I think my team would do quite well against it.

I see. I only brought it up because I once fielded a team with LO e speed lucario , DD adamant zard x, LO Draco latios. Unless I had latios in on an unboosted mamaphy, manaphy would do serious damage. LO latios Draco only does 68%. Latias would do less and manaphy would ohko. Even lucario might not be able to finish.

+3 manaphy ohko rotom with energy ball, ohko jirachi with surf, ohko lando with ice beam, ohko charizard with surf
 
I see. I only brought it up because I once fielded a team with LO e speed lucario , DD adamant zard x, LO Draco latios. Unless I had latios in on an unboosted mamaphy, manaphy would do serious damage. LO latios Draco only does 68%. Latias would do less and manaphy would ohko. Even lucario might not be able to finish.

+3 manaphy ohko rotom with energy ball, ohko jirachi with surf, ohko lando with ice beam, ohko charizard with surf
Valid point. The only real ways to get out of Manaphy is predicting the switch and defeat it with one single blow or by using Trick/Volt Switches of Rotom-W on it, but I would sacrifice 1-2 Pokemon to defeat it. I have no idea what I would change though
 
Nice team, but there are some big flaws.

First of all, there is not much speed. Rotom-w is scarfed of course, but it doesn't have the power to really do to much with it. That is why I would use choice scarf Jirachi>expert belt Jirachi. This helps you with faster mons more than rotom does, and deals with Charizard's threats more easily. U-turn helps you keep up momentum better, and healing wish makes defogging much easier.
With that in mind, my next suggestion is Latios>Latias. Latios gives you access to more immediate power, allowing you to wear down bulky pokes better. It also, with healing wish on jirachi you have a an extra moveslot, in which I would suggest using eq or memento. Heatran is a big threat to you're team as you don't have a very good switchin, and it walls quite a bit of the team after my edits, but memento lets Charizard setup in more situations. It's your choice wich one to use. The biggest problem for you're team seems to be powerful special attackers. Thundurus especially gives your team nightmares.
That is why you should use av Raikou>Rotom. Raikou has the combined power to eat up a hit from the afore mentioned threats and deal with bulky waters like rotom used to do. It is even a very good manaphy counter(just watch out for the wacan berry set). Raikou gives you the speed and coverage that the team needs for base 110s that neither Jirachi nor Latios can reliably deal with.
My final suggestion is choice band Azumarill>Lucario. The lack of a good wall-breaker on the team is rather concerning considering its ho. It gives you a way to better deal with bulky grounds that wall the entire team minus Latios, as well as bulky mons in general. You already have jirachi for fairies, and Lucario gets outped and ohko'ed by quite a few. Azu also has the ability to pressure offensive teams which almost never have a good switchin, and still has the priority that you wanted.

This was a lot of changes, but I think they are very solid ones.

sets: http://pastebin.com/TWwqqSsf
 
+3 252 SpA Manaphy Surf vs. 4 HP / 0 SpD Assault Vest Raikou: 204-241 (63.3 - 74.8%) -- guaranteed 2HKO

252 SpA Raikou Thunderbolt vs. 96 HP / 0 SpD Eviolite Manaphy: 182-216 (49.8 - 59.1%) -- 98.4% chance to 2HKO

252 SpA Raikou Thunderbolt vs. 240 HP / 0 SpD Manaphy: 270-320 (67.3 - 79.8%) -- guaranteed 2HKO after Leftovers recovery (This is the timid 16 Speed EV spread to outspeed jolly Bisharp)

252 SpA Raikou Thunderbolt vs. 96 HP / 0 SpD Wacan Berry Manaphy: 135-160 (36.9 - 43.8%) -- guaranteed 3HKO (The Wacan Berry set on http://www.smogon.com/dex/xy/pokemon/manaphy/)
 
+3 252 SpA Manaphy Surf vs. 4 HP / 0 SpD Assault Vest Raikou: 204-241 (63.3 - 74.8%) -- guaranteed 2HKO

252 SpA Raikou Thunderbolt vs. 96 HP / 0 SpD Eviolite Manaphy: 182-216 (49.8 - 59.1%) -- 98.4% chance to 2HKO

252 SpA Raikou Thunderbolt vs. 240 HP / 0 SpD Manaphy: 270-320 (67.3 - 79.8%) -- guaranteed 2HKO after Leftovers recovery (This is the timid 16 Speed EV spread to outspeed jolly Bisharp)

252 SpA Raikou Thunderbolt vs. 96 HP / 0 SpD Wacan Berry Manaphy: 135-160 (36.9 - 43.8%) -- guaranteed 3HKO (The Wacan Berry set on http://www.smogon.com/dex/xy/pokemon/manaphy/)
I know what you mean, but I never did say that raikou counters a +3 manaphy. I'm pretty sure nothing in the tier does. But raikou does counter a +0 manaphy, and can check any set of manaphy at +3 even if it's at full health(except for maybe max hp wacan berry). Also, one of your calcs is flawed as manaphy is for some reason holding eviolite.

252 SpA Raikou Thunderbolt vs. 96 HP / 0 SpD Manaphy: 270-320 (73.9 - 87.6%) -- guaranteed 2HKO after Leftovers recovery

252 SpA Manaphy Surf vs. 0 HP / 4 SpD Assault Vest Raikou: 82-97 (25.5 - 30.2%) -- guaranteed 4HKO
 
Alright, after some testing I switched Rotom-Wash for Assault Vest Raikou and Lucario for Azumarill. However, I still like the Mixed Rachi Set more than scarf, because that's the least thing anyone would expect on a Rachi and normally the goal to win a battle is by giving the opponent false information! Any other suggestions?
 
Alright, after some testing I switched Rotom-Wash for Assault Vest Raikou and Lucario for Azumarill. However, I still like the Mixed Rachi Set more than scarf, because that's the least thing anyone would expect on a Rachi and normally the goal to win a battle is by giving the opponent false information! Any other suggestions?
The main reasoning behind scarf jirachi was to deal with the faster fairies and faster mons in general, like mega lop or +1 mega alt that your team has problems dealing with. Without the choice scarf on jirachi you will have to be much more conservative with lando, a big problem if you need rocks early game. If you wish to keep the current jirachi set, you should use Hippowdon>Landorus. Hippowdon does not provide a reliable ground immunity or initiative, but it tanks hits from almost all of the faster physical attackers that jirachi would help with. Landorus does as well, but the biggest reason to use hippo would be the ability to recover off damage, allowing you to play more aggresively with it. If you don't want to use hippowdon or scarf jirachi, I don't really know how to fix that. Sorry for not providing an azu set, i forgot about that. But you should use superpower over knock off on it, because the only way you have to deal with ferrothorn otherwise involves taking a lot of damage with zard. I hope these suggestions helpas well, and good luck with future testing.

Hippowdon @ Leftovers
Ability: Sand Stream
EVs: 252 HP / 144 Def / 112 SpD
Impish Nature
- Whirlwind
- Stealth Rock
- Slack Off
- Stone Edge
 
Hey, you say that you want to play HO. To be HO this team needs more offensive pressure.
I recommend Choice Scarf U-turn Jirachi to lure in Pokemon like Heatran, Hippowdon, Landorus, bulky waters. You bring your wallbreaker in and begin to weaken the opposing team. You need these defensive threats gone/weakend 100% of the time to sweep with Charizard X. Jirachi can also switch in on Latios/Latias which will try to revenge your Charizard. You can U-turn from there.
Then I'd use an offensive Lando-T with Earth Plate, keeping Stealth Rock, further pressuring the opponent to bring in his Zard X switchins. You do a lot with Lando to the point where they have to recover. You have to find a way to make the opposing defensive core collapse, then find a setup opportunity with Char X and sweep the opponent's offense and the rest of weakend defense.
For the role of the wallbreaker I recommend Tail Glow Manaphy > Azumarill because the Choice band locks you into a move and you lose momentum which is horrible for offense. Of you use Scald/Surf, Energy Ball, Ice Beam or other coverage moves, wallbreaking is much easier with Manaphy than with Azumarill.
Using Volt Switch on that team is counterproductive, because the opponent will switch in their Zard X checks into it like Quagsire/Hippowdon/Rhyperoir/[...] That would allow them to heal again, which would be horrible. Life Orb Thundurus seems like a better option because it threatens Hippowdon with a 2hko after Rocks on the switchin. Hippowdon is the most common Check to Charizard X at the moment.

So what I did there is I passed the wallbreaker job to Manaphy, and gave Jirachi the speed with U-turn, baiting Charizard X checks. Lando got Rocks and Swords Dance. Volt Switch is counterproductive on that team and Thundurus has T-Wave support to eliminate fast sweepers, while also learning Grass Knot. So that is an option over Raikou.
You want to keep your Jirachi set, but it is not reliable as a wallbreaker. If it gets pursuited, you have to rely on Azu alone.

HO is about 'Sterben', either you or your opponent and fast. The most important thing is that you weaken all Charizard X counters, in the hardest way possible.
 
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Hey, you say that you want to play HO. To be HO this team needs more offensive pressure.
I recommend Choice Scarf U-turn Jirachi to lure in Pokemon like Heatran, Hippowdon, Landorus, bulky waters. You bring your wallbreaker in and begin to weaken the opposing team. You need these defensive threats gone/weakend 100% of the time to sweep with Charizard X. Jirachi can also switch in on Latios/Latias which will try to revenge your Charizard. You can U-turn from there.
Then I'd use an offensive Lando-T with Earth Plate, keeping Stealth Rock, further pressuring the opponent to bring in his Zard X switchins. You do a lot with Lando to the point where they have to recover. You have to find a way to make the opposing defensive core collapse, then find a setup opportunity with Char X and sweep the opponent's offense and the rest of weakend defense.
For the role of the wallbreaker I recommend Tail Glow Manaphy > Azumarill because the Choice band locks you into a move and you lose momentum which is horrible for offense. Of you use Scald/Surf, Energy Ball, Ice Beam or other coverage moves, wallbreaking is much easier with Manaphy than with Azumarill.
Using Volt Switch on that team is counterproductive, because the opponent will switch in their Zard X checks into it like Quagsire/Hippowdon/Rhyperoir/[...] That would allow them to heal again, which would be horrible. Life Orb Thundurus seems like a better option because it threatens Hippowdon with a 2hko after Rocks on the switchin. Hippowdon is the most common Check to Charizard X at the moment.

So what I did there is I passed the wallbreaker job to Manaphy, and gave Jirachi the speed with U-turn, baiting Charizard X checks. Lando got Rocks and Swords Dance. Volt Switch is counterproductive on that team and Thundurus has T-Wave support to eliminate fast sweepers, while also learning Grass Knot. So that is an option over Raikou.
You want to keep your Jirachi set, but it is not reliable as a wallbreaker. If it gets pursuited, you have to rely on Azu alone.

HO is about 'Sterben', either you or your opponent and fast. The most important thing is that you weaken all Charizard X counters, in the hardest way possible.


So after a lot of testing, I found out these are some excellent changes. The team works insanely well now and it's very threatening :D Thank you guys for your help :D
 
So after a lot of testing, I found out these are some excellent changes. The team works insanely well now and it's very threatening :D Thank you guys for your help :D
The team is looking a lot better, but I would use the defesive lando that was on the team before to cover up the glaring zard-x weakness. In the team's current form, it sets up on 2 mons being raikou and jirachi, and ohkos everything at +1 except for manaphy, which only does about 50% back. It's also nice having some kind of defensive backbone, so you don't have to instantly predict or sack whenever an excadrill, lopunny,etc. comes out.
 
the Guys above said many things but some weaknesses are still there like:

cm users in general. If something Sets up a cm, itll break through your team, e.g. Slowbro/slowking/suicune etc cuz manaphy is the only mon that wins against them with tail glow. Also theres way too much pressure on manaphy. Its ur switchin to tran/bro/king/reuni/hippow/ttar etc.
At first id suggest a defensive lando T with sd and rock tomb and enough speed evs to outspeed latis after a rock tomb. Sd lando can easily set up on things like hippow and its a better check against ttar/talon which ur team struggles against.

Now id switch ur raikou to a av torn. Its great against stall and its ok as a water check. Av raikou doesnt win against cm water Users so its whatever. M torn is a great check against gengar. U can run icy wind if u like or Focus blast to hit either glis/lando/chomp or tran. Both coverage moves will help charx to sweep.

Now since u dont have raikou anymore id suggest a more defensive manaphy. Its a better switch in against many things and checks talon pretty good. Also it helps against stall.

Ill send ev spreads and what not tomorrow, hope i could help ^^
 
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