Completed Drills vs. Lawnmowers (epicdrill vs Mowtom 3v3 3* Random Battle)

HydrogenHydreigon

in a constant state of confusion
The Rules
3v3 3+* Singles
72 hour DQ
Items: On
Megas: 1
Z-moves: 1
Switch: OK
Substitutions: 3
Recoveries: 2 per Pokemon
Chills: 5 per Pokemon
BBP Arena
Special rule: The ref will randomly select 3 3*, 4*, or 5* pokemon from each battler's profile. These pokemon will be the ones used in this battle.
Team epicdrill
Roll out of 35: 11, 13, 25 -> Gardevoir, Glastrier, Naviathan
:ss/gardevoir:
Gardevoir [Adrianna] (F)
Stage 3*
Types: Psychic/Fairy

Abilities:
Synchronize / Trace / Telepathy (unlocked)

Nature: Bashful (no effect)

Stats:
HP: 85
Atk: 5
Def: 5
SpA: 9
SpD: 8
Spe: 80
Size Class: 3
Weight Class: 3

Attacks:
Ally Switch
Attract
Body Slam
Calm Mind
Captivate
Charge Beam
Charm
Confide
Confuse Ray
Confusion
Dazzling Gleam
Destiny Bond
Disable
Disarming Voice
Double Team
Draining Kiss
Dream Eater
Echoed Voice
Encore
Endure
Energy Ball
Facade
Fire Punch
Flash
Fling
Focus Blast
Frustration
Future Sight
Giga Impact
Grass Knot
Growl
Grudge
Guard Swap
Heal Pulse
Healing Wish
Helping Hand
Hidden Power (Water)
Hyper Beam
Hyper Voice
Hypnosis
Ice Punch
Icy Wind
Imprison
Knock Off
Life Dew
Light Screen
Lucky Chant
Magic Room
Magical Leaf
Mean Look
Mega Kick
Mega Punch
Memento
Misty Terrain
Moonblast
Mystical Fire
Natural Gift
Power Swap
Protect
Psybeam
Psych Up
Psychic
Psychic Terrain
Psyshock
Rain Dance
Recycle
Reflect
Rest
Return
Round
Safeguard
Secret Power
Shadow Ball
Shadow Sneak
Shock Wave
Skill Swap
Sleep Talk
Snatch
Snore
Stored Power
Substitute
Sunny Day
Swagger
Swift
Synchronoise
Taunt
Telekinesis
Teleport
Thief
Thunder Punch
Thunder Wave
Thunderbolt
Torment
Toxic
Trick
Trick Room
Will-O-Wisp
Wish
Wonder Room
Zen Headbutt
:ss/Glastrier:
Glastrier [Rell] (F)
Stage 3*
Types: Ice

Abilities:
Chilling Neigh

Nature: Bashful (no effect)

Stats:
HP: 95
Atk: 10
Def: 9
SpA: 5
SpD: 8
Spe: 30
Size Class: 4
Weight Class: 11

Attacks:
Assurance
Avalanche
Blizzard
Body Press
Body Slam
Bulldoze
Close Combat
Crunch
Double Kick
Double-Edge
Endure
Facade
Giga Impact
Hail
Heavy Slam
High Horsepower
Hyper Beam
Ice Beam
Icicle Crash
Icicle Spear
Icy Wind
Iron Defense
Megahorn
Mist
Mud Shot
Outrage
Payback
Protect
Rest
Round
Scary Face
Sleep Talk
Smart Strike
Snarl
Snore
Stomp
Stomping Tantrum
Substitute
Superpower
Swords Dance
Tackle
Tail Whip
Take Down
Taunt
Thrash
Throat Chop
Torment
Uproar
naviathan.png

Naviathan [Treva] (F)
Stage 3*
Types: Water/Steel

Abilities:
Guts / Heatproof / Light Metal (unlocked)

Nature: Serious (no effect)

Stats:
HP: 95
Atk: 8
Def: 7
SpA: 7
SpD: 5
Spe: 97
Size Class: 6
Weight Class: 9 (6 with Light Metal)

Attacks:
Anchor Shot
Attract
Bite
Blizzard
Body Press
Body Slam
Breaking Swipe
Brine
Brutal Swing
Bubble Beam
Calm Mind
Confide
Crunch
Dive
Double Team
Dragon Breath
Dragon Claw
Dragon Dance
Dragon Pulse
Drill Peck
Echoed Voice
Endure
Facade
Feather Dance
Feint
Flash Cannon
Focus Energy
Frustration
Giga Impact
Gust
Hail
Haze
Heavy Slam
Hidden Power (Fire)
Hurricane
Hydro Pump
Hyper Beam
Ice Beam
Ice Fang
Ice Punch
Icicle Crash
Icicle Spear
Icy Wind
Iron Defense
Iron Head
Iron Tail
Liquidation
Metal Claw
Metal Sound
Metronome
Muddy Water
Peck
Protect
Psychic Fangs
Rain Dance
Refresh
Rest
Retaliate
Return
Rock Smash
Round
Scald
Scary Face
Screech
Secret Power
Self-Destruct
Slack Off
Sleep Talk
Snore
Splash
Strength
Substitute
Surf
Swagger
Taunt
Thunder Fang
Thunder Punch
Toxic
Water Gun
Water Pulse
Water Sport
Waterfall
Whirlpool
Wide Guard
Wild Charge
Team Mowtom
Roll out of 50: 20, 30, 36 -> Gengar, Bewear, Clefable
gengar.gif

Gengar [Gained]

Stage: ★★★☆☆

Type: Ghost / Poison

Ability: Cursed Body

Nature: Quirky

Stats:
HP: 85
Atk: 5
Def: 5
SpA: 9
SpD: 6
Spe: 110
Size Class: 3
Weight Class: 3

Attacks (111):

Physical

Astonish
Bide
Body Slam
Brick Break
Counter
Double-Edge
Drain Punch
Dynamic Punch
Explosion
Facade
Fire Punch
Fling
Focus Punch
Foul Play
Frustration
Giga Impact
Headbutt
Ice Punch
Lick
Mega Kick
Mega Punch
Natural Gift
Payback
Phantom Force
Poison Jab
Power-Up Punch
Rage
Return
Rock Smash
Secret Power
Seismic Toss
Self-Destruct
Shadow Claw
Shadow Punch
Skull Bash
Strength
Submission
Sucker Punch
Take Down
Thief
Thunder Punch

Special
Clear Smog
Dark Pulse
Dazzling Gleam
Dream Eater
Energy Ball
Focus Blast
Giga Drain
Hex
Hidden Power (Ground)
Hyper Beam
Icy Wind
Infestation
Mega Drain
Night Shade
Psychic
Psywave
Round
Shadow Ball
Smog
Sludge Bomb
Sludge Wave
Snore
Thunder
Thunderbolt
Uproar
Venoshock
Zap Cannon

Status
Ally Switch
Attract
Captivate
Confide
Confuse Ray
Curse
Destiny Bond
Disable
Double Team
Embargo
Encore
Endure
Grudge
Haze
Hypnosis
Imprison
Mean Look
Metronome
Mimic
Nasty Plot
Nightmare
Perish Song
Protect
Psych Up
Rain Dance
Reflect Type
Rest
Scary Face
Skill Swap
Sleep Talk
Snatch
Spite
Substitute
Sunny Day
Swagger
Taunt
Telekinesis
Torment
Toxic
Trick
Trick Room
Will-O-Wisp
Wonder Room
bewear.gif

Bewear [Bobbed]

Stage: ★★★☆☆

Type: Normal / Fighting

Abilities: Fluffy / Klutz / Unnerve (Unlocked)

Nature: Quirky

Stats:
HP: 105
Atk: 9
Def: 6
SpA: 4
SpD: 5
Spe: 60
Size Class: 4
Weight Class: 5

Attacks (71):

Physical

Aerial Ace
Bide
Bind
Body Press
Body Slam
Brick Break
Brutal Swing
Bulldoze
Close Combat
Darkest Lariat
Double-Edge
Dragon Claw
Drain Punch
Earthquake
Facade
Flail
Fling
Force Palm
Frustration
Giga Impact
Hammer Arm
High Horsepower
Ice Punch
Iron Head
Low Kick
Low Sweep
Mega Kick
Mega Punch
Payback
Return
Revenge
Reversal
Rock Slide
Rock Tomb
Rollout
Shadow Claw
Stomp
Stomping Tantrum
Strength
Superpower
Tackle
Take Down
Thrash
Thunder Punch
Zen Headbutt

Special
Focus Blast
Hidden Power (Fire)
Hyper Beam
Round
Snore

Status
Attract
Baby-Doll Eyes
Bulk Up
Charm
Confide
Defense Curl
Double Team
Endure
Leer
Pain Split
Protect
Rest
Roar
Sleep Talk
Substitute
Swagger
Swords Dance
Taunt
Toxic
Wide Guard
Work Up
clefable.gif

Clefable [Cedars]

Stage: ★★★☆☆

Type: Fairy

Abilities: Cute Charm / Magic Guard / Unaware (Unlocked)

Nature: Quirky

Stats:
HP: 95
Atk: 5
Def: 5
SpA: 7
SpD: 7
Spe: 60
Size Class: 3
Weight Class: 3

Attacks (144):

Physical

Bide
Body Slam
Bounce
Brick Break
Counter
Covet
Dig
Double Slap
Double-Edge
Drain Punch
Dynamic Punch
Facade
Fire Punch
Fling
Focus Punch
Frustration
Giga Impact
Headbutt
Ice Punch
Iron Tail
Mega Kick
Mega Punch
Meteor Mash
Natural Gift
Play Rough
Pound
Power-Up Punch
Present
Rage
Retaliate
Return
Rock Smash
Rollout
Secret Power
Seismic Toss
Skull Bash
Strength
Submission
Take Down
Thunder Punch
Wake-Up Slap
Zen Headbutt

Special
Blizzard
Bubble Beam
Charge Beam
Dazzling Gleam
Disarming Voice
Draining Kiss
Dream Eater
Echoed Voice
Fire Blast
Flamethrower
Focus Blast
Grass Knot
Hidden Power (Ground)
Hyper Beam
Hyper Voice
Ice Beam
Icy Wind
Incinerate
Magical Leaf
Moonblast
Mud-Slap
Mystical Fire
Psychic
Psyshock
Psywave
Round
Shadow Ball
Shock Wave
Snore
Solar Beam
Stored Power
Thunder
Thunderbolt
Tri Attack
Uproar
Water Gun
Water Pulse
Zap Cannon

Status
After You
Ally Switch
Amnesia
Aromatherapy
Attract
Baton Pass
Belly Drum
Bestow
Calm Mind
Captivate
Charm
Confide
Copycat
Cosmic Power
Curse
Defense Curl
Detect
Double Team
Encore
Endure
Fake Tears
Flash
Follow Me
Gravity
Growl
Heal Pulse
Healing Wish
Helping Hand
Imprison
Life Dew
Light Screen
Lucky Chant
Metronome
Mimic
Minimize
Misty Terrain
Moonlight
Nightmare
Protect
Psych Up
Rain Dance
Recycle
Reflect
Rest
Safeguard
Sing
Sleep Talk
Snatch
Splash
Spotlight
Stealth Rock
Substitute
Sunny Day
Swagger
Sweet Kiss
Telekinesis
Teleport
Thunder Wave
Tickle
Toxic
Trick
Wish
Wonder Room
Work Up
Turn order:
epicdrill sends out and equips
Mowtom sends out, equips and orders
epicdrill orders
I ref​
 
191899.jpg

This makes for some interesting matchups! I think Treva is a good choice to start us off here.

Leading with Naviathan @ Flame Orb
 
acetrainerf-gen4dp.png
"Hmm. Gained @ Sticky Barb."
gengar.gif
"Let's see if you can avoid this! Hehehehehe!"
Brick Break~Thunderbolt~Thunderbolt
[CASOT] IF
Naviathan is under P/E THEN Phantom Force
[CASOT] IF Naviathan is under DE THEN Phantom Force (evasive)
[CASOA] IF Bite A1 THEN Sucker Punch
 
191899.jpg

Treva, get as much damage done as you can this round and try to put us in a good position!

Psychic Fangs, Psychic Fangs, Psychic Fangs
IF Psychic Fangs is Disabled when you are to act, THEN Crunch.
 
Round 1
:ss/naviathan::flame orb:
Water/Steel | Guts/Heatproof/Light Metal
HP: 95/95 | EN: 100
8/7/7/5/97
Status: Ok
(Item)
BAP of physical moves +3 when statused
Fire effectiveness going down one level, damage by burns cut in half
Weight halved, +1 priority to all moves with 6 BAP or less
:ss/gengar::sticky barb:
Ghost/Poison | Cursed Body
HP: 85/85 | EN: 100
5/5/9/6/110
Status: Ok
30% of a move striking this Pokemon to be Disabled
Action 1
Gengar used Brick Break! (-6 EN, 94 left)
Roll to Crit (1/24 = Crit): 4/24 = No Crit
(8 - 2) * 1.5 + 2 = 11 damage (84 HP left)
The Sticky Barb stuck to Naviathan!
Naviathan dropped its Flame Orb!

Naviathan used Psychic Fangs! (-7 EN, 93 left)
Roll to Crit (1/24 = Crit): 12/24 = No Crit
Roll for Cursed Body (<4/10 = Activate): 5/10 = No Activate
(9 + 3) * 1.5 + 2 = 20 damage (65 HP left)

Naviathan was hurt by the Sticky Barb! (-2 HP, 82 left)

Action 2
Gengar used Thunderbolt! (-7 EN, 87 left)
Roll to Crit (1/24 = Crit): 23/24 = No Crit
Roll for Effect (1/10 = Effect): 9/10 = No Effect
(9 + 4) * 1.5 = 19.5 round to 20 damage (62 HP left)

Naviathan used Psychic Fangs! (-11 EN, 82 left)
Roll to Crit (1/24 = Crit): 14/24 = No Crit
Roll for Cursed Body (<4/10 = Activate): 4/10 = No Activate
(9 + 3) * 1.5 + 2 = 20 damage (45 HP left)

Naviathan was hurt by the Sticky Barb! (-2 HP, 60 left)

Action 3
Gengar used Thunderbolt! (-11 EN, 76 left)
Roll to Crit (1/24 = Crit): 13/24 = No Crit
Roll for Effect (1/10 = Effect): 2/10 = No Effect
(9 + 4) * 1.5 = 19.5 round to 20 damage (40 HP left)

Naviathan used Psychic Fangs! (-15 EN, 67 left)
Roll to Crit (1/24 = Crit): 19/24 = No Crit
Roll for Cursed Body (<4/10 = Activate): 7/10 = No Activate
(9 + 3) * 1.5 + 2 = 20 damage (25 HP left)

Naviathan was hurt by the Sticky Barb! (-2 HP, 38 left)
:ss/naviathan::sticky barb:
Water/Steel | Guts/Heatproof/Light Metal
HP: 38/95 | EN: 67
8/7/7/5/97
Status: Ok
(Item)
BAP of physical moves +3 when statused
Fire effectiveness going down one level, damage by burns cut in half
Weight halved, +1 priority to all moves with 6 BAP or less
:ss/gengar:
Ghost/Poison | Cursed Body
HP: 25/85 | EN: 76
5/5/9/6/110
Status: Ok
30% of a move striking this Pokemon to be Disabled
Turn order:
epicdrill and Mowtom correct my mistakes
epicdrill orders
Mowtom orders
I ref​
 
Last edited:
191899.jpg

Well, I don't think we can finish off Gengar with first order here, so let's try this!

Slack Off, Crunch, Bite
IF you are Taunted AND you are to use Slack Off, THEN Giga Impact+Bite.
IF Gengar is to use a damaging Electric-type move A1, THEN Giga Impact+Bite.
IF Gengar is to use Pain Split next action AND your current HP is equal to your HP at the start of this action AND you are to use Slack Off, THEN Crunch, push back actions, and replace Crunch in the main orderset with Bite.
 
acetrainerf-gen4dp.png
"This should do the trick!"
gengar.gif
"Did someone say tricks? I have so many of those! Ehehehehehehe!"
Hidden Power+Focus Blast~Counter~Sucker Punch
 
Round 2
:ss/naviathan::sticky barb:
Water/Steel | Guts/Heatproof/Light Metal
HP: 38/95 | EN: 67
8/7/7/5/97
Status: Ok
CC: 1
(Item)
BAP of physical moves +3 when statused
Fire effectiveness going down one level, damage by burns cut in half
Weight halved, +1 priority to all moves with 6 BAP or less
:ss/gengar:
Ghost/Poison | Cursed Body
HP: 25/85 | EN: 76
5/5/9/6/110
Status: Ok
CC: 1
30% chance for a move striking this Pokemon to be Disabled
Action 1
Gengar used Orb of Power! (-24 EN, 52 left)
Roll to Crit (1/24 = Crit): 19/24 = No Crit
Roll for Effect (1/10 = Effect): 9/10 = No Effect
(12 + 4) * 1.5 = 24 damage (14 HP left)

Naviathan used Slack Off! (-11.5 round to 12 EN, 55 left)
Naviathan healed its HP! (+20 HP, 34 left)

Naviathan was hurt by the Sticky Barb! (-2 HP, 32 left)

Action 2
Naviathan used Crunch! (-6 EN, 46 left)
Roll for Effect (<3/10 = Effect): 7/10 = No Effect
(8 + 3) * 1.5 + 2 = 18.5 round to 19 damage (6 HP left)

Gengar used Counter! (-15.5 round to 16 EN, 60 left)
19 * 1.5 = 28.5 round to 29 damage (5 HP left)

Naviathan was hurt by the Sticky Barb! (-2 HP, 3 left)

Action 3
Gengar used Sucker Punch! (-5 EN, 55 left)
Crit doesn't matter
7 - 2 = 5 damage, (-2 HP left)
Naviathan was KO'ed!
:ss/naviathan::sticky barb:
Water/Steel | Guts/Heatproof/Light Metal
HP: KO | EN: 46
8/7/7/5/97
Status: Ok
CC: 1
(Item)
BAP of physical moves +3 when statused
Fire effectiveness going down one level, damage by burns cut in half
Weight halved, +1 priority to all moves with 6 BAP or less
:ss/gengar:
Ghost/Poison | Cursed Body
HP: 5/85 | EN: 55
5/5/9/6/110
Status: Ok
CC: 0
30% chance for a move striking this Pokemon to be Disabled
Turn order:
epicdrill and Mowtom correct my mistakes
epicdrill seds in a replacement for Naviathan
Mowtom orders
epicdrill orders
I ref​
 
191899.jpg

I think Adrianna is our best choice here. Why don't you take a Pixie Dust to start us off?

Sending out Gardevoir @ Pixie Dust
 
acetrainerf-gen4dp.png
"I think you can still get one attack in, Gained."
gengar.gif
"Absolutely!"
Sludge Wave~Sludge Bomb~Sludge Wave
[CASOA] IF
damaging priority move AND you move first by speed order THEN Sucker Punch
[CASOT] IF Gardevoir is under P/E THEN Phantom Force
 
Round 3
:ss/gardevoir::pixie dust:
Psychic/Fairy | Synchronize/Trace/Telepathy
HP: 85/85 | EN: 100
5/5/9/8/90
Status: Ok
CC: 1
(Item) All Fairy moves +4 final damage
If statused, opposing mon is also statused
Can copy one of its opponent's abilities for 6 EN when sent in
Only works in multi battles
:ss/gengar:
Ghost/Poison | Cursed Body
HP: 5/85 | EN: 55
5/5/9/6/110
Status: Ok
CC: 0
30% chance for a move striking this Pokemon to be Disabled
Action 1
Gengar used Sucker Punch! (-5 EN, 50 left)
Roll to Crit (1/24 = Crit): 24/24 = No Crit
7 damage (78 HP left)

Gardevoir used Shadow Sneak! (-4 EN, 96 left)
Crit doesn't matter
(4) * 1.5 = 6 damage (-1 HP left)
Gengar was KO'ed!
:ss/gardevoir::pixie dust:
Psychic/Fairy | Synchronize/Trace/Telepathy
HP: 78/85 | EN: 96
5/5/9/8/90
Status: Ok
CC: 1
(Item) All Fairy moves +4 final damage
If statused, opposing mon is also statused
Can copy one of its opponent's abilities for 6 EN when sent in
Only works in multi battles
:ss/gengar:
Ghost/Poison | Cursed Body
HP: KO | EN: 50
5/5/9/6/110
Status: Ok
CC: 0
30% chance for a move striking this Pokemon to be Disabled
Turn order:
epicdrill and Mowtom correct my mistakes
Mowtom sends in a replacement for Gengar
epicdrill orders
Mowtom orders
I ref​
 
acetrainerf-gen4dp.png
"Cedars @ Life Orb! I'm sure everyone is shocked by this."
clefable.gif
"Your move."
 
191899.jpg

Adrianna, let's see if we can get Rell in here for a bit!

Teleport, Moonblast, Moonblast
[2 Subs] IF Clefable is to use a pivoting move OR Clefable is to use Imprison, THEN Taunt and push back actions.
IF Clefable is to use a damaging Steel-type combo, THEN Protect and push back actions.
 
acetrainerf-gen4dp.png
"See, it's funny because this isn't technically a pivoting move."
clefable.gif
"I'm just doing what you did!"
Copycat~Meteor Mash~Meteor Mash
 
Round 4
:ss/gardevoir::pixie dust:
Psychic/Fairy | Synchronize/Trace/Telepathy
HP: 78/85 | EN: 96
5/5/9/8/90
Status: Ok
CC: 1
(Item) All Fairy moves +4 final damage
If statused, opposing mon is also statused
Can copy one of its opponent's abilities for 6 EN when sent in
Only works in multi battles
:ss/clefable::life orb:
Fairy | Cute Charm/Magic Guard/Unaware
HP: 95/95 | EN: 100
5/5/7/7/60
Status: Ok
CC: 1
(Item) +3 BAP every move, but 3 recoil every successful move
30% chance of opponent being infuatuated every contact move
Unaffected by indirect damage
Ignores all combat stages
Action 1
Gardevoir used Teleport! (-6 EN, 90 left)
Gardevoir will switch out at the end of the round!

Clefable used Copycat! (-2 EN, 98 left)
Clefable used Teleport! (-7 EN, 91 left)
Clefable will switch out at the end of the round!

Action 2
Gardevoir used Moonblast! (-6 EN, 84 left)
Roll to Crit (1/24 = Crit): 3/24 = No Crit
Roll for Effect (<4/10 = Effect): 1/10 = Effect!
10 + 3 + 2 + 4 = 19 damage (76 HP left)
Clefable's Sp. Attack fell!

Clefable used Meteor Mash! (-7 EN, 84 left)
Roll to Hit (10/10 = Miss): 9/10 = Hit
Roll to Crit (1/24 = Crit): 17/24 = No Crit
Roll for Effect (<3/10 = Effect): 6/10 = No Effect
(9 + 3) * 1.5 = 18 damage (60 HP left)

Action 3
Gardevoir used Moonblast! (-10 EN, 74 left)
Roll to Crit (1/24 = Crit): 22/24 = No Crit
Roll for Effect (<4/10 = Effect): 5/10 = Effect!
10 + 3 + 2 + 4 = 19 damage (57 HP left)
Clefable's Sp. Attack fell!

Clefable used Meteor Mash! (-11 EN, 73 left)
Roll to Hit (10/10 = Miss): 5/10 = Hit
Roll to Crit (1/24 = Crit): 1/24 = Crit!
Roll for Effect (<3/10 = Effect): 7/10 = No Effect
(9 + 3 + 3) * 1.5 = 22.5 round to 23 damage (37 HP left)
:ss/gardevoir::pixie dust:
Psychic/Fairy | Synchronize/Trace/Telepathy
HP: 37/85 | EN: 74
5/5/9/8/90
Status: Switching out
CC: 1
(Item) All Fairy moves +4 final damage
If statused, opposing mon is also statused
Can copy one of its opponent's abilities for 6 EN when sent in
Only works in multi battles
:ss/clefable::life orb:
Fairy | Cute Charm/Magic Guard/Unaware
HP: 57/95 | EN: 73
5/5/7/7/60
Status: Switching out, -1 Sp. Attack
CC: 1
(Item) +3 BAP every move, but 3 recoil every successful move
30% chance of opponent being infuatuated every contact move
Unaffected by indirect damage
Ignores all combat stages
Turn order:
epicdrill and Mowtom correct my mistakes
epicdrill sends out Glastrier and equips
Mowtom sends out Bewear, equips and orders
epicdrill orders
I ref​
 
Last edited:
acetrainerf-gen4dp.png
"epicdrill's sendout is not automatic, she needs to equip. Also the final pivoting/phasing effect determines turn order, I should be ordering first."
 
191899.jpg

Well, this is not a very good situation. Rell, why don't you take this Chople Berry and see what you can do with it?

Sending out Rell the Glastrier @ Chople Berry
 
acetrainerf-gen4dp.png
"It looks like our foe forgot just how unnerving you can be, Bobbed! Take a Choice Band and have at them!"
bewear.gif
"Hello there. Let's fight."
[Klutz OFF] Close Combat~Drain Punch~Close Combat
[CASOT] IF
Glastrier is under P/E THEN Swords Dance and restart queue
 
Round 5
:ss/glastrier::chople berry:
Ice | Chilling Neigh
HP: 95/95 | EN: 100
10/9/5/8/30
Status: Ok
CC: 1
(Item) Berry that reduces effectiveness of Fighting attacks by one stage, activates thrice
When knocks out a mon, +1 Attack
:gardevoir::pixie dust: HP: 37 | EN: 74
:ss/bewear::choice band:
Normal/Fighting | Fluffy/Klutz/Unnerve
HP: 105/105 | EN: 100
912/6/4/5/60
Status: Ok
CC: 1
(Item) Attack rank *1.33, sub limit -2
Fire moves +5 BAP, contact moves -5 BAP
Has to hold an item to activate, if toggled on then acc. +10%, but item has no effect
Opponents cannot use berries
:clefable::life orb: HP: 57 | EN: 73
Action 1
Bewear's Unnerve
The opposing team is too nervous to eat berries!

Bewear used Close Combat! (-7 EN, 93 left)
Roll to Crib (1/24 = Crit): 24/24 = No Crit
(12 + 3 + 3) * 1.5 = 27 damage (68 HP left)
Bewear's defenses fell!

Glastrier used Icicle Spear! (-7 EN, 93 left)
Roll for Hits (1/2 = 2, 3/4 = 3, 5 = 4, 6 = 5): 3/6 = 3 hits
Roll to Crit (1/24 = Crit): 20, 13, 12 = No Crit
(9 + 3 + 4) + 2 = 18 damage (87 HP left)

Action 2
Bewear used Drain Punch! (-8 EN, 85 left)
Roll to Crit (1/24 = Crit): 3/24 = No Crit
(8 + 3 + 3) * 1.5 = 21 damage (47 HP left)
Beware restored 5 HP! (92 left)

Glastrier used Close Combat! (-8 EN, 85 left)
Roll to Crit (1/24 = Crit): 21/24 = No Crit
(12 - 5 + 4) * 1.5 + 2 = 18.5 round to 19 damage (73 HP left)

Action 3
Glastrier used Protect! (-7 EN, 78 left)
Glastrier protected itself!

Bewear used Swords Dance! (-7 EN, 78 left)
Bewear's Attack rose sharply!
:ss/glastrier::chople berry:
Ice | Chilling Neigh
HP: 47/95 | EN: 78
10/9/5/8/30
Status: -1 Defense, -1 Sp. Defense
CC: 1
(Item) Berry that reduces effectiveness of Fighting attacks by one stage, activates thrice
When knocks out a mon, +1 Attack
:gardevoir::pixie dust: HP: 37 | EN: 74
:ss/bewear::choice band:
Normal/Fighting | Fluffy/Klutz/Unnerve
HP: 73/105 | EN: 78
912/6/4/5/60
Status: +2 Attack, -1 Defense, -1 Sp. Defense
CC: 1
(Item) Attack rank *1.33, sub limit -2
Fire moves +5 BAP, contact moves -5 BAP
Has to hold an item to activate, if toggled on then acc. +10%, but item has no effect
Opponents cannot use berries
:clefable::life orb: HP: 57 | EN: 73
Turn order:
epicdrill and Mowtom correct my mistakes
epicdrill orders
Mowtom orders
I ref​
 
Last edited:
191899.jpg

Adrianna, it's your turn again, let's see what you can do!

Sending out Adrianna the Gardevoir, Tracing Fluffy. Counterswitch?
 
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