ORAS OU Drought Victini Team

Any comments and advice is much appreciated!

Team core is based on firing off V-Creates in the Sun. With Choice Band, Victini is too easily out-sped, and with Choice Scarf alone without sun support, Victini isn't strong enough and is easily walled. Solution: DROUGHT. Gives the power of CB with the speed of CS.

Replays:
https://replay.pokemonshowdown.com/ou-277483824
https://replay.pokemonshowdown.com/ou-277349019
https://replay.pokemonshowdown.com/ou-277343911
https://replay.pokemonshowdown.com/ou-276288259 (stall opponent)
https://replay.pokemonshowdown.com/ou-275905333


Charizard @ Charizardite Y
Ability: Blaze
EVs: 40 HP / 252 SpA / 216 Spe
Modest Nature
- Flamethrower
- Solar Beam
- Focus Blast
- Roost

Beyond providing sun, Charizard Y is a great wallbreaker and special attacker. Usually OHKOs or 2HKOs any physical wall that checks Victini. Decided to use Modest for extra power output on coverage attacks, as well as not having to rely on Fire Blast accuracy. Most things that check Charizard outspeed it whether or not it goes Timid/Modest anyway.


Victini @ Choice Scarf
Ability: Victory Star
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- V-create
- Bolt Strike
- U-turn
- Brick Break

The star (get it?) of the team. When it's counters are still around I usually U-Turn out or predict and go for a Brick Break (T-Tar) or Bolt Strike (bulky water). Later on I spam V-Create, which does a lot of damage in the sun. 2HKO's many pokemon that resist it. Plus, with Choice Scarf, the V-Create speed drop isn't as significant. Allows it to finish off pokemon like defensive Landorus-T, Rotom-W, etc. that are expecting the CB set and for me to switch out.

Skarmory @ Rocky Helmet
Ability: Sturdy
EVs: 248 HP / 252 Def / 8 SpD
Impish Nature
- Brave Bird
- Roost
- Defog
- Stealth Rock

Skarmory is there to Defog and set rocks, and also punishes physical attackers with residual Rocky Helmet damage. One of the best Defoggers in my opinion, as it forces a switch against almost all physical attackers and guarantees hazard clearance. With a 4x and 2x SR weakness, I try to keep Skarmory alive as long as the opponents SR setter is around.

Chansey @ Eviolite
Ability: Natural Cure
EVs: 252 HP / 252 Def
Calm Nature
IVs: 0 Atk
- Soft-Boiled
- Heal Bell
- Thunder Wave
- Seismic Toss

Great all round switch in to offensive pokemon. Chansey switches in on special attackers, especially when faster ones come in to to revenge kill Victini or Charizard. Also has Heal Bell, which makes it easier to leave Victini/Charizard in to sacrifice its status to make a KO when at risk of T-Waves (Thundurus, Klefki, etc.). Thunder Wave also opens it up for Charizard and Victini to sweep offensive teams (especially with V-Creates speed drops, Victini can still outspeed many threats).

Rotom-Wash @ Leftovers
Ability: Levitate
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
- Volt Switch
- Hydro Pump
- Will-O-Wisp
- Pain Split

Rotom-W is a secondary physical wall and basically only there to check T-Flame. Can also help stop set-up sweepers and physical attackers with WoW. Slower Volt Switcher, which allows bringing in Victini or Charizard for free.

Azumarill @ Assault Vest
Ability: Huge Power
EVs: 40 HP / 252 Atk / 216 SpD
Adamant Nature
- Waterfall
- Play Rough
- Knock Off
- Aqua Jet

Needed a Fairy, and Azumarill fills a nice niche by allowing revenge killing with Aqua Jet and sponging resisted and neutral special attacks. Knock-Off comes in handy against many pokemon that rely on leftovers for recovery, like Lando-T.


Performance:
I've gotten to about 1600+ on ladder. This team is incredibly fun to play with. Requires a lot of prediction and double switching, which I've gotten better at, to get Victini and Charizard in for free. Some pokemon persistently give it problems however:

Charizard X - Because I have no phazers, it can set up DDs and usually I have to sac a poke to deal with it. Sometimes I switch in Chansey to a known Flare Blitz for the massive recoil damage. If it's health gets low enough I can revenge kill it with a Victini Brick Break (around 23% damage). It makes it very important for me to have SR set up.

Gengar - Most run Taunt or Substitute, preventing Chansey from a T-Wave. It takes a lot of prediction, but I often switch in Chansey to sponge a Sludge Wave or Shadow Ball, and then double switch out predicting the Taunt/Sub. Sometimes have to sac a pokemon to deal with, unless they have Taunt, in which case I can switch in Scarf Victini to scare them out.

Mega Altaria - Depending on the set, it can be difficult to manage. Physical sets are walled by Skarmory, special sets are walled by Chansey, but overall I have nothing to really damage it. I rely on SR damage as well as hoping to hit it with a WoW from Rotom-W.

Regardless, it is still incredibly fun to play with. Also, it handles itself pretty well against stall teams. Unaware Quagsire is on many teams, and in the sun, it can be 2HKO'd by V-Create with prior damage ( SR damage or a U-Turn - if its health is around 85%). In fact, many things are pretty dented by sun-boosted Flamethrowers and V-Creates, even if they resist. Main problems come against the aforementioned pokemon, or hyper-offensive teams with volt-turn cores that constantly keep me under pressure.
 
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