





This is a team i created in the last few weeks after losing about 5-6 battles to the devil aka cm suicune but to my surprise it did well vs most play styles but i still feel that the team is a bit lacklustre and im not 100% sure why the team basically is for a balanced playstyle swamper sets up rocks florges and mandy are the def core espeon is my somewhat wall breaker/revenge killer and helio toxicroak are the late game sweepers

DoUEvenLift (Swampert-Mega)
Swampertite
Ability: Damp
EVs: 212 HP / 252 Atk / 44 Spe
Adamant Nature
- Stealth Rock
- Waterfall
- Earthquake
- Ice Punch
basically swampert was the first poke on the team as i felt he was a good base to build from being only weak to grass and has access to stealth rocks furthermore swampert has a solid attack/def/spc.def stat making it able to take down fire types that mady cant handle like arcanine with wiled charge and stone edge entei with waterfall/EQ or predict an incoming grass type and ice punchSwampertite
Ability: Damp
EVs: 212 HP / 252 Atk / 44 Spe
Adamant Nature
- Stealth Rock
- Waterfall
- Earthquake
- Ice Punch
252+ Atk Mega Swampert Earthquake vs. 0 HP / 4 Def Entei: 456-536 (122.9 - 144.4%) -- guaranteed OHKO
252+ Atk Choice Band Entei Flare Blitz vs. 212 HP / 0 Def Mega Swampert: 136-161 (34.5 - 40.8%) -- guaranteed 3HKO
-1 252+ Atk Mega Swampert Earthquake vs. 0 HP / 0 Def Arcanine: 320-380 (99.6 - 118.3%) -- 93.8% chance to OHKO

EvilKermit (Toxicroak)
Life Orb
Ability: Dry Skin
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Gunk Shot
- Drain Punch
- Sucker Punch
toxicroak was my pair up with swamper as it covers swmpert weakness to grass types, toxicoak also gives me my only form of priority on this team being sucker punch and can come in to weaker pokes/bulky water type that only run scald and/or toxic that cant damage croak like vaporion, suicune etc too even setup an sd or force a switchLife Orb
Ability: Dry Skin
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Gunk Shot
- Drain Punch
- Sucker Punch
252+ Atk Life Orb Toxicroak Gunk Shot vs. 248 HP / 252+ Def Whimsicott: 780-920 (241.4 - 284.8%) -- guaranteed OHKO
252+ Atk Life Orb Toxicroak Drain Punch vs. 0 HP / 0 Def Mega Absol: 463-546 (170.8 - 201.4%) -- guaranteed OHKO
252 Atk Mega Absol Play Rough vs. 0 HP / 0 Def Toxicroak: 155-183 (50.4 - 59.6%) -- guaranteed 2HKO---i didnt think he would live one tbh

Antheia (Florges)
Leftovers
Ability: Symbiosis
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
IVs: 0 Atk
- Moonblast
- Wish
- Protect
- Aromatherapy
252+ SpA Mega Blastoise Scald vs. 252 HP / 24+ SpD Florges: 91-108 (25.2 - 30%) -- 0.1% chance to 4HKO after Leftovers recovery---knowing my luck it would be a 4hko
0 SpA Florges Moonblast vs. 0 HP / 4 SpD Mega Houndoom: 123-145 (42.2 - 49.8%) -- guaranteed 3HKO
252 SpA Mega Houndoom Sludge Bomb vs. 252 HP / 24+ SpD Florges: 128-152 (35.5 - 42.2%) -- 89.7% chance to 3HKO after Leftovers recovery

Mandy (Mandibuzz)
Leftovers
Ability: Overcoat
EVs: 248 HP / 252 Def / 8 SpD
Impish Nature
IVs: 0 Atk
- Roost
- Foul Play
- Toxic
- Defog
252 Atk Mega Aerodactyl Stone Edge vs. 248 HP / 252+ Def Mandibuzz: 236-278 (55.7 - 65.7%) -- guaranteed 2HKO after Leftovers recovery
+2 0- Atk Mandibuzz Foul Play vs. 0 HP / 0 Def Mega Absol: 261-307 (96.3 - 113.2%) -- 75% chance to OHKO
+2 252 Atk Mega Absol Play Rough vs. 248 HP / 252+ Def Mandibuzz: 304-358 (71.8 - 84.6%) -- guaranteed 2HKO after Leftovers recovery

Apollo (Espeon)
Choice Specs
Ability: Magic Bounce
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Psychic
- Dazzling Gleam
- Shadow Ball
- Trick
252 SpA Choice Specs Espeon Dazzling Gleam vs. 0 HP / 0 SpD Hydreigon: 572-676 (176 - 208%) -- guaranteed OHKO---not so impressive but it did the job
252 SpA Choice Specs Espeon Psychic vs. 0 HP / 4 SpD Darmanitan: 354-417 (100.8 - 118.8%) -- guaranteed OHKO---yes if darmanitan outspeeds espeon is dead

SunBurn (Heliolisk)
Life Orb
Ability: Dry Skin
Shiny: Yes
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Volt Switch
- Hyper Voice
- Grass Knot
- Thunderbolt
Suicune Scald vs. Dry Skin Heliolisk: 0-0 (0 - 0%) -- aim for the horn next time
252 SpA Life Orb Heliolisk Thunderbolt vs. 252 HP / 4 SpD Suicune: 299-354 (74 - 87.6%) -- guaranteed 2HKO after Leftovers recovery
252 SpA Life Orb Heliolisk Grass Knot (100 BP) vs. 0 HP / 4 SpD Mega Swampert: 463-546 (135.7 - 160.1%) -- guaranteed OHKO
252 SpA Life Orb Heliolisk Thunderbolt vs. 0 HP / 0- SpD Infernape: 250-294 (85.3 - 100.3%) -- 6.3% chance to OHKO
so thats the team basically 3 powerful attacker 2 tanks and a wall any advice on how to improve the team would be appreciated.
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