This is my take on the dual bird strategy currently flying around in OU:
Talonflame @ Choice Band
Ability: Gale Wings
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature
- Brave Bird
- Flare Blitz
- Will-O-Wisp
- U-turn
Bird one - the obvious one:
Staraptor @ Choice Scarf
Ability: Reckless
EVs: 24 HP / 252 Atk / 232 Spd
Adamant Nature
- Brave Bird
- Double-Edge
- Close Combat
- U-turn
Bird two - still obvious, but with a twist:
Rotom-Wash @ Leftovers
Ability: Levitate
EVs: 252 HP / 252 SAtk / 4 SDef
Modest Nature
- Hydro Pump
- Hidden Power [Ice]
- Will-O-Wisp
- Volt Switch
The Washing Machine - you've gotta have clean clothes.
Excadrill @ Choice Scarf
Ability: Mold Breaker
EVs: 4 HP / 252 Atk / 252 Spd
Adamant Nature
- Earthquake
- Rock Slide
- Iron Head
- Rapid Spin
The Spinner - while he spins Rotom-W is ultimately better at cleaning.
Landorus-Therian (M) @ Leftovers
Ability: Intimidate
EVs: 252 HP / 168 Def / 88 Spd
Naive Nature
- Earthquake
- Hidden Power [Ice]
- Stealth Rock
- U-turn
The Pivot - I honestly can't think of anything silly to say here.
Venusaur @ Venusaurite
Ability: Chlorophyll
EVs: 252 HP / 4 SAtk / 252 SDef
Calm Nature
- Giga Drain
- Earthquake
- Leech Seed
- Synthesis
That god-damn plant - the flower of my life.
Rotom-W handles most 'mons that the Birds struggle with, which in turn Landorus and Venasaur handle most switch ins on Rotom. Excadrill is primarily there to Spin off rocks, though it is more than capable of scoring random KOs.
The team functions by pumping holes in the opposing team with Staraptor/Talonflame, and then using the rest to clear up at the end. It mostly only struggles with Stall teams that can take a few hits of Brave Bird and don't mind getting burnt. Plus is can struggle with Mandibuzzes if Rotom-W gets lost too soon.
I've mostly been considering -something- over Venasaur, or trying an alternate move set at least, and trying a spinning Starmie over the Excadrill. Any input at all would be welcome.

Talonflame @ Choice Band
Ability: Gale Wings
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature
- Brave Bird
- Flare Blitz
- Will-O-Wisp
- U-turn
Bird one - the obvious one:
- Choice Band is there purely for the extra power. As Talonflame gets used to punch holes or to clean up lategame; the option of switching moves is irrelevant.
- Jolly + maxed Speed Talonflame purely so that Flare Blitz is actually useful, and to tie with any other Talonflames.
- Will-O-Wisp is there for the ability to get off the burn on certain walls that the rest of the team struggles with (Mandibuzz is an example).

Staraptor @ Choice Scarf
Ability: Reckless
EVs: 24 HP / 252 Atk / 232 Spd
Adamant Nature
- Brave Bird
- Double-Edge
- Close Combat
- U-turn
Bird two - still obvious, but with a twist:
- Scarf + the EV spread is enough to outspeed any positive natured base speed 150 Pokemon. I found Choice Band Staraptor awkwardly slow in most games whereas the Scarf allows it to nab a lot of extra KOs/OHKOs that are unexpected.
- Brave Bird/Double Edge + Adamant + Reckless make an amazing combination. Throw in the Close Combat for coverage and U-Turn for shenanigans and you have one hell of an annoying Pokemon.

Rotom-Wash @ Leftovers
Ability: Levitate
EVs: 252 HP / 252 SAtk / 4 SDef
Modest Nature
- Hydro Pump
- Hidden Power [Ice]
- Will-O-Wisp
- Volt Switch
The Washing Machine - you've gotta have clean clothes.
- Typical bulky attacking Rotom-W. Modest nature + EV spread + Lefties to ensure maximum damage whilst still maintaining considerable bulk. I skipped on investing any on Speed purely due to Rotom-W typically coming in off a U-Turn and ultimately forcing a switch.
- Will-O-Wisp again to burn the odd wall or bulky non-Conkeldurr.

Excadrill @ Choice Scarf
Ability: Mold Breaker
EVs: 4 HP / 252 Atk / 252 Spd
Adamant Nature
- Earthquake
- Rock Slide
- Iron Head
- Rapid Spin
The Spinner - while he spins Rotom-W is ultimately better at cleaning.
- I originally tried an Air Balloon setup with this though decided that the Scarf was the much preferable way to use Excadrill. The Scarf helps to guarantee the Spin, plus is allows Excadrill to act as a backup late-game sweeper.

Landorus-Therian (M) @ Leftovers
Ability: Intimidate
EVs: 252 HP / 168 Def / 88 Spd
Naive Nature
- Earthquake
- Hidden Power [Ice]
- Stealth Rock
- U-turn
The Pivot - I honestly can't think of anything silly to say here.
- Defensive physical pivot. Enough speed to outspeed certain other walls and threats, while still bulky enough to easily set up Rocks and get some damage out.
- U-Turn is purely due to Landorus forcing a -lot- of switches.

Venusaur @ Venusaurite
Ability: Chlorophyll
EVs: 252 HP / 4 SAtk / 252 SDef
Calm Nature
- Giga Drain
- Earthquake
- Leech Seed
- Synthesis
That god-damn plant - the flower of my life.
- Purely specially defensive as the rest of the team can struggle against strong special attackers.
- Leech Seed + Synthesis as a large recovery option, plus Giga Drain and EQ to be able to throw some damage around.
Rotom-W handles most 'mons that the Birds struggle with, which in turn Landorus and Venasaur handle most switch ins on Rotom. Excadrill is primarily there to Spin off rocks, though it is more than capable of scoring random KOs.
The team functions by pumping holes in the opposing team with Staraptor/Talonflame, and then using the rest to clear up at the end. It mostly only struggles with Stall teams that can take a few hits of Brave Bird and don't mind getting burnt. Plus is can struggle with Mandibuzzes if Rotom-W gets lost too soon.
I've mostly been considering -something- over Venasaur, or trying an alternate move set at least, and trying a spinning Starmie over the Excadrill. Any input at all would be welcome.