https://pokepast.es/1a96d8f8dd68552c
Hi everyone, I tried to make an Offense team which includes Dual Hazards Ting-Lu
Roles:

Ting-Lu is a role compressor on this team. It acts as a special attacker check, emergency check with red card and sets both Stealth Rock and Spikes. It also makes progress with Ruination and Earthquake. I wanted to fit both of those hazards into one mon, and used red card to compensate for the lack of Whirlwind. The EVs are pretty standard.

Corviknight complements Ting-Lu pretty well, forming a strong defensive core with it. It also acts as a defensive physical check and a bulky pivot that helps me bring my attackers in safely without the use of sacrifices. Can act as a Kingambit check. Nothing more to say.

Acts as the hazard removal for this team, but it is built very offensively with Ice Spinner + STABs + Booster Energy + Offensive EV spread. This is so that it can punch a hole in the opponent’s team for the benefit of the rest of my team. I usually use it to spin, then try to make as much progress with it before sacrificing it. Acts as a Kingamnit check too.

This is the main attacker into bulky teams. With mixed DD, it helps break past defensive cores that the rest of the team may struggle against, and also helps a ton into Dondozo, which is an annoyance for the team. Tera Ice and Never Melt Ice give it massive breaking power in both sides of the spectrum.

An offensive mon that helps into Hyper Offense. I used Encore because it provides so much utility, for example turn certain mons into setup fodder, and help play around Kingambit.

I feel like this is so good on every Offense team. It provides priority in the early game and becomes a deadly cleaner in the end game. I like Lum Berry on Kingambit because it helps give it more opportunities. Tera Ghost to be immune to Fighting
Threats:
Booster Speed
Find this to be really annoying since it outspeeds and threatens the whole team

Annoying to break through
Any help to this team would be appreciated!
Hi everyone, I tried to make an Offense team which includes Dual Hazards Ting-Lu
Roles:

Ting-Lu is a role compressor on this team. It acts as a special attacker check, emergency check with red card and sets both Stealth Rock and Spikes. It also makes progress with Ruination and Earthquake. I wanted to fit both of those hazards into one mon, and used red card to compensate for the lack of Whirlwind. The EVs are pretty standard.

Corviknight complements Ting-Lu pretty well, forming a strong defensive core with it. It also acts as a defensive physical check and a bulky pivot that helps me bring my attackers in safely without the use of sacrifices. Can act as a Kingambit check. Nothing more to say.

Acts as the hazard removal for this team, but it is built very offensively with Ice Spinner + STABs + Booster Energy + Offensive EV spread. This is so that it can punch a hole in the opponent’s team for the benefit of the rest of my team. I usually use it to spin, then try to make as much progress with it before sacrificing it. Acts as a Kingamnit check too.

This is the main attacker into bulky teams. With mixed DD, it helps break past defensive cores that the rest of the team may struggle against, and also helps a ton into Dondozo, which is an annoyance for the team. Tera Ice and Never Melt Ice give it massive breaking power in both sides of the spectrum.

An offensive mon that helps into Hyper Offense. I used Encore because it provides so much utility, for example turn certain mons into setup fodder, and help play around Kingambit.

I feel like this is so good on every Offense team. It provides priority in the early game and becomes a deadly cleaner in the end game. I like Lum Berry on Kingambit because it helps give it more opportunities. Tera Ghost to be immune to Fighting
Threats:
Booster Speed

Find this to be really annoying since it outspeeds and threatens the whole team

Annoying to break through
Any help to this team would be appreciated!