SV OU Dual Hazards Ting-Lu Offense

https://pokepast.es/1a96d8f8dd68552c

Hi everyone, I tried to make an Offense team which includes Dual Hazards Ting-Lu

Roles:

:sv/ting-lu:

Ting-Lu is a role compressor on this team. It acts as a special attacker check, emergency check with red card and sets both Stealth Rock and Spikes. It also makes progress with Ruination and Earthquake. I wanted to fit both of those hazards into one mon, and used red card to compensate for the lack of Whirlwind. The EVs are pretty standard.

:sv/corviknight:

Corviknight complements Ting-Lu pretty well, forming a strong defensive core with it. It also acts as a defensive physical check and a bulky pivot that helps me bring my attackers in safely without the use of sacrifices. Can act as a Kingambit check. Nothing more to say.

:sv/great tusk:

Acts as the hazard removal for this team, but it is built very offensively with Ice Spinner + STABs + Booster Energy + Offensive EV spread. This is so that it can punch a hole in the opponent’s team for the benefit of the rest of my team. I usually use it to spin, then try to make as much progress with it before sacrificing it. Acts as a Kingamnit check too.

:sv/kyurem:

This is the main attacker into bulky teams. With mixed DD, it helps break past defensive cores that the rest of the team may struggle against, and also helps a ton into Dondozo, which is an annoyance for the team. Tera Ice and Never Melt Ice give it massive breaking power in both sides of the spectrum.

:sv/dragonite:

An offensive mon that helps into Hyper Offense. I used Encore because it provides so much utility, for example turn certain mons into setup fodder, and help play around Kingambit.

:sv/kingambit:

I feel like this is so good on every Offense team. It provides priority in the early game and becomes a deadly cleaner in the end game. I like Lum Berry on Kingambit because it helps give it more opportunities. Tera Ghost to be immune to Fighting

Threats:

Booster Speed :sv/iron valiant:

Find this to be really annoying since it outspeeds and threatens the whole team

:sv/moltres:

Annoying to break through


Any help to this team would be appreciated!
 
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