Hyper offense has always been my preferred style of play, even from the first team I made I've always made teams around the hyper offense style. This is my proudest team so far, and I wanted to know what the RMT community thinks of it.
The goal of the team is to overwhelm the opponent so they don't have time to carry out their strategy.
Team Member 1:
Deoxys-Speed @ Light Clay
Ability: Pressure
EVs: 252 Spd / 252 HP / 4 SDef
Timid Nature
- Light Screen
- Reflect
- Taunt
- Stealth Rock
Deoxys-S is the main reason this team is able to function. Its only job is to, of course set up screens, prevent other entry hazards or set up sweepers, and set up Stealth Rock if possible. It essentially dies every battle, and I use it to get a safe switch in to the sweeper I think can do the most damage to the opposing team. The EVs are spreaded to maximize bulk and speed. Overall, Deoxys-S is the glue of this team.
Team Member 2:
Charizard @ Charizardite X
Ability: Blaze
EVs: 252 Spd / 252 Atk / 4 Def
Adamant Nature
- Dragon Dance
- Dragon Claw
- Flare Blitz
- Earthquake
Mega Charizard X is my main sweeper, and it definitely does not disappoint. Using the cover of Deoxys' screens it sets up Dragon Dances and prepares to plow through the entire opposing team. Between Dragon Claw, Flare Blitz, and Earthquake I've never come across something that was able to stop it once it got to +2 with Dragon Dance, other than Unaware Quagsire. The EVs are spreaded so Mega Charizard X hits its hardest and out-speeds basically everything at +2 speed.
Team Member 3:
Lucario @ Life Orb
Ability: Steadfast
EVs: 252 Spd / 252 Atk / 4 SDef
Jolly Nature
- Close Combat
- Extreme Speed
- Crunch
- Swords Dance
Lucario is one of the most important priority users on my team, and a late game sweeper. Extreme Speed is important to pick off weakened Talonflame and Thundurus, that's the main reason I use it over Bullet Punch. Jolly is the nature I'm using because of Lucario's somewhat low speed. Crunch rounds out it's coverage and allows it to hit Ghost types but I'm considering Ice Punch because it's shown to struggle against Gliscor.
Team Member 4:
Scizor @ Life Orb
Ability: Technician
EVs: 252 Atk / 252 Spd / 4 SDef
Adamant Nature
- Bullet Punch
- Bug Bite
- Superpower
- Swords Dance
Scizor is another instance of priority on my team and my check for Fairy types. Max attack and speed with an Adamant nature to out-speed and annihilate every wall. Life Orb over Leftovers because the extra power is crucial. Bug Bite to take advantage of Technician, and Superpower especially for Heatran and Ferrothorn.
Team Member 5:
Conkeldurr @ Assault Vest
Ability: Guts
EVs: 252 Atk / 252 HP / 4 SDef
Adamant Nature
- Drain Punch
- Mach Punch
- Knock Off
- Ice Punch
My previous teams have always struggled to handle Conkeldurr, so I decided to use it here. Naturally Conkeldurr has enough power that set up isn't exactly necessary. Assault Vest and max HP gives it all around great bulk. It also has another form of priority in Mach Punch. Guts over Iron Fist because people seem to status Conkeldurr a lot, and I make them pay for it.
Team Member 6:
Latios (M) @ Choice Scarf
Ability: Levitate
EVs: 252 Spd / 252 SAtk / 4 HP
Timid Nature
- Draco Meteor
- Surf
- Psyshock
- Hidden Power [Fire]
At this point in the team building process, I was looking for a special attacker that would also synergize well with my other teammates, have good coverage, and out-speed the rest of the tier with a Choice Scarf, Latios is just that. Without him my team would have no special attackers, and I didn't want that. I've considered a Calm Mind set with Life Orb but it would defeat his purpose of picking off very fast threats or other Choice Scarfers.
--
Three Pokemon that specifically give my team a lot of trouble.
1.
Thundurus (M) @ Life Orb
Ability: Prankster
EVs: 252 Spd / 252 SAtk / 4 Def
Timid Nature
- Taunt
- Thunder Wave
- Thunderbolt
- Hidden Power [Ice]
Thundurus can taunt and paralyze Deoxys-S before it's able to do anything. As I mentioned before, Deoxys-S is pretty much the glue of my team. Without Deoxys' support my team struggles a lot.
2.
Ditto @ Choice Scarf
Ability: Imposter
EVs: 252 HP / 252 Def / 4 SDef
Relaxed Nature
- Transform
Ditto can lead and foil Deoxys' plans of setting up screens with taunt. With a Choice Scarf it isn't able to use my strategy against me, though it is noteworthy since it stops Deoxys from leading and carrying out it's job efficiently. It can also copy my sweepers stat boosts. Playing around Ditto is crucial.
3.
Quagsire @ Leftovers
Ability: Unaware
EVs: 252 Def / 252 HP / 4 Atk
Impish Nature
- Recover
- Toxic
- Earthquake
- Ice Punch
Quagsire stops most physical sweepers dead in their tracks, and I don't have much of an answer to this set in particular.
--
Thank you for taking the time to read, and any suggestions to improve my team would be appreciated.
Importable:
The goal of the team is to overwhelm the opponent so they don't have time to carry out their strategy.
Team Member 1:

Deoxys-Speed @ Light Clay
Ability: Pressure
EVs: 252 Spd / 252 HP / 4 SDef
Timid Nature
- Light Screen
- Reflect
- Taunt
- Stealth Rock
Deoxys-S is the main reason this team is able to function. Its only job is to, of course set up screens, prevent other entry hazards or set up sweepers, and set up Stealth Rock if possible. It essentially dies every battle, and I use it to get a safe switch in to the sweeper I think can do the most damage to the opposing team. The EVs are spreaded to maximize bulk and speed. Overall, Deoxys-S is the glue of this team.
Team Member 2:

Charizard @ Charizardite X
Ability: Blaze
EVs: 252 Spd / 252 Atk / 4 Def
Adamant Nature
- Dragon Dance
- Dragon Claw
- Flare Blitz
- Earthquake
Mega Charizard X is my main sweeper, and it definitely does not disappoint. Using the cover of Deoxys' screens it sets up Dragon Dances and prepares to plow through the entire opposing team. Between Dragon Claw, Flare Blitz, and Earthquake I've never come across something that was able to stop it once it got to +2 with Dragon Dance, other than Unaware Quagsire. The EVs are spreaded so Mega Charizard X hits its hardest and out-speeds basically everything at +2 speed.
Team Member 3:

Lucario @ Life Orb
Ability: Steadfast
EVs: 252 Spd / 252 Atk / 4 SDef
Jolly Nature
- Close Combat
- Extreme Speed
- Crunch
- Swords Dance
Lucario is one of the most important priority users on my team, and a late game sweeper. Extreme Speed is important to pick off weakened Talonflame and Thundurus, that's the main reason I use it over Bullet Punch. Jolly is the nature I'm using because of Lucario's somewhat low speed. Crunch rounds out it's coverage and allows it to hit Ghost types but I'm considering Ice Punch because it's shown to struggle against Gliscor.
Team Member 4:

Scizor @ Life Orb
Ability: Technician
EVs: 252 Atk / 252 Spd / 4 SDef
Adamant Nature
- Bullet Punch
- Bug Bite
- Superpower
- Swords Dance
Scizor is another instance of priority on my team and my check for Fairy types. Max attack and speed with an Adamant nature to out-speed and annihilate every wall. Life Orb over Leftovers because the extra power is crucial. Bug Bite to take advantage of Technician, and Superpower especially for Heatran and Ferrothorn.
Team Member 5:

Conkeldurr @ Assault Vest
Ability: Guts
EVs: 252 Atk / 252 HP / 4 SDef
Adamant Nature
- Drain Punch
- Mach Punch
- Knock Off
- Ice Punch
My previous teams have always struggled to handle Conkeldurr, so I decided to use it here. Naturally Conkeldurr has enough power that set up isn't exactly necessary. Assault Vest and max HP gives it all around great bulk. It also has another form of priority in Mach Punch. Guts over Iron Fist because people seem to status Conkeldurr a lot, and I make them pay for it.
Team Member 6:

Latios (M) @ Choice Scarf
Ability: Levitate
EVs: 252 Spd / 252 SAtk / 4 HP
Timid Nature
- Draco Meteor
- Surf
- Psyshock
- Hidden Power [Fire]
At this point in the team building process, I was looking for a special attacker that would also synergize well with my other teammates, have good coverage, and out-speed the rest of the tier with a Choice Scarf, Latios is just that. Without him my team would have no special attackers, and I didn't want that. I've considered a Calm Mind set with Life Orb but it would defeat his purpose of picking off very fast threats or other Choice Scarfers.
--
Three Pokemon that specifically give my team a lot of trouble.
1.

Thundurus (M) @ Life Orb
Ability: Prankster
EVs: 252 Spd / 252 SAtk / 4 Def
Timid Nature
- Taunt
- Thunder Wave
- Thunderbolt
- Hidden Power [Ice]
Thundurus can taunt and paralyze Deoxys-S before it's able to do anything. As I mentioned before, Deoxys-S is pretty much the glue of my team. Without Deoxys' support my team struggles a lot.
2.

Ditto @ Choice Scarf
Ability: Imposter
EVs: 252 HP / 252 Def / 4 SDef
Relaxed Nature
- Transform
Ditto can lead and foil Deoxys' plans of setting up screens with taunt. With a Choice Scarf it isn't able to use my strategy against me, though it is noteworthy since it stops Deoxys from leading and carrying out it's job efficiently. It can also copy my sweepers stat boosts. Playing around Ditto is crucial.
3.

Quagsire @ Leftovers
Ability: Unaware
EVs: 252 Def / 252 HP / 4 Atk
Impish Nature
- Recover
- Toxic
- Earthquake
- Ice Punch
Quagsire stops most physical sweepers dead in their tracks, and I don't have much of an answer to this set in particular.
--
Thank you for taking the time to read, and any suggestions to improve my team would be appreciated.
Importable:
Deoxys-Speed @ Light Clay
Ability: Pressure
EVs: 252 Spd / 252 HP / 4 SDef
Timid Nature
- Light Screen
- Reflect
- Taunt
- Stealth Rock
Charizard @ Charizardite X
Ability: Blaze
EVs: 252 Spd / 252 Atk / 4 Def
Adamant Nature
- Dragon Dance
- Dragon Claw
- Flare Blitz
- Earthquake
Lucario @ Life Orb
Ability: Steadfast
EVs: 252 Spd / 252 Atk / 4 SDef
Jolly Nature
- Close Combat
- Extreme Speed
- Crunch
- Swords Dance
Scizor @ Life Orb
Ability: Technician
EVs: 252 Atk / 252 Spd / 4 SDef
Adamant Nature
- Bullet Punch
- Bug Bite
- Superpower
- Swords Dance
Conkeldurr @ Assault Vest
Ability: Guts
EVs: 252 Atk / 252 HP / 4 SDef
Adamant Nature
- Drain Punch
- Mach Punch
- Knock Off
- Ice Punch
Latios (M) @ Choice Scarf
Ability: Levitate
EVs: 252 Spd / 252 SAtk / 4 HP
Timid Nature
- Draco Meteor
- Surf
- Psyshock
- Hidden Power [Fire]
Ability: Pressure
EVs: 252 Spd / 252 HP / 4 SDef
Timid Nature
- Light Screen
- Reflect
- Taunt
- Stealth Rock
Charizard @ Charizardite X
Ability: Blaze
EVs: 252 Spd / 252 Atk / 4 Def
Adamant Nature
- Dragon Dance
- Dragon Claw
- Flare Blitz
- Earthquake
Lucario @ Life Orb
Ability: Steadfast
EVs: 252 Spd / 252 Atk / 4 SDef
Jolly Nature
- Close Combat
- Extreme Speed
- Crunch
- Swords Dance
Scizor @ Life Orb
Ability: Technician
EVs: 252 Atk / 252 Spd / 4 SDef
Adamant Nature
- Bullet Punch
- Bug Bite
- Superpower
- Swords Dance
Conkeldurr @ Assault Vest
Ability: Guts
EVs: 252 Atk / 252 HP / 4 SDef
Adamant Nature
- Drain Punch
- Mach Punch
- Knock Off
- Ice Punch
Latios (M) @ Choice Scarf
Ability: Levitate
EVs: 252 Spd / 252 SAtk / 4 HP
Timid Nature
- Draco Meteor
- Surf
- Psyshock
- Hidden Power [Fire]
Last edited: