Dual Screens Hyper Offense - 14 Win Streak

Hyper offense has always been my preferred style of play, even from the first team I made I've always made teams around the hyper offense style. This is my proudest team so far, and I wanted to know what the RMT community thinks of it.

The goal of the team is to overwhelm the opponent so they don't have time to carry out their strategy.

Team Member 1:
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Deoxys-Speed @ Light Clay
Ability: Pressure
EVs: 252 Spd / 252 HP / 4 SDef
Timid Nature
- Light Screen
- Reflect
- Taunt
- Stealth Rock

Deoxys-S is the main reason this team is able to function. Its only job is to, of course set up screens, prevent other entry hazards or set up sweepers, and set up Stealth Rock if possible. It essentially dies every battle, and I use it to get a safe switch in to the sweeper I think can do the most damage to the opposing team. The EVs are spreaded to maximize bulk and speed. Overall, Deoxys-S is the glue of this team.

Team Member 2:
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Charizard @ Charizardite X
Ability: Blaze
EVs: 252 Spd / 252 Atk / 4 Def
Adamant Nature
- Dragon Dance
- Dragon Claw
- Flare Blitz
- Earthquake

Mega Charizard X is my main sweeper, and it definitely does not disappoint. Using the cover of Deoxys' screens it sets up Dragon Dances and prepares to plow through the entire opposing team. Between Dragon Claw, Flare Blitz, and Earthquake I've never come across something that was able to stop it once it got to +2 with Dragon Dance, other than Unaware Quagsire. The EVs are spreaded so Mega Charizard X hits its hardest and out-speeds basically everything at +2 speed.

Team Member 3:
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Lucario @ Life Orb
Ability: Steadfast
EVs: 252 Spd / 252 Atk / 4 SDef
Jolly Nature
- Close Combat
- Extreme Speed
- Crunch
- Swords Dance

Lucario is one of the most important priority users on my team, and a late game sweeper. Extreme Speed is important to pick off weakened Talonflame and Thundurus, that's the main reason I use it over Bullet Punch. Jolly is the nature I'm using because of Lucario's somewhat low speed. Crunch rounds out it's coverage and allows it to hit Ghost types but I'm considering Ice Punch because it's shown to struggle against Gliscor.

Team Member 4:
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Scizor @ Life Orb
Ability: Technician
EVs: 252 Atk / 252 Spd / 4 SDef
Adamant Nature
- Bullet Punch
- Bug Bite
- Superpower
- Swords Dance

Scizor is another instance of priority on my team and my check for Fairy types. Max attack and speed with an Adamant nature to out-speed and annihilate every wall. Life Orb over Leftovers because the extra power is crucial. Bug Bite to take advantage of Technician, and Superpower especially for Heatran and Ferrothorn.

Team Member 5:
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Conkeldurr @ Assault Vest
Ability: Guts
EVs: 252 Atk / 252 HP / 4 SDef
Adamant Nature
- Drain Punch
- Mach Punch
- Knock Off
- Ice Punch

My previous teams have always struggled to handle Conkeldurr, so I decided to use it here. Naturally Conkeldurr has enough power that set up isn't exactly necessary. Assault Vest and max HP gives it all around great bulk. It also has another form of priority in Mach Punch. Guts over Iron Fist because people seem to status Conkeldurr a lot, and I make them pay for it.

Team Member 6:
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Latios (M) @ Choice Scarf
Ability: Levitate
EVs: 252 Spd / 252 SAtk / 4 HP
Timid Nature
- Draco Meteor
- Surf
- Psyshock
- Hidden Power [Fire]

At this point in the team building process, I was looking for a special attacker that would also synergize well with my other teammates, have good coverage, and out-speed the rest of the tier with a Choice Scarf, Latios is just that. Without him my team would have no special attackers, and I didn't want that. I've considered a Calm Mind set with Life Orb but it would defeat his purpose of picking off very fast threats or other Choice Scarfers.

--

Three Pokemon that specifically give my team a lot of trouble.

1.
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Thundurus (M) @ Life Orb
Ability: Prankster
EVs: 252 Spd / 252 SAtk / 4 Def
Timid Nature
- Taunt
- Thunder Wave
- Thunderbolt
- Hidden Power [Ice]

Thundurus can taunt and paralyze Deoxys-S before it's able to do anything. As I mentioned before, Deoxys-S is pretty much the glue of my team. Without Deoxys' support my team struggles a lot.

2.
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Ditto @ Choice Scarf
Ability: Imposter
EVs: 252 HP / 252 Def / 4 SDef
Relaxed Nature
- Transform

Ditto can lead and foil Deoxys' plans of setting up screens with taunt. With a Choice Scarf it isn't able to use my strategy against me, though it is noteworthy since it stops Deoxys from leading and carrying out it's job efficiently. It can also copy my sweepers stat boosts. Playing around Ditto is crucial.

3.
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Quagsire @ Leftovers
Ability: Unaware
EVs: 252 Def / 252 HP / 4 Atk
Impish Nature
- Recover
- Toxic
- Earthquake
- Ice Punch

Quagsire stops most physical sweepers dead in their tracks, and I don't have much of an answer to this set in particular.


--

Thank you for taking the time to read, and any suggestions to improve my team would be appreciated.

Importable:
Deoxys-Speed @ Light Clay
Ability: Pressure
EVs: 252 Spd / 252 HP / 4 SDef
Timid Nature
- Light Screen
- Reflect
- Taunt
- Stealth Rock

Charizard @ Charizardite X
Ability: Blaze
EVs: 252 Spd / 252 Atk / 4 Def
Adamant Nature
- Dragon Dance
- Dragon Claw
- Flare Blitz
- Earthquake

Lucario @ Life Orb
Ability: Steadfast
EVs: 252 Spd / 252 Atk / 4 SDef
Jolly Nature
- Close Combat
- Extreme Speed
- Crunch
- Swords Dance

Scizor @ Life Orb
Ability: Technician
EVs: 252 Atk / 252 Spd / 4 SDef
Adamant Nature
- Bullet Punch
- Bug Bite
- Superpower
- Swords Dance

Conkeldurr @ Assault Vest
Ability: Guts
EVs: 252 Atk / 252 HP / 4 SDef
Adamant Nature
- Drain Punch
- Mach Punch
- Knock Off
- Ice Punch

Latios (M) @ Choice Scarf
Ability: Levitate
EVs: 252 Spd / 252 SAtk / 4 HP
Timid Nature
- Draco Meteor
- Surf
- Psyshock
- Hidden Power [Fire]
 
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Yo, what's up. I love the hyper offensive presense you got here, so I'm here to help handle with threats. I would suggest Breloom over Conkeldurr. Why? Well, Breloom is another instance of a Quag counter since it's really a threat to your team especially since half of them are special sweepers. You also do not let go of the Mach punch priority. If you do take my suggestion I would recommend thhe standard Technician Breloom with Sash and Bullet Seed, Spore/Swords Dance, Mach Punch, and Rock Tomb (which could also help slow down some threats.) of course this is all a suggestion.

Breloom (M) @ Focus Sash
Ability: Technician
EVs: 252 Spd / 252 Atk / 4 HP
Jolly Nature
IVs: 30 Atk / 30 Def
- Bullet Seed
- Mach Punch
- Rock Tomb
- Swords Dance

Cheers.
 
Yo, what's up. I love the hyper offensive presense you got here, so I'm here to help handle with threats. I would suggest Breloom over Conkeldurr. Why? Well, Breloom is another instance of a Quag counter since it's really a threat to your team especially since half of them are special sweepers. You also do not let go of the Mach punch priority. If you do take my suggestion I would recommend thhe standard Technician Breloom with Sash and Bullet Seed, Spore/Swords Dance, Mach Punch, and Rock Tomb (which could also help slow down some threats.) of course this is all a suggestion.

Breloom (M) @ Focus Sash
Ability: Technician
EVs: 252 Spd / 252 Atk / 4 HP
Jolly Nature
IVs: 30 Atk / 30 Def
- Bullet Seed
- Mach Punch
- Rock Tomb
- Swords Dance

Cheers.
Thank you for the suggestion, I'll definitely try it out.

I just have one question, why are two of the IVs reduced by 1? Does it accomplish something I'm not aware of?
 
HM, I'm liking the use of Lucario and the team isn't too bad. First I would change Lucarios nature to Adamant, like you said you're mostly going to spam extremespeed after boosting with swords dance and you're not going to out-speed anything important with a base 90 spe stat. Plus the extra power is great. Another change I recommend is Ice Punch over Crunch. Like you said Gliscor can be a problem for this team along with Landorus-T, Landorus-I, and scarfChomp.

Having both Scizor and Lucario on the same team seems a bit redundant because they're basically doing the same thing. I recommend swapping Scizor for Bisharp, this way you can trap Aegislash (which is a problem for this team). It also completes the infamous DeoSharp core which enables you to punish opponents who think they're going to just clear your screens/hazards without penalty. Optional: You could change Conkeldurr to specsKeldeo, the assault vest Conkeldurr strategy is on its last leg because many teams have prepared for it, no one is going to dare to use status moves on it, and it becomes a liability once its assault vest is knocked off. Keldeo is a timeless, ageless, wonderful, beautiful, and dangerous waterhorse who will plow through your opponents team given the right team support. Luckily you'll have the right support if you choose to use Bisharp because they clear out each others counters e.g (steel/dark > fairy > psychic), (water > ground > fire). Good luck with the team and I hope I helped a bit.

Set(s)
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Bisharp @ BlackGlasses
Ability: Defiant
Shiny: Yes
EVs: 4 HP / 252 Atk / 252 Spd
Adamant Nature
- Sucker Punch
- Pursuit
- Knock Off
- Iron Head

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Keldeo @ Choice Specs
Ability: Justified
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature
IVs: 30 HP / 2 Atk / 30 Def / 30 SAtk / 30 SDef
- Hydro Pump
- Secret Sword
- Icy Wind
- Hidden Power [Flying]
 
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Hey! Gonna put down a few suggestions. First, as a nitpick, switch the 4 EVs from Deo-S to Defense. The most powerful things your Deo-S will be facing are priority hits, and those are mainly physical, those few EVs in Sdef don't really do anything. I have found Justified to be the better ability for Lucario, it has the added benefit of being able to switch against weak Knock Offs, while flinching comes across once in a blue moon. I don't think Jolly lets you outspeed anything notable, thus I tend to run Adamant nature. I would also scratch out Crunch, as there are better options to be running. Ghost-types are overall quite barren in OU atm, and you can hit more important targets. I tend to run Iron Tail, since despite its accuracy, it helps against Fairy-types, and works as a strong neutral move. As you said Ice Punch is also an option for Lando-T and Gliscor. Earthquake lets you hit Aegislash, who otherwise walls you. Seriously, I've found Scizor to be very disappointing this gen, since priority Bullet Punch is juts resisted by too many things. I would maybe try CB on Scizor, as you really need the immediate power, and U-turn is great for momentum. Atleast scratch out Bug Bite and replace it with Knock Off, since it gives good neutral coverage, and you have a good move to spam even if you can't boost Scizor. One thing you should really take out is Conkeldurr. Given the fact that you run HO Dual Screens, Conkeldurr just eats up precious momentum with Assault Vest. I would atleast consider switching the set, as Bulk Up can be very formidable, since a boost is guaranteed with dual screens. Somewhat risky to run Latios without Trick, as one of the best things Latios can do is to cripple opposing special walls. HP Fire is literally in that set only for Ferrothorn, as Scizor and Skarmory take enough damage from Surf (atleast I'd presume so), so you could weigh whether you want to run one coverage move just for Ferrothorn. Good luck with the team!
 
HO teams don't have time to play guessing games. You're team isn't built to take hits it's the exact opposite. So drop the scarf on Latios, instead run Memento instead of HP fire, and run Earthquake instead of Surf (far better coverage). This set allows you to fire off a powerful Draco then cripple any steel/Fairy type thinking it can setup on you. Except for Bisharp of course...but that's part of the reason why we run EQ.

Don't forget your life orb.
 
1. Change either hp fire or surf ---> defog on latios. Much of the upper ladder sets rocks mid battle and lead with a quick setup sweeper instead.
If you get rid of hp fire change surf ----> ice beam/thunderbolt, tbolt for skarm, ice beam for lando.
If you get rid of surf , you could keep hp fire but i would recommend tbolt or ice beam

Lucario isint good in this meta. If you need a revenge cleaner you could try talonflame. You could also try BD azu, which behind screens is near unstoppable.
The above suggestion of bisharp over scizor is good, but not amazing as you could lose reliant prioriry.

Latios hp fire------->defog and surf------->thunderbolt to handle azu and skarm

lucario-------> SOMETHING (talonflame, priority, etc.)

Scizor -----> bisharp
experiment with it first however




i have a similar team on rmt here as well, and i would appreciate a rate if possible: http://www.smogon.com/forums/threads/standard-charx-ho-with-a-twist.3507013/
 
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