Dual Speed Core

This core started as a little bit of a joke but it's fairly good and really, really fun to play. I got the idea after trying out blaziken in smogon doubles. A tier I would HIGHLY recomend (because we need more players lol)
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The idea is to pass a SD or NP to Sharpedo or Yanmega respectively, depending on which is more appropriate and sweep from there.

It's a bit difficult to get the win if mew goes down early for some reason, (but it's a freaking mew) but it's still possible to get the win.

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Darmanitan @ Choice Scarf
Trait: Sheer Force
EVs: 252 Atk / 252 Spd / 4 SDef
Jolly Nature
- Flare Blitz
- U-turn
- Earthquake
- Superpower

Pretty standard Darmanitan, it's here to punch holes early game and take out any steels that would give my team trouble. It's also fun to U-Turn on a chandy switch in trying to get a flash fire bonus and getting that switch initiative.

Not to mention fire STABs are godly in UU

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Hitmontop (M) @ Leftovers
Trait: Intimidate
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Rapid Spin
- Close Combat
- Stone Edge
- Toxic

Obviously I need a spinner, using Yanmega and Darm, I chose to go psychically defensive to take advantage of intimidate and for team synergy reasons. It also has the benefit of forming a nice little psychic/dark/fighting core with Mew and Sharpedo.

I wouldnt mind switching hitmontop out, but I'm not really a fan of blastoise.

I'm not using any priority because I have a scarfer and two speed boosters

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Sharpedo @ Life Orb
Trait: Speed Boost
Shiny: Yes
EVs: 252 Spd / 252 Atk / 4 SDef
Adamant Nature
- Waterfall
- Crunch
- Protect
- Earthquake

One of my favorite UU pokes, Sharpedo can sweep weakened teams even without the SD boost. Speed boost is just a great ability making it nearly impossible to cleanly revenge kill without priority. EQ just for coverage but I've considered Ice beam.

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Mew @ Leftovers
Trait: Synchronize
EVs: 252 HP / 252 Spd / 4 Def
Jolly Nature
- Swords Dance
- Nasty Plot
- Baton Pass
- Stealth Rock


Self explanatory great natural bulk with max HP/Speed gets a boost in and passes it to the appropriate sweeper. +2 Flare Blitz is an added bonus if I want to go to darmanitan.

Rocks because rocks, anything really could go here roost/taunt/u-turn/psychic anything really, but I don't have a SRer and they aid greatly in sweeping. If mew lives long enough there's the potential to pass a second time if one sweeper goes down.

Total taunt bait but what are you going to do, I don't really want to run mental herb because it's kind of situational

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Yanmega @ Life Orb
Trait: Speed Boost
Shiny: Yes
EVs: 252 Spd / 252 SAtk / 4 HP
Modest Nature
- Bug Buzz
- Air Slash
- Giga Drain
- Hidden Power [Fire]

The other speed booster. Really standard set aside from HP fire which I interchange with HP ice. Yanmega is my go to if the opposing team is more specially weak. Extremely powerful even without +2 I don't know why it doesn't get more use.

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Roserade @ Leftovers
Trait: Natural Cure
EVs: 252 SDef / 252 HP / 4 SAtk
Calm Nature
- Spikes
- Rest
- Aromatherapy
- Giga Drain

Great UU spiker, works well with my team because I have immunities to it's common weaknesses (Psychic and ground). Roserade just needs to absorb status, spike, and pivot. It also helps my team with defensive swampert who would otherwise be a massive thorn in sharpedo's side.

Because I'm not running any status on this team I've thought about running t-spikes and getting dat' residual damage for stall and semi stall.



Threats

Kingdra-Generally just a pain to take down, a well played one could sweep me especially rain dance variations.

Saybleye- Annoying but it can't attempt to take on darmanitan
 
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