Duck and Cover! (until I can think of a less cheesy name)

Hey everyone, Swordsman95 is back with a new RMT. I've been working on this team, testing and revamping it for about a week, until I found I had hit a decent stride, and got a pretty good win streak on Pokemon Lab. I wanted to test out some of my favourite Pokemon in a team situation, and use some new ones. I thought of the traditional F/W/G core, at one point, but it didn't work out ideally, so I've dropped that idea, though if someone can suggest a way to implement it properly, I'll be happy to give it a shot.
So, onto the team. The basis was to use a Machamp Attacking Lead set, which I've found can run through half the opponent's team, if they are not careful. Then, I wanted to use Cresselia - a Pokemon I EV'd and trained on my Platinum. It was a beast, and even with no attacking moves, annoyed and stymied my opponents at school with its Dual Screening set. Now, onto the team in depth:

Lead:


Machamp(P)Sprite.png

Machamp@ Lum Berry
No Guard
EVs: 240 HP / 236 Atk / 16 SpD / 16 Spe
Adamant
Moves:

~ Dynamicpunch
~ Payback
~ Ice Punch
~ Bullet Punch

The aforementioned Machamp lead is basically an ultimatum to opponents - set up rocks, or do some damage, but basically never both. Bad prediction can cause massive destruction to the enemy, and confusion hax can really hamper the opponents attempts to set up or sweep. The brilliance of Machamp is that I can always at least take out their lead. Very handy. 16 Speed EVs allow me to outspeed other Machamp Leads at the expense of a little Attack, which is ideal. The confusion also helps my next Pokemon set up. Being the standard Smogon set, no further explanation is needed, and the moves are quite self explanatory.

The Centrepiece

cresselia.png

Cresselia@ Light Clay
Levitate
EVs: 252 HP / 148 Def / 40 SpD / 68 Spe
Bold
Moves:

~ Light Screen
~ Reflect
~ Lunar Dance
~ Thunder Wave

Cresselia largely helps form the basis of my team, by inherently providing status support that also serves to let me set up screens and my sweepers more readily and allow even bulky Pokemon to outspeed and hit as hard as possible. The only problem is the inability to touch Ground types, namely Flygon, but I don't want to trade out Thunder Wave for Ice Beam. I'd be too slow to stop Scarfgons U-Turning out anyway, and they end up dealt with in any case usually. This Pokemon is non-negotiable on my team, and will not be replaced, and it's moves should ideally remain the same. Even without screens I can sponge hits quite well and care of Lunar Dance (which when I first used it against my friends, it scared them shitless) I can revive sweepers, especially those afflicted by status and weakened. I can also swap this in on Psychic attacks directed at machamp, meaning he can come back and do damage of impede the opponent later.

The Bulky Water/Tank:

swampert.png

Swampert@ Leftovers
Torrent
EVs: 240 HP / 216 Def / 52 SpD
Relaxed
Moves:

~ Stealth Rock
~ Earthquake
~ Ice Beam
~ Roar

In my infinite originality, I chose a standard MixPert *gasp*. The mud fish can weather attacks, that are not Grass type well, and excellently behind screens. I put it in so that I can set up SR, without resorting to a suicide lead, in the second place which would make no sense, and Swampert seemed sensible. In addition, SR aids greatly in dealing with the likes of Zapdos, Gyarados and Togekiss, especially when combined with phazing. However, I am not entirely sure about his worth on this team - the bulk is always useful and he can fight for himself somewhat, but he is, sadly, slow (though I can live with that, especially aided by paralysis) and lacks just a little bit of power. What I'm looking for here are similar capabilities, but a bit more punch... any suggestions, either in terms of change to the moveset and/or EVs or an entirely different Pokemon?

The Physical Sweeper

metagross.png

Metagross@ Choice Band
Clear Body
EVs: 252 Atk / 4 Def / 252 Spe
Adamant
Moves:

~ Meteor Mash
~ Earthquake
~ Explosion
~ Bullet Punch

Metagross ia a team member that has undergone a myriad of changes of moveset, but in the end, I always come back to old reliable - the Choice Bander. Agiligross was the next best option, but didn't always have the same consistency, and I desperately needed priority. The damage output on this set, and the chance of an Attack boost is phenomenal. It can punch holes through anything it hits neutrally, or even not very effectively. A +1 Meteor Mash tore apart an Electivire switch-in, for example. One of the selling points here is Bullet Punch, which makes Metagross a "heavy duty" revenge killer, hitting incredibly hard on the switch in. This is particularly useful for taking down Flygons and Gengars which, with their speed can cause great difficulty. Earthquake naturally is a great move, 2HKOing so many enemies while hitting with 100 accuracy. Explosion basically nerfs anything that's not immune, nothing to dislike about that. Metagross can potentially be replaced or have it's set shifted, depending on the situation. Metagross' typing is als excellent as it can absorb Psychic and Flying attacks directed at Machamp.

The Mixed Attacker

infernape_sprite.png

Infernape@ Life Orb
Blaze
EVs: 252 Atk / 64 SpA / 192 Spe
Naive
Moves:

~ Close Combat
~ U-Turn
~ Stone Edge
~ Overheat

Another team member that has undergone a few moveset changes, but this is devidedly the best one for the team, with the ability to outspeed many opponents and put holes in the other team. Although priority would be nice, Mach Punch bogs down the moveset. THe lack of perfect accuracy moves is also annoying, but I do what I can... pray, that is. It can actually take a hit behind screens, but even then, is incredibly frail, which irks me a bit. however, I love the wallbreaking ability and the speed coupled wiht power and switching moves. I was definitley considering the switch intil it saved me a few times, and it can destroy Bronzong's and Skarmorys who get cocky. However, replace ments and changes regarding my favourtie flaming monkey are welcomed.

The X-Factor

jirachi.png

Jirachi@ Leftovers
Serene Grace
EVs: 252 HP / 80 SpA / 176 Spe
Timid
Moves:

~ Substitute
~ Calm Mind
~ Flash Cannon
~ Thunderbolt

This little pixie came into my team to replace a wayward revenge killing Rotom that became set-up fodder and blew my mind. Supplemented with screens, Jirachi is amazing, as both a tank and a sweeper. Before I elaborate, allow me to point out that this thing gets scared of Flygons and Swamperts, two issues for this team in general. Now, as I said, this is the team's X-Factor. Behind screens, the opponent is normally paralysed, meaning I can Substitute then proceed to Calm Mind. This often draws in Skarmory and TauntDos, who can be dispatched promptly with Thunderbolt. The two attacking moves have a chance of lowering SpD of paralysing, which are added bonuses. Often, enemies just can't work out wha tt do, and end up wasting turns failing to break my substitutes while my stats rise, or switching hopelessly. I can actually get to +6 late game, all the while recovering HP with leftovers. To illustrate the power of this set, I can say this for sure - it can defeat Blissey 1v1, and has done so multiple times, especially factoring in SpD drops. Even with reinforcements, Blissey usually goes down as I can nerf the switches with crazy boosts. SubCM Jirachi, I love you, don't ever change.

Main Threats:

swampert.png
flygon.png
yanmega.png

Swampert / Flygon / Yanmega

Swampert: General bulkiness, and a lack of a Grass move can mean a well played Swampert is GG for me. If my Swapert is alive, I can Roar away Curse variants. I find the best way to eliminate them presently, is through my own Swampert, or confusion hax with my Macahmp, assuming it hasn't fainted. Curse its Ground typing...

Flygon: Actually not too bad, but it's whimsical, always U-Turning away. I have not fixed way to nail it, bar predicting it and hitting it with powerful STAB. Jirachi certainly lures it and can get a shot or two off with s Sub up.

Yanmega: With protect and Speed Boost, it can score super effective hits easily, with Bug Buzz and HP Ground, and can normally take out my Cresselia before I am able to paratlyse it. Very annoying, Stealth Rock helps, as does stalling Life Orb damage, but Yanmega is a bitch. Period.

Well, thanks for reading, all help is greatly appreciated, so have at it!
 
Your Machamp lead isn't as infallible as you seem to think. Azelf with Psychic, Flamethrower, and Energy Ball/Grass knot destroys not only your lead, but pretty much your entire team. Yanmega is also problematic for your team, and is not dispatched by stealth rock if it's a lead. Togekiss presents very similar problems as Yanmega, and often packs substitute so Cresselia has no chance paralyzing it.

Altogether, your team is decidedly lacking in synergy. It seems more of a mishmash of "powerful" pokemon as opposed to a well constructed, thought out team.
 
Actually, the EVs on Machamp means it will withstand a Psychic from Azelf, meaning it can KO with Payback and BP. The problem with yanmega is not in the lead position, but as a late game sweeper. And I never said it was infallible, just that it can be very dangerous under the right circumstances.
And Togekiss can be dealt with by Infernape, Metagross or Jirachi.

And if my team lacks synergy, the obvious question is, how can it be improved? Pointing out flaws is one thing, suggesting how to fix them is another matter entirely.
 
I took a brief look at your team, and it seems as if it's really physical attack based, except for Cresselia and Jirachi. Cresselia doesn't have any attacking moves, therefore, you really only have Jirachi to make any special attacks. Therefore, this team is very Rotom weak, as flash cannon and thunderbolt don't do a lot of damage to it. If Machamp's fainted, then the opponent may be a rotom will-o-wisp stall win.
 
I took a brief look at your team, and it seems as if it's really physical attack based, except for Cresselia and Jirachi. Cresselia doesn't have any attacking moves, therefore, you really only have Jirachi to make any special attacks. Therefore, this team is very Rotom weak, as flash cannon and thunderbolt don't do a lot of damage to it. If Machamp's fainted, then the opponent may be a rotom will-o-wisp stall win.

Good point, I find Infernape can deal with that problem relatively well. However, any suggestions how to fix this?
 
Why are you running flash cannon over psychic? Does TTar scare you that much? I also personally prefer the wish variant with a bold nature; the set is on Smogon. Adding bulk to Jirachi makes it much easier to switch in, and if you have a lot of health and a few calm minds you can survive a scarf Flygon's EQ and OHKO with psychic; it's also a great team player with wish. And I would suggest changing Metagross to the agility variant, as then it actually fulfills the role of sweeper. Machamp as anti-lead also isn't as perfect as you seem to think it is, as any decent player is prepared for him (I know I never have trouble with him).

Really, what is the goal of this team? It's bulky, but your only sweeper is Jirachi. The problem here is that Jirachi has pretty limited coverage, so a sweep is a bit harder to pull off than with DDos or SD Luke. I'm not saying to incorporate those into your team, but think about it. What's your goal? How does each pokemon contribute to your goal?
 
The second I posted this RMT, the team suddenly began to noticeably fall apart... in a few days, I think I'm gonna overhaul quite a bit of it, make it slightly more bulk/hax based, perhaps with a Togekiss, somewhere... can anyone give me some temporary suggestions about what might help this. I'd also like a reliable way to deal with Flygon and other ground types. Any help is greatly appreciated.

Also, I'd like to point out that Calm Mind fails to help my Jirachi against an Earthquake, as Earthquake is physical. Also, once agian, I never said that machamp is perfect, just useful.

PS: Can you change the name of an RMT?
 
Threats
Swords Dance Lucario
HP Grass Choice Specs/Life Orb Jolteon
Cursepert/CroCune
Lack of Water-type Resistance

Swords Dance Lucario can easily set up on Metagross locked Bullet Punch, and threaten the entire team with +2 boosted CC/Crunch/Extremespeed. Jirachi can try and revenge it with Thunderbolt after defense drops, but thats not guaranteed, and then it will get OHKOed by +2 Close Combat. Cresselia can paralyze it, but takes 80% from boosted Crunch. Its not that hard to hurt Cresselia, since Lucario does come in lategame, by which time Cresselia is probably weakened, since its mean to tank hits from so many threats against this team and set up the appropriate screen. What sucks even more is if Lucario is paired up with Choice Scarf Tyranitar which can take down Cresselia and also Jirachi with Earthquake, this unfortunately is a very popular combo on Lucario-based teams. Jolteon can come in on Metagross' Bullet Punch, Cresselia's Thunderwave and Jirachi's Thunderbolt, outspeed, and hurt a large portion of your team with Specs/LO boosted Thunderbolt/Shadow Ball/HP Grass assaults. Cresselia can set up Light Screen... and thats it. It can't harm Jolteon with anything, and those that can, are outsped and hurt very hard with Specs/LO Thunderbolt/HP Grass (Swampert). CursePert and Crocune can set up on Metagross, Cresselia, and the former on Jirachi as well. Swampert can handle them with Roar to an extent, but the next time they set up, things are going to get out of hand as they boost, recover off damage, and dish out damage as well. I suppose Suicune isn't as troublesome as Swampert, due to Metagross exploding on it, and Jirachi can do well against it with Light Screen. IMO, the lack of water type resistance is the #1 reason why the these two have such an easy time with this team, and I presume, Offensive Suicune, Life Orb Starmie, Dragon Dance Kingdra also give you quite a headache.

As you've seen above, Metagross and Cresselia are the two members that give the above threats ample opportunities to set up and wreck havoc, and tbh, they do look like the weakest links of the team. Firstly, I think Bulky Dragon Dance Gyarados is a great fit over Cresselia. Cresselia is very easily shut down by Taunt, and set up on by a bunch of threats. With no form of recovery, no way to due actual damage to the opponent, and with a type that grants it a weakness to the popular Bug- and Dark- type attacks, I think Cresselia should climb down and let Gyarados take over. Gyarados helps against Swords Dance Lucario, Heatran, Infernape, and the troublesome Cursepert and Crocune, both shut down by its Taunt. It also brings with it a very much appreciated Water- type resistance. Try a spread of 156 HP/72 Atk/96 Def/184 Spe with Adamant, and a moveset of, Dragon Dance/Waterfall/Taunt/Stone Edge with Leftovers. Alternatively you can try out Jolly to outpace Timid Jolteon after a DD, but the power drop is even lower, especially with only 72 Atk EVs. Now, we just need to cover the Jolteon semi-weakness, and the mild Starmie weakness. Choice Scarf Tyranitar is a perfect fit over Metagross, being a check to Special Attackers in Starmie, Gengar and Rotom-A, who would otherwise trouble this team. It seems Scarf Rotom-A can ruin Gyarados' sweeping and screw up Jirachi's set up attempts with Trick, getting rid of it via Tyranitar, will definitely help these two out in the long run. I think a spread of 252 Atk/4 SDef/252 Spe with a Jolly Nature and a moveset of Stone Edge/Crunch/Pursuit/Earthquake with a Choice Scarf can go a long way in aiding this team. Jolteon can be handled by Jirachi if you switch Psychic > Flash Cannon. Specs Thunderbolt, does at most 30% damage, so its a great chance to set-up, and sweep. With Flash Cannon and Psychic, you're limiting your own coverage. I assume Flash Cannon is mainly there for Celebi and Tyranitar, both threats that your team can handle. Psychic is also more reliable to take on -1 Sdef Lucario, due to STAB, in case there's been unfortunate hax, where Tyranitar and Gyarados have both gone down (lol).

Thats pretty much it, and hope I helped with this team.

GL
 
Threats
Swords Dance Lucario
HP Grass Choice Specs/Life Orb Jolteon
Cursepert/CroCune
Lack of Water-type Resistance

Swords Dance Lucario can easily set up on Metagross locked Bullet Punch, and threaten the entire team with +2 boosted CC/Crunch/Extremespeed. Jirachi can try and revenge it with Thunderbolt after defense drops, but thats not guaranteed, and then it will get OHKOed by +2 Close Combat. Cresselia can paralyze it, but takes 80% from boosted Crunch. Its not that hard to hurt Cresselia, since Lucario does come in lategame, by which time Cresselia is probably weakened, since its mean to tank hits from so many threats against this team and set up the appropriate screen. What sucks even more is if Lucario is paired up with Choice Scarf Tyranitar which can take down Cresselia and also Jirachi with Earthquake, this unfortunately is a very popular combo on Lucario-based teams. Jolteon can come in on Metagross' Bullet Punch, Cresselia's Thunderwave and Jirachi's Thunderbolt, outspeed, and hurt a large portion of your team with Specs/LO boosted Thunderbolt/Shadow Ball/HP Grass assaults. Cresselia can set up Light Screen... and thats it. It can't harm Jolteon with anything, and those that can, are outsped and hurt very hard with Specs/LO Thunderbolt/HP Grass (Swampert). CursePert and Crocune can set up on Metagross, Cresselia, and the former on Jirachi as well. Swampert can handle them with Roar to an extent, but the next time they set up, things are going to get out of hand as they boost, recover off damage, and dish out damage as well. I suppose Suicune isn't as troublesome as Swampert, due to Metagross exploding on it, and Jirachi can do well against it with Light Screen. IMO, the lack of water type resistance is the #1 reason why the these two have such an easy time with this team, and I presume, Offensive Suicune, Life Orb Starmie, Dragon Dance Kingdra also give you quite a headache.

As you've seen above, Metagross and Cresselia are the two members that give the above threats ample opportunities to set up and wreck havoc, and tbh, they do look like the weakest links of the team. Firstly, I think Bulky Dragon Dance Gyarados is a great fit over Cresselia. Cresselia is very easily shut down by Taunt, and set up on by a bunch of threats. With no form of recovery, no way to due actual damage to the opponent, and with a type that grants it a weakness to the popular Bug- and Dark- type attacks, I think Cresselia should climb down and let Gyarados take over. Gyarados helps against Swords Dance Lucario, Heatran, Infernape, and the troublesome Cursepert and Crocune, both shut down by its Taunt. It also brings with it a very much appreciated Water- type resistance. Try a spread of 156 HP/72 Atk/96 Def/184 Spe with Adamant, and a moveset of, Dragon Dance/Waterfall/Taunt/Stone Edge with Leftovers. Alternatively you can try out Jolly to outpace Timid Jolteon after a DD, but the power drop is even lower, especially with only 72 Atk EVs. Now, we just need to cover the Jolteon semi-weakness, and the mild Starmie weakness. Choice Scarf Tyranitar is a perfect fit over Metagross, being a check to Special Attackers in Starmie, Gengar and Rotom-A, who would otherwise trouble this team. It seems Scarf Rotom-A can ruin Gyarados' sweeping and screw up Jirachi's set up attempts with Trick, getting rid of it via Tyranitar, will definitely help these two out in the long run. I think a spread of 252 Atk/4 SDef/252 Spe with a Jolly Nature and a moveset of Stone Edge/Crunch/Pursuit/Earthquake with a Choice Scarf can go a long way in aiding this team. Jolteon can be handled by Jirachi if you switch Psychic > Flash Cannon. Specs Thunderbolt, does at most 30% damage, so its a great chance to set-up, and sweep. With Flash Cannon and Psychic, you're limiting your own coverage. I assume Flash Cannon is mainly there for Celebi and Tyranitar, both threats that your team can handle. Psychic is also more reliable to take on -1 Sdef Lucario, due to STAB, in case there's been unfortunate hax, where Tyranitar and Gyarados have both gone down (lol).

Thats pretty much it, and hope I helped with this team.

GL

Wow. Thanks, I really appreciate the fact that you took the time to be so thorough, I'll definitely try that out. I've already been considering Gyarados, and ScarfTar is one of theose Pokemon I've wanted to amke good use of somehow for ages. The points you've raised are great, thanks.
 
I'll update ASAP (hopefully tomorrow) but the team has changed quite a bit as per previous suggestions and is running much better, thanks =)
 
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