This is my first RMT so I might as well give it a shot. A couple of things to note is I play hyper offense, and the core members should stay the same.
The core
Ginshu (Venusaur) (M) @ Venusaurite
Ability: Overgrow
Shiny: Yes
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
- Giga Drain
- Sludge Bomb
- Hidden Power [Fire]
- Synthesis
I wanted to build a team around him, so I used the offensive version due to the fact Mega-Venusaur can check a good portion of the meta. I went for max HP and max special attack because outspeeding Azumarill is not on my agenda. And I'm pointing out he is half of the core.
Checkmate (Bisharp) (M) @ King's Rock
Ability: Defiant
Shiny: Yes
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Iron Head
- Knock Off
- Sucker Punch
- Swords Dance
I was looking for a good core member for Mega Venusaur that wasn't Heatran since its that core is used to much, but can cover its main weaknesses, flying and psychic. Bisharp fit that criteria well. I put a king's rock on him because a extra flinch won't hurt, and it helped me win matches. Either way, he is a SD set otherwise.
The rest of the team
Magneto (Magnezone) @ Choice Scarf
Ability: Magnet Pull
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Volt Switch
- Thunderbolt
- Flash Cannon
- Hidden Power [Fire]
My team was weak to BirdSpam, so I needed a way to check it. Magnet Pull is to check certain steel types like Ferrothorn and Skarmory. I have thunderbolt and flash cannon for the hard hitting STABs. And I have volt switch for keeping a offensive momentum while switching. The scarf is for outspeeding possible threats that would otherwise hurt my team, like Excadrill.
Latios (M) @ Life Orb
Ability: Levitate
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Dragon Pulse
- Psyshock
- Ice Beam
- Defog
While my team doesn't really mind stealth rock, I know spikes will be a problem. My solution is Latios, who won't get hurt by spikes and clears them with Defog. I went Dragon Pulse instead of draco meteor since I am not fond of a special attack drop on him. Ice Beam is for hitting d-nite and lando like no tomorrow and psyshock is for hitting other mega venusaurs.
Blue Cheese (Azumarill) (M) @ Assault Vest
Ability: Huge Power
EVs: 196 HP / 252 Atk / 60 SpD
Adamant Nature
- Waterfall
- Knock Off
- Aqua Jet
- Play Rough
Heatran seemed threatening to my team so I needed a decent check for it. AV azumarill is what I went with, so I have a shot on rotom-w switching in. 196 HP and 60 Special defense is what I use for most AV mons. Either way, standard moves
Heatran (M) @ Choice Scarf
Ability: Flash Fire
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Fire Blast
- Flash Cannon
- Earth Power
- Dark Pulse
Remember ScarfTran? Well he's back. He also checks other heartland that are not choice scarf. Fire blast and flash cannon hurt slot as main STABs. Earth power is for coverage that saved me on numerous occasions. I went for dark pulse in the last slot for hitting megazam and other psychics.
Hope you like this team and for those that want to try it out:
The core

Ginshu (Venusaur) (M) @ Venusaurite
Ability: Overgrow
Shiny: Yes
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
- Giga Drain
- Sludge Bomb
- Hidden Power [Fire]
- Synthesis
I wanted to build a team around him, so I used the offensive version due to the fact Mega-Venusaur can check a good portion of the meta. I went for max HP and max special attack because outspeeding Azumarill is not on my agenda. And I'm pointing out he is half of the core.

Checkmate (Bisharp) (M) @ King's Rock
Ability: Defiant
Shiny: Yes
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Iron Head
- Knock Off
- Sucker Punch
- Swords Dance
I was looking for a good core member for Mega Venusaur that wasn't Heatran since its that core is used to much, but can cover its main weaknesses, flying and psychic. Bisharp fit that criteria well. I put a king's rock on him because a extra flinch won't hurt, and it helped me win matches. Either way, he is a SD set otherwise.
The rest of the team

Magneto (Magnezone) @ Choice Scarf
Ability: Magnet Pull
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Volt Switch
- Thunderbolt
- Flash Cannon
- Hidden Power [Fire]
My team was weak to BirdSpam, so I needed a way to check it. Magnet Pull is to check certain steel types like Ferrothorn and Skarmory. I have thunderbolt and flash cannon for the hard hitting STABs. And I have volt switch for keeping a offensive momentum while switching. The scarf is for outspeeding possible threats that would otherwise hurt my team, like Excadrill.

Latios (M) @ Life Orb
Ability: Levitate
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Dragon Pulse
- Psyshock
- Ice Beam
- Defog
While my team doesn't really mind stealth rock, I know spikes will be a problem. My solution is Latios, who won't get hurt by spikes and clears them with Defog. I went Dragon Pulse instead of draco meteor since I am not fond of a special attack drop on him. Ice Beam is for hitting d-nite and lando like no tomorrow and psyshock is for hitting other mega venusaurs.

Blue Cheese (Azumarill) (M) @ Assault Vest
Ability: Huge Power
EVs: 196 HP / 252 Atk / 60 SpD
Adamant Nature
- Waterfall
- Knock Off
- Aqua Jet
- Play Rough
Heatran seemed threatening to my team so I needed a decent check for it. AV azumarill is what I went with, so I have a shot on rotom-w switching in. 196 HP and 60 Special defense is what I use for most AV mons. Either way, standard moves

Heatran (M) @ Choice Scarf
Ability: Flash Fire
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Fire Blast
- Flash Cannon
- Earth Power
- Dark Pulse
Remember ScarfTran? Well he's back. He also checks other heartland that are not choice scarf. Fire blast and flash cannon hurt slot as main STABs. Earth power is for coverage that saved me on numerous occasions. I went for dark pulse in the last slot for hitting megazam and other psychics.
Hope you like this team and for those that want to try it out:
Ginshu (Venusaur) (M) @ Venusaurite
Ability: Overgrow
Shiny: Yes
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
- Giga Drain
- Sludge Bomb
- Hidden Power [Fire]
- Synthesis
Checkmate (Bisharp) (M) @ King's Rock
Ability: Defiant
Shiny: Yes
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Iron Head
- Knock Off
- Sucker Punch
- Swords Dance
Magneto (Magnezone) @ Choice Scarf
Ability: Magnet Pull
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Volt Switch
- Thunderbolt
- Flash Cannon
- Hidden Power [Fire]
Latios (M) @ Life Orb
Ability: Levitate
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Dragon Pulse
- Psyshock
- Ice Beam
- Defog
Devin (Azumarill) (M) @ Assault Vest
Ability: Huge Power
EVs: 196 HP / 252 Atk / 60 SpD
Adamant Nature
- Waterfall
- Knock Off
- Aqua Jet
- Play Rough
Heatran (M) @ Choice Scarf
Ability: Flash Fire
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Fire Blast
- Flash Cannon
- Earth Power
- Dark Pulse
Ability: Overgrow
Shiny: Yes
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
- Giga Drain
- Sludge Bomb
- Hidden Power [Fire]
- Synthesis
Checkmate (Bisharp) (M) @ King's Rock
Ability: Defiant
Shiny: Yes
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Iron Head
- Knock Off
- Sucker Punch
- Swords Dance
Magneto (Magnezone) @ Choice Scarf
Ability: Magnet Pull
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Volt Switch
- Thunderbolt
- Flash Cannon
- Hidden Power [Fire]
Latios (M) @ Life Orb
Ability: Levitate
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Dragon Pulse
- Psyshock
- Ice Beam
- Defog
Devin (Azumarill) (M) @ Assault Vest
Ability: Huge Power
EVs: 196 HP / 252 Atk / 60 SpD
Adamant Nature
- Waterfall
- Knock Off
- Aqua Jet
- Play Rough
Heatran (M) @ Choice Scarf
Ability: Flash Fire
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Fire Blast
- Flash Cannon
- Earth Power
- Dark Pulse