NU Dudunsparce (Calm Mind)

asa

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:sv/dudunsparce-three-segment:
[SET]
name: Calm Mind
move 1: Calm Mind
move 2: Boomburst
move 3: Shadow Ball
move 4: Roost
item: Leftovers
ability: Rattled
nature: Bold
evs: 252 HP / 172 Def / 84 Spe
tera type: Ghost

[SET COMMENTS]

Dudunsparce's solid bulk, access to Roost, and relative lack of type weaknesses make it a dangerous Calm Mind sweeper. The sheer power of STAB Boomburst makes up for Dudunsparce's mediocre Special Attack and tends to dissuade Fighting-types and other offensive checks from switching directly into it. Shadow Ball targets Ghost-types such as Drifblim and Rotom. Alternatively, Flamethrower hits Frosmoth and Steel-types like Copperajah, Magneton, and Tera Steel Eelektross harder; however, since these Pokemon lack recovery, it is often better to simply wear them down before trying to sweep. Rattled punishes weaker Dark- and Ghost-type attacks, which foes will likely use if they expect Dudunsparce to Terastallize or if it already has, as well as U-turn and Paldean Tauros's Intimidate. 84 Speed EVs allow Dudunsparce to outrun Umbreon and Haze Vaporeon, thus easing setup versus them; make sure the former does not have Thunder Wave before committing to this, though. Tera Ghost gives Dudunsparce an edge against Fighting-types and powers up Shadow Ball. Dudunsparce seriously struggles against special walls like Muk, Copperajah, and Assault Vest Crabominable, so it should be paired with strong physical attackers like Mabosstiff and Passimian that can pressure them. Zoroark is another option that goes even further in baiting in special walls, as well as Ghost-types, thanks to Illusion. Paralysis support from Pokemon like Sandaconda, Qwilfish, and Umbreon improves Dudunsparce's matchup against offense and decreases the number of hits it has to take while setting up. Sandaconda and Qwilfish also set up entry hazards to wear down Dudunsparce's switch-ins and can punish Fighting-types like Medicham and Passimian with Rocky Helmet, while Umbreon can use Wish to help it stay healthy and conserve Roost's limited PP.

[CREDITS]
- Written by: [[asa, 400292]]
- Quality checked by: [[Togkey, 400664]]
- Grammar checked by: [[Rabia, 336073]]
 
Last edited:
add remove comments
:sv/dudunsparce-three-segment:
[SET]
name: Calm Mind
move 1: Calm Mind
move 2: Boomburst
move 3: Shadow Ball
move 4: Roost
item: Leftovers
ability: Rattled
nature: Bold
evs: 252 HP / 172 Def / 84 Spe
tera type: Ghost

[SET COMMENTS]

Dudunsparce's solid bulk, access to Roost, and relative lack of type weaknesses make it a dangerous Calm Mind sweeper. The sheer power of STAB Boomburst makes up for Dudunsparce's mediocre Special Attack and tends to dissuade Fighting-types and other offensive checks from switching directly into it. Shadow Ball targets Ghost-types such as Drifblim and Rotom. Earth Power deals more immediate damage to Steel-types like Copperajah and Magneton; however, since these Pokemon lack recovery, it is often better to simply wear them down before trying to sweep. Rattled punishes weaker Dark- and Ghost-type attacks, which foes will likely use if they expect Dudunsparce to Terastallize or if it already has, as well as U-turn and Paldean Tauros's Intimidate. 84 Speed EVs allow Dudunsparce to outrun Vaporeon and Umbreon Umbreon and Haze Vaporeon alphabetized and included a mention of Haze to emphasize why outspeeding is important, thus easing setup versus them; make sure the latter former does not have Thunder Wave before committing to this, though. Tera Ghost gives Dudunsparce an edge against Fighting-types and powers up Shadow Ball. Dudunsparce seriously struggles against special walls like Muk, Copperajah, and Chansey, so it should be paired with strong physical attackers like Mabosstiff and Passimian that can pressure them. Zoroark is another option that goes even further in baiting in special walls, as well as Ghost-types, thanks to Illusion. Paralysis support from Pokemon like Sandaconda, Qwilfish, and Umbreon improves Dudunsparce's matchup against offense and decreases the number of hits it has to take while setting up. Sandaconda and Qwilfish also both provide entry hazard support to wear down Dudunsparce's switch-ins and can sport a Rocky Helmet to punish Fighting-types like Passimian and Medicham, while Umbreon can use Wish to help it stay healthy and conserve Roost's limited PP.

[CREDITS]
- Written by: [[asa, 400292]]
- Quality checked by: [[Togkey, 400664]]
- Grammar checked by: [[username1, userid1]]
amazing work as usual 1/1 when done :3
 
add remove comments

amazing work as usual 1/1 when done :3
ok one more thing sorry, Rabia and I discussed Flamethrower > Earth Power; hits the same Steel-types you mentioned while also hitting Frosmoth and Tera Steel Eelektross, if you could mention that in there :o
 
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:sv/dudunsparce-three-segment:
[SET]
name: Calm Mind
move 1: Calm Mind
move 2: Boomburst
move 3: Shadow Ball
move 4: Roost
item: Leftovers
ability: Rattled
nature: Bold
evs: 252 HP / 172 Def / 84 Spe
tera type: Ghost

[SET COMMENTS]

Dudunsparce's solid bulk, access to Roost, and relative lack of type weaknesses make it a dangerous Calm Mind sweeper. The sheer power of STAB Boomburst makes up for Dudunsparce's mediocre Special Attack and tends to dissuade Fighting-types and other offensive checks from switching directly into it. Shadow Ball targets Ghost-types such as Drifblim and Rotom. Alternatively, Flamethrower hits Frosmoth and Steel-types like Copperajah, Magneton, and Tera Steel Eelektross harder; however, since these Pokemon lack recovery, it is often better to simply wear them down before trying to sweep. Rattled punishes weaker Dark- and Ghost-type attacks, which foes will likely use if they expect Dudunsparce to Terastallize or if it already has, as well as U-turn and Paldean Tauros's Intimidate. 84 Speed EVs allow Dudunsparce to outrun Umbreon and Haze Vaporeon, thus easing setup versus them; make sure the former does not have Thunder Wave before committing to this, though. Tera Ghost gives Dudunsparce an edge against Fighting-types and powers up Shadow Ball. Dudunsparce seriously struggles against special walls like Muk, Copperajah, and Chansey Assault Vest Crabominable (all Chansey can do is paralyze you once you Terastallize), so it should be paired with strong physical attackers like Mabosstiff and Passimian that can pressure them. Zoroark is another option that goes even further in baiting in special walls, as well as Ghost-types, thanks to Illusion. Paralysis support from Pokemon like Sandaconda, Qwilfish, and Umbreon improves Dudunsparce's matchup against offense and decreases the number of hits it has to take while setting up. Sandaconda and Qwilfish also set up entry hazards to wear down Dudunsparce's switch-ins and can punish Fighting-types like Medicham and Passimian with Rocky Helmet, while Umbreon can use Wish to help it stay healthy and conserve Roost's limited PP.

[CREDITS]
- Written by: [[asa, 400292]]
- Quality checked by: [[Togkey, 400664]]
- Grammar checked by: [[username1, userid1]]
very solid, GP 1/1 when done

GP Team done
 
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