PU dun dun dudunsparce (qc 2/2) (gp 1/1)

Hera

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[SET]
name: Utility
move 1: Stealth Rock
move 2: Body Slam
move 3: Dragon Tail / Toxic
move 4: Roost
item: Leftovers
ability: Serene Grace
nature: Careful
evs: 248 HP / 8 Def / 252 SpD
tera type: Dragon / Poison

[SET COMMENTS]

Dudunsparce's great special bulk, pure Normal typing, role compression with entry hazards, and ability to spread status effectively make it a strong and useful special wall and pivot. Dragon Tail provides valuable phazing and lets Dudunsparce counter a plethora of setup sweepers in a pinch, like Salazzle, Frosmoth, and post-Terastallization Florges, and it synergizes well with Stealth Rock to rack up entry hazards damage. Toxic turns Dudunsparce into an even better status spreader, poisoning foes immune to Body Slam paralysis like Bellibolt and Golurk. Tera Dragon helps Dudunsparce check powerful Grass-, Fire-, and Electric-types like Rotom-C, Rotom-H, and Magneton better and boosts the power of Dragon Tail. On the other hand, Tera Poison sheds Dudunsparce's Fighting weakness for a resistance that lets Dudunsparce handle Fighting-types like Hisuian Decidueye better. Dudunsparce also appreciates Tera Poison making it immune to Toxic and giving it a better matchup against Grass-types like Venusaur and Hisuian Electrode.

Dudunsparce fits best on balance and bulky offense teams that appreciate its role compression, ability to check strong special attackers like Salazzle and Hoopa, and limited passivity. Some ideal partners include Fighting-type switch-ins such as Milotic, Sandaconda, and Uxie; these all appreciate Dudunsparce being the entry hazard setter on a team, which allows them to fit moves like Protect, Coil, and Thunder Wave, respectively. In return, Dudunsparce checks threatening special attackers like Goodra and Galarian Articuno for them. Dudunsparce's ability to spread paralysis benefits slow wallbreakers such as Rhydon, Golurk, and Choice Specs Florges, which appreciate being able to outspeed their offensive counterplay like Tastugiri and Delphox. Dudunsparce heavily dislikes Toxic and Will-O-Wisp, so Pokemon that can switch into these moves such as Galarian Slowbro and Coalossal, respectively, are greatly appreciated. Spikes lets Dudunsparce rack up more damage with Dragon Tail, so Spikes setters like Qwilfish and Alolan Sandslash are useful partners. Steel-types like Orthworm and Alolan Sandslash can pressure and annoy Dudunsparce, so checks to them like Milotic and Scrafty are greatly appreciated.

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/hera.414072/
Quality checked by:
https://www.smogon.com/forums/members/bella.567483/
https://www.smogon.com/forums/members/missangelic.452572/
Grammar checked by:
https://www.smogon.com/forums/members/adorluigi.528364/
 
Last edited:
View attachment 709971
[SET]
name: Utility
move 1: Stealth Rock
move 2: Body Slam
move 3: Dragon Tail / Toxic
move 4: Roost
item: Leftovers
ability: Serene Grace
nature: Careful
evs: 248 HP / 8 Def / 252 SpD
tera type: Dragon / Poison

[SET COMMENTS]

Dudunsparce's great special bulk, pure Normal-typing, and the ability to spread status effectively make it a strong and useful special wall. (Its a pretty solid defensive pivot too.) Stealth Rock turns Dudunsparce into an entry hazards setter, allowing it to compress roles on teams that struggle to fit one otherwise. (idt this needs a line on its own, mention this in the first line as a part of why Dudunsparce is so good if you ask me.) Dragon Tail provides valuable phazing and lets Dudunsparce counter a plethora of setup sweepers in a pinch, like Salazzle and Florgess Florges post-Terastalization, and it synergizes well with Stealth Rock to rack up entry hazards damage. Toxic turns Dudunsparce into an even better status spreader, Poisoning foes immune to Body Slam paralysis like Bellibolt and Golurk. Rock Slide may seem like an enticing option for the fabled ParaFlinch strategy; however, Dudunsparce is too slow to take advantage of it versus most offensive Pokemon like Paldean Tauros-F and Galarian Articuno. Tera Dragon helps it check powerful Grass-, Fire-, and Water-types like Rotom-C, Rotom-H, and Floatzel better (also adds a marginal power boost to Dtail), while Tera Poison sheds its Fighting weakness for a resistance that lets it handle Hisuian Decidueye better while making it immune to Toxic. (and letting it still handle Grass-types.)

Dudunsparce fits best on balance and bulky offense teams that appreciate its ability to check strong special attackers like Salazzle and Hoopa while not being too passive. Some ideal partners include Fighting-type switch-ins such as Mudsdale, Sandaconda, and Uxie; these all appreciate Dudunsparce being the entry hazards setter on a team, which allows them to fit utility moves like Protect, Coil, and Thunder Wave respectively. In return, Dudunsparce checks threatening special attackers like Goodra and Galarian Articuno for them. Dudunsparce's ability to spread paralysis benefits slow breakers such as Rhydon and Choice Specs Florges, who appreciate being able to outspeed their offensive counterplay like Tastugiri and Delphox. (This is overall good content in the second paragraph, but I feel like you need more examples here. Perhaps mention how Dudunsparce really hates being parad and toxic'd, and likes having partners like Bellibolt and Skunk to swap in and either pivot it in safely or spread knock off to weaken the few Body Slam checks it has and remove boots. You could also mention some spikers like Qwilfish or AlolaSlash, who like Dudun Dragon Tailing to make their spikes overall more effective.) (tldr: good content, just want more good content.)
1/2 after this, good work :)
Bella2.gif
 
Nice work, here's an amqc
add remove comment

[SET]
name: Utility
move 1: Stealth Rock
move 2: Body Slam
move 3: Dragon Tail / Toxic
move 4: Roost
item: Leftovers
ability: Serene Grace
nature: Careful
evs: 248 HP / 8 Def / 252 SpD
tera type: Dragon / Poison

[SET COMMENTS]

Dudunsparce's great special bulk, pure Normal-typing, role compression with entry hazards, and the ability to spread status effectively make it a strong and useful special wall and pivot. Dragon Tail provides valuable phazing and lets Dudunsparce counter a plethora of setup sweepers in a pinch, like Salazzle, (AC) Frosmoth, (AC) and post-Terastalization Florges post-Terastalization, and it synergizes well with Stealth Rock to rack up entry hazards damage. Toxic turns Dudunsparce into an even better status spreader, poisoning foes immune to Body Slam paralysis like Bellibolt and Golurk (Consider mentioning that it doesn't activate Cramorant's Gulp Missile). Rock Slide may seem like an enticing option for the fabled ParaFlinch strategy; however, Dudunsparce is too slow to take advantage of it versus most offensive Pokemon like Paldean Tauros-F and Galarian Articuno (RP) (This doesn't need to be mentioned) Tera Dragon helps it Dudunsparce check powerful Grass-, Fire-, and Water-types Electric-types like Rotom-C, Rotom-H, and Floatzel Magneton better and boosts the power of Dragon Tail. On the other hand, while Tera Poison sheds its Dudunsparce's Fighting weakness for a resistance that lets it Dudunsparce handle Fighting-types like Hisuian Decidueye better. (AP) Dudunsparce also appreciates Tera Poison while making it immune to Toxic and still letting giving it deal with a better matchup against Grass-types like Venusaur and Hisuian Electrode.

Dudunsparce fits best on balance and bulky offense teams that appreciate its role compression, (AC) ability to check strong special attackers like Salazzle and Hoopa, (AC) and limited passivity while not being too passive. (Mention physical walls like Milotic that make good defensive cores with Dudunsparce) Some ideal partners include Fighting-type switch-ins such as Mudsdale (Muds + Dudun are both hazard setters on this set which kind of seems like overkill, maybe another would work better), Sandaconda, and Uxie; these all appreciate Dudunsparce being the entry hazards hazard setter on a team, which allows them to fit utility moves like Protect, Coil, and Thunder Wave respectively. In return, Dudunsparce checks threatening special attackers like Goodra and Galarian Articuno for them. Dudunsparce's ability to spread paralysis benefits slow breakers wallbreakers such as Rhydon, (AC) Golurk, (AC) and Choice Specs Florges, who which appreciate being able to outspeed their offensive counterplay like Tastugiri and Delphox. Dudunsparce heavily dislikes Toxic and Will-O-Wisp, so Pokemon that can switch into their common users like Copperajah these moves such as Galarian Slowbro and Coalossal, (AC) respectively, (AC) are greatly appreciated. In return, they offer valuable utility in item removal and Spikes (RP) Spikes in general are also a strong boon for let Dudunsparce (RC) as it can rack up more damage with Dragon Tail, so Pokemon Spikes setters like Qwilfish and Alolan Sandslash are useful partners. (You could also mention T-Spikes users. Also add a sentence on checks for Steel-types when Dudun isn't running Dragon Tail / can't phaze)
 
Nice work, here's an amqc
add remove comment

[SET]
name: Utility
move 1: Stealth Rock
move 2: Body Slam
move 3: Dragon Tail / Toxic
move 4: Roost
item: Leftovers
ability: Serene Grace
nature: Careful
evs: 248 HP / 8 Def / 252 SpD
tera type: Dragon / Poison

[SET COMMENTS]

Dudunsparce's great special bulk, pure Normal-typing, role compression with entry hazards, and the ability to spread status effectively make it a strong and useful special wall and pivot. Dragon Tail provides valuable phazing and lets Dudunsparce counter a plethora of setup sweepers in a pinch, like Salazzle, (AC) Frosmoth, (AC) and post-Terastalization Florges post-Terastalization, and it synergizes well with Stealth Rock to rack up entry hazards damage. Toxic turns Dudunsparce into an even better status spreader, poisoning foes immune to Body Slam paralysis like Bellibolt and Golurk (Consider mentioning that it doesn't activate Cramorant's Gulp Missile). Rock Slide may seem like an enticing option for the fabled ParaFlinch strategy; however, Dudunsparce is too slow to take advantage of it versus most offensive Pokemon like Paldean Tauros-F and Galarian Articuno (RP) (This doesn't need to be mentioned) Tera Dragon helps it Dudunsparce check powerful Grass-, Fire-, and Water-types Electric-types like Rotom-C, Rotom-H, and Floatzel Magneton better and boosts the power of Dragon Tail. On the other hand, while Tera Poison sheds its Dudunsparce's Fighting weakness for a resistance that lets it Dudunsparce handle Fighting-types like Hisuian Decidueye better. (AP) Dudunsparce also appreciates Tera Poison while making it immune to Toxic and still letting giving it deal with a better matchup against Grass-types like Venusaur and Hisuian Electrode.

Dudunsparce fits best on balance and bulky offense teams that appreciate its role compression, (AC) ability to check strong special attackers like Salazzle and Hoopa, (AC) and limited passivity while not being too passive. (Mention physical walls like Milotic that make good defensive cores with Dudunsparce) Some ideal partners include Fighting-type switch-ins such as Mudsdale (Muds + Dudun are both hazard setters on this set which kind of seems like overkill, maybe another would work better), Sandaconda, and Uxie; these all appreciate Dudunsparce being the entry hazards hazard setter on a team, which allows them to fit utility moves like Protect, Coil, and Thunder Wave respectively. In return, Dudunsparce checks threatening special attackers like Goodra and Galarian Articuno for them. Dudunsparce's ability to spread paralysis benefits slow breakers wallbreakers such as Rhydon, (AC) Golurk, (AC) and Choice Specs Florges, who which appreciate being able to outspeed their offensive counterplay like Tastugiri and Delphox. Dudunsparce heavily dislikes Toxic and Will-O-Wisp, so Pokemon that can switch into their common users like Copperajah these moves such as Galarian Slowbro and Coalossal, (AC) respectively, (AC) are greatly appreciated. In return, they offer valuable utility in item removal and Spikes (RP) Spikes in general are also a strong boon for let Dudunsparce (RC) as it can rack up more damage with Dragon Tail, so Pokemon Spikes setters like Qwilfish and Alolan Sandslash are useful partners. (You could also mention T-Spikes users. Also add a sentence on checks for Steel-types when Dudun isn't running Dragon Tail / can't phaze)
implemented!

GP Team
 
[SET]
name: Utility
move 1: Stealth Rock
move 2: Body Slam
move 3: Dragon Tail / Toxic
move 4: Roost
item: Leftovers
ability: Serene Grace
nature: Careful
evs: 248 HP / 8 Def / 252 SpD
tera type: Dragon / Poison

[SET COMMENTS]

Dudunsparce's great special bulk, pure Normal-typing Normal typing, role compression with entry hazards, and ability to spread status effectively make it a strong and useful special wall and pivot. Dragon Tail provides valuable phazing and lets Dudunsparce counter a plethora of setup sweepers in a pinch, like Salazzle, Frosmoth, and post-Terastalization post-Terastallization Florges, and it synergizes well with Stealth Rock to rack up entry hazards damage. Toxic turns Dudunsparce into an even better status spreader, poisoning foes immune to Body Slam paralysis like Bellibolt and Golurk. Tera Dragon helps Dudunsparce check powerful Grass-, Fire-, and Electric-types like Rotom-C, Rotom-H, and Magneton better and boosts the power of Dragon Tail. On the other hand, Tera Poison sheds Dudunsparce's Fighting weakness for a resistance that lets Dudunsparce handle Fighting-types like Hisuian Decidueye better. Dudunsparce also appreciates Tera Poison making it immune to Toxic and giving it a better matchup against Grass-types like Venusaur and Hisuian Electrode.

Dudunsparce fits best on balance and bulky offense teams that appreciate its role compression, ability to check strong special attackers like Salazzle and Hoopa, and limited passivity. Some ideal partners include Fighting-type switch-ins such as Milotic, Sandaconda, and Uxie; these all appreciate Dudunsparce being the entry hazard setter on a team, which allows them to fit moves like Protect, Coil, and Thunder Wave, (AC) respectively. In return, Dudunsparce checks threatening special attackers like Goodra and Galarian Articuno for them. Dudunsparce's ability to spread paralysis benefits slow wallbreakers such as Rhydon, Golurk, and Choice Specs Florges, which appreciate being able to outspeed their offensive counterplay like Tastugiri and Delphox. Dudunsparce heavily dislikes Toxic and Will-O-Wisp, so Pokemon that can switch into these moves such as Galarian Slowbro and Coalossal, respectively, are greatly appreciated. Spikes let lets Dudunsparce rack up more damage with Dragon Tail, so Spikes setters like Qwilfish and Alolan Sandslash are useful partners. Steel-types like Orthworm and Alolan Sandslash can pressure and annoy Dudunsparce, so checks to them like Milotic and Scrafty are greatly appreciated.

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/hera.414072/
Quality checked by:
https://www.smogon.com/forums/members/bella.567483/
https://www.smogon.com/forums/members/missangelic.452572/
Grammar checked by:
https://www.smogon.com/forums/members/user5.104/
GP Team done
 
[SET]
name: Utility
move 1: Stealth Rock
move 2: Body Slam
move 3: Dragon Tail / Toxic
move 4: Roost
item: Leftovers
ability: Serene Grace
nature: Careful
evs: 248 HP / 8 Def / 252 SpD
tera type: Dragon / Poison

[SET COMMENTS]

Dudunsparce's great special bulk, pure Normal-typing Normal typing, role compression with entry hazards, and ability to spread status effectively make it a strong and useful special wall and pivot. Dragon Tail provides valuable phazing and lets Dudunsparce counter a plethora of setup sweepers in a pinch, like Salazzle, Frosmoth, and post-Terastalization post-Terastallization Florges, and it synergizes well with Stealth Rock to rack up entry hazards damage. Toxic turns Dudunsparce into an even better status spreader, poisoning foes immune to Body Slam paralysis like Bellibolt and Golurk. Tera Dragon helps Dudunsparce check powerful Grass-, Fire-, and Electric-types like Rotom-C, Rotom-H, and Magneton better and boosts the power of Dragon Tail. On the other hand, Tera Poison sheds Dudunsparce's Fighting weakness for a resistance that lets Dudunsparce handle Fighting-types like Hisuian Decidueye better. Dudunsparce also appreciates Tera Poison making it immune to Toxic and giving it a better matchup against Grass-types like Venusaur and Hisuian Electrode.

Dudunsparce fits best on balance and bulky offense teams that appreciate its role compression, ability to check strong special attackers like Salazzle and Hoopa, and limited passivity. Some ideal partners include Fighting-type switch-ins such as Milotic, Sandaconda, and Uxie; these all appreciate Dudunsparce being the entry hazard setter on a team, which allows them to fit moves like Protect, Coil, and Thunder Wave, (AC) respectively. In return, Dudunsparce checks threatening special attackers like Goodra and Galarian Articuno for them. Dudunsparce's ability to spread paralysis benefits slow wallbreakers such as Rhydon, Golurk, and Choice Specs Florges, which appreciate being able to outspeed their offensive counterplay like Tastugiri and Delphox. Dudunsparce heavily dislikes Toxic and Will-O-Wisp, so Pokemon that can switch into these moves such as Galarian Slowbro and Coalossal, respectively, are greatly appreciated. Spikes let lets Dudunsparce rack up more damage with Dragon Tail, so Spikes setters like Qwilfish and Alolan Sandslash are useful partners. Steel-types like Orthworm and Alolan Sandslash can pressure and annoy Dudunsparce, so checks to them like Milotic and Scrafty are greatly appreciated.

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/hera.414072/
Quality checked by:
https://www.smogon.com/forums/members/bella.567483/
https://www.smogon.com/forums/members/missangelic.452572/
Grammar checked by:
https://www.smogon.com/forums/members/user5.104/
GP Team done
implemented and ready for upload!
 
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