Good morning/day/evening Smogonites.
Introduction
Today's the day where I would like to present you one of the teams I have created for the ORAS OU Metagame. I had lots of fun creating this team, tried it out on the ladder and it turned out to be pretty successful, and the main focus on this team is on this infamous core of Mega Gallade and Bisharp!
Thanks to everyone in advanced for willing to help me!
I wish everyone a lot of fun reading, therefore I would like to say: I'm open to any kind of criticism, improvement or change of my team. Anyway, on to the team!
The Team
(yes I got this from the internet because I suck at graphic design lol)
Team Details
Gallade (M) @ Galladite
Ability: Justified
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Swords Dance
- Close Combat
- Knock Off/Ice Punch
- Zen Headbutt
There we have the main star of my team, and the reason why it was created. My favorite Psychic type Mega Pokemon, an underrate but terrifying sweeper, who, along with another teammate, creates a very dangerous core with great synergy.
I'm using the set Mega Gallade can pull off best, boost and sweep.
However, what I couldn't decide about was whether I should run Knock Off or Ice Punch as a coverage move on him. Either hit Slowbro or Gliscor, I guess.
I need moar coverage, definitely.
Clefable (F) @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 172 Def / 84 SpD
Calm Nature
IVs: 0 Atk
- Calm Mind
- Moonblast
- Flamethrower
- Soft-Boiled
How I love this cute and seemingly innocent looking Pokemon!
Clefable serves as my status absorber and my special attacker of the team. She also serves as a counter to Mega Sableye, which my team has really big problems dealing with.
Calm Mind raises Clefable's SpA and SpD to insane levels, and thanks to its ability Magic Guard, it isn't concerned about passive damage such as burns or poison.
I am using Flamethrower instead of Thunder Wave on Clefable, because fewer people expect it and feel like they could safely switch into it. Well, they're in for a rude awakening... *giggles maniacally*.
Latias (F) @ Life Orb
Ability: Levitate
EVs: 72 HP / 184 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Draco Meteor
- Psyshock
- Defog
- Healing Wish
Nyoooooooooom!
Because Latias takes you places.
Latias serves as a check to fast Electric types which are a huge pain to deal with. It also has Defog so I can get rid of hazards from my side of the field.
Psyshock is a great move that hits the ever so annoying walking jungle (Mega Venusaur) for super effective damage. Draco Meteor is another great STAB move which hits like a truck with a Life Orb boost.
Finally, Healing Wish completes this set and serves as an escape from Pursuit users such as Tyranitar and Bisharp, while also completely healing one of the Pokemon of my choice.
Jirachi @ Choice Scarf
Ability: Serene Grace
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Iron Head
- Heart Stamp
- U-turn
- Trick
Moar cuteness!
I'm sure you are all used to seeing this thing on almost every team (and annoyed by it as well), but it just comes in so handy and has saved me from many situations. I cannot stress the importance of Choice Scarf Jirachi on my team enough.
Iron Head is the main spamming move here, which thanks to Serene Grace, has a ridiculously high chance of flinching your opponent and not even letting him breathe. Jirachi just nopes all over you.
And of course Trick is also a very useful move, especially when it comes to defensive walls, so by tricking them a Choice Scarf, you render them useless and they will be forced to switch out.
Garchomp (M) @ Rocky Helmet
Ability: Rough Skin
EVs: 240 HP / 176 Def / 92 Spe
Impish Nature
- Stealth Rock
- Earthquake
- Dragon Tail
- Fire Blast
Touch me.
I dare you...
Now here we have my Stealth Rock setter, my physical tank, and the thing that makes any Pokemon who touches it regret their existence, the most used Pokemon in OU itself, Garchomp!
Well, what else can I say besides that I never use any other Stealth Rock user on my teams except for Garchomp, and for many good reasons. It can hit hard, while also being a pain to take down thanks to the combination of Rough Skin + Rocky Helmet, which takes a great chunk of health from any Pokemon that touches it.
Garchomp has always been a staple in my teams, whether it was an offensive beast or any other role. An all purpose Pokémon indeed!
Bisharp (M) @ Black Glasses
Ability: Defiant
EVs: 252 Atk / 52 SpD / 204 Spe
Adamant Nature
- Knock Off
- Iron Head
- Sucker Punch
- Pursuit
I'll make sushi out of you!
And the second part of the infamous core, Bisharp is a great partner to Mega Gallade and together they cover each others weaknesses very well. Not without reason is this Pokémon in OU.
Great STAB priority in Sucker Punch, the ability to trap various Psychic types with Pursuit, hitting Fairy types with Iron Head... I could go on and on talking about this glorious Pokémon. And there we have it, Bisharp completes this great core and also is a great addition to any team.
Introduction
Today's the day where I would like to present you one of the teams I have created for the ORAS OU Metagame. I had lots of fun creating this team, tried it out on the ladder and it turned out to be pretty successful, and the main focus on this team is on this infamous core of Mega Gallade and Bisharp!
Thanks to everyone in advanced for willing to help me!
I wish everyone a lot of fun reading, therefore I would like to say: I'm open to any kind of criticism, improvement or change of my team. Anyway, on to the team!
The Team

(yes I got this from the internet because I suck at graphic design lol)







Gallade (M) @ Galladite
Ability: Justified
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Swords Dance
- Close Combat
- Knock Off/Ice Punch
- Zen Headbutt
There we have the main star of my team, and the reason why it was created. My favorite Psychic type Mega Pokemon, an underrate but terrifying sweeper, who, along with another teammate, creates a very dangerous core with great synergy.
I'm using the set Mega Gallade can pull off best, boost and sweep.
However, what I couldn't decide about was whether I should run Knock Off or Ice Punch as a coverage move on him. Either hit Slowbro or Gliscor, I guess.
I need moar coverage, definitely.

Clefable (F) @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 172 Def / 84 SpD
Calm Nature
IVs: 0 Atk
- Calm Mind
- Moonblast
- Flamethrower
- Soft-Boiled
How I love this cute and seemingly innocent looking Pokemon!
Clefable serves as my status absorber and my special attacker of the team. She also serves as a counter to Mega Sableye, which my team has really big problems dealing with.
Calm Mind raises Clefable's SpA and SpD to insane levels, and thanks to its ability Magic Guard, it isn't concerned about passive damage such as burns or poison.
I am using Flamethrower instead of Thunder Wave on Clefable, because fewer people expect it and feel like they could safely switch into it. Well, they're in for a rude awakening... *giggles maniacally*.

Latias (F) @ Life Orb
Ability: Levitate
EVs: 72 HP / 184 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Draco Meteor
- Psyshock
- Defog
- Healing Wish
Nyoooooooooom!
Because Latias takes you places.
Latias serves as a check to fast Electric types which are a huge pain to deal with. It also has Defog so I can get rid of hazards from my side of the field.
Psyshock is a great move that hits the ever so annoying walking jungle (Mega Venusaur) for super effective damage. Draco Meteor is another great STAB move which hits like a truck with a Life Orb boost.
Finally, Healing Wish completes this set and serves as an escape from Pursuit users such as Tyranitar and Bisharp, while also completely healing one of the Pokemon of my choice.

Jirachi @ Choice Scarf
Ability: Serene Grace
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Iron Head
- Heart Stamp
- U-turn
- Trick
Moar cuteness!
I'm sure you are all used to seeing this thing on almost every team (and annoyed by it as well), but it just comes in so handy and has saved me from many situations. I cannot stress the importance of Choice Scarf Jirachi on my team enough.
Iron Head is the main spamming move here, which thanks to Serene Grace, has a ridiculously high chance of flinching your opponent and not even letting him breathe. Jirachi just nopes all over you.
And of course Trick is also a very useful move, especially when it comes to defensive walls, so by tricking them a Choice Scarf, you render them useless and they will be forced to switch out.

Garchomp (M) @ Rocky Helmet
Ability: Rough Skin
EVs: 240 HP / 176 Def / 92 Spe
Impish Nature
- Stealth Rock
- Earthquake
- Dragon Tail
- Fire Blast
Touch me.
I dare you...
Now here we have my Stealth Rock setter, my physical tank, and the thing that makes any Pokemon who touches it regret their existence, the most used Pokemon in OU itself, Garchomp!
Well, what else can I say besides that I never use any other Stealth Rock user on my teams except for Garchomp, and for many good reasons. It can hit hard, while also being a pain to take down thanks to the combination of Rough Skin + Rocky Helmet, which takes a great chunk of health from any Pokemon that touches it.
Garchomp has always been a staple in my teams, whether it was an offensive beast or any other role. An all purpose Pokémon indeed!

Bisharp (M) @ Black Glasses
Ability: Defiant
EVs: 252 Atk / 52 SpD / 204 Spe
Adamant Nature
- Knock Off
- Iron Head
- Sucker Punch
- Pursuit
I'll make sushi out of you!
And the second part of the infamous core, Bisharp is a great partner to Mega Gallade and together they cover each others weaknesses very well. Not without reason is this Pokémon in OU.
Great STAB priority in Sucker Punch, the ability to trap various Psychic types with Pursuit, hitting Fairy types with Iron Head... I could go on and on talking about this glorious Pokémon. And there we have it, Bisharp completes this great core and also is a great addition to any team.
Threats
Mega Diancie: Probably my most glaring weakness of my entire team. Almost everything on my team is hit super effectively by its moves, but I can pressure it with my Jirachi and Clefable.
+
Sand Offense: So yeah, my team gets owned by the combination of Hippowdon and Excadrill, as nothing on my team outspeeds Excadrill in the sand, so I usually don't bother continuing anymore and just click "X".
Setup sweepers: Well, opposing Bisharp don't do me any favors at all, and neither do Mega-Charizard X and Mega Scizor, they're terrifying and you should never, ever let them give a set up opportunity, as you probably know how the match will go...
Importable
Thanks to everyone for reading this, any suggestions will be greatly appreciated!






Importable
Gallade @ Galladite
Ability: Justified
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Swords Dance
- Close Combat
- Knock Off
- Zen Headbutt
Clefable (F) @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 172 Def / 84 SpD
Calm Nature
IVs: 0 Atk
- Calm Mind
- Moonblast
- Flamethrower
- Soft-Boiled
Latias @ Life Orb
Ability: Levitate
EVs: 72 HP / 184 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Draco Meteor
- Psyshock
- Defog
- Healing Wish
Jirachi @ Choice Scarf
Ability: Serene Grace
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Iron Head
- Heart Stamp
- U-turn
- Trick
Garchomp (M) @ Rocky Helmet
Ability: Rough Skin
EVs: 240 HP / 176 Def / 92 Spe
Impish Nature
- Stealth Rock
- Earthquake
- Dragon Tail
- Fire Blast
Bisharp (M) @ Black Glasses
Ability: Defiant
EVs: 252 Atk / 52 SpD / 204 Spe
Adamant Nature
- Knock Off
- Iron Head
- Sucker Punch
- Pursuit
Ability: Justified
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Swords Dance
- Close Combat
- Knock Off
- Zen Headbutt
Clefable (F) @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 172 Def / 84 SpD
Calm Nature
IVs: 0 Atk
- Calm Mind
- Moonblast
- Flamethrower
- Soft-Boiled
Latias @ Life Orb
Ability: Levitate
EVs: 72 HP / 184 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Draco Meteor
- Psyshock
- Defog
- Healing Wish
Jirachi @ Choice Scarf
Ability: Serene Grace
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Iron Head
- Heart Stamp
- U-turn
- Trick
Garchomp (M) @ Rocky Helmet
Ability: Rough Skin
EVs: 240 HP / 176 Def / 92 Spe
Impish Nature
- Stealth Rock
- Earthquake
- Dragon Tail
- Fire Blast
Bisharp (M) @ Black Glasses
Ability: Defiant
EVs: 252 Atk / 52 SpD / 204 Spe
Adamant Nature
- Knock Off
- Iron Head
- Sucker Punch
- Pursuit
Thanks to everyone for reading this, any suggestions will be greatly appreciated!