NFE Dunsparce

:sv/dunsparce:
Dunsparce @ Eviolite
Ability: Serene Grace
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Calm Mind
- Ice Beam
- Earth Power / Thunderbolt
- Roost

Game-winning freezes? What a (serene) disgrace! Dunsparce’s natural bulk, reliable recovery, and ability enable it to be one of the most frustrating bulky sweepers. Ice Beam sends Grass-types like Thwackey and Ivysaur to the cooler; Earth Power shakes up incoming Fire- and Steel-types like Pignite and Tinkatuff, while Thunderbolt shocks Water-types like Wartortle and Quaxwell. Fighting-types like Monferno and Pignite threaten to beat the rattlesnake down; walls like Koffing and Quaxwell can check them through their bulk while providing utility through Toxic Spikes or Rapid Spin, respectively. Knock Off users like Servine, Vigoroth, and Tinkatuff can hamper Dunsparce's sweeping capabilities; Tinkatuff itself makes for an excellent partner while easing setup opportunities with Thunder Wave and its own Knock Off utility. If running Earth Power, Grass-types like Servine and Thwackey can help check Water-types, remove items with Knock Off, and provide utility with Glare or U-turn, respectively. If running Thunderbolt, Tinkatuff checks like Raboot and Piloswine can force it out while providing pivoting or Stealth Rock support, respectively.
 
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1/1 GP Team done
:sv/dunsparce:
Dunsparce @ Eviolite
Ability: Serene Grace
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Calm Mind
- Ice Beam
- Earth Power / Thunderbolt
- Roost

Game-winning freezes? What a (serene) disgrace! Dunsparce’s natural bulk, reliable recovery, and ability enable it to be one of the most frustrating bulky sweepers. Ice Beam sends Grass-types like Thwackey and Ivysaur to the cooler; Earth Power shakes up incoming Fire- and Steel-types like Pignite and Tinkatuff, while Thunderbolt shocks Water-types like Wartortle and Quaxwell. Fighting-types like Monferno and Pignite threaten to beat the rattlesnake down; popular teammates include Koffing and Quaxwell, do Koffing and Quaxwell deal with the fighting-types?? I would specify that if so. If not, I would split these into two separate sentences with both providing utility through Toxic Spikes or Rapid Spin, respectively. Item disruptors like Servine, Vigoroth, and Girafarig can hamper Dunsparce's sweeping capabilities; same issue as before; I think you are trying to imply that tinkatuff is dealing with these disruptors but it is unclear; I would just say it explicitly Tinkatuff makes for an excellent partner while easing setup opportunities with Thunder Wave and its own Knock Off utility. If running Earth Power, Grass-types like Servine and Thwackey can help check Water-types, spread remove items with Knock Off, knock off is not a status effect and therefore cannot be "spread" and provide utility with Glare or U-turn, respectively. If running Thunderbolt, Tinkatuff checks like Raboot and Piloswine can force it out while providing pivoting or Stealth Rock support, respectively.
 
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