duo offense, quad core (peak 145)

I know 145 isn't much, but I don't spend alot of time laddering on PO, I mainly use it to test a team, the DS is for competition and pleasure ( I swear PO has crazy hax ).

Onto the team, this is actually a mutation of a team I'd been using recently. I had it posted here as 'time for a nap'. It was a team of 6 mixed walls that relied on hazards and forcing switches. And used rest+healbell for recovery. Well the team worked pretty well but as one could imagine I ran into trouble with xatu and anything with taunt faster than deoxys-d. So I figured, let's use xatu! After all, although stall can be fun, hazards are certainly not subject to the saying "the more the merrier". So I swaped out deoxys for a custom dual screen xatu. Then I replaced hitmontop (my spinner at the time) for an escavalier to help better cover the teams weaknesses. i toyed with a bulky variant for a while but when I first tried the cb variant I was immediately hooked, despite my preference for bulky mons. Later on down the road I found milotic not really contributing the way it used too, it's bulk was still there but without the focus on setting up hazards it's role as a secondary d-tail phazer came under scrutiny. I decided kingdra would make the perfect replacement that would also aleviate my general electric weakness and compliment escalivier perfectly. And now here we are.

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Togekiss @ leftovers
Serene grace
Calm
252 HP / 252 Def / 4 SpDef
-air slash
-thunder wave
-heal bell
-roost

Part one of the defensive quad core, and arguably the most important. Like the rest of the quad core he functions as a mixed wall. But togekisses unique roll on the team as a cleric is intrinsic to the long-term survival of the team. Without togekiss, the team cannot 'safely' rest. Which allows for the whole team even the CB escavalier to last indefinitely, without having to worry about the opponent simply wearing down something without another form of recovery before it can properly counter it's target. Also makes for a diabolically successful para-flincher.

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Swampert @ leftovers
Torrent
Impish
252 HP / 80 Def / 176 SpDef
-earthquake
-ice punch
-roar
-rest

Since the teams major shift in strategy, swampert's role has changed quite a bit. He's no longer in charge of rocks, which has allowed for ice punch to be added in its place to very good effect. Baiting many a roserade, shaymin, or my favorite, flygon, to be knocked down to 20-30% HP, if not ko'd outright. It also allows me to brutally punish zaps is for not carrying hp grass. As well as beat up on Crosby till its forced to roost, at which point one may simple EQ for the kill. But swampert has retained a very valuable roll on my team as my only phazer should someone try to set up on me. He also helps to cover togekiss against all it's weaknesses but ice.

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Chandelure @ leftovers
Flash fire
Calm
252 HP / 176 Def / 80 SpDef
-flamethrower
-shadow ball
-energy ball
-rest

Although chandelure isn't needed as a spinblocker anymore. (although he can perform that roll still) he is no less needed for the team. His naturally high spatk let's pack a punch to scare off many major threats, one of notice being heracross. So long as it doesn't go go stone edge. But chandelure is bulky enough to easily survive a stone edge from any but a guts boosted CB Hera. energy ball does just fine at hitting bulky water type switch-ins.

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Xatu @ light clay
Magic bounce
Calm
252 HP / 176 Def / 80 SpDef
-toxic
-roost
-reflect
-light screen

Slightly altered stats from standard dual screener. So many pokes that are setup fodder for xatu it's crazy. Can live an escavalier pursuit by staying in and putting up a reflect, roosting, and running. Toxic over u-turn just because of how shit the damage from u-turn is. Id much rather just use proper predictions and get a couple more pokes toxic'd.

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Escavalier @ choice band
Swarm
Adamant
252 HP / 252 Atk / 4 SpDef
-megahorn
-pursuit
-toxic
-rest

Fairly odd choice set to be honest. It's a product of two things, escavalier's bulk, and his movepool. Rest has worked out wonderfully, I can easily get 1-2 rests off a game from him alone, allowing me to play a little more recklessly with him. Which is great cause lemme tell u. Megahorn don't care bout petty 2x resist even when backed up by solid defenses. Megahorn just puts holes in shit. 2hko's empoleon... And almost anything else it doesn't OHKO outright. Not to say there aren't easily available walls to stop him, but this bug in shining armor will leave his mark. I am considering a replacement for toxic though, double edge maybe? I know he won't appreciate the recoil at all. Aside from all that, his roll is to work in tandem with kingdra, when I feel I've worn down the opponent well enough I'll sneak escavalier into play and start up the pain train, as soon as he brings a counter in its over to kingdra who grabs a dd on the switch, and maybe a couple more depending what they bring in. Together they make for nonstop pressure so long ad you predict properly.

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kingdra @ chesto berry
swift swim
adamant
184 HP / 160 Atk / 164 Spe
-outrage
-waterfall
-dragon dance
-rest

not too much to say about this set aside from how well it has performed. it's the exact smogon set and it's stupid how often i get to +4/5 with it and sweep at least three pokes if not the whole remaining team. as i already mentioned with escavalier, the synergy between them is perfect and allows for plenty of safe switches, allowing my largely defensive team to hold some offensive pressure despite the lack of voltswitch in any form.

so there's the team, i'd like to get -100 for at least a little while so any and all help would be much appreciated.
 
With Kingdra and Chandelure you really want Spikes and Stealth Rock, Xatu should be used as ways to prevent the enemy from using hazards freely not as your way of getting hazards. Your main start is setting up Kingdra and having you team stay healthy with Rest + Heal Bell. The problem is that the Pokemon you are trying to keep alive with that strategy do you no good in setting up Kingdra or even have any way to support it with Hazards. Change Toxic on Xatu for U-turn, on you set up a Screen, the opponent will try to switch out, which is when you pick momentum and abuse the Screen along with the right pokemon.
I Recommend:
  • Change Escavalier for Bronzong, to give yourself a counter to Flygon, a Flying-type resist, Stealth Rock user, and a really good abuser for that Rest + Heal Bell strategy.
  • Change Chandelure to a SubSplit set, it gives Stall hell and Rest is redundant when it can abuse Sub LO and Pain Split and 2HKO the entire metagame barring SDef Milotic, Snorlax, Porygon2.
  • Change Swampert for Qwilfish. It enjoys abusing Rest Heal Bell and sets up Spikes and Tspikes for Chandy and Kingdra.
Bronzong @ Leftovers
Trait: Levitate
EVs: 252 HP / 252 Def / 4 SDef
Relaxed Nature (+Def, -Spd)
- Stealth Rock
- Rest
- Gyro Ball
- Toxic
don't forget to set Speed IVs to 0
Xatu (F) @ Light Clay
Trait: Magic Bounce
EVs: 252 HP / 136 Def / 120 SDef
Impish Nature (+Def, -SAtk)
- Reflect
- Light Screen
- Roost
- U-turn
Chandelure (F) @ Life Orb
Trait: Flash Fire
EVs: 252 SAtk / 4 SDef / 252 Spd
Modest Nature (+SAtk, -Atk)
- Substitute
- Pain Split
- Shadow Ball
- Fire Blast
Qwilfish (M) @ Leftovers
Trait: Intimidate
EVs: 252 HP / 252 Def / 4 Spd
Impish Nature (+Def, -SAtk)
- Spikes
- Toxic Spikes
- Rest
- Waterfall
Hope I helped!
EDIT: 100th post! Take dat Trop!
 
Hey thanks for the rate man!
And GG btw, that chandy of yours did some work eh? Usually swamp counters em well enough, yours was honestly the first to score more than one ko. And most usually don't get any. But I digress.
The only reason I hesitate on swapping toxic for u-turn is because of how many pokes xatu can toxic stall, unfortunately though, many prominent SRers are immune to toxic so I'll definitely give it a shot and see how it goes.
As for bronzong, I know his typing w/ lev would help out the team quite a bit, and that hes also a snug fit for rest bell. But honestly, if I had to choose between devoting the team to one of my offensive mons, id probably devote it to escavalier. Who, btw, more than adequately counters flygon, non LO variants (ie : %99 of the meta) 5-6hko w/ EQ or outrage, and unless the LO variant also happens to carry a fire attack it's still more than easily countered. Not to mention swampert.
After seeing how crazy good your chandy was I went ahead and made the switch, if for no other reason to know its weak points better, and I dare say it's worked out fairly well, it's certainly more offensive than before, but it's harder to bring in effectively, never the less I think I'll keep your set for now and test it more thoroughly.
As for the hazards, I do agree they are needed, but honestly I can rely on xatu to concistantly get me SR. And with almost every team carrying a poison type these days, I'd hesitate to bring in toxic spikes. But spikes are something I would defiantly gain a ton from having on the team, but as I said, tspikes aren't needed, do idk If swapping swamppy for a super-spiker would be the best idea. Maybe squeeze deoxys-d back on the team? I've had good experiences with him, or maybe roserade? Idk
Thanks again for the rate m8!
 
Hey thanks for the rate man!
And GG btw, that chandy of yours did some work eh? Usually swamp counters em well enough, yours was honestly the first to score more than one ko. And most usually don't get any. But I digress.
The only reason I hesitate on swapping toxic for u-turn is because of how many pokes xatu can toxic stall, unfortunately though, many prominent SRers are immune to toxic so I'll definitely give it a shot and see how it goes.
As for bronzong, I know his typing w/ lev would help out the team quite a bit, and that hes also a snug fit for rest bell. But honestly, if I had to choose between devoting the team to one of my offensive mons, id probably devote it to escavalier. Who, btw, more than adequately counters flygon, non LO variants (ie : %99 of the meta) 5-6hko w/ EQ or outrage, and unless the LO variant also happens to carry a fire attack it's still more than easily countered. Not to mention swampert.
After seeing how crazy good your chandy was I went ahead and made the switch, if for no other reason to know its weak points better, and I dare say it's worked out fairly well, it's certainly more offensive than before, but it's harder to bring in effectively, never the less I think I'll keep your set for now and test it more thoroughly.
As for the hazards, I do agree they are needed, but honestly I can rely on xatu to concistantly get me SR. And with almost every team carrying a poison type these days, I'd hesitate to bring in toxic spikes. But spikes are something I would defiantly gain a ton from having on the team, but as I said, tspikes aren't needed, do idk If swapping swamppy for a super-spiker would be the best idea. Maybe squeeze deoxys-d back on the team? I've had good experiences with him, or maybe roserade? Idk
Thanks again for the rate m8!

Well in the end its up to you, and I understand your attachment to your current team, but possibly make a different alt and try out how the team would be like with the changes I recommended. From there you can edit your team bit by bit with what combinations you think works best after proper testing. If you don't want Toxic Spikes on Qwilifish you could always replace it for Poison Jab or Taunt.
You'll see that my recommendations are *puts on sunglasses* "More than meets the eye"
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EDIT: The idea of setting up a Kingdra sweep with support like that(even though you'd rather concentrate on Esca) piqued my interest, and I'll make my own version of this team, basically what I recommended and your unchanged guys, and see how they fare out alongside you. From there we can both get our experiences on what it has trouble with and come up with a good solution together.
 
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