I know 145 isn't much, but I don't spend alot of time laddering on PO, I mainly use it to test a team, the DS is for competition and pleasure ( I swear PO has crazy hax ).
Onto the team, this is actually a mutation of a team I'd been using recently. I had it posted here as 'time for a nap'. It was a team of 6 mixed walls that relied on hazards and forcing switches. And used rest+healbell for recovery. Well the team worked pretty well but as one could imagine I ran into trouble with xatu and anything with taunt faster than deoxys-d. So I figured, let's use xatu! After all, although stall can be fun, hazards are certainly not subject to the saying "the more the merrier". So I swaped out deoxys for a custom dual screen xatu. Then I replaced hitmontop (my spinner at the time) for an escavalier to help better cover the teams weaknesses. i toyed with a bulky variant for a while but when I first tried the cb variant I was immediately hooked, despite my preference for bulky mons. Later on down the road I found milotic not really contributing the way it used too, it's bulk was still there but without the focus on setting up hazards it's role as a secondary d-tail phazer came under scrutiny. I decided kingdra would make the perfect replacement that would also aleviate my general electric weakness and compliment escalivier perfectly. And now here we are.
Togekiss @ leftovers
Serene grace
Calm
252 HP / 252 Def / 4 SpDef
-air slash
-thunder wave
-heal bell
-roost
Part one of the defensive quad core, and arguably the most important. Like the rest of the quad core he functions as a mixed wall. But togekisses unique roll on the team as a cleric is intrinsic to the long-term survival of the team. Without togekiss, the team cannot 'safely' rest. Which allows for the whole team even the CB escavalier to last indefinitely, without having to worry about the opponent simply wearing down something without another form of recovery before it can properly counter it's target. Also makes for a diabolically successful para-flincher.
Swampert @ leftovers
Torrent
Impish
252 HP / 80 Def / 176 SpDef
-earthquake
-ice punch
-roar
-rest
Since the teams major shift in strategy, swampert's role has changed quite a bit. He's no longer in charge of rocks, which has allowed for ice punch to be added in its place to very good effect. Baiting many a roserade, shaymin, or my favorite, flygon, to be knocked down to 20-30% HP, if not ko'd outright. It also allows me to brutally punish zaps is for not carrying hp grass. As well as beat up on Crosby till its forced to roost, at which point one may simple EQ for the kill. But swampert has retained a very valuable roll on my team as my only phazer should someone try to set up on me. He also helps to cover togekiss against all it's weaknesses but ice.
Chandelure @ leftovers
Flash fire
Calm
252 HP / 176 Def / 80 SpDef
-flamethrower
-shadow ball
-energy ball
-rest
Although chandelure isn't needed as a spinblocker anymore. (although he can perform that roll still) he is no less needed for the team. His naturally high spatk let's pack a punch to scare off many major threats, one of notice being heracross. So long as it doesn't go go stone edge. But chandelure is bulky enough to easily survive a stone edge from any but a guts boosted CB Hera. energy ball does just fine at hitting bulky water type switch-ins.
Xatu @ light clay
Magic bounce
Calm
252 HP / 176 Def / 80 SpDef
-toxic
-roost
-reflect
-light screen
Slightly altered stats from standard dual screener. So many pokes that are setup fodder for xatu it's crazy. Can live an escavalier pursuit by staying in and putting up a reflect, roosting, and running. Toxic over u-turn just because of how shit the damage from u-turn is. Id much rather just use proper predictions and get a couple more pokes toxic'd.
Escavalier @ choice band
Swarm
Adamant
252 HP / 252 Atk / 4 SpDef
-megahorn
-pursuit
-toxic
-rest
Fairly odd choice set to be honest. It's a product of two things, escavalier's bulk, and his movepool. Rest has worked out wonderfully, I can easily get 1-2 rests off a game from him alone, allowing me to play a little more recklessly with him. Which is great cause lemme tell u. Megahorn don't care bout petty 2x resist even when backed up by solid defenses. Megahorn just puts holes in shit. 2hko's empoleon... And almost anything else it doesn't OHKO outright. Not to say there aren't easily available walls to stop him, but this bug in shining armor will leave his mark. I am considering a replacement for toxic though, double edge maybe? I know he won't appreciate the recoil at all. Aside from all that, his roll is to work in tandem with kingdra, when I feel I've worn down the opponent well enough I'll sneak escavalier into play and start up the pain train, as soon as he brings a counter in its over to kingdra who grabs a dd on the switch, and maybe a couple more depending what they bring in. Together they make for nonstop pressure so long ad you predict properly.
kingdra @ chesto berry
swift swim
adamant
184 HP / 160 Atk / 164 Spe
-outrage
-waterfall
-dragon dance
-rest
not too much to say about this set aside from how well it has performed. it's the exact smogon set and it's stupid how often i get to +4/5 with it and sweep at least three pokes if not the whole remaining team. as i already mentioned with escavalier, the synergy between them is perfect and allows for plenty of safe switches, allowing my largely defensive team to hold some offensive pressure despite the lack of voltswitch in any form.
so there's the team, i'd like to get -100 for at least a little while so any and all help would be much appreciated.
Onto the team, this is actually a mutation of a team I'd been using recently. I had it posted here as 'time for a nap'. It was a team of 6 mixed walls that relied on hazards and forcing switches. And used rest+healbell for recovery. Well the team worked pretty well but as one could imagine I ran into trouble with xatu and anything with taunt faster than deoxys-d. So I figured, let's use xatu! After all, although stall can be fun, hazards are certainly not subject to the saying "the more the merrier". So I swaped out deoxys for a custom dual screen xatu. Then I replaced hitmontop (my spinner at the time) for an escavalier to help better cover the teams weaknesses. i toyed with a bulky variant for a while but when I first tried the cb variant I was immediately hooked, despite my preference for bulky mons. Later on down the road I found milotic not really contributing the way it used too, it's bulk was still there but without the focus on setting up hazards it's role as a secondary d-tail phazer came under scrutiny. I decided kingdra would make the perfect replacement that would also aleviate my general electric weakness and compliment escalivier perfectly. And now here we are.

Togekiss @ leftovers
Serene grace
Calm
252 HP / 252 Def / 4 SpDef
-air slash
-thunder wave
-heal bell
-roost
Part one of the defensive quad core, and arguably the most important. Like the rest of the quad core he functions as a mixed wall. But togekisses unique roll on the team as a cleric is intrinsic to the long-term survival of the team. Without togekiss, the team cannot 'safely' rest. Which allows for the whole team even the CB escavalier to last indefinitely, without having to worry about the opponent simply wearing down something without another form of recovery before it can properly counter it's target. Also makes for a diabolically successful para-flincher.

Swampert @ leftovers
Torrent
Impish
252 HP / 80 Def / 176 SpDef
-earthquake
-ice punch
-roar
-rest
Since the teams major shift in strategy, swampert's role has changed quite a bit. He's no longer in charge of rocks, which has allowed for ice punch to be added in its place to very good effect. Baiting many a roserade, shaymin, or my favorite, flygon, to be knocked down to 20-30% HP, if not ko'd outright. It also allows me to brutally punish zaps is for not carrying hp grass. As well as beat up on Crosby till its forced to roost, at which point one may simple EQ for the kill. But swampert has retained a very valuable roll on my team as my only phazer should someone try to set up on me. He also helps to cover togekiss against all it's weaknesses but ice.

Chandelure @ leftovers
Flash fire
Calm
252 HP / 176 Def / 80 SpDef
-flamethrower
-shadow ball
-energy ball
-rest
Although chandelure isn't needed as a spinblocker anymore. (although he can perform that roll still) he is no less needed for the team. His naturally high spatk let's pack a punch to scare off many major threats, one of notice being heracross. So long as it doesn't go go stone edge. But chandelure is bulky enough to easily survive a stone edge from any but a guts boosted CB Hera. energy ball does just fine at hitting bulky water type switch-ins.

Xatu @ light clay
Magic bounce
Calm
252 HP / 176 Def / 80 SpDef
-toxic
-roost
-reflect
-light screen
Slightly altered stats from standard dual screener. So many pokes that are setup fodder for xatu it's crazy. Can live an escavalier pursuit by staying in and putting up a reflect, roosting, and running. Toxic over u-turn just because of how shit the damage from u-turn is. Id much rather just use proper predictions and get a couple more pokes toxic'd.

Escavalier @ choice band
Swarm
Adamant
252 HP / 252 Atk / 4 SpDef
-megahorn
-pursuit
-toxic
-rest
Fairly odd choice set to be honest. It's a product of two things, escavalier's bulk, and his movepool. Rest has worked out wonderfully, I can easily get 1-2 rests off a game from him alone, allowing me to play a little more recklessly with him. Which is great cause lemme tell u. Megahorn don't care bout petty 2x resist even when backed up by solid defenses. Megahorn just puts holes in shit. 2hko's empoleon... And almost anything else it doesn't OHKO outright. Not to say there aren't easily available walls to stop him, but this bug in shining armor will leave his mark. I am considering a replacement for toxic though, double edge maybe? I know he won't appreciate the recoil at all. Aside from all that, his roll is to work in tandem with kingdra, when I feel I've worn down the opponent well enough I'll sneak escavalier into play and start up the pain train, as soon as he brings a counter in its over to kingdra who grabs a dd on the switch, and maybe a couple more depending what they bring in. Together they make for nonstop pressure so long ad you predict properly.

kingdra @ chesto berry
swift swim
adamant
184 HP / 160 Atk / 164 Spe
-outrage
-waterfall
-dragon dance
-rest
not too much to say about this set aside from how well it has performed. it's the exact smogon set and it's stupid how often i get to +4/5 with it and sweep at least three pokes if not the whole remaining team. as i already mentioned with escavalier, the synergy between them is perfect and allows for plenty of safe switches, allowing my largely defensive team to hold some offensive pressure despite the lack of voltswitch in any form.
so there's the team, i'd like to get -100 for at least a little while so any and all help would be much appreciated.