ORAS UU Durant Semi-Stall 1600+ and climbing

Hi, I’m King Wynaut and uhh… this is my first RMT. I’m not too active on the forums but I always liked checking out other people’s RMT’s so I thought I’d post a team of my own with decent success.

I wanted to build a team around Durant and this was the result. The team ended up having a semi-stall archetype with Blissey, Alomomola, and Cresselia as my walls and Durant, Sylveon, and Salamence as an offensive core. The team ended up not needing a mega – though I tested several, this seemed to be a good balance for the team. On the ladder it is currently 1600+ and climbing. I’d be really happy to hear any ideas on improvement or optimization as team building has never been my strong suit. All in all, though, I’m pretty proud of the team and what it has achieved. So, for the in-depth analysis…

1) Durant

durant.gif


Durant @ Choice Band
Ability: Hustle
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Iron Head
- X-Scissor
- Superpower
- Crunch

Durant is a seriously underrated offensive threat that, when paired with sylveon, helps break down common cores. Hustle is a double edged sword giving Durant a massive pseudo 476 attack that when paired with choice band straight up OHKO’s pokemon without defense investment, at the cost of 80% accuracy. Dual stabs are semi-obligatory here, superpower is for hitting steels like empoleon and Coballion (both which can be OHKO’d) and crunch hits doublade and the occasional Jellicent.


2) Sylveon

sylveon.gif


Sylveon @ Choice Specs
Ability: Pixilate
EVs: 4 HP / 252 SpA / 252 Spe
Modest Nature
- Hyper Voice
- Shadow Ball
- Psyshock
- Quick Attack

Able to blow through physically defensive checks to Durant, specs Sylveon completes the wall breaking core. Sylveon’s set is pretty common and does pretty much what all other specs sylveon do: spam hypervoice. Often opponents assume it’s a defensive set, however, and sylveon’s coverage blows them back. Coverage and evs are self -explanatory except quick attack which is surprisingly helpful and picking offensive mons off at low health, and is better than other filler in my opinion.

3) Salamence

salamence.gif


Salamence @ Life Orb
Ability: Intimidate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Draco Meteor
- Fire Blast
- Defog
- Roost

Salamence completes that fairy, steel, dragon core and fulfills many roles. Intimidate helps it check sd users such as lucario, heracross, and coballion and fire back with a fireblast. Draco makes dents in opponent’s teams once fairy types are gone or weakened. Defog provides hazard removal and can lure teams into thinking it’s a fatmence set, while roost keeps salamence from being worn down too easily. Mence’s speed makes it much easier to get a defog off in an emergency and offensive investment means it can win “stealth rock wars” against foes lacking ice coverage. All in all, salamence is incredibly useful to the team, though prone to getting warn down and thus most be played conservatively.

4) Blissey

blissey.gif


Blissey @ Leftovers
Ability: Natural Cure
EVs: 244 HP / 252 Def / 12 Spe
Bold Nature
IVs: 0 Atk
- Soft-Boiled
- Stealth Rock
- Heal Bell
- Seismic Toss

Beginning the defensive core, is the infamous Blissey. Blissey pretty much switches into special attacks and sets up rocks. Seismic toss widdles downs foes and heal bell cleares status from the rest of the team. Max defense is used to allow blissey to beat bulky physical attackers and survive some pursuit trappers. Generally, the extra Sp.Def isn’t needed. 12 speed is a speed creep for other Blissey.

5) Alomomola

alomomola.gif



Alomomola @ Leftovers
Ability: Regenerator
EVs: 120 HP / 252 Def / 136 SpD
Bold Nature
IVs: 0 Atk
- Wish
- Protect
- Scald
- Toxic

Alomomola is the glue that holds this team together. Mixed bulk + wish allows this to check mainly physical attackers, spread status, and heal mons back up. It is imperative that this mon be kept healthy, especially if there are physical attackers that cress cannot deal with, like Krokodile. Scald can usually get a couple burns with patience and toxic can stall things out in an end game scenario. Like Blissey, pretty predictable, but very effective in what it does.

6) Cresselia

cresselia.gif


Cresselia @ Leftovers
Ability: Levitate
EVs: 240 HP / 252 Def / 16 Spe
Bold Nature
IVs: 0 Atk
- Calm Mind
- Moonlight
- Psyshock
- Moonblast

The final member of the team, Cresselia provides a way to beat crocune by calm minding up along side it, and winning with psyshock. This also provides a much safer way to tak hits from LO mamo provides it doesn’t get icicle crash flinch hax. Against other defensive teams this provides a solid win con and can systematically weaken phasers. The speed creeps uninvested crocunes.

Well that’s the team, advice (especially on ev spread optimization) is always appreciated below. Overall, it’s a pretty fun team to use, especially when Durant is able to put in a lot of work.

Replays:
Vs. Christo http://replay.pokemonshowdown.com/uu-387271360

~~Importable~~
Durant @ Choice Band
Ability: Hustle
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Iron Head
- X-Scissor
- Superpower
- Crunch

Sylveon @ Choice Specs
Ability: Pixilate
EVs: 4 HP / 252 SpA / 252 Spe
Modest Nature
- Hyper Voice
- Shadow Ball
- Psyshock
- Quick Attack

Salamence @ Life Orb
Ability: Intimidate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Draco Meteor
- Fire Blast
- Defog
- Roost

Blissey @ Leftovers
Ability: Natural Cure
EVs: 244 HP / 252 Def / 12 Spe
Bold Nature
IVs: 0 Atk
- Soft-Boiled
- Stealth Rock
- Heal Bell
- Seismic Toss

Alomomola @ Leftovers
Ability: Regenerator
EVs: 120 HP / 252 Def / 136 SpD
Bold Nature
IVs: 0 Atk
- Wish
- Protect
- Scald
- Toxic

Cresselia @ Leftovers
Ability: Levitate
EVs: 240 HP / 252 Def / 16 Spe
Bold Nature
IVs: 0 Atk
- Calm Mind
- Moonlight
- Psyshock
- Moonblast
 
Last edited:
Hey man, interesting team you have got going. There are some issues that i'll try to fix, onto the rate.

• While I like the innovation with Durant, I just do not think it belongs in a defensive team such at this one. The team is overall too passive to truly appreciate Durants wallbreaking power. That is why I'd like to suggest using Steelix-Mega over Durant. This change would make your team much more solide, giving you a much needed Volt Switch immunity as well as something to deal with dragon types.

• Considering Steelix has now SR, you should run Toxic over SR on Blissey which is a great move overall that Blissey can easily abuse of thanks to its great bulk.

• Sylveon has basically the same problem as Durant here: a stall team cant make a good use of a wallbreaker. And the team is really weak to water types in general so with that in mind I believe you should use Tangrowth over Sylveon. Tangrowth is a really solid defensive pivot that basically allows you to beat dangerous things for the team such as Crawdaunt or Feraligatr.

• Lastly, I think you should use Defensive Salamence, this would improve your match up versus fighting types greatly. You can now switch in to most Toxicroak and to heracross, which are both massive threats otherwise. This change also makes the hazard remover of the team more bulky overall.

Blissey @ Leftovers
Ability: Natural Cure
EVs: 244 HP / 252 Def / 12 Spe
Bold Nature
IVs: 0 Atk
- Soft-Boiled
- Toxic
- Heal Bell
- Seismic Toss

Steelix-Mega @ Steelixite
Ability: Sturdy
EVs: 252 HP / 16 Def / 240 SpD
Impish Nature
- Stealth Rock
- Heavy Slam
- Earthquake
- Roar

Tangrowth
Ability: Regenerator
EVs: 252 HP / 252 Def / 4 SpD
Relaxed Nature
- Giga Drain
- Leech Seed
- Knock Off
- Hidden Power [Fire]

Salamence @ Leftovers
Ability: Intimidate
EVs: 248 HP / 68 Def / 192 Spe
Jolly Nature
- Flamethrower
- Earthquake
- Defog
- Roost

Hope I helped!
 
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