Dusclops @ Eviolite
Ability: Pressure
EVs: 252 HP / 252 SpD / 4 Spe
Calm Nature
- Night Shade
- Will-O-Wisp
- Rest
- Sleep Talk
The spirit of Cyclops beckons foes to defeat! Good eyes pick up Dusclops for its amazing defenses, status spreading, and walling capabilities! Both Night Shade and Will-O-Wisp scare strong offensive juggernauts like Piloswine, Thwackey, and Fraxure from switching in. Meanwhile, both RestTalk gives the one-eyed monster needed recovery to continue being a defensive pillar. Tinkatuff and Koffing are perfect partners in crime, stacking entry hazard damage together and absorbing Knock Off while Dusclops spinblocks. Fire-types like Pignite and Monferno snuff out Will-O-Wisp and haunt it with Knock Off and powerful STAB moves, so Water-types like Quaxwell and Seadra spook back those Fire-types and pivot to other teammates. Said Fire-types combat Dark-types like Krokorok and Scraggy, otherwise menacing checks with their STAB Knock Off and Taunt. Girafarig blanks Night Shade and can use Dusclops as setup fodder; Steel-types like the aforementioned Tinkatuff and Hisuian Sliggoo can back up the monocular specter.
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