
Put here awesome Dusclops analysis.
[Overview]
<p>If MC Hammer died and turned into a Ghost-type Pokemon, he would be a Dusclops. With the advent of Eviolite, Dusclops is one of the few Pokemon that see more usage than their evolutions, this time thanks to its preposteroulsy high bulk. As it would say if it could talk: you can't touch this. Its great bulk comes with a great weakness, though; it's Taunt bait and unable to provide offensive presence whatsoever.</p>
name: Support
move 1: Will-O-Wisp
move 2: Night Shade / Pain Split
move 3: Helping Hand
move 4: Trick Room
item: Eviolite
ability: Pressure
nature: Bold
EVs: 252 HP / 252 Def / 4 SpD
IVs: 0 Spe
[Set Comments]
<p>Let the hits come. Honestly, Dusclops is so slow there's no reason to use it outside of Trick Room.</p>
- Incredibly bulky, takes shit damage from common moves such as Earthquake, Rock Slide, and even Surf and Blizzard.
- Only way to stop it from setting Trick Room is either to use Taunt or to focus a double Gem-powered attack on it with the enough raw power to KO it. The first is easier.
- Typing allows it to laugh at Hitmontop's face and the immunty to Fake Out makes it an excellent supporting Pokemon once the Taunt users are dealt with.
- Night Shade makes it not total Taunt bait and allows it to deal some consistent, albeit puny damage.
- Can use Pain Split or even Rest as recovery. Given its small HP stat, the first will give him a lot of recovery while dealing serious damage, but then you're serious Taunt bait. If you use Pain Split, set you need to set your HP IV to 0 and use a spread of 252 Def / 252 SpD.
- Tyranitar's strong Crunch and Scrafty pose danger to Dusclops. Be wary of them.
- EV spread to have maximum physical bulk to take the common spread physical attacks.
- You can use Will-O-Wisp and use a maximum special defense bulk set, but then you have to burn one by one the opponents and hope you don't miss. Coupled with Intimidate, physical bulk makes Dusclops unable to be fainted against physical attacking enemies, being able to survive long enough to spread Will-O-Wisp and use Helping Hand several times.
- All Trick Room users are acquaintances of Dusclops: Heatran, Chandelure, Hippowdon, Tyranitar, and Gastrodon.
- Teammates that also resist Dark-type attacks such as Steel-, Dark-, and Fighting-types are greatly helpful; Intimidate Hitmontop is one useful teammate, as it can switch into Dark-type attacks aimed at Dusclops, and in the event that Dusclops is unable to use Will-O-Wisp, can lower the enemy's Attack stat. (yes this is from VGC analysis, but it's still true and I'm lazy)
- Dusclops can use Sunny Day and Rain Dance to support weather teams.
- It has access to Fire Punch.
- It can use Seismic Toss, but Chandelure will laugh at you then.
- It has Protect, but honestly, you don't need it to survive a turn.
- Confuse Ray
- Destiny Bond
- Curse
- Grudge
[Checks and Counters]
- Taunt
- Dark-types
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