AM QC: Darkinium / Tonda
QC: ? / ? / ?
GP: ? / ?
[OVERVIEW]
name: Specially Defensive
move 1: Spite
move 2: Rest
move 3: Will-O-Wisp / Toxic
move 4: Mean Look / Seismic Toss
item: Eviolite
ability: Pressure
nature: Calm
evs: 248 HP / 8 Def / 252 SpD
ivs: 0 Atk / 25 Spe
[SET COMMENTS]
Moves
========
Set Details
========
Usage Tips
========
========
Other Options
=============
===================
**Taunt Users**: Taunt shuts down Dusclops from using three of its four moves. Some of PU's most common Taunt users such as Sableye and Oricorio-G possess a Fighting-type immunity and therefore leave Dusclops completely helpless. Oricorio is especially troublesome, as it can use Dusclops as setup fodder for acquiring Calm Mind boosts.
**Eviolite Removal**: The removal of Dusclops's Eviolite by means of Knock Off and Trick from Pokemon such as Eelektross, Zangoose, and Rotom-Frost can spell disaster later in the battle, as Dusclops is pretty much useless and complete setup bait without its held item Eviolite.
**Dark-type Pokemon**: Dark-type Pokemon such as Skuntank, Alolan Raticate, Absol, and Shiftry can all 2HKO Dusclops with their super effective STAB moves. Dark-types are also the most common Pokemon to have access to the dreaded Knock Off, as for many of these Pokemon it is their most reliable STAB option. Dusclops can burn these Pokemon as they switch in, however.
**Ghost-type Pokemon**: Similarly to Dark-types, Ghost-type Pokemon such as Spiritomb, Oricorio-G, Haunter, and Silvally-Ghost can also 2HKO Dusclops with their super effective STAB attacks. However, Ghost-types have even less to worry about since Dusclops's only attacking move is Seismic Toss. Ghost-types are also immune to Mean Look, meaning Dusclops can't use it as means of safely pivoting.
QC: ? / ? / ?
GP: ? / ?
[OVERVIEW]
- Few Pokemon have the raw bulk that Dusclops possesses, and fewer Pokemon pack two type immunities to boot. These Fighting- and Normal-type immunites help Dusclops check certain Pokemon such as Hitmonchan and Pyroar considerably well.
- Dusclops stands out amongst its Ghost-type brethren with its massive defensive stats further boosted by Eviolite, as well as its ability Pressure, which allows it to PP stall foes such as Lurantis and Aurorus with relative ease. As such, Dusclops can play the role of a generic bulky wall for Stall teams.
- Dusclops can also use it's Ghost-typing to block foes such as Hitmonchan and Kabutops from successfully using Rapid Spin.
- However, Dusclops' massive defense stats are offset by its exceedingly low Base 45 HP and overreliance on Eviolite. Dusclops also dislikes having its Eviolite removed from Knock Off or Trick from Pokemon such as Clefairy and Choice Scarf Mesprit.
- Moreover, Dusclops faces fierce competition from Calm Mind Spiritomb as a Ghost-type RestTalker, as it isn't weak to Knock Off, can act as an efficient bulky wincon, and isn't nearly as passive.
- Dusclops is also very passive and is completely walled by opposing Ghost-types such as Oricorio-G and Spiritomb.
- Finally, Dusclops also competes with Pokemon like Type:Null and Clefairy as a bulky check to special attackers, which aren't completely passive since they possess stat-boosting moves in Swords Dance and Calm Mind, respectively.
name: Specially Defensive
move 1: Spite
move 2: Rest
move 3: Will-O-Wisp / Toxic
move 4: Mean Look / Seismic Toss
item: Eviolite
ability: Pressure
nature: Calm
evs: 248 HP / 8 Def / 252 SpD
ivs: 0 Atk / 25 Spe
[SET COMMENTS]
Moves
========
- Spite, in tandem with it's ability Pressure and the guaranteed sleep turns of Rest, allows Dusclops to adequately PP stall the opposing Pokemon and force them to Struggle. This helps Dusclops beat Pokemon such as Regirock and Defensive Mesprit.
- Rest alleviates Dusclops' status and restores its health back to full, allowing it to make use of its great bulk many times over.
- Will-o-Wisp inflicts opposing Pokemon such as Primeape with the burn status, cutting its physical Attack in half while also providing continual chip damage.
- Toxic can be used over Will-o-Wisp as Dusclops's chosen status to spread due to Dusclops being one of the few Pokemon who is bulky enough to wake up eventually against Sleep-inducing set up sweepers like Lilligant and win the matchup. Toxic is also useful as it is stall's main option against wearing down bulky Pokemon such as Pyukumuku and Tangela.
- Mean Look traps the opposing Pokemon, allowing Dusclops to guarantee it to PP Stall with Spite, Pressure, and Rest or Toxic stall against a foe until it faints to Struggle or poison recoil. Otherwise, the foe could infinitely switch to avoid losing PP.
- Seismic Toss is a fixed attacking move that ignores Dusclops's low, uninvested Attack stat in favor of consistently deal 100 HP with each use.
Set Details
========
- Maximum EV's in HP and Special Defense further augmented by a Calm nature and its held Eviolite item aid Dusclops in performing its role as a bulky wall. 25 Speed IVs allows Dusclops to outspeed 0 IV Brave Crabominable under Trick Room, allowing it to burn it before Crabominable can attack. Outside of Trick Room, choosing to run 25 Speed IVs over 0 Speed IVs allows Dusclops to outspeed Ferroseed.
- Pressure takes away two PP for every attack aimed at Dusclops instead of just one and is useful for draining low PP moves such as Pyroar’s Fire Blast and Aurorus's Blizzard and speeds up the process of stalling against bulkier foes before they inevitably Struggle.
Usage Tips
========
- Dusclops should come on special attackers that it is specifically trying to PP stall out such as Pyroar and Aurorus or Fighting-types that lack Knock Off such as Primeape and Hitmonchan.
- Dusclops greatly values its Eviolite, so switching out on a predicted Knock Off or Trick helps preserve its ability to wall.
- Evaluating how much damage Dusclops can still take before it is necessary to heal itself with Rest promotes overall longevity and the ability to continue to spinblock the opposing team.
- Double switching Dusclops in and out of Pursuit trappers such as Skuntank, Alolan Raticate and Liepard prevents it from taking unnecessary damage. Double switching also helps it deal with setup sweepers that could potentially come in to abuse its turns of Rest. While Dusclops can burn the Skuntank before switching out, Pursuit trappers that also learn Kncok Off such as Liepard and Alolan Raticate are troublesome in the fact that they can create 50/50s between Knocking Off Dusclops's Eviolite while it Will-o-Wisps or using Pursuit as it switches out. Therefore, if the opponent has such a Pursuit trapper, double switching is more crucial than if the opponent has a Skuntank or another Pursuit trapper without Knock Off.
- Dusclops should try to avoid being badly poisoned by Toxic, as while it does have Rest to alleviate its status and restore its health, forcing it to be a sitting duck for two turns can put the user in a bad position.
========
- Even though Dusclops can fit Rest onto its moveset, there are times when being passed a Wish is more beneficial than putting yourself to sleep. Dusclops also appreciates having a cleric to alleviate Dusclops' sleep after using Rest, as otherwise it can be easily taken advantage of. Audino fulfills both of these roles while also having Regenerator to heal itself as it switches, as well as other support option like Encore and Knock Off.
- Dusclops highly values its Eviolite, so Pokemon that can absorb Knock Off and possess an immunity to Trick such as Muk, Poisonium Z Pyukumuku, and Silvally-Fairy make great partners. On stall teams, CroMuk can act as a sufficient win-con, while Z-Toxic Pyukumuku is an Unaware wall and Silvally-Fairy removes entry hazards with Defog.
- Pokemon like Poliwrath that can beat the most common Pursuit trappers such as Skuntank and Liepard while Dusclops double switches out make for a good teammate, as removing these Pokemon are beneficial to the longevity of Dusclops being able to spinblock and wall special attackers.
- Entry hazard setters such as Ferroseed and Clefairy are useful for stall teams and help Dusclops by bringing the opposing Pokemon closer to being in range of Seismic Toss or Night Shade.
- Toxic Spikes support from Pokemon such as Weezing can be incredibly useful for Dusclops as it relieves pressure off of Dusclops to Toxic every Pokemon it comes against and overall helps stall foes out faster.
- Lastly, specially defensive walls like Audino and Clefairy appreciate Dusclops burning powerful physical attackers such as Kangaskhan and Kingler for them.
Other Options
=============
- Sleep Talk allows Dusclops' to potentially use Will-o-Wisp, Toxic, or Seismic Toss while asleep so that it doesn't setup fodder for Pokemon such as Swords Dance Type: Null or Calm Mind Clefairy. However, Dusclops as difficulty finding room on its moveset.
- Night Shade works similarly to Seismic Toss with the exception that it's a Ghost-type move, and therefore can hit opposing Ghost-types. However, there are very few scenarios where Night Shade would be more advantageous than Seismic Toss. Ghost-types such as Oricorio-G, Haunter, Calm Mind Spiritomb, and Gourgeist-XL all beat Dusclops even with Night Shade. The disadvantage of not being able to hit Normal-types such as Pyroar and Kangaskhan is also make Night Shade not worthwhile.
- A physically defensive EV Spread could make use of the Poison- and Bug-type resistances that Dusclops' Ghost typing provides. However, Will-o-Wisp already takes care of most physical attackers, and such a spread would leave Dusclops very susceptible to special attackers such as Dark Pulse from Spiritomb and Shadow Ball from Haunter.
- Dusclops' access to Trick Room and Memento may seem like it could be a reliable setter; however, Carbink does a better job as it can viably hold a Mental Herb to prevent itself from being taunted, unlike Dusclops who can only viably hold an Eviolite. Dusclops' evolution, Dusknoir, also pulls off a Trick Room setting set better, as it can use Z-Memento to bring a teammate back to full.
- Calm Mind alongside an attacking move such as Ice Beam allows Dusclops to act as a bulky win-con. However, Pokemon such as Clefairy and Type: Null fulfill this role better, as Clefairy can utilize other support options such as Stealth Rock, and Type: Null has better defensive typing and overall better bulk.
- Dusclops has an assortment of other support options not yet mentioned such as Disable, Destiny Bond, Taunt, Haze, and Pain Split, but are difficult to find room for on its moveset, mostly suboptimal, or easily to play around. Dusclops' awful speed also makes certain options such as Taunt and Destiny Bond hard to pull off.
- Frisk can be used to determine the opponent's item and make an inference about what set it is if it viably runs more than one. Scoutin for a choice item on Pokemon such as Mesprit and Rotom-Frost can be considerably useful, as Dusclops can switch out into an appropriate answer. However, utilizing Frisk means you must give up Pressure, which is a far more useful ability considering Dusclops is most likely to be placed on a defensively-oriented team structure.
- Infestation is a temporary trapping move that inflicts residual damage and traps opposing Ghost-types such as Oricorio-G but only lasting four to five turns, making this a less consistent option than Mean Look overall.
===================
**Taunt Users**: Taunt shuts down Dusclops from using three of its four moves. Some of PU's most common Taunt users such as Sableye and Oricorio-G possess a Fighting-type immunity and therefore leave Dusclops completely helpless. Oricorio is especially troublesome, as it can use Dusclops as setup fodder for acquiring Calm Mind boosts.
**Eviolite Removal**: The removal of Dusclops's Eviolite by means of Knock Off and Trick from Pokemon such as Eelektross, Zangoose, and Rotom-Frost can spell disaster later in the battle, as Dusclops is pretty much useless and complete setup bait without its held item Eviolite.
**Dark-type Pokemon**: Dark-type Pokemon such as Skuntank, Alolan Raticate, Absol, and Shiftry can all 2HKO Dusclops with their super effective STAB moves. Dark-types are also the most common Pokemon to have access to the dreaded Knock Off, as for many of these Pokemon it is their most reliable STAB option. Dusclops can burn these Pokemon as they switch in, however.
**Ghost-type Pokemon**: Similarly to Dark-types, Ghost-type Pokemon such as Spiritomb, Oricorio-G, Haunter, and Silvally-Ghost can also 2HKO Dusclops with their super effective STAB attacks. However, Ghost-types have even less to worry about since Dusclops's only attacking move is Seismic Toss. Ghost-types are also immune to Mean Look, meaning Dusclops can't use it as means of safely pivoting.
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