Dusknoir and Heatran and Azelf? Oh my.

oh hai :3



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Azelf @ Choice Scarf
Adamant
252 attack 162speed 96 HP
-U-turn
-Ice Punch
-Fire punch
-Zen Headbutt

D: This Azelf is a beast at leading, its fast and strong. 162 speed EVs lets it outrun neutral scarfed base 100's
and can do plenty of damage with it's 383 attack stat. Not only is it an excellent revenge killer. It can come in and KO +1 DD Dragons D: and scarfMence. U-turn is for scouting, and Zen Headbutt provides a 90 base power STAB physical move.






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Salamence @ Life Orb
Naive
252 attack 224 speed 34 spATk
-Dragon Dance
-Dragon Claw
-Fire Blast
-Earthquake


I took a Naive Salamence, and made it win. The 224 speed EVs lets it outrun + base 95 pokemon, that like to come in on Salamence*coughevirecough*. It's also faster than most other Salamence. 369 is nothing to laugh about, it may not be 405 but when my mence outspeeds yours for the 2HKO your in trouble. Dragon Dance is used for.... well... Dancing like a dragon XD. Dragon Claw is so I'm not stuck in that annoying Outrage. Fire blast hits grass switch-in's like Celebi. the 34 spAtk EVs gives it 264, Life orb gives it a nice little push for OHKO or 2HKOs. Earthquake is for coverage, since Salamence can outrun Evire and such.


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Lucario
Adamant @ Life Orb
252 Attack 252 speed 6 HP
-Swords Dance
-Close Combat
-Stone Edge
-ExtremeSpeed

Ah, yes Lucario. One of THE best late game sweepers no doubt. 252 Attack EVs leaves it with a nice 350 stat, when paired with Life Orb it can be deadly. Lucario isn't the fastest neutral max speed being 279, but thats more than enough to get the job done with the strongest priority move available to him. Close Combat hits those annoying steels and provides a 120 base power STAB move. Swords Dance is makes Lucairo a Legend (lol) giving it a +2 attack boost.
Stone Edge is to deal with annoying Gyarados and neutral Dragonite.





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Dusknoir @ leftovers
Impish
252 Defense 156 HP 100 spDef
-Shadow Sneak
-Brick Break
-Pain Split
-Wil-O-Wisp


Now, you might look at the EV spread and say... hmm odd.... Well your right. My Dusknoir has a 21 spDef IV. So I thought I'd make it just a little bit bulkier. 100 spDef puts my Dusknoir at 320 sp.Def. Which isn't half bad. Paired with its 405 Defense it makes a nice mixed wall. Shadow Sneak is a STAB Priority move for Dusknoir. Brick Break is to help in the stalling of Blissey, and to tell Porygon-Z to gtfo. Usually nothing can OHKO Dusknoir without a cirt. Not even STAB neutral Shadow Ball from Gengar. Wil-O-Wisp lets you crush those outraging dragons, and put a nice burn on things like Tyranitar that like to Crunch. When Dusknoir is taking a beating Pain split is a nice move to use to help balance things out a bit.


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Umbreon@ leftovers
Impish
252 HP 196 Def 62 spDef
-Payback
-Toxic
-Moonlight
-Torment

Umbreon... what can I say... it pwns... with a nice max of 394 HP and great defense and stalling capabilities its another great mixwall to this team. 196 puts my Umbreon at 335 Defense. 62 spDef puts it at a nice 310 (30 spDef IV)
Payback is a B**** and Umbreon proves it. Payback's power doubles when Umbreon has been hit that same turn, making it a 100 base STAB move. Toxic is obvious. Stalling. Moonlight lets Umbreon heal off a great deal of damage and improves stalling capabilities. Torment D: a move not really seen in OU, Torment wont allow you to use the same move twice in a row. Thats bad for Outragers and scarf/band/specs pokemon.


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Heatran @ choice scarf
Naive
252 spAtk 252 speed 6 attack
-Lava Plume
-Earth Power
-Dragon Pulse
-Explosion

Heatran is a beast no doubt. Lava Plume is a base 80 STAB move and 359 is no laughing Sp. Attack stat. Earth Power allows Heatran to Absorb other Heatran's fire moves and then KO right back with Earth Power.
Dragon Pulse provides coverage over those Outraging Dragons and such. Explosion is when necessary. A 250 base power move that doubles D: oh my. Your looking at the revenge killing of a lifetime.


well thats my team :P Rate/Comment/help me improve
 
Change Umbreon for Rotom H since 3-6 of your pokemon would be devastated by Gliscor.

Rotom H
Leftovers/Bold

Thunderbolt
Overheat
Hidden Power Fighting
Will-o-wisp

252 HP / 168 Def / 88 Spe


Take out Dusknoir for another wall such as Lapras/Regice/Blissey since theres no need for Dusknoir if you have Rotom H
 
not maxing HP on dusknoir is a sin. don't just look at its shiny 405 defense stat and forget about its absolutely horrendous HP stat. max the hp immediately and then preferably max defense since most of what dusknoir is looking to counter are physical (you'll still take special hits about the same as before because of the hp EVs). I'd recommend replacing it with a standard defensive rotom-h though, because looking at your team now LO agiligross and gyarados easily 6-0s it, especially if it has taunt.

Here's the set to use
Rotom@Leftovers
252 HP/168 def/88 speed
Bold
-Thunderbolt
-Shadow ball
-Overheat
-Will-O-Wisp

dragon claw is too weak on mence, it needs outrage to muscle its way through bulky waters.

I'm not really sure what the point of lava plume on tran is. the burn chance is nice but you only 2hko stuff like jirachi and celebi now. fire blast is 50% more powerful and is generally the best option.
 
You should give your Azelf more speed. You say it will outrun neutral +1 base 100 pokes, but a +Speed Salamence will outrun it after a DD, so it will be useless as a revenge killer. I would at least give it enough speed to outrun +Speed base 100s with scarf / +1 speed. You could even give it max speed to outspeed Scarf Latias.

Dusknoir's EVs could probably be distributed more efficiently. Give him 252 HP before maxing Def.

I also wouldn't advise Stone Edge on Lucario. Stone Edge is useful for Gyara / Salamence / Zapdos, sure, but most Rotoms will beat you, and considering that Stone Edge never fails to miss at the most crucial moments, those Gyaras, Mences, etc still can beat you. I would use Crunch, or even TPunch over Stone Edge.

It's a true shame, but Umbreon just doesn't work very well in OU with Scizors and Lukes everywhere. Neither care about Payback or Toxic and CB Uturn / STAB Close Combat will tear you apart. There is surely a better pokemon to use in this slot. Or even a better Umbreon moveset. I do find that using a Ghost with Umbreon is essential. Ghosts can take the Bug / Fighting moves, and Umbreon can take the Dark / Ghosts moves thrown at the Ghost, so I guess Dusknoir and Umbreon have great synergy.
 
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