Dusknoir (GP 0/2)

QC: [3/3]
GP: [0/2]
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[Overview]

Dusknoir really let it self do this generation. It is no longer in OU, but here in RU Dusknoir is again living in its glory days. Dusknoir automatically a defensive Pokemon, with however a offensive presence. He is no way a wall that can not fight back. He has a wide range of moves to use, which means it is trouble to know what dusknoir you are facing. Now that Saybleye a huge dusknor counter is gone, the world is this ghost's oyster. But even still with the absence of his nemesis Dusknoir can easily fall victim of the plentiful Hazards and status conditions present in RU.

name: Tank
move 1: Will-O-Wisp
move 2: Pain Split
move 3: Earthquake / Rock Slide
move 4: Shadow Sneak
item: Leftovers
nature: Careful
evs: 252 HP / 4 Def / 252 SpD



[SET COMMENTS]
Dusknoir's premium set. A fantastic wall that can be put into a team. Will-O-Wisp is Noir's trademark and is one of the best users of it. Provides constant damage and eases Physical blows. Pain Split is Dusknoir recovery option, make the foe and him on a even health playing field. Return and earthquake are for coverage. Earthquake is for the numerous ground weak in RU. However Rockslide provides similar coverage and fills in some extra checks against Lampent and Moltres. Last is Shadow Sneak, a STAB move with priority that Dusknoir really appreciates especially in Revenge Kills.

[ADDITIONAL COMMENTS]

You can consider making dusknoir more of Defensive superwall, but Will-O-Wisp already helps enough. A cleric with dusknoir is also very appreciated, status problems being Dusknoirs bane. Seismic toss is for a dependable amount of damage.

[SET]
name: SubPunch
move 1: Substitute
move 2: Focus Punch
move 3: Pain Split
move 4: Shadow Sneak
item: Leftovers
nature: Adamant
evs: 252 HP / 252 Atk / 4 Def

[SET COMMENTS]

Dusknoir is know Golurk but a Focus Punch from Dusknoir won't leave teams pretty. This is the strongest attack available to him. He is bulky enough to make a substitute and make it last. Also Dusknoir 'niche' is that he is the only SubPunch user who has access to Pain Split. Most teams are not prepared for an offensive Dusknoir.

[ADDITIONAL COMMENTS]

Substitute allows it self to use a Pain Split before being KOed.

[Other Options]
One of the biggest other options Dusknoir can utilize is Trick Room. Many strong abusers in RU. TR can suddenly make Dusknoir out pacing most of the metagame. He is bulky enough to still ensure Trick Room later in the match.
Dusknoir may also use Gravity. Provides moves accuracy much increased.
Will-O-Wisp will always hit. Grounds Moltres. Can also then use Dynamic Punch
Calm mind may also be used to take use of its Special Move pool.
A SleepTalk Set can be used.
Toxic can be used instead of Will-O-Wisp.
Destiny Bond can be used to force switches or bring down a opponent's Pokemon.

[Checks and Counters]
Dusknoir can be eradicated by a fair amount of mean . Status Problems are a huge problem for it. Entry Hazards wear it down, especially Toxic Spikes. Strong hitters like Sharpedo and Crawdaunt can KO any day after Hazard Damage. Taunt shuts down most of its sets.
 
I personally think a Sub Punch set should go before TR. It has the niche of being like the only SubPuncher with Painsplit ever iirc. It makes it totoally awesome. It's like a SubSplitPunch set with Shadow Sneak for added utility. Its really good and not many teams were prepared for it when I used it. Definetely deserves its own set. Max attack with Adamant and then give it some magic defense EVs to take less than 25% of health froma popular attack with the rest dumped into HP. Or you could just run max HP. Regardless definetely deserves its own set.

Im skeptical of TR deserving its own set. I know he is a compulsary choice for a lot of TR RU teams but TR just isnt that common. I mean if you give TR its own set that youd have to give a lot of niches Dusknoir has a set too. But dont take my word for it as I havent played TR yet. Other than that looks good
 
What's up with no "healing" besides Pain Split and Leftovers? What about Rest? It also has Sleep Talk.
 
You need to mention Focus Punch as Dusknoir's most powerful attack. Dusknoir can also use Toxic, which is cool. RestTalk works also. Sort out your EVs too... physical defense is probably better, although you can have a mix to hit certain jumppoints.
Specify 0 Speed IV on the TR set to outspeed other Dusknoir under TR.
 
Both of these sets are good, but you need to fix the formatting a bit

The first set should look like:

[SET]
name: Tank
move 1: Will-O-Wisp
move 2: Pain Split
move 3: Earthquake / Rock Slide
move 4: Shadow Sneak
item: Leftovers
nature: Careful
evs: 252 HP / 4 Def / 252 SpD

and the second one should look like

[SET]
name: SubPunch
move 1: Substitute
move 2: Focus Punch
move 3: Pain Split
move 4: Shadow Sneak
item: Leftovers
nature: Adamant
evs: 252 HP / 252 Atk / 4 Def

sadly Dusknoir will never replace Golurk :(

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QC APPROVED (1/3)
 
I have been using the following rest talk set with much success

Dusknoir (M) @ Leftovers
Trait: Pressure
EVs: 252 HP / 252 Def / 4 SDef
Bold Nature (+Def, -Atk)
- Rest
- Sleep Talk
- Will-O-Wisp
- Seismic Toss

I actually think this might be worth a set because of how solid it is, at the worst it should be merged with the tank set or something.
 
prose is highly highly lacking, the <p> tags are missing, what comments are there are scant, and the formatting is just, ugh.

locking and moving
 
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