Hello there frens, this is Wond3rbread with some mega altaria hyper offense. I was using this to get reqs for a good portion of time, then switched to mega venu semistall(maybe I'll RMT that at a different time lol) I basically thought wynaut pair sand and mega alt because it sounded good in my head.
I through a ttar on this team cuz u can't have sand hyper offense without a ttar and this isn't balance so no hippo
I needed a sand abuser cuz like what is sand without some abuse :]
There's the altaria cuz u can't have a mega altaria team without an altaria(couldn't get mega sprite lol)
I needed some speed control to stop dd sweepers as it helped break mega burrito
bisharp was looking like a threat since it could potentially just spam sucker as well as being another ferro check and a reliable heatran check
mega venu was looking annoying and I figured STAG is always nice to have
Bill Cosby (Tyranitar) @ Smooth Rock
Ability: Sand Stream
EVs: 40 Atk / 216 SpA / 252 Spe
Naive Nature
- Stealth Rock
- Crunch
- Fire Blast
- Ice Beam
I decided to put Tyranitar on this team because it could lure ferrothorn and landorus-therian and blow them back with fire blast and ice beam respectively. I originally had sash on this ttar, but I ended up going with smooth rock to preserve sand stream. Max Speed allows me to speedcreep defensive Landorus-therian, adamant scizor, and adamant bisharp respectively. Crunch is a stab move that can get good chip damage on pokemon like slowbro, Raikou, and mega manectric. Stealth Rocks are nice to have to wear down pokemon like thundurus, talonflame, and mega pinsir.
Bernie Mac (Excadrill) @ Air Balloon
Ability: Sand Rush
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Earthquake
- Iron Head
- Rock Slide
- Rapid Spin
Excadrill is my sand abuser. Under sand, it is able to outspeed the entire unboosted metagame, making it handy to breaking offense. Earthquake is excadrill's strongest ground stab, 2hkoing pokemon like keldeo, azumarill, as well as outright OHKOing pokemon like charizard-x, heatran, and magnezone. Rock Slide lets me hit flying types who are immune to earthquake for super-effective damage, as well as getting off nuetral damage vs most levitators. Iron Head is steel stab, allowing me to break faries such as clefable with ease. Rapid Spin gives me hazard control for thundurus and altaria. Air Balloon allows me to check other sand rush excadrills and come in vs lando-t's earthquake. Adamant gives exca as much attack as possible while not losing any defenses.
Richard Priar (Altaria) @ Altarianite
Ability: Natural Cure
Happiness: 0
EVs: 64 HP / 192 Atk / 252 Spe
Jolly Nature
- Dragon Dance
- Frustration
- Earthquake
- Roost
Altaria in my opinion has the best typing in the game, having good synergy well with Excadrill and Tyranitar. It gives this team a grass resist, a water resist, a fighting resist, a dragon immunity, as well as a secondary sweeper along with excadrill. Dragon Dance allows me to boost my attack and speed. Frustration is the obligatory fairy stab, as well as not giving ditto much power(though to be fair ditto is rare as hell). Earthquake lets me hit fire, steel, and poison types, all who resist fairy. Roost allows my altaria to recover and keep it decently healthy. Jolly Altaria outspeeds Lopunny at +1, which is a threat to this team.
Chris Rock (Thundurus) (M) @ Life Orb
Ability: Prankster
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Thunderbolt
- Focus Blast
- Hidden Power [Ice]
- Thunder Wave
Thundurus is a strong special attacker, which this team was lacking severely. It allows me to actually do something vs mega slowbro with thunderbolt, a strong and consistent electric stab. Focus Blast allows me to hit Heatran, Ferrothorn, Magnezone, and Tyranitar for super effective damage. Hidden Power Ice hits Garchomp, Latios/Latias, Gliscor, and Landorus-i/Landorus-Therian for super effective damage. Thunder Wave allows me to cripple sweepers such as charizard x, mega altaria, and mega gyarados. Timid allows you to outspeed all base 110s(bar choice scarf users).
Dave Chapelle @ Choice Specs
Ability: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Scald
- Secret Sword
- Hidden Power [Electric]
- Hydro Pump
Keldeo gives me a decent bisharp check, mega gyara check, as well as an overall hard hitting mon. Since I didn't see the need to run substitute calm mind or scarf, I just said specs, which allows keldeo to hit like a truck. Secret Sword is keldeo's best special stab move, doing good damage to ferrothorn(OHKOing most variants). Scald is spammable because of 30% burn chance, and Hydro Pump provides the extra power that scald can't always provide. Hidden Power electric lures in Azumarill and 2hko's it(bar assvest, but no1 runs that anymore). Timid gives keldeo as much speed as possible.
Kevin Hart (Gothitelle) @ Choice Scarf
Ability: Shadow Tag
EVs: 80 HP / 252 SpA / 176 Spe
Timid Nature
- Psyshock
- Trick
- Calm Mind
- Rest
Gothitelle. Hate to face it, but love to use it. STAG is incredibly useful at trapping and crippling pokemon like clefable, chansey, and slowbro. Rest allows me to PP Stall out the pokemon I trap and get rid of status. Calm Mind is useful vs slower teams, were goth can set up on a pokemon and then proceed to outright sweep the rest of the team. Trick allows me to cripple the pokemon and lock then into 1 move. Psyshock lets me break chansey easier. Gothitelle also traps and weakens mega venusaur. 80HP Ev's allow me to live 3 seismic tosses from chansey, so I can successfully pp stall it. 252Spa allows me to do as much damage to venusuar as possible. 176 Speed Ev's allows me to outspeed 110s such as Latios and Gengar.
THREAT LIST
This mon clicks play rough and gets a kill vs my team. I normally have to sack something and then revenge too kill this savage
Breloom is annoying since it either KOs or spores my team. Once its sash is broken its not too bad but with a sash its just hell
iff goth is gone this just hardwallls my team lol
Shoutout to Invok3r for convincing me to do an RMT






















Bill Cosby (Tyranitar) @ Smooth Rock
Ability: Sand Stream
EVs: 40 Atk / 216 SpA / 252 Spe
Naive Nature
- Stealth Rock
- Crunch
- Fire Blast
- Ice Beam
I decided to put Tyranitar on this team because it could lure ferrothorn and landorus-therian and blow them back with fire blast and ice beam respectively. I originally had sash on this ttar, but I ended up going with smooth rock to preserve sand stream. Max Speed allows me to speedcreep defensive Landorus-therian, adamant scizor, and adamant bisharp respectively. Crunch is a stab move that can get good chip damage on pokemon like slowbro, Raikou, and mega manectric. Stealth Rocks are nice to have to wear down pokemon like thundurus, talonflame, and mega pinsir.

Bernie Mac (Excadrill) @ Air Balloon
Ability: Sand Rush
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Earthquake
- Iron Head
- Rock Slide
- Rapid Spin
Excadrill is my sand abuser. Under sand, it is able to outspeed the entire unboosted metagame, making it handy to breaking offense. Earthquake is excadrill's strongest ground stab, 2hkoing pokemon like keldeo, azumarill, as well as outright OHKOing pokemon like charizard-x, heatran, and magnezone. Rock Slide lets me hit flying types who are immune to earthquake for super-effective damage, as well as getting off nuetral damage vs most levitators. Iron Head is steel stab, allowing me to break faries such as clefable with ease. Rapid Spin gives me hazard control for thundurus and altaria. Air Balloon allows me to check other sand rush excadrills and come in vs lando-t's earthquake. Adamant gives exca as much attack as possible while not losing any defenses.

Richard Priar (Altaria) @ Altarianite
Ability: Natural Cure
Happiness: 0
EVs: 64 HP / 192 Atk / 252 Spe
Jolly Nature
- Dragon Dance
- Frustration
- Earthquake
- Roost
Altaria in my opinion has the best typing in the game, having good synergy well with Excadrill and Tyranitar. It gives this team a grass resist, a water resist, a fighting resist, a dragon immunity, as well as a secondary sweeper along with excadrill. Dragon Dance allows me to boost my attack and speed. Frustration is the obligatory fairy stab, as well as not giving ditto much power(though to be fair ditto is rare as hell). Earthquake lets me hit fire, steel, and poison types, all who resist fairy. Roost allows my altaria to recover and keep it decently healthy. Jolly Altaria outspeeds Lopunny at +1, which is a threat to this team.

Chris Rock (Thundurus) (M) @ Life Orb
Ability: Prankster
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Thunderbolt
- Focus Blast
- Hidden Power [Ice]
- Thunder Wave
Thundurus is a strong special attacker, which this team was lacking severely. It allows me to actually do something vs mega slowbro with thunderbolt, a strong and consistent electric stab. Focus Blast allows me to hit Heatran, Ferrothorn, Magnezone, and Tyranitar for super effective damage. Hidden Power Ice hits Garchomp, Latios/Latias, Gliscor, and Landorus-i/Landorus-Therian for super effective damage. Thunder Wave allows me to cripple sweepers such as charizard x, mega altaria, and mega gyarados. Timid allows you to outspeed all base 110s(bar choice scarf users).

Dave Chapelle @ Choice Specs
Ability: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Scald
- Secret Sword
- Hidden Power [Electric]
- Hydro Pump
Keldeo gives me a decent bisharp check, mega gyara check, as well as an overall hard hitting mon. Since I didn't see the need to run substitute calm mind or scarf, I just said specs, which allows keldeo to hit like a truck. Secret Sword is keldeo's best special stab move, doing good damage to ferrothorn(OHKOing most variants). Scald is spammable because of 30% burn chance, and Hydro Pump provides the extra power that scald can't always provide. Hidden Power electric lures in Azumarill and 2hko's it(bar assvest, but no1 runs that anymore). Timid gives keldeo as much speed as possible.

Kevin Hart (Gothitelle) @ Choice Scarf
Ability: Shadow Tag
EVs: 80 HP / 252 SpA / 176 Spe
Timid Nature
- Psyshock
- Trick
- Calm Mind
- Rest
Gothitelle. Hate to face it, but love to use it. STAG is incredibly useful at trapping and crippling pokemon like clefable, chansey, and slowbro. Rest allows me to PP Stall out the pokemon I trap and get rid of status. Calm Mind is useful vs slower teams, were goth can set up on a pokemon and then proceed to outright sweep the rest of the team. Trick allows me to cripple the pokemon and lock then into 1 move. Psyshock lets me break chansey easier. Gothitelle also traps and weakens mega venusaur. 80HP Ev's allow me to live 3 seismic tosses from chansey, so I can successfully pp stall it. 252Spa allows me to do as much damage to venusuar as possible. 176 Speed Ev's allows me to outspeed 110s such as Latios and Gengar.
THREAT LIST

This mon clicks play rough and gets a kill vs my team. I normally have to sack something and then revenge too kill this savage

Breloom is annoying since it either KOs or spores my team. Once its sash is broken its not too bad but with a sash its just hell

iff goth is gone this just hardwallls my team lol
Shoutout to Invok3r for convincing me to do an RMT
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